We need various methods to develop MMORPG that is game genre which many users use among various game genre using Internet. Specially, to heighten efficiency of distributing work, Object-oriented language such as C++ is used and we need design techniques that can take advantage of enough object-oriented concept when making large-scale game. There is various pattern that can apply in software breakup design in GoF's design pattern for these design techniques. If you apply Observer pattern to Party System Design for forming community between game users, you can easily add new class and maintain system later. Party Play is one of the important system that is used to form game users' community in MMORPG games. The main point that must be considered in Party-Play-System is to divide evenly experience value and acquisition that is got by Party-Play among users according to each user's level. To implement Party Play System that consider maintenance of system, in this paper, we propose a method using GoF's Observer-Pattern, showing you that proposed method which has advantage to dynamic memory allocation and to virtual method call can be used usefully to change object to real time at program run and to add new class and to maintain system new.
Purpose - As the scope of existing digital transformation expanded to various degrees, the Fourth Industrial Revolution came into being. In 2016, Klaus Schwab, Chairman of the World Economic Forum (WEF), said that the new technologies that lead the fourth industrial revolution are AI, Block chain, IoT, Big Data, Augmented Reality, and Virtual Reality. This technology is expected to be a full-fledged fusion of digital, biological and physical boundaries. Everything in the world is connected to the online network, and the trend of 'block chain' technology is getting attention because it is a core technology for realizing a super connective society. If the block chain is commercialized at the World Knowledge Forum (WKF), it will be a platform that can be applied to the entire industry. The block chain is rapidly evolving around the financial sector, and the impact of block chains on logistics, medical services, and public services has increased beyond the financial sector. Research design, data, and methodology - Figure analysis of data and social science analytical software of IBM SPSS AMOS 23.0 and IBM Statistics 23.0 were used for all the data researched. Data were collected from hotel employees in China from 25th March to 10th May. Results - The purpose of this study is to investigate the effect of the block chain characteristics of the existing hotel reservation system on the intention to use and to examine the influence of the block chain characteristics of the hotel reservation system on the intention to use, We rearranged the variables having the same or similar meaning and analyzed the effect of these factors on the intention to use the block chain characteristic of the hotel reservation system. 339 questionnaires were used for analysis. Conclusions - There are only sample hotel workers in this study, and their ages are in their 20s and 30s. In future studies, samples should be constructed in various layers and studied. In this study, the block chain characteristics are set as five variables as security, reliability, economical efficiency, availability, and diversity. Among them, Security and reliability made positive effects on the perceived usefulness. Also, security and economics did on the perceived ease. Availability and diversity did on both perceived usefulness and perceived ease. Perceived ease did on perceived usefulness. And perceived ease and perceived usefulness did on user intent. But security and economics did not on the perceived usefulness
The Journal of Korean Institute of Communications and Information Sciences
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v.31
no.7B
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pp.679-689
/
2006
Delivering multicast stream is one of the cost-saving approach in the large scale VOD environment. Because implementing VCR-like interactions for user's convenience in the multicast streaming system involves complex problems, we need the proper solutions for them. In this paper, we propose a hybrid scheme which uses the general P2P and the patching scheme with the Collaborative Interaction Streaming Scheme(CISS). CISS provides jumping functionability to the appropriate multicast session after VCR-like interaction in the environment in which multiple peers transmit VCR-like interaction streams to the VCR-like functionability request node to reduce the loads generated by frequent join or departure of peers at the multicast tree during providing VCR-like functionability. Therefore, with the proposed scheme we can distribute network traffic and reduce control overhead and latency. And to evaluate the performance of proposed scheme we compare it in the aspect of the performance of streaming delivery topology, control overhead and streaming quality with P2Cast[10] and DSL[11]. The simulation result shows that proposed P2Patching reduces about 30% of process overhead and enhances about $25{\sim}30%$ of streaming quality compared with DSL.
