• Title/Summary/Keyword: User Network

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Development of the Multi-Path Finding Model Using Kalman Filter and Space Syntax based on GIS (Kalman Filter와 Space Syntax를 이용한 GIS 기반 다중경로제공 시스템 개발)

  • Ryu, Seung-Kyu;Lee, Seung-Jae;Ahn, Woo-Young
    • Journal of Korean Society of Transportation
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    • v.23 no.7 s.85
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    • pp.149-158
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    • 2005
  • The object of this paper is to develop the shortest path algorithm. The existing shortest path algorithm models are developed while considering travel time and travel distance. A few problems occur in these shortest path algorithm models, which have paid no regard to cognition of users, such as when user who doesn't have complete information about the trip meets a strange road or when the route searched from the shortest path algorithm model is not commonly used by users in real network. This paper develops a shortest path algorithm model to provide ideal route that many people actually prefer. In order to provide the ideal shortest path with the consideration of travel time, travel distance and road cognition, travel time is predicted by using Kalman filtering and travel distance is predicted by using GIS attributions. The road cognition is considered by using space data of GIS. Optimal routes provided from this paper are shortest distance path, shortest time path, shortest path considering distance and cognition and shortest path considering time and cognition.

Development of an Integrated Measurement and Analysis System for DTV Field Test (DTV 필드테스트를 위한 통합 측정 및 분석 시스템 개발)

  • Kim Young-Min;Suh Young-Woo;Mok Ha-Kyun;Kwon Tae-Hoon;Lee Sang-Gil
    • Journal of Broadcast Engineering
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    • v.10 no.4 s.29
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    • pp.599-609
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    • 2005
  • There are many test parameters in the DTV measurement, which uses several test measuring instruments and miscellaneous devices. To operate all of those devices and analyse test results is a tedious and time-consuming process with a high error rate committed by inexperienced test crews. In this paper, we propose an integrated DTV measurement and analysis system(IMAS) that remotely controls and manages any instruments with standard network interface. This system can take, organize, store the field data into an integrated database and easily produce systematic output according to user-defined form. It can also measure several types of digital broadcasting signals such as DTV, DMB, DAB with generalized measurement procedures. Proposed measurement system was applied in the DTV field test by KBS and proved that it could enhance the accuracy and efficiency of entire test sequences and also dramatically reduce measurement time compared to conventional measurement systems.

Educational Framework for Interactive Product Prototyping

  • Nam Tek-Jin
    • Archives of design research
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    • v.19 no.3 s.65
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    • pp.93-104
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    • 2006
  • When the design profession started, design targets were mainly static hardware centered products. Due to the development of network and digital technologies, new products with dynamic and software-hardware hybrid interactive characteristics have become one of the main design targets. To accomplish the new projects, designers are required to learn new methods, tools and theories in addition to the traditional design expertise of visual language. One of the most important tools for the change is effective and rapid prototyping. There have been few researches on educational framework for interactive product or system prototyping to date. This paper presents a new model of educational contents and methods for interactive digital product prototyping, and it's application in a design curricula. The new course contents, integrated with related topics such as physical computing and tangible user interface, include microprocessor programming, digital analogue input and output, multimedia authoring and programming language, sensors, communication with other external devices, computer vision, and movement control using motors. The final project of the course was accomplished by integrating all the exercises. Our educational experience showed that design students with little engineering background could learn various interactive digital technologies and its' implementation method in one semester course. At the end of the course, most of the students were able to construct prototypes that illustrate interactive digital product concepts. It was found that training for logical and analytical thinking is necessary in design education. The paper highlights the emerging contents in design education to cope with the new design paradigm. It also suggests an alterative to reflect the new requirements focused on interactive product or system design projects. The tools and methods suggested can also be beneficial to students, educators, and designers working in digital industries.

