• Title/Summary/Keyword: User Response Time

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Efficient Virtual Machine Placement Considering System Load (시스템 부하를 고려한 효율적인 가상 머신 배치)

  • Jung, Sungmin
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.16 no.2
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    • pp.35-43
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    • 2020
  • Cloud computing integrates computing resources such as servers, storage, and networks with virtualization technology to provide suitable services according to user needs. Due to the structural characteristics of sharing physical resources based on virtualization technology, threats to availability can occur, so it is essential to respond to availability threats in cloud computing. Existing over-provisioning method is not suitable because it can generate idle resources and cause under-provisioning to degrade or disconnect service. System resources must be allocated in real-time according to the system load to guarantee the cloud system's availability. Through appropriate management measures, it is necessary to reduce the system load and increase the performance of the system. This paper analyzes the work response time according to the allocation or migration of virtual machines and discusses an efficient resource management method considering the system load.

Ergonomic Considerations for the Design of a CRT-based Process Control System (CRT 방식 생산공정 제어용 계장시스템 설비의 인간공학적 고찰)

  • Chung, Min-Keun;Choi, Jae-Hyun;Jung, Eui-Seung
    • Journal of Korean Institute of Industrial Engineers
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    • v.16 no.2
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    • pp.11-21
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    • 1990
  • With a general trend toward larger and more complex systems with centralized control, an operator's role of supervisory decision making in the control room becomes more important. Identification of potential man-machine interface (MMI) problems with CRT-based process control systems was attempted using a structured questionnaire survey. Based on the survey results, a laboratory experiment was carried out to investigate the performance of alarm detection on a process control CRT display. The user performance was measured in terms of reaction time from the onset of an alarm sound until the completion of predefined response procedures. The results revealed that for a highly complex tasks, mean reaction time ($\bar{RT}$) with a color consistent display was 10.5% faster than that with the original display, and $\bar{RT}$ with a grouped display was reduced by 8.2% in comparison with the color consistent display.

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Implementation of a Single-chip Speech Recognizer Using the TMS320C2000 DSPs (TMS320C2000계열 DSP를 이용한 단일칩 음성인식기 구현)

  • Chung, Ik-Joo
    • Speech Sciences
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    • v.14 no.4
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    • pp.157-167
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    • 2007
  • In this paper, we implemented a single-chip speech recognizer using the TMS320C2000 DSPs. For this implementation, we had developed very small-sized speaker-dependent recognition engine based on dynamic time warping, which is especially suited for embedded systems where the system resources are severely limited. We carried out some optimizations including speed optimization by programming time-critical functions in assembly language, and code size optimization and effective memory allocation. For the TMS320F2801 DSP which has 12Kbyte SRAM and 32Kbyte flash ROM, the recognizer developed can recognize 10 commands. For the TMS320F2808 DSP which has 36Kbyte SRAM and 128Kbyte flash ROM, it has additional capability of outputting the speech sound corresponding to the recognition result. The speech sounds for response, which are captured when the user trains commands, are encoded using ADPCM and saved on flash ROM. The single-chip recognizer needs few parts except for a DSP itself and an OP amp for amplifying microphone output and anti-aliasing. Therefore, this recognizer may play a similar role to dedicated speech recognition chips.

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Modeling and Simulation of Efficient Load Balancing Algorithm on Distributed OCSP (분산 OCSP에서의 효율적인 로드 밸런싱 기법에 관한 모델링 및 시뮬레이션)

  • Choi Ji-Hye;Cho Tae Ho
    • Journal of the Korea Society for Simulation
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    • v.13 no.4
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    • pp.43-53
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    • 2004
  • The distributed OCSP (Online Certificate Status Protocol), composed of multiple responders, is a model that enhances the utilization of each responder and reduces the response time. In a multi-user distributed environment, load balancing mechanism must be developed for the improvement of the performance of the whole system. Conservative load balancing algorithms often ignore the communication cost of gathering the information of responders. As the number of request is increased, however, fail to consider the communication cost may cause serious problems since the communication time is too large to disregard. We propose an adaptive load balancing algorithm and evaluate the effectiveness by performing modeling and simulation. The principal advantage of new algorithm is in their simplicity: there is no need to maintain and process system state information. We evaluated the quality of load balancing achieved by the new algorithm by comparing the queue size of responders and analyzing the utilization of these responders. The simulation results show how efficiently load balancing is done with the new algorithm.

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A Study on VV&A Application Method for Credibility Improvement of The DM&S for C4I Test and Evaluation (C4I체계 시험평가 국방M&S 신뢰도 향상을 위한 VV&A 적용방안 연구)

  • Kim, Kyung-Hee;Kang, Seok-Joong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.6
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    • pp.1080-1090
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    • 2010
  • A study for improvement of credibility on test & evaluation result of interoperability in battle management information system which focused in C4I systems is very essential in rapid change of battle field environment. Realization of effective operation process with integration of developed IT also core factor for reducing of operational response time such as information gathering from sensor to shooter, time for commander's decision making. Therefore, by required to meet of high technical T&E, meet of complex software's user requirement, long-term system development period, system integration ability's request by various linkage of systems, it is high a M&S dependency to optimal performance, interpoerability's guarantee. Especially credibility on test & evaluation using M&S is very important. This paper will propse a VV&A applied methods using other VV&A case to improve credibility of M&S on test & evaluation.

