• Title/Summary/Keyword: User Response

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Fashion style and user response to interactive online dressing games - Analysis of Korean traditional attire - (온라인 스타일링 게임 컨텐츠의 패션과 사용자 반응 - 한국전통복식 분석 -)

  • Choi, Yeong-Hyeon;Lee, Kyu-Hye
    • The Research Journal of the Costume Culture
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    • v.28 no.4
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    • pp.420-428
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    • 2020
  • This study analyzed the expression of hanbok in online fashion styling games, and examined the main themes of and user reactions to hanbok fashion styling games through semantic network analysis and sentiment analysis. KrKwic, Textom, and NodeXL were used for data collection and analysis. The findings of the study are as follows: First, depending on the designer's expressive method, hanbok fashion styling games provide typical traditional hanbok, modern hanbok, and dress-like fusion hanbok, demonstrating contents with various themes for different sexes, classes, and situations. Second, as a result of analyzing the themes of hanbok-related styling game contents, it turned out that the main themes are tradition, color, historical drama, fusion hanbok, holiday, and love. Most of them produce modernized hanbok that reflect the situation and utility rather than strictly traditional ones. Third, as a result of analyzing user reviews of hanbok styling game contents, positive factors mostly turned out to be the satisfaction of the hanbok contents, with the users also showing positive intent to wear hanbok. Through this, it was found out that hanboks portrayed in game contents could potentially cause the user's positive intent to wear hanbok. Negative factors turned out to be the discordance between the intrinsic image of hanbok and the game character's image.

Development of Intelligent Messenger for Affective Interaction of Content Robot (콘텐츠 로봇의 감성적 반응을 위한 지능형 메신저 개발)

  • Park, Bum-Jun;So, Su-Hwan;Park, Tae-Keun
    • The Journal of the Korea Contents Association
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    • v.10 no.9
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    • pp.9-17
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    • 2010
  • Nowadays, many research have been conducted on robots or interactive characters that properly respond to the users affection. In this paper, we develop an intelligent messenger that provides appropriate responses to text inputs according to user's intention and affection. In order to properly respond, the intelligent messenger adapts methods to recognize user's speech act and affection. And it uses an AIML-based interactive script to which tags are additionally attached to express affection and speech act. If the intelligent messenger finds a proper reply in the interactive scripts, it displays the reply in a dialog window, and an animation character expresses emotion assimilated with a user's affection. If the animation character is synchronized with a content robot through a wireless link, the robot in the same space with the user can provide emotional response.

Database Connection Pool Architecture for User Interconnections Access (동시접속 사용자 접근을 고려한 데이터베이스 커넥션 풀 아키텍처)

  • Kim, Young-Chan;Kim, Tae-Gan;Lee, Se-Hoon;Rim, Kee-Wook;Lee, Jung-Hyun
    • The Journal of the Korea Contents Association
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    • v.9 no.1
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    • pp.89-97
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    • 2009
  • The use of database system in application increases day by day. This brought out the DBMS interconnection access problem with rapid increase of the user. To solve these database connection problem, database connection pool has been presented. However, there is much to be desired on user's interconnection access. To improve previous connection pool architecture, we have designed the sub connection pool besides main connection pool in this paper. We defined connection pool broker to manage both main and sub connection pool connection. When main connection pool reached its limitation, connection pool broker transfers a connection from a main connection pool to a sub connection pool. When the interconnection access user increased rapidly, we have proved that the suggested sub pool architecture is more effective on response time by comparing it with other existing DBMS connection pool architectures using simulation.

Design of a User authentication Protocol Using Face Information (얼굴정보를 이용한 사용자 인증 프로토콜 설계)

  • 지은미
    • Journal of the Korea Computer Industry Society
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    • v.5 no.1
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    • pp.157-166
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    • 2004
  • Consequently substantial research has been done on the development of the bio-metric recognition method as well as technical research in the field of authentication. As a method of bio-metric recognition, personal and unique information such as fingerprints, voice, face, Iris, hand-geometry and vein-pattern are used. The face image system in bio-metric recognition and information authentication reduces the denial response from the users because it is a non-contact system the face image system operates through a PC camera attached to a computer base this makes the system economically viable as well as user friendly. Conversely, the face image system is very sensitive to illumination, hair style and appearance and consequently creates recognition errors easily, therefore we must build a stable authentication system which is not too sensitive to changes in appearance and light. In this study, I proposed user authentication protocol to serve a confidentiality and integrity and to obtain a least Equal Error Rate to minimize the wrong authentication rate when it authenticates the user.

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VA Design of Personalized e-Learning System for the Driver's License Test in Korea (개인 맞춤형 운전면허 학습시스템 설계)

  • Oh, Yong-Sun
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.1055-1060
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    • 2009
  • In this paper, we design an e-Learning system for the Driver's License Teste studying through the Internet. The proposed system make users to be arrived at the goal for the license in a shorter time by offering learning contents and items according to the item-responses made by the users based on the Item Response Theory. Moreover we design the scheme to give the optimum items and the most necessary content to the user during the learning procedure in the form of concept-based objects. All the items in the problem bank DB maintain their difficulties, discriminations, and guessing parameters as is the case of 3-parameter logistic model. In addition user profile DB stores users' status informations, item responses, and ability parameters. Using these structures and combining agents, we can offer the optimum learning process or dynamic personalized studying structure to the user. We can construct interface agent and content selection and feedback agent with the DB's described above. User can study without any awareness of system operations or personal fitting scheme.