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A Study on the Improvement of Heat Energy Efficiency for Utilities of Heat Consumer Plants based on Reinforcement Learning (강화학습을 기반으로 하는 열사용자 기계실 설비의 열효율 향상에 대한 연구)

  • Kim, Young-Gon;Heo, Keol;You, Ga-Eun;Lim, Hyun-Seo;Choi, Jung-In;Ku, Ki-Dong;Eom, Jae-Sik;Jeon, Young-Shin
    • Journal of Energy Engineering
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    • v.27 no.2
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    • pp.26-31
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    • 2018
  • This paper introduces a study to improve the thermal efficiency of the district heating user control facility based on reinforcement learning. As an example, it is proposed a general method of constructing a deep Q learning network(DQN) using deep Q learning, which is a reinforcement learning algorithm that does not specify a model. In addition, it is also introduced the big data platform system and the integrated heat management system which are specialized in energy field applied in processing huge amount of data processing from IoT sensor installed in many thermal energy control facilities.

An Efficient VM-Level Scaling Scheme in an IaaS Cloud Computing System: A Queueing Theory Approach

  • Lee, Doo Ho
    • International Journal of Contents
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    • v.13 no.2
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    • pp.29-34
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    • 2017
  • Cloud computing is becoming an effective and efficient way of computing resources and computing service integration. Through centralized management of resources and services, cloud computing delivers hosted services over the internet, such that access to shared hardware, software, applications, information, and all resources is elastically provided to the consumer on-demand. The main enabling technology for cloud computing is virtualization. Virtualization software creates a temporarily simulated or extended version of computing and network resources. The objectives of virtualization are as follows: first, to fully utilize the shared resources by applying partitioning and time-sharing; second, to centralize resource management; third, to enhance cloud data center agility and provide the required scalability and elasticity for on-demand capabilities; fourth, to improve testing and running software diagnostics on different operating platforms; and fifth, to improve the portability of applications and workload migration capabilities. One of the key features of cloud computing is elasticity. It enables users to create and remove virtual computing resources dynamically according to the changing demand, but it is not easy to make a decision regarding the right amount of resources. Indeed, proper provisioning of the resources to applications is an important issue in IaaS cloud computing. Most web applications encounter large and fluctuating task requests. In predictable situations, the resources can be provisioned in advance through capacity planning techniques. But in case of unplanned and spike requests, it would be desirable to automatically scale the resources, called auto-scaling, which adjusts the resources allocated to applications based on its need at any given time. This would free the user from the burden of deciding how many resources are necessary each time. In this work, we propose an analytical and efficient VM-level scaling scheme by modeling each VM in a data center as an M/M/1 processor sharing queue. Our proposed VM-level scaling scheme is validated via a numerical experiment.

Chatting Pattern Based Game BOT Detection: Do They Talk Like Us?

  • Kang, Ah Reum;Kim, Huy Kang;Woo, Jiyoung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.11
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    • pp.2866-2879
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    • 2012
  • Among the various security threats in online games, the use of game bots is the most serious problem. Previous studies on game bot detection have proposed many methods to find out discriminable behaviors of bots from humans based on the fact that a bot's playing pattern is different from that of a human. In this paper, we look at the chatting data that reflects gamers' communication patterns and propose a communication pattern analysis framework for online game bot detection. In massive multi-user online role playing games (MMORPGs), game bots use chatting message in a different way from normal users. We derive four features; a network feature, a descriptive feature, a diversity feature and a text feature. To measure the diversity of communication patterns, we propose lightly summarized indices, which are computationally inexpensive and intuitive. For text features, we derive lexical, syntactic and semantic features from chatting contents using text mining techniques. To build the learning model for game bot detection, we test and compare three classification models: the random forest, logistic regression and lazy learning. We apply the proposed framework to AION operated by NCsoft, a leading online game company in Korea. As a result of our experiments, we found that the random forest outperforms the logistic regression and lazy learning. The model that employs the entire feature sets gives the highest performance with a precision value of 0.893 and a recall value of 0.965.

