• Title/Summary/Keyword: User Pattern Change

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A study of Battery User Pattern Change tracking method using Linear Regression and ARIMA Model (선형회귀 및 ARIMA 모델을 이용한 배터리 사용자 패턴 변화 추적 연구)

  • Park, Jong-Yong;Yoo, Min-Hyeok;Nho, Tae-Min;Shin, Dae-Kyeon;Kim, Seong-Kweon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.3
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    • pp.423-432
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    • 2022
  • This paper addresses the safety concern that the SOH of batteries in electric vehicles decreases sharply when drivers change or their driving patterns change. Such a change can overload the battery, reduce the battery life, and induce safety issues. This paper aims to present the SOH as the changes on a dashboard of an electric vehicle in real-time in response to user pattern changes. As part of the training process I used battery data among the datasets provided by NASA, and built models incorporating linear regression and ARIMA, and predicted new battery data that contained user changes based on previously trained models. Therefore, as a result of the prediction, the linear regression is better at predicting some changes in SOH based on the user's pattern change if we have more battery datasets with a wide range of independent values. The ARIMA model can be used if we only have battery datasets with SOH data.

3D Virtual Building Technic using Pattern (패턴을 이용한 3D 가상 건축 기술)

  • Han, Jung-Soo;Kim, Gui-Jung
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.66-72
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    • 2010
  • This paper is focus on 3D virtual building design technic that construction materials are showed by components and these components are part of patterns, and building design using pattern is possible. To use this technique in process of construction, design, analysis, change, assembly, etc, we will develop flexible building design system that it supports efficient building change and low cost by construction design simulation. Specially also the designer and the user use a pattern and easily will be able to change the building and according to change pattern information of the materials, design of the buildings which are changed creates automatic. Also we will implement knowledge retrieval engine which is necessary to personal skill or visualization.

Emotion Recognition and Expression System of Robot Based on 2D Facial Image (2D 얼굴 영상을 이용한 로봇의 감정인식 및 표현시스템)

  • Lee, Dong-Hoon;Sim, Kwee-Bo
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.4
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    • pp.371-376
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    • 2007
  • This paper presents an emotion recognition and its expression system of an intelligent robot like a home robot or a service robot. Emotion recognition method in the robot is used by a facial image. We use a motion and a position of many facial features. apply a tracking algorithm to recognize a moving user in the mobile robot and eliminate a skin color of a hand and a background without a facial region by using the facial region detecting algorithm in objecting user image. After normalizer operations are the image enlarge or reduction by distance of the detecting facial region and the image revolution transformation by an angel of a face, the mobile robot can object the facial image of a fixing size. And materialize a multi feature selection algorithm to enable robot to recognize an emotion of user. In this paper, used a multi layer perceptron of Artificial Neural Network(ANN) as a pattern recognition art, and a Back Propagation(BP) algorithm as a learning algorithm. Emotion of user that robot recognized is expressed as a graphic LCD. At this time, change two coordinates as the number of times of emotion expressed in ANN, and change a parameter of facial elements(eyes, eyebrows, mouth) as the change of two coordinates. By materializing the system, expressed the complex emotion of human as the avatar of LCD.

Development of Emotion Recognition Model based on Multi Layer Perceptron (MLP에 기반한 감정인식 모델 개발)

  • Lee Dong-Hoon;Sim Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.3
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    • pp.372-377
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    • 2006
  • In this paper, we propose sensibility recognition model that recognize user's sensibility using brain waves. Method to acquire quantitative data of brain waves including priority living body data or sensitivity data to recognize user's sensitivity need and pattern recognition techniques to examine closely present user's sensitivity state through next acquired brain waves becomes problem that is important. In this paper, we used pattern recognition techniques to use Multi Layer Perceptron (MLP) that is pattern recognition techniques that recognize user's sensibility state through brain waves. We measures several subject's emotion brain waves in specification space for an experiment of sensibility recognition model's which propose in this paper and we made a emotion DB by the meaning data that made of concentration or stability by the brain waves measured. The model recognizes new user's sensibility by the user's brain waves after study by sensibility recognition model which propose in this paper to emotion DB. Finally, we estimates the performance of sensibility recognition model which used brain waves as that measure the change of recognition rate by the number of subjects and a number of hidden nodes.

Goods Recommendation Sysrem using a Customer’s Preference Features Information (고객의 선호 특성 정보를 이용한 상품 추천 시스템)

  • Sung, Kyung-Sang;Park, Yeon-Chool;Ahn, Jae-Myung;Oh, Hae-Seok
    • The KIPS Transactions:PartD
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    • v.11D no.5
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    • pp.1205-1212
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    • 2004
  • As electronic commerce systems have been widely used, the necessity of adaptive e-commerce agent systems has been increased. These kinds of adaptive e-commerce agents can monitor customer's behaviors and cluster thou in similar categories, and include user's preference from each category. In order to implement our adaptive e-commerce agent system, in this paper, we propose an adaptive e-commerce agent systems consider customer's information of interest and goodwill ratio about preference goods. Proposed system build user's profile more accurately to get adaptability for user's behavior of buying and provide useful product information without inefficient searching based on such user's profile. The proposed system composed with three parts , Monitor Agent which grasps user's intension using monitoring, similarity reference Agent which refers to similar group of behavior pattern after teamed behavior pattern of user, Interest Analyzing Agent which personalized behavior DB as a change of user's behavior.

