• Title/Summary/Keyword: User Network

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Design and Implementation of Intelligent Wireless Sensor Network Based Home Network System (무선 센서 네트워크 기반의 지능형 홈 네트워크 시스템 설계 및 구현)

  • Shin, Jae-Wook;Yoon, Ba-Da;Kim, Sung-Gil;Chung, Wan-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.465-468
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    • 2007
  • An intelligent home network system using low-power and low-cost sensor nodes was designed and implemented. In Intelligent Home Network System, active home appliances control is composed of RSSI (Received Signal Strength Indicator) based user indoor location tracking, dynamic multi-hop routing, and learning integration remote-control. Through the remote-control learning, home appliances can be controlled in wireless network environment. User location information for intelligent service is calculated using RSSI based Triangle measurement method, and then the received location information is passed to Smoothing Algorithm to reduce error rate. In order to service Intelligent Home Network, moreover, the sensor node is designed to be held by user. The gathered user data is transmitted through dynamic multi-hop routing to server, and real-time user location & environment information are displayed on monitoring program.

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An Implementation of Context Data Monitoring System based on Ubiquitous Sensor Network (유비쿼터스 센서 네트워크 기반의 상황 정보 모니터링 시스템 구현)

  • Lee, Ki-Wook;Sung, Chang-Gyu
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.5 s.43
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    • pp.259-265
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    • 2006
  • As a core area of the new computing paradigm, the Ubiquitous Sensor Network Technology utilizes a wireless sensor networking which can be applied to the Context Information Monitoring System. When the technology is used in a poor user-environment for monitoring purposes, it can cost-effectively gather the context data on real-time basis, analyze the information gathered, effectively response to the user situation, and execute orders to create environmental factors desired by the user. This study structures a system able to monitor information in regards to a user-environment based on wireless-node sensor technology coupled with the Ubiquitous Sensor Network Technology. The proposed system requires a minimal collection of data without continuous monitoring. Monitoring periodically, it can sense the user-environment more efficiently than the existing monitoring technologies based on the wire-communication technology.

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User Authentication Mechanism Using Authentication Server in Home Network (홈네트워크에서 인증서버를 이용한 사용자 인증 메커니즘)

  • Lee, Yun-Kyung;Ju, Hong-Il;Park, Jee-Hye;Han, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.787-790
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    • 2005
  • User authentication is an essential component for secure home network service. It enables authorized persons to use the home network. Using of various authentication methods provides user convenience. To add to this, using of home gateway included of authentication server function enables that once users are authenticated in the home gateway, the users user all authorized home network service. It is possible by authentication agent of home gateway. This paper describes user authentication mechanism using authentication server.

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SonicStream: A Network Coding Based Live P2P Media Streaming System With Rich User Experiences

  • Chen, Xiaogang;Ren, Ning;Zhang, Xiaochen;Wang, Xin;Zhao, Jin
    • Journal of Communications and Networks
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    • v.10 no.4
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    • pp.430-436
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    • 2008
  • Recent studies have convinced that network coding can improve the performance of live media streaming in terms of startup delay, resilience to peer dynamics, as well as reduced bandwidth cost on dedicated streaming servers. However, there still exist some strategy drawbacks and neglected problems which need to be further researched. In addition to the commonly used evaluation parameters of the network and user experiences mentioned above, we focus on additional key factors, playback lag and switch lag, which have not been fully explored in previous work. In this paper, we present SonicStream, a novel and fully implemented live peer to peer (P2P) media streaming system with consideration of rich user experiences, including startup delay, playback continuity, playback lag, switch lag, etc. In pursuit of a further enhanced user experience, we revise traditional peer selection/data scheduling methods. Through a series of experimental evaluations and a cautious comparison with the latest similar work $R^2$, the superior performance of SonicStream has been preliminarily verified.

Context Adaptive User Interface Generation in Ubiquitous Home Using Bayesian Network and Behavior Selection Network (베이지안 네트워크와 행동 선택 네트워크를 이용한 유비쿼터스 홈에서의 상황 적응적 인터페이스 생성)

  • Park, Han-Saem;Song, In-Jee;Cho, Sung-Bea
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.573-578
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    • 2008
  • Recently, we should control various devices such as TV, audio, DVD player, video player, and set-top box simultaneously to manipulate home theater system. To execute the function the user want in this situation, user should know functions and positions of the buttons in several remote controllers. Normally, people feel difficult due to these realistic problems. Besides, the number of the devices that we can control shall increase, and people will confuse more if the ubiquitous home environment is realized. Therefore, user adaptive interface that provides the summarized functions is required. Moreover there can be a lot of mobile and stationary controller devices in ubiquitous computing environment, so user interface should be adaptive in selecting the functions that user wants and in adjusting the features of UI to fit in specific controller. To implement the user and controller adaptive interface, we modeled the ubiquitous home environment and used modeled context and device information. We have used Bayesian network to get the degree of necessity in each situation. Behavior selection network uses predicted user situation and the degree of necessity, and it selects necessary functions in current situation. Selected functions are used to construct adaptive interface for each controller using presentation template. For experiments, we have implemented ubiquitous home environment and generated controller usage log in this environment. We have confirmed the BN predicted user requirements effectively as evaluating the inferred results of controller necessity based on generated scenario. Finally, comparing the adaptive home UI with the fixed one to 14 subjects, we confirmed that the generated adaptive UI was more useful for general tasks than fixed UI.