The Journal of Korean Institute of Communications and Information Sciences
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v.41
no.4
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pp.395-403
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2016
This paper introduces a multi-cell search method for heterogeneous networks (HetNet), in which user equipments need to search multiple cells in its vicinity simultaneously. Due to the difficulty of acquiring channel informations for multiple cells, a non-coherent approach is preferred. In this paper, a non-coherent single-cell search scheme using a weighted vector is proposed, and the successive interference cancellation based multi-cell search algorithm is devised. In order to improve cell search performance, the weighted vector is designed in a way to exploit the general characteristic of wireless channel. Based on the fact that the performance of the proposed single-cell search scheme deviates slowly from the one using the optimal weighted vector, a universal weighted vector is also proposed, which shows the performance close to the optimal ones for various channel environments and signal-to-noise ratio regimes. Simulation results confirm that the proposed multi-cell search algorithm is capable of identifying cells more accurately with the help of the proposed single-cell search scheme, and can detect the remaining cells more effectively by removing the signals of the identified cells from the received signal.
The Journal of Korean Institute of Communications and Information Sciences
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v.33
no.8B
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pp.667-680
/
2008
In this work, we present the results of our empirical study on 802.11 wireless LAN network traffic. We collect the packet trace from existing campus wireless LAN infra-structure. We analyzed four different data sets: aggregate traffic, upstream traffic, downstream traffic, tcp only packet trace from aggregate traffic. We analyze the time series aspect of underlying traffic (byte count process and packet count process), marginal distribution of time series, and packet size distribution. We found that in all four data sets there exist long-range dependent property in byte count and packet count process. Inter-arrival distribution is well fitted with Pareto distribution. Upstream traffic, i.e. from the user to Internet, exhibits significant difference in its packet size distribution from the rests. Average packet size of upstream traffic is 151.7 byte while average packet size of the rest of the data sets are all greater than 260 bytes. Packets with full data payloads constitutes 3% and 10% in upstream traffic and the downstream traffic, respectively. Despite the significant difference in packet size distribution, all four data sets have similar Hurst values. The Hurst alone does not properly explain the stochastic characteristics of the underlying traffic. We model the underlying traffic using fractional-ARIMA (FARIMA) and fractional Gaussian Noise (FGN). While the fractional Gaussian Noise based method is computationally more efficient, FARIMA exhibits superior performance in accurately modeling the underlying traffic.
Journal of Korean Library and Information Science Society
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v.37
no.4
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pp.351-370
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2006
The goal of this study was to evaluate vision, mission, strategies, and action plans from the long-term development plan for the B University's library, and specificity, measurability, achievability, relevance, and time-frame were measured and evaluated for each with SMART method. The results obtained through this study are as below : Firstly, SMART evaluation result for the B University's library was 3.80 for the vision, 3.97 for the mission, 3.74 for strategies, and 3.64 for action plans. Secondly, specificity of the long-term development plan for the B University's library was 4.06, measurability was 3.72, achievability was 3.68, relevance was 3.90, and time-frame was 3.58. Thirdly, the overall evaluation of the long-term development plan for the B University's library showed that among components from the development plan, the mission was the most superior while action plans had problems. Fourthly, in SMART evaluation factors, specificity was the most superior while time-frame had problems such that it should be supplemented in the future.
The ubiquitous smart home is the home of the future that takes advantage of context information from the human and the home environment and provides an automatic home service for the human. Human location and motion are the most important contexts in the ubiquitous smart home. We present a real-time human tracker that predicts human location and motion for the ubiquitous smart home. We used four network cameras for real-time human tracking. This paper explains the real-time human tracker's architecture, and presents an algorithm with the details of two functions (prediction of human location and motion) in the real-time human tracker. The human location uses three kinds of background images (IMAGE1: empty room image, IMAGE2: image with furniture and home appliances in the home, IMAGE3: image with IMAGE2 and the human). The real-time human tracker decides whether the human is included with which furniture (or home appliance) through an analysis of three images, and predicts human motion using a support vector machine. A performance experiment of the human's location, which uses three images, took an average of 0.037 seconds. The SVM's feature of human's motion recognition is decided from pixel number by array line of the moving object. We evaluated each motion 1000 times. The average accuracy of all the motions was found to be 86.5%.
