• Title/Summary/Keyword: User Life

Search Result 1,399, Processing Time 0.031 seconds

Intelligent Control of a Virtual Walking Machine for Virtual Reality Interface (가상현실 대화용 가상걸음 장치의 지능제어)

  • Yoon, Jung-Won;Park, Jang-Woo;Ryu, Je-Ha
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.12 no.9
    • /
    • pp.926-934
    • /
    • 2006
  • This paper proposes intelligent control of a virtual walking machine that can generate infinite floor for various surfaces and can provide proprioceptive feedback of walking to a user. This machine allows users to participate in a life-like walking experience in virtual environments with various terrains. The controller of the machine is implemented hierarchically, at low-level for robust actuator control, at mid-level fur platform control to compensate the external forces by foot contact, and at high-level control for generating walking trajectory. The high level controller is suggested to generate continuous walking on an infinite floor for various terrains. For the high level control, each independent platform follows a man foot during the swing phase, while the other platform moves back during single stance phase. During double limb support, two platforms manipulate neutral positions to compensate the offset errors generated by velocity changes. This control can, therefore, satisfy natural walking conditions in any direction. Transition phase between the swing and the stance phases is detected by using simple switch sensor system, while human foot motions are sensed by careful calibration with a magnetic motion tracker attached to the shoe. Experimental results of walking simulations at level ground, slope, and stairs, show that with the proposed machine, a general person can walk naturally on various terrains with safety and without any considerable disturbances. This interface can be applied to various areas such as VR navigations, rehabilitation, and gait analysis.

The Comparative Study of Software Optimal Release Time of Finite NHPP Model Considering Property of Nonlinear Intensity Function (비선형 강도함수 특성을 이용한 유한고장 NHPP모형에 근거한 소프트웨어 최적방출시기 비교 연구)

  • Kim, Kyung-Soo;Kim, Hee-Cheul
    • Journal of Digital Convergence
    • /
    • v.11 no.9
    • /
    • pp.159-166
    • /
    • 2013
  • In this paper, make a study decision problem called an optimal release policies after testing a software system in development phase and transfer it to the user. When correcting or modifying the software, finite failure non-homogeneous Poisson process model, presented and propose release policies of the life distribution, half-logistic property model which used to an area of reliability because of various shape and scale parameter. In this paper, discuss optimal software release policies which minimize a total average software cost of development and maintenance under the constraint of satisfying a software reliability requirement. In a numerical example, the parameters estimation using maximum likelihood estimation of failure time data, make out estimating software optimal release time. Software release time is used as prior information, potential security damages should be reduced.

A Case Study on the Cultural Services of a University Library: A Case of the S Women's University (대학도서관의 문화행사에 대한 사례연구 - S여대를 중심으로 -)

  • Kim, Kil-Ja
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.41 no.3
    • /
    • pp.145-164
    • /
    • 2007
  • They say the 21 Century is the culture-centered age. As the income is increased. the concern about human culture will cause the elevation of life quality and the growth of culture needs. For that reason library service to meet their user's need for culture will be needed. The purpose of this study is to improve the university library service to suggest the solution for successful developmental strategy on cultural program of university library with the positive approach of analysis and evaluation. For specific instance, the cultural services of S women's university library was analyzed and evaluated. The point of the evaluation are five aspects: 1) the recognition of the users for the overall cultural services 2) the satisfaction index for the contents(topics) of the cultural services 3) the satisfaction index for the way of managing 4) the participation index of users. As the result of the analysis, the specific solution for the strategy of university library's cultural services for the future would be suggested.