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Topological Interference Cancellation Using 5 Prime Substances (오행(五行)을 이용한 위상 간섭 제거)

  • Park, Ju-Youg;Kim, Jeoug-Su;Lee, Moon-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.5
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    • pp.83-89
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    • 2016
  • In this paper, we apply the complementation principle of five prime substances to reduce the phase interference. The transmitter and receiver match the concepts of co-operative and conflict to the direct and indirect signals. The result shows we investigate the proposed network topology such as 5 prime substances (5 user networks). The key observation is that optimal symmetric degree of freedom (DoF) can be achieved for 5 user network with different channel coherence times by adaptively selecting the interference alignment scheme via controlling the alignment feasibility of the transmitted signals. Theoretical results demonstrate the effectiveness of the proposed 5 user networks are well matched to the wireless mobile channel environment to achieve the symmetric DoF for different channel coherence times which ensures that the proposed networks are applicable for dense wireless network applications. Modulo 3 functionality in 5 user network topology makes it easier for the transmitter cooperation to achieve the DoF of 2/3 with the help of the interference alignment schemes.

User Bandwidth Demand Centric Soft-Association Control in Wi-Fi Networks

  • Sun, Guolin;Adolphe, Sebakara Samuel Rene;Zhang, Hangming;Liu, Guisong;Jiang, Wei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.2
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    • pp.709-730
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    • 2017
  • To address the challenge of unprecedented growth in mobile data traffic, ultra-dense network deployment is a cost efficient solution to offload the traffic over some small cells. The overlapped coverage areas of small cells create more than one candidate access points for one mobile user. Signal strength based user association in IEEE 802.11 results in a significantly unbalanced load distribution among access points. However, the effective bandwidth demand of each user actually differs vastly due to their different preferences for mobile applications. In this paper, we formulate a set of non-linear integer programming models for joint user association control and user demand guarantee problem. In this model, we are trying to maximize the system capacity and guarantee the effective bandwidth demand for each user by soft-association control with a software defined network controller. With the fact of NP-hard complexity of non-linear integer programming solver, we propose a Kernighan Lin Algorithm based graph-partitioning method for a large-scale network. Finally, we evaluated the performance of the proposed algorithm for the edge users with heterogeneous bandwidth demands and mobility scenarios. Simulation results show that the proposed adaptive soft-association control can achieve a better performance than the other two and improves the individual quality of user experience with a little price on system throughput.

A Study on the Relationships among SNS Characteristics, Satisfaction and User Acceptance

  • Ko, Changbae;Yoon, Jongsoo
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.11
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    • pp.143-150
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    • 2015
  • Social network services can be defined as an individual web page which enables online, human-relationship building by collecting useful information and sharing it with specific or unspecific people. Recently, as the social network services(SNS) such as Twitter and Facebook have been paid attention in many fields of the society. SNSs are also one of the fastest channels to get news which people may not be able to see on TV or newspaper. The number of people who feel they are benefiting from social network services are increasing dramatically. A number of researches about SNS are underway. The study based on the Technology Acceptance Model empirically investigates the relationship between characteristics of SNS (system, service, information, and emotional) and user satisfaction of SNS. The study also analyzes how the relationshipa between SNS characteristics, satisfaction and user acceptance are moderated by country type of SNS users and inclination toward SNS acceptance. To achieve these research purposes, the study conducted various statistical analyses using questionnaire of the Korean and Chinese SNS users. The results of the study are followings. First, SNS characteristics have a positive effect to the user satisfaction. Second, SNS satisfaction have a positive effect to the user acceptance. Third, the relationship between SNS characteristics and user satisfaction is moderated by the country type of SNS users and inclination toward SNS acceptance. The study results could provide some implications to researchers who have interest in studying SNS, also could help business managers to operate and develop their SNS site more effectively.

Performances Comparison of Compact Network RTK User Based on Modelling of Multiple Reference Station Corrections (다중 기준국 보정정보 모델링 방식에 따른 Compact Network RTK 사용자 성능 비교)

  • Song, June-Sol;Park, Byung-Woon;Kee, Chang-Don
    • Journal of Advanced Navigation Technology
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    • v.17 no.5
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    • pp.475-483
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    • 2013
  • In this paper, the performances of modeling methods for combining corrections from multiple reference stations for network user were compared and analyzed. The longer the distance between reference station and user is, the more the GPS errors are decorrelated. Based on this point, multiple corrections from reference stations which is constituting a network should be combined properly to be applied for user observation to eliminate GPS errors. There are many widely used conventional modeling methods and they are applied for Compact Network RTK users and user position accuracy is predicted by using residual errors in observation of user. Compact Network RTK is a technique of generating corrections which was developed by Seoul National University. As a result, the horizontal and vertical accuracies were within about 5 cm and 7 cm respectively with 95 % probability for all conventional modeling methods. In addition, we analyzed condition for reference station constellation for modeling method using height information.

Implementation of Multi-user 3D Virtual Environment System on a local area network (다자참여형 3차원 가상환경 시스템 구현)

  • Kim, Lae-Hyun;Kim, Juh-Han;Ko, Heedong;Choe, ByungKyun
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.29-36
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    • 1997
  • Most Virtual Reality Systems have been developed to support only a single user on a stand-alone system. With increasing availability of Internet, many people are taking strong interests in distributed Virtual Reality : the virtual environment is shared by many paticipants interacting over the network. To support sharing virtual environment and interactions on a network, we developed novel contributions to 3D world description and a network model. Interactive 3D world description is based on VRML, which is extended to support multi-user interactions. Then network model in our system consists of an architecture and a set of protocols for realizing a multi-user interactive shared 3D environment in IP multicast environment.

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