Time-slice Donation Technique for Improving the Performance of IPC in Linux (Linux의 IPC 성능 향상을 위한 타임 슬라이스 공여 기법)

  • Lee, Ji-Hoon;Youn, Hee-Yong
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.6
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    • pp.339-347
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    • 2010
  • Inter-process communication (IPC), which is a technique that enables exchanging data among multiple processes, is commonly used not only in user applications but also in system processes. For this reason, the performance of IPC highly influences the performance of whole computer system. Especially, heavy overload on a single server process caused by IPC requests from multiple client processes, easily results overall slowdown of IPC response time. Here, to deal with the problem stated above, the time-slice donation technique which is adapted in L4 microkernel is analyzed and enhanced for reducing latency of IPC response time and implemented on linux kernel for actual performance evaluation. While trying to maintain the additional overhead as least as possible, the experiment shows that the use of this technique enhances the performance of IPC multiple times of existing technique under certain circumstances.

A Real-time Interactive Shadow Avatar with Facial Emotions (감정 표현이 가능한 실시간 반응형 그림자 아바타)

  • Lim, Yang-Mi;Lee, Jae-Won;Hong, Euy-Seok
    • Journal of Korea Multimedia Society
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    • v.10 no.4
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    • pp.506-515
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    • 2007
  • In this paper, we propose a Real-time Interactive Shadow Avatar(RISA) which can express facial emotions changing as response of user's gestures. The avatar's shape is a virtual Shadow constructed from the real-time sampled picture of user's shape. Several predefined facial animations overlap on the face area of the virtual Shadow, according to the types of hand gestures. We use the background subtraction method to separate the virtual Shadow, and a simplified region-based tracking method is adopted for tracking hand positions and detecting hand gestures. In order to express smooth change of emotions, we use a refined morphing method which uses many more frames in contrast with traditional dynamic emoticons. RISA can be directly applied to the area of interface media arts and we expect the detecting scheme of RISA would be utilized as an alternative media interface for DMB and camera phones which need simple input devices, in the near future.

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A Study on Machine Learning-Based Real-Time Gesture Classification Using EMG Data (EMG 데이터를 이용한 머신러닝 기반 실시간 제스처 분류 연구)

  • Ha-Je Park;Hee-Young Yang;So-Jin Choi;Dae-Yeon Kim;Choon-Sung Nam
    • Journal of Internet Computing and Services
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    • v.25 no.2
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    • pp.57-67
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    • 2024
  • This paper explores the potential of electromyography (EMG) as a means of gesture recognition for user input in gesture-based interaction. EMG utilizes small electrodes within muscles to detect and interpret user movements, presenting a viable input method. To classify user gestures based on EMG data, machine learning techniques are employed, necessitating the preprocessing of raw EMG data to extract relevant features. EMG characteristics can be expressed through formulas such as Integrated EMG (IEMG), Mean Absolute Value (MAV), Simple Square Integral (SSI), Variance (VAR), and Root Mean Square (RMS). Additionally, determining the suitable time for gesture classification is crucial, considering the perceptual, cognitive, and response times required for user input. To address this, segment sizes ranging from a minimum of 100ms to a maximum of 1,000ms are varied, and feature extraction is performed to identify the optimal segment size for gesture classification. Notably, data learning employs overlapped segmentation to reduce the interval between data points, thereby increasing the quantity of training data. Using this approach, the paper employs four machine learning models (KNN, SVC, RF, XGBoost) to train and evaluate the system, achieving accuracy rates exceeding 96% for all models in real-time gesture input scenarios with a maximum segment size of 200ms.

AST-AET Data Migration Strategy considering Characteristics of Temporal Data (시간지원 데이터의 특성을 고려한 AST-AET 데이터 이동 기법)

  • Yun, Hong-Won;Gim, Gyong-Sok
    • Journal of KIISE:Databases
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    • v.28 no.3
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    • pp.384-394
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    • 2001
  • In this paper, we propose AST-AET(Average valid Start Time-Average valid End Time) data migration strategy based on the storage structure where temporal data is divided into a past segment, a current segment, and a future segment. We define AST and AET which are used in AST-AET data migration strategy and also define entity versions to be stored in each segment. We describe methods to compute AST and AET, and processes to search entity versions for migration and move them. We compare average response times for user queries between AST-AET data migration strategy and the existing LST-GET(Least valid Start Time-Greatest valid End Time) data migration strategy. The experimental results show that, when there are no LLTs(Long Lived Tuples), there is little difference in performance between the two migration strategies because the size of a current segment is nearly equal. However, when there are LLTs, the average response time of AST-AET data migration strategy is smaller than that of LST-GET data migration strategy because the size of a current segment of LST-GET data migration strategy becomes larger. In addition, when we change average interarrival times of temporal queries, generally the average response time of AST-AET data migration strategy is smaller than that of LST-GET data migration strategy.

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Database Connection Pool Architecture for User Interconnections Access (동시접속 사용자 접근을 고려한 데이터베이스 커넥션 풀 아키텍처)

  • Kim, Young-Chan;Kim, Tae-Gan;Lee, Se-Hoon;Rim, Kee-Wook;Lee, Jung-Hyun
    • The Journal of the Korea Contents Association
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    • v.9 no.1
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    • pp.89-97
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    • 2009
  • The use of database system in application increases day by day. This brought out the DBMS interconnection access problem with rapid increase of the user. To solve these database connection problem, database connection pool has been presented. However, there is much to be desired on user's interconnection access. To improve previous connection pool architecture, we have designed the sub connection pool besides main connection pool in this paper. We defined connection pool broker to manage both main and sub connection pool connection. When main connection pool reached its limitation, connection pool broker transfers a connection from a main connection pool to a sub connection pool. When the interconnection access user increased rapidly, we have proved that the suggested sub pool architecture is more effective on response time by comparing it with other existing DBMS connection pool architectures using simulation.