• 제목/요약/키워드: User Need

검색결과 2,124건 처리시간 0.029초

A Review of Cross-Cultural Design to Improve User Engagement for Learning Management System

  • Farhan Hanis Muhmad Asri;Dalbir Singh;Zulkefli Mansor;Helmi Norman
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제18권2호
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    • pp.397-419
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    • 2024
  • Online learning has become a widespread practice for students and teachers in acquiring and delivering knowledge. Education platforms have become prominent in the 21st century with the evolution of technology and the accessibility to online learning. As a result, various learning management systems (LMSs) have been introduced to facilitate online interaction between users. For instance, communication between students and teachers at school. However, there is a need to emphasise user engagement in LMS to enhance the online learning experience amongst students since the design of LMS affects user engagement. This study utilised a systematic literature review (SLR) that examined 74 articles published between 2014 and 2023, focusing on cross-cultural design (CCD), user-centred design (UCD), and usability in LMS design. This study aimed to review CCD and its association with UCD, user interfaces (UI), and user experience (UX) in the context of LMS. CCD has been introduced as an approach to design that embraces different cultures, languages, and social contexts, while UCD plays a significant role in defining user engagement for LMS. All elements in CCD and UCD help create a better user experience for LMS. Besides, this study reviewed the usability of selected LMS to give insights to developers in creating a positive user engagement. An insight into cultural factors that influence the usability of LMS has revealed their value for LMS design, such as the UI/UX elements. Initially, this study may guide future researchers in improving education quality by emphasising CCD and LMS usability, which can enhance user engagement.

A Secure Social Networking Site based on OAuth Implementation

  • Brian, Otieno Mark;Rhee, Kyung-Hyune
    • 한국멀티미디어학회논문지
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    • 제19권2호
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    • pp.308-315
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    • 2016
  • With the advancement in the area of cloud storage services as well as a tremendous growth of social networking sites, permission for one web service to act on the behalf of another has become increasingly vital as social Internet services such as blogs, photo sharing, and social networks. With this increased cross-site media sharing, there is a upscale of security implications and hence the need to formulate security protocols and considerations. Recently, OAuth, a new protocol for establishing identity management standards across services, is provided as an alternative way to share the user names and passwords, and expose personal information to attacks against on-line data and identities. Moreover, OwnCloud provides an enterprise file synchronizing and sharing that is hosted on user's data center, on user's servers, using user's storage. We propose a secure Social Networking Site (SSN) access based on OAuth implementation by combining two novel concepts of OAuth and OwnCloud. Security analysis and performance evaluation are given to validate the proposed scheme.

Stereo-Vision-Based Human-Computer Interaction with Tactile Stimulation

  • Yong, Ho-Joong;Back, Jong-Won;Jang, Tae-Jeong
    • ETRI Journal
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    • 제29권3호
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    • pp.305-310
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    • 2007
  • If a virtual object in a virtual environment represented by a stereo vision system could be touched by a user with some tactile feeling on his/her fingertip, the sense of reality would be heightened. To create a visual impression as if the user were directly pointing to a desired point on a virtual object with his/her own finger, we need to align virtual space coordinates and physical space coordinates. Also, if there is no tactile feeling when the user touches a virtual object, the virtual object would seem to be a ghost. Therefore, a haptic interface device is required to give some tactile sensation to the user. We have constructed such a human-computer interaction system in the form of a simple virtual reality game using a stereo vision system, a vibro-tactile device module, and two position/orientation sensors.

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삶의 공간으로서의 웹 사이트에 대한 평가 체계 (A Comprehensive Evaluation Framework of Web Sites as Living Places in Cyber Space)

  • 홍서영;김진우
    • Asia pacific journal of information systems
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    • 제13권4호
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    • pp.1-27
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    • 2003
  • With a swift development of information technology, web sites get more important roles as user's living places. This quantitative and qualitative expansion of web sites requires the need for an evaluation framework of web sites from comprehensive perspectives. This study proposes two dimensions for web site categorization and three dimensions for web site evaluation. These dimensions were developed based on the architectural perspectives that have been used to evaluate buildings in the real world for more than a thousand years. First, in order to categorize various web sites, we extracted two dimensions, user's goals and user's behaviors from behavioral architect which approaches user's behaviors in designing buildings. Second, in order to evaluate four web sites groups, we suggested three dimensions, which are firmness, commodity, delight used in evaluating buildings in the real world. Then for each of the four different web sites groups an empirical survey was conducted to verify these three dimensions of architectural metrics. This ends with study implications and limitations.

