• Title/Summary/Keyword: User Participation Method

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C_PBS: C Program Bank System (C_PBS: C 프로그램 문제 은행 시스템)

  • Kim, Heung-Hwan
    • The Journal of Korean Association of Computer Education
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    • v.13 no.2
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    • pp.45-57
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    • 2010
  • In this paper, we propose a C_PBS(C Program Bank System) which can support effective learning of C language. C_PBS allows a variety of problem uses and provides 3 types of search method for user convenience. It also shows many useful facilities: a variety of answers to a problem, display of problems according to reference frequency, interesting problem list, and problem carts. Especially, with the addition of comments and reference to the problems and answers, it implements collective intelligence via mutual collaborative learning by supporting the philosophy of web 2.0: participation, sharing, and open.

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Analysis on the Effect of Using the Daytime Mental Rehabilitation Service (주간(晝間) 정신재활서비스 이용 효과 분석)

  • Choi, Sook-Hee;Lee, Key-Hyo;Jung, Yong-Mo
    • The Korean Journal of Health Service Management
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    • v.5 no.3
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    • pp.133-143
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    • 2011
  • This study is purposed to suggest the method for improving the effect of the mental health project by checking the influence of the "value and function of the mentally disabled" to the "satisfaction to current life of the mentally disabled" for the users of the daytime mental rehabilitation service in the local community, and the difference in the"satisfaction to the current life of the mentally disabled" and "value and function of the mentally disabled" depending on the participation into the mental rehabilitation program. With regard to the "satisfaction to the current life of the mentally disabled", the result showed that the "relation between the current user members" and "consideration about himself in usual time" were the positive influential factors out of the measuring factors for the "value and function of the mentally disabled." In addition, with regard to the "satisfaction to the current life of the mentally disabled", in case of participating to the "vocational rehabilitation program" out of the mental rehabilitation programs, the general "personal value and function which are felt by the mentally disabled" has higher significant difference in case of participating into the "social technology program", "daily life program", "vocational rehabilitation program", "leisure activity program" out of the mental rehabilitation programs than non participating.

A Study on Consumer Oriented GIS : GIS 2.0 (GIS 2.0 : 소비자 참여형 GIS에 대한 고찰)

  • Kang, Ho-Seok
    • Spatial Information Research
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    • v.14 no.3 s.38
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    • pp.261-270
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    • 2006
  • With the development and invention of computer and internet, GIS (Geographic Information System) has provided diverse services to users. Web 2.0, the next generation web, has been developed to create a new business by accumulating and structuring information from many users. The characteristics of Web 2.0 are blog, longtail distribution, SNS, DCC, collective intelligence, and so on. This study proposes a GIS 2.0 service model to maximize the introduction effect and use of GIS by the method that two-way communication and the participation of consumer, characteristics of Web 2.0, are used to build more practical GIS rather than providing spatial information in one-way and simple inquiry oriented way.

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Usability Study through Project-based and Participatory Learning - Focused on Usability Improvement of Pointing Task using Wiimote - (과제 중심 및 참여학습을 통한 사용성 연구 사례 - Wiimote를 이용한 포인팅 작업의 사용성 개선을 중심으로 -)

  • Kim, Hye-Sun;Jung, Kwang-Tae
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.1
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    • pp.22-29
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    • 2012
  • Students have to effectively get lots of knowledge and technique for practical education. Usability is one of the most important factors that have to be considered for user-centered design. Students who study design have to recognize the importance of usability and learn the method of problem solving considering usability. For this, the application of project-based and participatory learning for usability education was studied. Study team was organized including graduate, undergraduate, and high school students. Students team identified a research topic, and then studied the topic. Usability evaluation and design improvement was performed in this study. Students could learn usablity evaluation method and design method through the process.

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A Study on Utilization of Private Capital for Efficient Highway Pavement Management (효율적인 고속도로 유지관리를 위한 민간자본 활용방안 연구)

  • Lee, Inbum;Lee, Yongjun;Park, Samjae;Cho, Hyunje;Lee, Minjae
    • Korean Journal of Construction Engineering and Management
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    • v.19 no.1
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    • pp.3-11
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    • 2018
  • In order to find methods to encourage active private participation for efficient road maintenance, this study examined the status of the road improvement project and the development of the private capital utilization improvement project. Based on this, the study conducted a case study and a financial feasibility study that applied the new business method and selected the applicable business method. As a result, it is analyzed that the method of using Crowd Funding is more advantageous than the private scheme of the private capital utilization improvement project. This is because it will be highly effective in raising funds from users of highway users, especially users of improvement projects. In addition, it can also mean that the road users who suffer from inconvenience due to the construction can return the toll profit of road construction to the user.