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Performance of the CDMA Receiver with PN Sequence Orthogonal Reception Process (PN 부호의 직교 수신 방식을 이용한 CDMA 수신기 성능)

  • Hyun, Kwang-Min;Yoon, Dong-Weon;Park, Sang-Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.4A
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    • pp.200-207
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    • 2003
  • This paper proposes a CDMA receiver structure with time-shifted m-sequence orthogonal reception process, and analyzes the output SNR performance and the characteristics of the orthogonal receiver. This structure can be simply implemented with the converntional receiver adding an additional integrator path in parallel and an adder sums the conventional path and the new path output signals. The structure provides to reference user signal not only increment of signal component but also perfect orthogonal characteristic, canceling the accumulated cross-correlated value out to zero between the reference user and other user signals. Hence, the proposed structure can be applied for channel impulse response measurement, and used for multi-user interference signal cancellation and channel capacity increment by flexible structural inter-working operation of the added path, connection or disconnection, to conventional receiver structure.

Development of a Conversational Help Agent Using Approximate Pattern Matching (근사 패턴매칭을 이용한 대화형 도우미 에이전트의 개발)

  • 김수영;조성배
    • Korean Journal of Cognitive Science
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    • v.13 no.4
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    • pp.1-8
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    • 2002
  • As Internet grows, many web sites have been built, therefore much information has been registered. Because the web sites have more information, it is more difficult that the user can find the information wanted. Therefore, to get information that user wants easily, the full-text engine may be embedded to the web site. This paper is about developing the help conversational agent for a user to find the information that he wants through conversation with agent. The proposed method is based on the pattern matching of artificial intelligence, not natural language processing. If a user inputs any sentence, the help conversational agent responds to the sentence through preprocessing and pattern matching with knowledge. The knowledge is built with the XML format. With the approximate pattern matching, the agent picks up the appropriate response with some degree of similarities. At the experiment, some different sentences with the same meaning have been entered, then the agent recognized them as the same pattern, and it made a correct answer.

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A Study on the Influence of Subjective Norm and Task Media Fit of utilizing of Use intentions : Focused on the Mediating Effects of Consulting Application (SNS의 주관적 규범과 과업매체적합이 사용의도에 미치는 영향연구 : 컨설팅활용을 매개효과로)

  • Jo, Young-Jun;Lee, Seung-Hee
    • Journal of Digital Convergence
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    • v.10 no.4
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    • pp.147-157
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    • 2012
  • In this study, User intention also factors that Consulting application and Subjective norm, Task media fit factors also impact on User intention was examined. In this process, especially Subjective norm and Task media fit of SNS in each dimension to User intention about the impact of Consulting application was in each carried out to examine the mediating effect. The test result used in this study the Subjective norm, Task media fit and Consulting application in a significant positive(+) User intention also was effective. And verifying the results of the mediating effect of Consulting application, Subjective norm and Task media fit has proven to be effective in all parameters. The results of such individuals or companies with Consulting application of SNS. SNS Subjective norm and Task media fit are aware of the factors influencing the Strategy envisions an appropriate response, such as to provide Suggestions.

Development of GUI Environment Using a Commercial Program for Truss Structure of Approximate Optimization (상용프로그램을 사용한 트러스 구조물 근사최적설계 GUI 환경 개발)

  • 임오강;이경배
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.16 no.4
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    • pp.431-437
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    • 2003
  • In this paper, an approximate optimization program based on GUI(graphic user interface) environment is developed. This program is coded by using Fortran and Visual basic. Fortran is used to Progress approximate optimization process. Visual basic is used to make user environment for user to use conveniently. Inside of this program, it uses two independent programs. One is commercial program, ANSYS, and the other is optimization program, PLBA(Pshenichny-Lim-Belegundu Arora). The former is used to obtain approximate equation of stress and displacement of a structure. The latter is used to solve approximate optimization. This algorithm uses second-order information of a function and active set strategy. This program is connecting ANSYS and PLBA. And it progress the process repeatedly until it obtain optimum value. As a method of approximate optimization, sequential design domain(SDD) is introduced. SDD starts with a certain range which is offseted from midpoint of an initial design domain and then SDD of the next step is determined by optimal point of a prior step.

A method to maintain templates in open source-based authoring tool for e-learning assessment items (오픈 소스 기반의 이러닝 평가문항 저작 도구를 위한 템플릿 유지 기법)

  • Han, Sungjae;Choi, Byung-Uk;Cha, Jaehyuk
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.101-112
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    • 2014
  • Existing tools using in the standard e-learning contents authoring were used a method to provide users contents template produced in advance. In order to use resources of the template in a common web-based authoring tool, there is problem to overcome. If the resource of template is inserted within the contents on the authoring tool, the deformation of the template by the user's input that may occur during the edit process cannot be controlled. In this paper, we propose an effective maintenance method to prevent deformation of the resource of template inserted into any WYSIWYG-based HTML authoring tool by user's discretion. We added a template plug-in that can create the IMS-QTI standard resource in tynyMCE the web-based open source editor of representative examples. And the plug-in for tinyMCE was realized as a module of directly respond to the action of limited user input. So, in response to the action of user's input, the structure of the template can be sustained possibly.