Construction of Multi-agent-based Distributed Framework for Application Services of u-Hospital Information Systems (u-병원 정보 시스템의 응용 서비스를 위한 멀티에이전트 기반 분산 프레임워크 구축)

  • Jeong, Chang-Won;Shin, Chang-Sun;Joo, Su-Chong
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.11
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    • pp.861-865
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    • 2009
  • As the hospital environment has been increasingly changed into a ubiquitous environment, the application services for the hospital environment are also faced with new requirements. In particular, the emergence of various mobile devices and the introduction of a wireless sensor network technology have accelerated the realization of the u-healthcare. The multi-agent paradigm has been introduced for satisfying both the integration of information and the various application scenarios established from various environments. This paper describes the software structure and u-applications for u-hospital information system based on ubiquitous environments. And it suggested the construction of a multi agent based distributed framework for supporting u-hospital information system. The suggested framework includes the JADE and distributed object group framework. And it implemented u-application services for supporting doctors and nurses, which provides the patient's health information and ward environment information. Especially, it is using a dynamic security mechanism on the security situation, which has not been emphasized in existing researches, and this paper shows the results for each user through the GUI.

Research about a Data Consistency hold Cost Using a Relocation Technique in Mobile Computing Environment (이동컴퓨팅 환경에서 재배치 기법을 이용한 데이터 일관성 유지비용에 관한 연구)

  • Choi, Kang-Hee
    • Journal of the Korea Computer Industry Society
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    • v.7 no.4
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    • pp.299-308
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    • 2006
  • Recently, A method of using the replicated database on a server to get new data without mis sing any information has been being studied in mobile computing environment. So far we ha ye used the Static Replica Allocation(SRA) for the replication which is the method of the replication on the server. This method is to replicate the data on the replica server after $\underline{a}$ moving host is transferred to a cell. Since the network of the SRA is very good, and if there are few moving users, no trouble will happen. But if there is no moving users in a cell, the data will not be shared. Therefore, this paper is about the study of the method of relocation after replicating the data to the cells for the users(User Select Replica Allocation : USRA). We also analyze the access rate and the possibility which are closely related to the moving frequency of the mobile hosts and the numbers of the cells. As a result, We show that the 5% lower access cost and the $2%\sim2.5%$ gains are achieved from the low mobility of the mobile hosts. We also show that t he extension function of USRA reduces the cost by 1.7% and it is influenced by the numbers of the cells.

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Development of Mobile Context Awareness Restaurant Recommendation Services (모바일 상황인식 추천맛집 서비스 개발)

  • Ryu, Jong-Min;Hong, Chang-Pyo;Kang, Kyung-Bo;Kang, Dong-Hyun;Yang, Doo-Yeong;Jwa, Jeong-Woo
    • The Journal of the Korea Contents Association
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    • v.7 no.5
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    • pp.138-145
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    • 2007
  • Mobile network evolution and development of USN technologies introduce new business model based on context awareness. Cellular operators provide friend finding service using cell based location information and telematics service using GPS location information. Recently cellular operators provide yellow page service based cell based location information. In this paper, we develop mobile tour application on WIPI platform based on location information. Mobile tour information services provide the best information based on context awareness using user location information from LBS(Location Based Service) Platform, season, weather conditions, time from Web server, and personal preference information stored in database. Mobile tour information service application is developed on WIPI platform.

Analysis on Satellite Uplink Interference for Satellite/Terrestrial Integrated System (위성/지상 겸용망에서 위성 업링크 간섭 분석)

  • Kang, Kunseok;Hong, Tae Chul;Kim, Hee Wook;Ku, Bon-Jun;Chang, Dae-Ig
    • Journal of Satellite, Information and Communications
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    • v.9 no.1
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    • pp.107-114
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    • 2014
  • The satellite 2.1 GHz frequency bands, 1980-2010 MHz and 2170-2200MHz are allocated for mobile satellite service including satellite IMT, while it does not preclude the use of these bands for mobile services. The concept of an integrated satellite/terrestrial network has been introduced in worldwide because the terrestrial use in these bands adjacent to existing terrestrial IMT bands is attractive to provide mobile broadband services. The integrated satellite/terrestrial infrastructure with a high degree of spectrum utilization efficiency has the ability to provide both multimedia broadband services and public protection and disaster relief solutions. In addition, it is required to consider interference issues between the terrestrial and satellite components in order to reuse the same frequency band to both satellite and terrestrial component. This paper analyzes the interference for satellite uplink in the satellite/terrestrial integrated system and the interference reduction scheme for satellite uplink interfered by terrestrial user equipment.