Exploring Customized Home Modification Plan for Disabled Female Single Elderly Living in Rural Area (농촌거주 장애인 여성독거노인의 맞춤형 주택개조안 모색)

  • Lee, Yeun-Sook;Park, Ji-Seon;Lee, Hak-Sung;Kim, Yun-Soo
    • Korean Institute of Interior Design Journal
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    • v.26 no.3
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    • pp.71-80
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    • 2017
  • Korea is facing various social problems including single elderly household, increase in the number of disabled people and poverty rate and a difference in the proportion of males to females between urban areas and rural areas along with the advent of rapid aging society. Especially, the ratio of poor households in rural areas residing in housing which falls below the minimum housing level and most of them are in the dead zone of housing welfare. In addition, if it is impossible for them to move (relocate) to new housing, the house remodeling is the only measure for improving their housing welfare. However, we don't have enough prior relevant academic and practical experience, and house remodeling requires a series of process including prior planning construction and post-occupancy evaluation, but almost no fundamental research that provides relevant insight has been carried out. Therefore, the purpose of this study is to describe all field situations that occur in the whole customized house remodeling process for disabled female senior citizens living alone in a rural area. The remodeling process was classified into initial planning stage, field verification and adjustment stage and construction stage as the method to participate in the field directly, and any change in the remodeling plan and its causes at each stage were analyzed. As a result, some remodeling items were changed from the main viewpoint of participating parties before the beginning of construction and for reasons such as the deterioration level of housing site, limitation in building equipment and rearrangement of housing, etc., and the remodeling method and its details were developed. It was identified that constant change that occurred in the remodeling process resulted from 1) unique poor characteristics of existing housing and 2) physical condition of residents and their unique lifestyle characteristics that were two aspects required to be emphasized by customized remodeling.

Customer participatory design for mass customization(Focused on development of interactive design toolkit) (매스커스터마이제이션을 위한 소비자 참여 디자인 방법(인터랙티브 디자인 툴킷의 개발을 중심으로))

  • 변재형
    • Archives of design research
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    • v.16 no.4
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    • pp.5-14
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    • 2003
  • This study suggest the development and application of the Interactive Design Toolkit as a participatory design method for general customer who are non-expert on design activity to participate in design process of mass customization. In order to let general customers to express their design needs, we have to make a familiar and direct communication method for them. And, customer's design needs should be transformed into digital media. This study define the Interactive Design Toolkit as a design tool for customer participation by direct manipulation of computer system for simulation of design needs by customer themselves. The Interactive Design Toolkit is based on a PC-based image perception system and its application. User can make virtual models in virtual space by manipulating physical objects in real world. And, The toolkit can be used in the field of participatory design for deliverer side customization, especially in system kitchen which is manufactured and distributed in modular system. More improved design toolkit for manipulating 3 dimensional shape is needed for consumer product design and car styling.

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Trend Analysis of Movie Content Curation and Metadata Standards Research - Focus on the Art Management Perspective - (영화 콘텐츠 큐레이션과 메타데이터 표준 연구의 동향 분석 -예술경영 관점으로-)

  • Bae, Seung-Ju
    • Journal of the Korea Convergence Society
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    • v.11 no.6
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    • pp.163-171
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    • 2020
  • This study analyzed the contents and changes by year of metadata research that appeared in the study of domestic movie curation from the viewpoint of art management. The research method used thesis search site to search 'movie' and 'metadata' as keywords, and analyzed them in 4 stages of change according to the research trend by year, purpose of research content, analysis by use, and type of recommendation method. As for research results, movie metadata research is highly interested in user-side research, and is developing from an introduction stage to an evolutionary stage of recommendation to a sharing and participation stage. It was concluded that movie curation evolved into 6 stages: search support, content-based, collaborative filtering, hybrid, artificial intelligence, and curation.

A Study on the Distribute Authentication Method Scheme through Authentication and Right Mechanism Trend of the Ubiquitous Environment (유비쿼터스 환경의 인증 및 권한 메커니즘 동향을 통한 분산 인증기법 방안 연구)

  • Oh, Dong-Yeol;Sung, Kyung-Sang;Kim, Bae-Hyun;Oh, Hae-Seok
    • Convergence Security Journal
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    • v.8 no.1
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    • pp.35-42
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    • 2008
  • While an information system and administration for an application that a user contacts with raise a head by an important problem, a system approach and methodology for administration are mentioned. Authentication technology of various configuration is used, but non-efficiency by complicated authentication administration and operation inappropriate use are for a successful expansion of various and new business of wire/wireless environment. In addition, under the mobile computer environment with different authentic method each other, it is difficult at all to expect flexible and continuous service. Under the ubiquitous computing environment, It is very important thing plan to research and develop compatibility and the side of variance authentication plan that preservation characteristics are helped. Hereby, This paper look around an requirement items and authority mechanism for the administration and the operation mechanism of the distributed authentication considering expansion possibility of the ubiquitous computing environment not only fixed computing environment but also mobile computing. In future, we expect it by can guide positive participation about distributed authentication technique of the genuine ubiquitous environment.

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Route matching delivery recommendation system using text similarity

  • Song, Jeongeun;Song, Yoon-Ah
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.8
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    • pp.151-160
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    • 2022
  • In this paper, we propose an algorithm that enables near-field delivery at a faster and lowest cost to meet the growing demand for delivery services. The algorithm proposed in this study involves subway passengers (shipper) in logistics movement as delivery sources. At this time, the passenger may select a delivery logistics matching subway route. And from the perspective of the service user, it is possible to select a delivery man whose route matches. At this time, the delivery source recommendation is carried out in a text similarity measurement method that combines TF-IDF&N-gram and BERT. Therefore, unlike the existing delivery system, two-way selection is supported in a man-to-man method between consumers and delivery man. Both cost minimization and delivery period reduction can be guaranteed in that passengers on board are involved in logistics movement. In addition, since special skills are not required in terms of transportation, it is also meaningful in that it can provide opportunities for economic participation to workers whose job positions have been reduced.