• 제목/요약/키워드: User Life

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스마트 디바이스를 활용한 일상생활 속 맥락 기반의 학습 서비스 디자인 - 과학 학습을 중심으로 - (Designing learning service in real life contexts using smart device - focused on science learning -)

  • 최호정;류한영
    • 디자인융복합연구
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    • 제14권4호
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    • pp.151-167
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    • 2015
  • 일상생활 속에서 자주 접하는 대상 또는 경험을 학습에 활용하면 학생들로 하여금 공부에 대하여 보다 더 관심을 가지게 하고, 주변 환경 및 실생활과의 연계성을 파악하게 하는데 효과적이다. 하지만 일상생활 속 소재를 이용한 기존의 학습방식은 학생들이 공부에 좀 더 쉽고 편하게 접근할 수 있도록 하는 긍정적인 효과를 가지고 있음에도 불구하고, 학습 설명을 위한 예시나 상황 배경으로만 실생활 소재를 사용한다는 부분에서 한계를 가지고 있다. 학생들은 일상생활 속에서 다양한 상황을 접할 수 있는데, 그 중 학습과 연계할 수 있는 상황 맥락들이 존재한다. 이러한 일상생활 속 상황 맥락에 맞춰 적절한 학습이 이루어지게 되면 학습자는 자신이 마주하고 있는 상황이나 대상을 통해 공부할 수 있어, 보다 높은 몰입감을 경험하고 이해를 높일 수 있다. 따라서 본 연구에서는 스마트 디바이스를 이용하여 일상생활 속의 맥락을 활용하는 학습 방안을 모색하였으며, 사례를 통하여 제안함으로써 학습의 효용성을 보이고자 하였다. 이를 위해 문헌을 통하여 일상생활 속 맥락을 기반으로 이루어지는 학습의 교육적 의의와 이에 대한 지원도구로써 스마트 디바이스의 특성을 파악하였다. 그리고 학습 경험에 대한 사용자조사를 통하여 일상생활 속 맥락 기반의 학습서비스를 디자인하기 위한 가이드라인을 도출하였으며, 이를 바탕으로 사례 연구로써 과학 학습을 제공하는 학습 시나리오를 제안하고 구체적인 UI화면을 디자인하였다.

게임 제작 프로세스의 발전적 측면에서 본 모드게임 예시 연구 - 소비자 참여를 중심으로- (A Case Study of the Mod: a Developmental Perspective in Game Development Process - Focusing on Customer Involvement -)

  • 유보미;유승호
    • 한국게임학회 논문지
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    • 제9권1호
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    • pp.55-62
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    • 2009
  • 게임은 이용하는 사람이 선택할 수 있는 자율성의 폭이 넓은 열린 문화(open culture)이다. 즉, 게임 소비자의 참여가 적극적으로 요구되고 수용된다. 그런 의미에서, 원작 게임에 여러 가지 변형을 가하는 모드(MOD)는 게임 이용자의 적극적인 참여를 나타내는 대표적인 사례이자 게임 제작 과정에서 소비자의 참여 가능성을 보여주는 예시이다. 본 연구는 모드 게임의 대표적인 사례 중 Half-Life 모드의 분석을 통해, 게임 제작 과정의 발전적 측면에서 본 소비자 참여 가능성에 대해 논의한다.

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소셜 라이프 로그를 이용한 개인화된 여행 경로 추천 (Personalized Travel Path Recommendations with Social Life Log)

  • ;임종태;복경수;유재수
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2017년도 춘계 종합학술대회 논문집
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    • pp.453-454
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    • 2017
  • The travellers using social media leave their location history in the form of trajectories. These trajectories can be bridged for acquiring information, required for future recommendation for the future travelers, who are new to that location, providing all sort of information. In this paper, we propose a personalized travel path recommendation scheme based on social life log. By taking advantage of two kinds of social media such as travelogue and community contributed photos, the proposed scheme can not only be personalized to user's travel interest but also be able to recommend a travel path rather than individual Points of Interest (POIs). It also maps both user's and routes' textual descriptions to the topical package space to get user topical package model and route topical package model (i.e., topical interest, cost, time and season).

