• Title/Summary/Keyword: User Orientation

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Development of Content-Based Trademark Retrieval System on the World Wide Web

  • Kim, Young-Sum;Kim, Yong-Sung;Kim, Whoi-Yul;Kim, Myung-Joon
    • ETRI Journal
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    • v.21 no.1
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    • pp.40-54
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    • 1999
  • In this paper, we describe a new trademark retrieval system based upon the content or the shape of trademark. The system has an on-line graphical user interface for the World Wide Web (WWW) that allows user to provide a query in forms of a sketch or a visual image to search for similar trademarks from database. User interfaces for the WWW were implemented by utilizing HTML and Java applets. The query can occur in arbitrary size and orientation. A shape representation scheme invariant to scale and rotation was developed to measure the similarity between two trademarks using the magnitude of Zernike moments as a feature set. Performance evaluation has been carried out with a database of 3,000 trademarks. It takes only about 0.6 second for the retrieval on a 200 MHz Pentium PC. The average recall of the original one among top 30 candidates queried by noisy or deformed images was 100%.

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System Developement for STL Error Correction and Shape Modification (STL의 오류수정 및 형상수정 시스템의 개발)

  • Chae, Hee-Chang
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.3 s.96
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    • pp.53-61
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    • 1999
  • STL has several errors such as orientation error, hole error, and acute triangle error on being translated from CAD software. These errors should be corrected before using in Rapid Prototyping. So the software is necessary to correct errors. In this study, STL Editor which is a system for STL error correction and shape modification is developed and contains following characteristics. 1.Apply the triangle based data st겨cture. 2.Use the graphic user interface for easy work. 3.Use the Diet method to reduce data size. 4.Use the Delaunay triangulation method to enhance the quality of STL. 5.Modify the STL errors manually.

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Strategy development through Quality Assessments of Mobile Banking Service (모바일 뱅킹 서비스 품질 측정을 통한 전략 도출)

  • Yang, Ji-Youn;Yeo, Kyu-Hun
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.2
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    • pp.35-46
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    • 2008
  • This research developed a strategy for mobile banking services based on the important factors deduced from quality assessment of mobile banking service that is experiencing rapid growth of user. SERVQUAL model and importance-performance tool were used. First, SERVQUAL model uses the important factors of mobile banking service selected from literature reviews. As a result, four dimensions that affect user satisfaction are found; assurance, customer orientation, tangibility, and reliability. Second, importance-performance analysis is to develop the strategy using the four factors. The final results revealed that assurance dimension had the strongest influence on user satisfaction. Assurance dimension of high expectation and yet low real performance needs immediate improvement. Customer orientation dimension of low expectation and performance should be reconsidered definition of satisfaction. On the other hand, tangibility dimension of higher performance than expectation is simply to maintain current level. Reliability dimension of high expectation and performance is recommended consistent management.

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Road Centerline Tracking From High Resolution Satellite Imagery By Least Squares Templates Matching

  • Park, Seung-Ran;Kim, Tae-Jung;Jeong, Soo;Kim, Kyung-Ok
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.34-39
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    • 2002
  • Road information is very important for topographic mapping, transportation application, urban planning and other related application fields. Therefore, automatic detection of road networks from spatial imagery, such as aerial photos and satellite imagery can play a central role in road information acquisition. In this paper, we use least squares correlation matching alone for road center tracking and show that it works. We assumed that (bright) road centerlines would be visible in the image. We further assumed that within a same road segment, there would be only small differences in brightness values. This algorithm works by defining a template around a user-given input point, which shall lie on a road centerline, and then by matching the template against the image along the orientation of the road under consideration. Once matching succeeds, new match proceeds by shifting a matched target window further along road orientation at the target window. By repeating the process above, we obtain a series of points, which lie on a road centerline successively. A 1m resolution IKONOS images over Seoul and Daejeon were used for tests. The results showed that this algorithm could extract road centerlines in any orientation and help in fast and exact he ad-up digitization/vectorization of cartographic images.

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On Value-driven Market Orientation Strategies in Academic Libraries (대학도서관의 가치 기반 서비스 마케팅 강화 전략)

  • Shim, Won-Sik
    • Journal of Korean Library and Information Science Society
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    • v.38 no.3
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    • pp.321-334
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    • 2007
  • Marketing techniques developed for private organizations are being widely used in libraries. The primary focus in marketing has shifted to maximizing user perceived value from the perspective of library users. This paper examines library as an industry as a way to establish the basis for library's overall value, applies the R-I-R model and its taxonomy of value in using library and information services, and proposes market orientation approach to systematically plan and coordinate academic library marketing activities.

