• Title/Summary/Keyword: User Pattern

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Analysis of User′s Satisfaction to the Small Urban Spaces by Environmental Design Pattern Language (환경디자인 패턴언어를 통해 본 도심소공간의 이용만족도 분석에 관한 연구)

  • 김광래;노재현;장동주
    • Journal of the Korean Institute of Landscape Architecture
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    • v.16 no.3
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    • pp.21-37
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    • 1989
  • Environmental design pattern of the nine Small Urban Spaces at C.B.D. in City of Seoul are surveyed and analyzed for user's satisfaction and behavior under the environmental design evaluation by using Christopher Alexander's Pattern Language. Small Urban Spaces as a part of streetscape are formed by physical factors as well as visual environment and interacting user's behavior. Therefore, user's satisfaction and behavior at the nine Urban Small Spaces were investigated under the further search for some possibilities of application of those Pattern Languages. A pattern language has a structure of a network. It is used in sequence, going through the patterns, moving always from large patterns to smaller, always from the ones which create comes simply from the observation that most of the wonderful places of the city were not blade by architects but by the people. It defines the limited number of arrangements of spaces that make sense in any given culture. And it actually gives us the power to generate these coherent arrangement of space. As a results, 'Plaza', 'Seats'and 'Aecessibility' related design Patterns are highly evaluated by Pattern Frequency, Pattern Interaction and their Composition ranks, thus reconfirm Whyte's Praise of urban Small Spaces in our inner city design environments. According to the multiple regression analysis of user's evaluation, the environmental functions related to the satisfaction were 'Plaza', 'Accessibility' and 'Paving'. According to the free response, user's prefer such visually pleasing environmental design object as 'Waterscape' and 'Setting'. In addition to, the basic needs in Urban Small Spaces are amenity facilities as bench, drinking water and shade for rest.

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Goods Recommendation Sysrem using a Customer’s Preference Features Information (고객의 선호 특성 정보를 이용한 상품 추천 시스템)

  • Sung, Kyung-Sang;Park, Yeon-Chool;Ahn, Jae-Myung;Oh, Hae-Seok
    • The KIPS Transactions:PartD
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    • v.11D no.5
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    • pp.1205-1212
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    • 2004
  • As electronic commerce systems have been widely used, the necessity of adaptive e-commerce agent systems has been increased. These kinds of adaptive e-commerce agents can monitor customer's behaviors and cluster thou in similar categories, and include user's preference from each category. In order to implement our adaptive e-commerce agent system, in this paper, we propose an adaptive e-commerce agent systems consider customer's information of interest and goodwill ratio about preference goods. Proposed system build user's profile more accurately to get adaptability for user's behavior of buying and provide useful product information without inefficient searching based on such user's profile. The proposed system composed with three parts , Monitor Agent which grasps user's intension using monitoring, similarity reference Agent which refers to similar group of behavior pattern after teamed behavior pattern of user, Interest Analyzing Agent which personalized behavior DB as a change of user's behavior.

MPEG-U-based Advanced User Interaction Interface Using Hand Posture Recognition

  • Han, Gukhee;Choi, Haechul
    • IEIE Transactions on Smart Processing and Computing
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    • v.5 no.4
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    • pp.267-273
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    • 2016
  • Hand posture recognition is an important technique to enable a natural and familiar interface in the human-computer interaction (HCI) field. This paper introduces a hand posture recognition method using a depth camera. Moreover, the hand posture recognition method is incorporated with the Moving Picture Experts Group Rich Media User Interface (MPEG-U) Advanced User Interaction (AUI) Interface (MPEG-U part 2), which can provide a natural interface on a variety of devices. The proposed method initially detects positions and lengths of all fingers opened, and then recognizes the hand posture from the pose of one or two hands, as well as the number of fingers folded when a user presents a gesture representing a pattern in the AUI data format specified in MPEG-U part 2. The AUI interface represents a user's hand posture in the compliant MPEG-U schema structure. Experimental results demonstrate the performance of the hand posture recognition system and verified that the AUI interface is compatible with the MPEG-U standard.

Study and analysis of the user behavior pattern on local tax notices (지방세 고지서 사용자의 이용행태 분석 연구)

  • Park, Jinhee
    • Journal of Digital Convergence
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    • v.12 no.9
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    • pp.291-296
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    • 2014
  • Most notices on local tax are perceived to be confusing, often leading to a negative feeling towards user due to the complex content and excessive information included in the tax forms. Several local governments have redesigned their notice forms in order to resolve these issues. Therefore I conducted an in-depth analysis of user experiences in regards to the issues posed by the design of the tax notice form so as to offer a basic set of data that can be used to improve the user experience and increase their understanding of the tax form.

Usage Pattern and User's Satisfaction with Village Community Center for Space Planning - Focused on 25 Village Community Centers in Hwasoon Province - (농촌 마을회관의 공간계획을 위한 이용실태 및 이용자 만족도에 관한 조사연구 - 전남 화순군 25개 마을회관을 중심으로 -)

  • Moon, In-Young;Kim, Mi-Hee
    • Korean Institute of Interior Design Journal
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    • v.23 no.2
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    • pp.193-200
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    • 2014
  • This study aimed to evaluate how users are satisfied with village community center. It will develope and determine a most detailed design and requirements to maximizing for user's convenience. The study conducted interview survey using questionnaire based on universal design principles, to users of village centers that are in possible of cooperation of 25 village centers in Haw Soon district, Jeonnam province and used 160 cases to the analysis. The conclusion of this study is as follows. First, users showed most satisfaction about LDK space and dissatisfaction about design, stair/slope, entrance, and bathroom. Specially, users are dissatisfied with curtains at room and handralis at entrance. In terms of design, users about the indoor-outdoor environment as a whole was unsatisfactory. Second, survey on actual needs space scrutinized bathroom, kitchen, and stair/slope according to priority. In result of these surveys, user's satisfaction with village community center and actual needs space show needed improvements on bathroom and stair/slope space urgently.