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디지털 주거공간에 적용 가능한 LED 조명의 도입방안에 관한 연구 (A Study on Introduction System of LED Lighting the Possibility of Application in Residential Space)

  • 천정오;한혜련
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2006년도 춘계학술발표대회 논문집
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    • pp.189-192
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    • 2006
  • The development of digital technology makes our life more convenient in our lives and its calmness promotes the qualify of our life. Digital-home-automation system lets indoor-living more free, safe and clear so that it really has come true our life style that considers our mind and healthy to be important. Moreover, LED light source that combines the semiconductor with the digital technology has been tried as a current indoor illumination. Also the introduction of the light which has a high technology, like LED light, has been required in living space. It shows that it is very important to have an illuminated- plan which is accepted as well-developed technology. This study deals with the investigation into the user satisfaction of the existing residential area illumination and the investigation into the user satisfaction of the LED illumination being supplied for commercial area now. In the result, the fact is investigated that the user wants the introduction of the digital technology In the illumination because of a backward the residental area illumination in the circumstances being digital gradually. The inconvenience of the illumination used now should be minimized and the development of the LED illumination is a way satisfying the desire. The intended illumination project of the residential area should be accomplished according to the lifestyle of a changing residence.

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디지털 홈에 적용 가능한 LED조명의 도입방안에 관한 연구 (A Study on Introduction System of LED Lighting the Possibility of Application in Digital-home)

  • 천정오;한혜련
    • 한국실내디자인학회논문집
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    • 제14권6호
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    • pp.220-227
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    • 2005
  • The development of digital technology makes our life more convenient in our lives and its calmness promotes the qualify of our life. Digital-home-automation system lets indoor-living more free, safe and clear so that it really has come true our life style that considers our mind and healthy to be important. Moreover, LED light source that combines the semiconductor with the digital technology has been tried as a current indoor illumination. Also the Introduction of the light which has a high technology, like LED light, has been required in living space. It shows that it is very important to have an illuminated-plan which is accepted as well-developed technology This study deals with the investigation into the user satisfaction of the existing residential area illumination and the investigation Into the user satisfaction of the LED illumination being supplied for commercial area now. In the result, the fact is investigated that the user wants the introduction of the digital technology in the illumination because of a backward the residental area illumination in the circumstances being digital gradually. The inconvenience of the illumination used now should be minimized and the development of the LED illumination is a way satisfying the desire. The intended illumination project of the residential area should be accomplished according to the lifestyle of a changing residence.

A Study on the Development of Fruit Tree Experience Programs Based on User Segmentation

  • Kwon, O Man;Lee, Junga;Jeong, Daeyoung;Lee, Jin Hee
    • 한국환경과학회지
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    • 제27권10호
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    • pp.865-874
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    • 2018
  • Fruit trees are a key part of agriculture in rural areas and have recently been a part of ecotourism or agrotourism. This study analyzes user segmentation based on user motivation to determine characteristics of potential customers in fruit tree farms, and thereby develop fruit tree experience and educational programs. We conducted a survey of 253 potential customers of fruit tree experience programs in September 2017. Data were evaluated using factor and cluster analyses. The results of the cluster analysis identified four distinct segments based on potential customers' motivations, that is, activity-oriented, learning-oriented, leisure-oriented, and purchase-oriented. These clusters showed that significant differences in the preference of potential customers exist. Different markets were segmented based on the benefits sought by users. The segments' characteristics were identified and activities relevant to each segment were proposed for rural tourism. Lastly, this study suggests directions for development of fruit tree farm experience and educational programs.

1차로 전면차단 후 도로포장 보수방법의 효과분석 (김천~선산 사례중심) (Evaluation of a Traffic Lane Closure and Pavement Repair for a Certain Period (Focusing on the Gimcheon~Sunsan Project))

  • 류성우;박권제;한승환;최인구;조윤호
    • 한국도로학회논문집
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    • 제18권3호
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    • pp.11-19
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    • 2016
  • PURPOSES : This study supports the evidence that it is possible to rehabilitate a damaged pavement with a lane closure specifically based on the Gimcheon~Sunsan project. METHODS : The prediction results from the simulation programs were compared with field monitoring, which focused on traffic management planning, congestion (length, time, and passing speed), bypass, and user cost, among others. RESULTS : The research results showed that lane closure application and pavement repair of the aged pavement in Korea were possible, even though the prediction results were minimally different from the field monitoring. The road agency contributes to service life extension of the rehabilitated pavement using this method. CONCLUSIONS : A marginal effect caused by the lane closure was observed on travelling users or vehicles, and the user cost of pavement repair decreased. Therefore, introducing the repair method or rehabilitation in Korea is possible. Information dissemination through various media was properly done to execute the project well. Moreover, the construction area traffic utilized nearby alternative roads. Therefore, improving the repaired pavemen's service life while ensuring that the pavement management agency can provide a road with comfortable user riding quality was possible.