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An algorithm for real-time control of a 3D avatar by symmetry-formed motions (대칭형 자유동작에 의한 3D 아바타 실시간 제어 알고리즘)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.24-29
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    • 2003
  • The market of digital avatar with internet and digital technology is increasing rapidly. The users want to express any free-formed motion of their avatars in the cyber space. The user s motion capturing method as the avatar's motion can express any free-formed motion of the avatar in real-time but the methods are expensive and inconvenient. In this paper, we proposed a new method of expressing any free-formed motion of the avatar in real-time. The proposed method is an algorithm for real-time control of a 3D avatar in symmetry-formed free motion. Specially, the algorithm aims at the motion control of a 3D avatar for online dancing games. The proposed algorithm uses the skeleton character model and controls any one of two hands of the character model by a joystick with two sticks. In the symmetry-formed motion, the position and orientation of one hand can determine the position and orientation of the other hand. And the position and orientation of a hand as an end-effector can determine the pose of the arm by Inverse Kinematics. So the algorithm can control the symmetry-formed free motions of two arms by one joystick with two sticks. In the dance game, the algorithm controls the arm motion by the joystick and the other motion by the motion captured DB.

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SLA를 이용한 신속 시작작업에서 최적 성형방향의 결정

  • 허정훈;이건우
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.04a
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    • pp.552-558
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    • 1995
  • Stereolithography is a process used to rapidly produce polymer components directly from a computer-representation of the part. There are several considerations to be made for the efficient use of te process. Especially, the build-up orientation of part critically affect to the part accuracy, total build time and the volume of support structures. Te purpose of this study is to determine the optimal build-up part orientation for the SLA process with improving part accuracy, minimizing total build time, and the volume of supprot structures. The first factor is related to the area of surfaces which have staircase protrusions after solidification, the second factor is related to the total number of layers, and the third factor is related to the area of the surfaces which need to be supported with support structures. An algorithm is developed to calculate the staircase area with quantifying the process planning errors that the volume of materials is supposed to be removed or added to the part, and the optimal layer thickness for the SLA system whichcan hadle the variable layer thickness in different orientations achieved by rotating the given part to the specified finite directions. So the optimal part orientation is determined based on the user's selections of primary criterion and the optimal thickness of layers is calculated at any part orientations.

Pose Selection of a Mobile Manipulator for a Pick and Place Task (집기-놓기 작업을 위한 이동 머니퓰레이터의 자세 선정)

  • Cho, Kyoung-Rae
    • The Journal of Korea Robotics Society
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    • v.6 no.4
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    • pp.344-352
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    • 2011
  • A mobile manipulator is a system with a robotic manipulator mounted on top of a mobile base. It has both indoor and outdoor applications for transporting or transferring materials. When a user gives commands, they are usually at high levels such as "move the object to the table," or "tidy the room." By intelligently decomposing these complex commands into several subtasks, the mobile manipulator can perform the tasks with a greater efficiency. One of the crucial subtasks for these commands is the pick-and-place task. For the mobile manipulator, selection of a good base position and orientation is essential to accomplishing this task. This paper presents an algorithm that determines one of the position and orientation of a mobile manipulator in order to complete the pick-and-place task without human intervention. Its effectiveness are shown for a mobile manipulator with 9 degrees-of-freedom in simulation.

Fingerprint Minutia Matching Using Local Alignment (지역 일치를 이용한 지문 정합 방법)

  • 이동재;이상준;김재희
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.195-198
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    • 2001
  • We proposes a new fingerprint minutia matching algorithm which matches the fingerprint minutiae by using local alignment. In general, fingerprint is deformed by Pressure and orientation when a user presses his fingerprint to the sensor. These nonlinear deformations change the position and the orientation of minutiae which decrease reliability of minutiae. Matching by using global alignment uses one alignment point. But, the problem with this method is that, due to the deformation, matching reliability of a minutia decreases as the distance from the alignment minutia increases. Matching by using local alignment overcomes this problem by considering minutiae which are located in a short distance boundary. Experimental results show that the performance of the proposed algorithm is superior to that of using global alignment.

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Tabletop workspace with Tangible User Interface using Infrared Vision Sense (위치와 각도를 인지하는 책상형 실체적 인터랙션 개발)

  • Shim, Han-Su
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.50-53
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    • 2006
  • In this paper I present a system that with infrared vision sense tracks the position and orientation of a wireless object on a tabletop display surface. The system offers two types of improvements over existing computer vision tracking approaches. First, the system tracks an object accurately without susceptibility to changes in lighting conditions. Second, the system tracks not only the orientation but button click state of the object. This system can detect these changes in real time. Finally, I present an application of the system : Color Lab Box.

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