Spatiotemporal Pattern Mining Technique for Location-Based Service System

  • Vu, Nhan Thi Hong;Lee, Jun-Wook;Ryu, Keun-Ho
    • ETRI Journal
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    • v.30 no.3
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    • pp.421-431
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    • 2008
  • In this paper, we offer a new technique to discover frequent spatiotemporal patterns from a moving object database. Though the search space for spatiotemporal knowledge is extremely challenging, imposing spatial and timing constraints on moving sequences makes the computation feasible. The proposed technique includes two algorithms, AllMOP and MaxMOP, to find all frequent patterns and maximal patterns, respectively. In addition, to support the service provider in sending information to a user in a push-driven manner, we propose a rule-based location prediction technique to predict the future location of the user. The idea is to employ the algorithm AllMOP to discover the frequent movement patterns in the user's historical movements, from which frequent movement rules are generated. These rules are then used to estimate the future location of the user. The performance is assessed with respect to precision and recall. The proposed techniques could be quite efficiently applied in a location-based service (LBS) system in which diverse types of data are integrated to support a variety of LBSs.

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A Call Recommendation Algorithm Design and Verification with ESM (통화 상대 추천 알고리즘 디자인 및 ESM을 통한 평가)

  • Lee, Seung-Hwan;Seo, Jung-Suk;Lee, Gee-Hyuk
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.357-362
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    • 2009
  • We propose a method to recommend most likely people to call based on call log of mobile phone user. Call logs of an user can reflect calling pattern of the user include regular calling behavior. When user got a list of people to call with a click of 'send' button on the phone, the time and effort to search a person with several typing or to select a person from the list can be definitely reduced. This paper presents the design process of an algorithm to find most likely people to call at a certain moment and the verification process with recorded call log and Experience Sampling Method(ESM) on mobile phone.

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Impact of Conceptual Combination Pattern and Goal Congruence on User Experience : Focused on IPTV Design Factors (디지털 서비스의 결합유형과 목적 일치도가 사용자 경험에 미치는 영향 : IPTV 서비스의 디자인 요소를 중심으로)

  • Kim, So-Lyung;Park, Ji-Young;Kim, Jin-Woo
    • Korean Management Science Review
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    • v.27 no.3
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    • pp.43-70
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    • 2010
  • Influences of convergent services on the overall industry has become noticeable. Various services are becoming to converge into a single platform because of ever-hanging needs of digital service users. However, few studies have investigated how users' perception of convergent services as well as the quality of experience that service users have while using the convergent services. Therefore, this study aims at identifying perceived patterns of convergent services by IPTV users, which is one of the representative convergent-ervice platforms. It also aims at identifying the impact of perceived convergence pattern on the relationship between goal congruency among individual services and the quality of user experience. Two empirical studies were conducted to accomplish the research goals. We have constructed two prototypes of convergent digital services in the IPTV environment and conducted controlled experiments to verify the research hypotheses. The results indicate that design similarities of two services substantially influence the perceived patterns of convergent services. It was also found that the perceived convergent patterns have significant moderating effects on the impact of perceived goal congruence upon the quality of user experience. This paper ends with limitations as well as implications of the study results.

A Research on the Intelligent E-mail System Using User Patterns (사용자 패턴을 이용한 지능형 e-메일 시스템의 연구)

  • Lim Yang-Won;Lim Han-Kyu
    • The Journal of the Korea Contents Association
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    • v.6 no.1
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    • pp.64-71
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    • 2006
  • Electronic mail (E-mail) is an integral part of communication for the recent Internet users. However, e-mail has also come to serve as a means to support flood of unwanted spam mails and junk mails having bad purposes. This paper was conducted in order to develop an intelligent e-mail system using user behavior pattern that can prevent these unnecessary information and enable the user to enjoy communication via e-mail in a cleaner environment. The concentrated analysis of the user behavior in terms of using e-mail functions has resulted in better classification between unnecessary and necessary information, thereby facilitating faster disposal of spam mails.

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An Incremental Statistical Method for Daily Activity Pattern Extraction and User Intention Inference

  • Choi, Eu-Ri;Nam, Yun-Young;Kim, Bo-Ra;Cho, We-Duke
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.3 no.3
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    • pp.219-234
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    • 2009
  • This paper presents a novel approach for extracting simultaneously human daily activity patterns and discovering the temporal relations of these activity patterns. It is necessary to resolve the services conflict and to satisfy a user who wants to use multiple services. To extract the simultaneous activity patterns, context has been collected from physical sensors and electronic devices. In addition, a context model is organized by the proposed incremental statistical method to determine conflicts and to infer user intentions through analyzing the daily human activity patterns. The context model is represented by the sets of the simultaneous activity patterns and the temporal relations between the sets. To evaluate the method, experiments are carried out on a test-bed called the Ubiquitous Smart Space. Furthermore, the user-intention simulator based on the simultaneous activity patterns and the temporal relations from the results of the inferred intention is demonstrated.