Addressing User Requirements in Open Source Software: The Role of Online Forums

  • Raza, Arif;Capretz, Luiz Fernando
    • Journal of Computing Science and Engineering
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    • 제8권1호
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    • pp.57-63
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    • 2014
  • User satisfaction has always been important in the success of software, regardless of whether it is closed and proprietary or open source software (OSS). OSS users are geographically distributed and include technical as well as novice users. However, it is generally believed that if OSS was more usable, its popularity would increase tremendously. Hence, users and their requirements need to be addressed in the priorities of an OSS environment. Online public forums are a major medium of communication for the OSS community. The research model of this work studies the relationship between user requirements in open source software and online public forums. To conduct this research, we used a dataset consisting of 100 open source software projects in different categories. The results show that online forums play a significant role in identifying user requirements and addressing their requests in open source software.

User 환경에 따른 무선 LAN의 신호 전송품질에의 영향 (An Influence of Wireless LAN on Quality of Transmission of Signals According to User Environments)

  • 전찬욱;고남영
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2003년도 춘계종합학술대회
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    • pp.208-212
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    • 2003
  • 본 논문에서는 기업이나 학내망 등 제한된 공간에서 특수한 분야에 국한된 무선 LAN의 사용이 점차 보편화되고 그 필요성이 대두됨에 따라 현재 보급화되고 있는 2.4GHz 대역 무선 LAN의 전송방식 및 구조에 대해서 살펴보고, 또한 다양한 User 환경에서 Packet 신호의 전송특성 및 속도에 관한 실험과 분석을 통하여, 다양한 이용자 환경에서 최적의 신호 전송레벨을 알아보았다.

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User interface for remote control robot

  • Kim, Gi-Oh;Jeon, Jae-Wook
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.52-56
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    • 2005
  • The recent growth of the robot technology has made robots be popular and provides people with many opportunities to apply various robots. But most robots are controlled by its unique program, users feel hard and unfamiliar with robot. Therefore we need to find ways to make user feel comfortable and familiar with the usage of robot. First we will analyze how the user interacts with the robot. Next we will discuss a standard human-robot interface provide more usability with that analysis. In this paper, 10 degree of the Level Of Autonomy(LOA) are proposed. It is evaluated that what interface components and designs are proper to each LOA. Finally we suggest a way to design the standard human-robot interface for remote controlleds robot through handheld devices like the Personal Digital Assistant(PDA) and smart phone.

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광대역 무선 엑세스 망에서 WiFi 액세스 사용자 인증 (WiFi Access User Authentication in Broadband Wireless Access Network)

  • 이용;이구연
    • 산업기술연구
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    • 제28권B호
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    • pp.33-37
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    • 2008
  • Recently, there have been intensive researches on the wireless Internet access through WiFi WLAN using WiRro network as backhaul link in the Internet service providing business area. However, in the wireless Internet access method, we need to solve the compatibility problem for different user authentications between licensed WiBro network and unlicensed WiFi network for billing and user management. In this paper, we propose an authentication method for WiFi users by BWAN operators through WiNNERs which is RS connecting the two networks, and discuss the effectiveness of the method.

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건축공간의 경험구조로서 지원성 적용 연구 (Application of the Affordance as User Experience Behavior Setting for Architectural Design)

  • 김수진
    • 한국실내디자인학회논문집
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    • 제13권6호
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    • pp.48-56
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    • 2004
  • The Affordance, discussed in the theory of ecological perception of environmental psychology, is the concept of perception that deals with inter-relationship between environment and human. It is a theory seeking for gradual evolution, with the change of user experience behavior and the space, by getting feed-backs from the analysis of perception of characteristics of 3-dimensional space and the user as moving entity. Although there has been many attempts to define the Affordance and apply its concept to the architecture, now there's a need to identify the Affordance in the real architectural space, represent Affordance of space and the user inter-relationship in the architecture and apply its design specifically, Thus, the purpose of this study is to present the methodology of applying Affordance in architectural space design by identifying the Affordance of space concept of human experience behavior in the architectural space and analyze its recognition process.

유비쿼터스 환경에서 상황 데이터 기반 모바일 콘텐츠 서비스를 위한 추천 기법 (Recommendation Method for Mobile Contents Service based on Context Data in Ubiquitous Environment)

  • 권준희;김성림
    • 디지털산업정보학회논문지
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    • 제6권2호
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    • pp.1-9
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    • 2010
  • The increasing popularity of mobile devices, such as cellular phones, smart phones, and PDAs, has fostered the need to recommend more effective information in ubiquitous environments. We propose the recommendation method for mobile contents service using contexts and prefetching in ubiquitous environment. The proposed method enables to find some relevant information to specific user's contexts and computing system contexts. The prefetching has been applied to recommend to user more effectively. Our proposed method makes more effective information recommendation. The proposed method is conceptually comprised of three main tasks. The first task is to build a prefetching zone based on user's current contexts. The second task is to extract candidate information for each user's contexts. The final task is prefetch the information considering mobile device's resource. We describe a new recommendation.