Design and Implementation of Parabolic Speed Pattern Generation Pulse Motor Control Chip (포물선 가감속 패턴을 가지는 정밀 펄스 모터 콘트롤러 칩의 설계 및 제작)

  • Won, Jong-Baek;Choi, Sung-Hyuk;Kim, Jong-Eun;Park, Jone-Sik
    • Proceedings of the KIEE Conference
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    • 2001.11c
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    • pp.284-287
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    • 2001
  • In this paper, we designed and implemented a precise pulse motor control chip that generates the parabolic speed pattern. This chip can control step motor[1], DC servo[2] and AC servo motors at high speed and precisely. It can reduce the mechanical vibration to the minimum at the change point of a degree of acceleration. Because the parabolic speed pattern has the continuous acceleration change. In this paper, we present the pulse generation algorithm and the parabolic pattern speed generation. We verify these algorithm using visual C++. We designed this chip with VHDL(Very High Speed Integrated Circuit Hardware Description Language) and executed a logic simulation and synthesis using Synopsys synthesis tool. We executed the pre-layout simulation and post-layout simulation with Verilog-XL simulation tool. This chip was produced with 100 pins, PQFP package by 0.35 um CMOS process and implemented by completely digital logic. We developed the hardware test board and test program using visual C++. We verify the performance of this chip by driving the servo motor and the function by GUI(Graphic User Interface) environment.

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The Approach of Environmental Design on the System of Pattern Language (패턴언어 체계에 기초한 환경디자인 접근방법)

  • 임은영
    • Korean Institute of Interior Design Journal
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    • no.28
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    • pp.60-67
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    • 2001
  • Built-up environments by humans are cultural byproducts which combine social ideology and architectural paradigm. The process of modernization in the Western countries has the characteristic of decisive paradgm based on materialism. Therefore, environmental design in modern world failed to focus on the essential features of humanity which are the subject of space and replaced it for objective and unilateral architectural environments, instead. Environment without supporting the human psychological and complicated behaviorism is as same as the hardware without the vitality. under these regards, this study will cover the design approach of pattern language as a design method of environment design. The purpose of design approach by pattern language lies in creating the space of flexibility, adaptability and strong vitality. It is summed up as humanization in space and it helps the user to verbalize individualized space language for their own. The range and method of in the study attribute to the pattern language of Christopher Alexander and a researcher' method on them. In premise that human behavior ought to the multilateral and indefinite under rapid change of circumstances in modern world, th study tried to find the design method stimulating creative behavior of human being.

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Interface Implementation for Steel-House Design (스틸하우스 설계를 위한 인터페이스 구현)

  • Han, Jung-Soo;Kim, Gui-Jung
    • The Journal of the Korea Contents Association
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    • v.11 no.7
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    • pp.497-507
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    • 2011
  • This paper develops the steel-house design interface that helps make building design effectively done by constructing building materials as components and assembling them as patterns. It also aims to develop the Flexible Building Design System that supports a technology which makes change of constructing easy and reduces the cost effectively through a simulation of building design like design, analysis, change information, etc., by grafting the virtual building technology into the process of building. It especially is possible for a designer and user to change a building easily by using patterns and according to the change, pattern information of materials needed and the plans of the building are made automatically. Kin-search that can be happened through personal proficiency or knowledge visualization is also the reason why the technology should be embodied.

A study on the factors changing the university library organizations (대학도서관조직의 변화요인고)

  • 윤희윤
    • Journal of Korean Library and Information Science Society
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    • v.16
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    • pp.221-249
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    • 1989
  • The purpose of this study is to analyze the factors influencing on the organizational changes of the university libraries. Results of the analysis, that is, factors that cause the library organization to change, are as follows 1. Changes in library size physical facilities, growth and diversity of library collections, change in personnel organization, role enrichment and faculty status for librarians, management pattern of library director, change in financial su n.0, pport. 2. Change in program : change in goals and objectives, expansion of service programs, enhancement of library functions. 3. Library automation : introduction and development of many library automation projects. 4. Introduction of information technology : development and distribution of computer and related software, telecommunication, and new media. 5. Changes in user needs : many-sided demands for collections, spaces, and services. 6. Many other environmental factors related to library organization.

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Automatic Fortified Password Generator System Using Special Characters

  • Jeong, Junho;Kim, Jung-Sook
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.15 no.4
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    • pp.295-299
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    • 2015
  • The developed security scheme for user authentication, which uses both a password and the various devices, is always open by malicious user. In order to solve that problem, a keystroke dynamics is introduced. A person's keystroke has a unique pattern. That allows the use of keystroke dynamics to authenticate users. However, it has a problem to authenticate users because it has an accuracy problem. And many people use passwords, for which most of them use a simple word such as "password" or numbers such as "1234." Despite people already perceive that a simple password is not secure enough, they still use simple password because it is easy to use and to remember. And they have to use a secure password that includes special characters such as "#!($^*$)^". In this paper, we propose the automatic fortified password generator system which uses special characters and keystroke feature. At first, the keystroke feature is measured while user key in the password. After that, the feature of user's keystroke is classified. We measure the longest or the shortest interval time as user's keystroke feature. As that result, it is possible to change a simple password to a secure one simply by adding a special character to it according to the classified feature. This system is effective even when the cyber attacker knows the password.