금융회사 RPA(로봇자동화) 관련 규제 연구 (Research on Financial Regulations Related RPA(Robotic Process Automation))

  • 한택룡;이경호
    • 한국빅데이터학회지
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    • 제4권2호
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    • pp.47-59
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    • 2019
  • 최근 국내외에서 확산되고 있는 RPA(Robotic Process Automation) 솔루션은 사용자가 응용프로그램의 GUI(Graphic User Interface)에서 대상 업무를 간편하게 자동화 할 수 있어 국내 다수 금융회사에서도 동 솔루션을 적용하는 사례가 지속적으로 증가하고 있다. 하지만 금융기관이 반드시 준수해야 하는 주요 감독규제들은 기존 전통적인 SDLC(Software Development Life Cycle)를 기반으로 하고 있어 일반 사용자의 시스템 Interface 환경 단에서 자동화하는 RPA에 그대로 적용되기에는 어려움이 있었다. 이에 본 논문에서는 금융회사가 RPA를 도입함에 있어 고려되어야 하는 주요 감독규정들과 통제항목들을 정리하고 RPA를 도입한 24개 금융회사의 통제 적용현황을 조사하여 향후 관련 컴플라이언스의 개정 필요성을 제시해보고자 한다.

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지역주민의 삶의 질 향상을 위한 가정복지서비스 프로그램개발 - 대구시 주민자치센터를 중심으로- (Development of Family Life Welfare Service Program for Promoting Quality of Life of Citizens -Focused on Community Centers in Daegu City-)

  • 조희금;채정숙
    • 가정과삶의질연구
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    • 제21권3호
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    • pp.133-146
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    • 2003
  • The purpose of this study was to analyze the need for family life welfare service program, and to develope the program for managing in the Community Centers. The survey was conducted by interviewing 356 users and 360 non-users of Community Center, total 716 persons living in Daegu City, from October 8 to October 30 in 2002. The data were analyzed by the SPSS PC+ program applying t-test and ANOVA. The results were as follows : First, overall the needs for family life welfare service program, consisting of education program, facilities management and counseling program, and event program, was higher than 3.7 points. The needs level for event program was a little higher than other two programs. Second, the level of needs for family life welfare service program differed between user group and non-user group of the Community Centers. Third, the level of needs for family life welfare service program varied according to the demographic variables, such as sex, age, marital status, family life cycle, education level, vocation, monthly average income and housing type. Finally, Based on the results of needs analysis, 11 education programs, 4 facilities management and counseling programs and 5 event programs were developed for family life welfare service program. These programs developed in this study could be applied to diverse groups classified by age, social class, family life cycle of citizens. Also the programs should be applied in terms of family unit, as well as individual base to enhance the function of family life.

인터넷 쇼핑몰이 갖는 품질요인이 사용자 신뢰와 수용에 미치는 영향에 대한 연구 (Exploring the Influence of the Internet Shopping Mall's Quality Factors on User Trust and Acceptance)

  • 이건창;강병욱;서보밀;김종욱
    • 경영과학
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    • 제22권1호
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    • pp.27-46
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    • 2005
  • As the electronic commerce has grown dramatically, visiting the Internet shopping malls is accepted as one of our daily life. Despite many studies about user acceptance of the Internet shopping malls, it still remains unanswered how the Internet shopping mall's three quality factors such as system qualify, Information qualify, and service quality affect user trust, and eventually user acceptance of the mall. To investigate this issue, we propose a research model in which six external factors such as three qualify factors as well as self-efficacy, subjective norm, and trust have a significant impact on user's attitude and intention to use the mall. After garnering 244 valid questionnaires from users, we analyze them with structural equation modeling. Experiment results show that the Internet shopping mall's three quality factors such as system quality, information qualify, and service quality significantly Influence user trust for the mall, which in turn impacts user's perceived usefulness, attitude toward using the mall. Another external factors such as self-efficacy and subjective norm also influence user's perceived ease of use and perceived usefulness respectively, affecting user's attitude altogether. Implications and further research directions are presented.