Lee, Han Hyoung;Bang, Seung Gyu;Baek, Hyun Woo;Jeong, Doo Won;Lee, Sang Jin
KIPS Transactions on Computer and Communication Systems
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v.6
no.7
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pp.307-314
/
2017
Stick-PC is small and portable, So it can be used like a desktop if you connect it to a display device such as a monitor or TV anytime and anywhere. Accordingly, Stick-PC can related to various crimes, and various evidence may remain. Stick-PC uses the same Windows version of the operating system as the regular Desktop, the artifacts to be analyzed are the same. However, unlike the Desktop, it can be used as a meaningful information for forensic investigation if it is possible to identify the actual user and trace the usage by finding the traces of peripheral devices before analyzing the system due to the mobility. In this paper, We presents a method of collecting images using Bootable OS, which is one of the image collection methods of Stick-PC. In addition, we show how to analyze the trace of peripheral connection and network connection trace such as Display, Bluetooth through the registry and event log, and suggest the application method from the forensic point of view through experimental scenario.
This study analyzed the efficiency of a trunk with branches and a trunk with feeders route system comparing the user cost and operator cost of those route systems. Basically, a trunk with branches is more efficient than a trunk with feeders in the passengers' perspective if the transit system of a trunk and feeders are the same. In the case that the trunk system is hierarchically higher than the feeder system, a trunk with feeders has the competitive edge over a trunk with branches if the saving of travel cost induced by using the trunk line is larger than the increasing waiting and transfer cost. This result is consistent with the previous research by Park et al.(2007c), which analyzed the efficiency of hierarchical structure in a grid transit network. If the travel demand of each origins and destinations is low, increasing headway according to the travel demand can increase passenger load or operating efficiency in a trunk with feeders route system. In this case, a trunk with feeders route system is more prevalent as the operating cost, route length, and number of destinations increases, while it is less prevalent as the transfer cost and passengers' time value of the waiting time increases. In cases that central business district, which is located in the middle of a trunk line, generates travel demand, a trunk with feeders is more efficient than a trunk with branches with the increasing travel demand from and to the CBD. Therefore it can be concluded that to have a dual operating system between CBD and suburban is more efficient than one type transit system. The efficiency of that system can be increased through an efficient transfer system that can reduce the transfer cost.
Journal of The Korean Digital Architecture Interior Association
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v.2
no.1
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pp.9-15
/
2002
As architectural forms tend to be large-scaled, high-storied and complicated, use of computer for processing design information has been generalized. However, CAD use in the process of developing architectural design has been neglected greatly in the educational field of architectural field due to the surging of recognition that it may limit the essential property of architectural design. It may be resulted from the limitation of CAD system, that is, it is because of tardy speed of application development for the related areas with the lack of simplicity and clarity of flexibility to be secured on the drawing and user interface. Recent CAD systems, however, overcome such a limitation, convert into object-based design from entity-based drawing, drafting and modeling for implementing design concept of architects and it connects with internet linked to superspeed information communication network and changes process and stream of architectural design. Therefore, this study deals with utility of object based CAD system with products of Autodesk Co. and consequently obtain the following conclusions. First, it expands architect's design areas by supporting cooperative design system based on model-based architectural design and internet. Second, it reduces consumption of personal and material resources and time in the process of drawing production for improving architectural design works. Third, it can reduce the frequent design changes by improving understanding of architectural space with visualization of immediate 3D information, escaping from traditional methods to deliver design information to building owner through 2D drawing or model and perspective drawing requiring much cost and time. Fourth, it keeps exactness without omission or duplication of design information and generate and renew information of all related drawings on a drawing. Fifth, it is possible to change difficult and boring architectural design work into a pleasure owing to immediate modeling and drawing of design idea. In addition, digital drawing generated by using object-based CAD system can playa role of establishing Urban Information System to be used for protecting from building in disaster and urban disasters in connection with GIS numerical map and be used for reference of all kinds of information required fro post-management of buildings. However, what is more important is that surplus time from introduction of object-based CAD system should be used for consideration to be recognized as a good space and building built as a product of this project for comfort to urban people.
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