The effects of smart phone usage motive and fashion brand app factors upon the intention to accept fashion brand applications (스마트폰 이용 동기와 패션 브랜드 앱 내용이 패션 브랜드 앱 수용의도에 미치는 영향)

  • Choi, Yeseul;Kim, Miyoung
    • Journal of Fashion Business
    • /
    • v.17 no.4
    • /
    • pp.149-163
    • /
    • 2013
  • This study investigated the effects of smart phone usage motives and fashion brand app factors upon the intention to accept fashion brand applications. Data were collected from 250 female college students living in Seoul and Gyeonggi-do. 220 reliable data were analyzed by frequency, factor analysis, Cronbach's alpha, ANOVA,, Duncan test, paired t-test, chi-square analysis, regression. The results were as follows: Firstly, the 'information acquisition' and the'use of time' were considered to be the most important motive factors driving consumer's smart phone usage. Secondly, the motives underpinning smart phone user's intention to accept a fashion brand application were 'social relationships', 'entertainment', and 'information acquisition'. Thirdly, the frequently used factors during the usage of fashion brand application could be classified in order of frequency as follows: 'product information provision', 'store information provision', 'coordinated information provision', 'fashion information provision', 'entertainment provision', 'hobbies and life information provision', virtual wearing provision', 'SNS provision', and, 'events and coupons provision'. Fourthly, a factor analysis of these nine factors were classified into 'basic information type', and 'additional information type'. The influences of basic information type and the additional information type upon the intention to accept the fashion brand application showed the following significant result: The basic information type had a greater influence upon the intention to accept the fashion brand app.

The Basic Study of Integration for Family Welfare Delivery System : Focused on Healthy Family Support Centers and Multicultural Family Support Centers (가족복지전달체계 통합을 위한 기초연구 : 건강가정지원센터와 다문화가족지원센터를 중심으로)

  • Lee, Seong-Mie;Song, Hyerim;Ra, Hui-Mun;Park, Jeong-Yoon
    • Journal of Families and Better Life
    • /
    • v.30 no.5
    • /
    • pp.1-15
    • /
    • 2012
  • The purpose of this study is various discussion and alternatives focusing on integration of center for enhancing family policy delivery system and family support service the long term. The subject is managers who work at Healthy Family Support centers and Multicultural Family Centers. And they are responded non-structural questionnaire. The results were follows: First, 82.4% respondents of healthy support center and 50% respondents were in favor of integration. Second, reason of integration are conformance for social integration, the efficiency of center operations, the adequacy of program for various family, doing program with the goal of both centers of the similarity, complementary, and user convenience, prevent duplication and missing of services and so on, If the amount charged against the project of the center dissimilarity of institutions, including the operating direction was different. Third, the Center for the meaning of integration are name, organization, reorganization or consolidation of functions, was regarded as entrusted to corporate consolidation. Fourth, the consolidation that occurs during problem solving to ensure the succession of budgeting and human resources and program alternative for dressing up, commissioning center was the difference as problem solving.

A Study on UN's SDGs and the Role of the Libraries (UN의 지속가능발전 목표(SDGs)와 도서관의 역할에 관한 연구)

  • Noh, Younghee
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.31 no.2
    • /
    • pp.71-97
    • /
    • 2020
  • This study investigated and analyzed the degree to which the '3rd Library Comprehensive Development Plan' established in Korea is related to the UN SDGs agenda, including whether the library does business or services related to the UN agenda. As a result, first, IFLA welcomed the UN 2030 Agenda by supporting the UN 2030 Agenda, that is, by presenting the library's specific implementation strategy to achieve the 17 goals of the SDGs. Second, all 14 Core tasks of the '3rd Comprehensive Library Development Plan' were found to be closely related to UN SDGs. Among them, it was analyzed that the convenience of access to user information, including the linkage of library information services, and the strengthening of library services tailored to the life cycle were most strongly related to this agenda. The results of this study are expected to help the community, government, local governments, and the public to appreciate the social contribution and value of the library.

A Comparative Study on Teacher-Student Perception of Forest Function in Elementary School (초등학교 내 학교숲 기능에 관한 교사 - 학생간 인식 비교 연구)

  • Kim, Jeong-Ho;Lee, Sang-Hoon;Yoon, Yong-Han
    • Journal of Environmental Science International
    • /
    • v.27 no.7
    • /
    • pp.519-529
    • /
    • 2018
  • With rapid economic growth, the urban environment has created a problem of human physical and mental illness. In order to solve these problems, urban forests have emerged as a way to mitigate the environmental risks through improving the polluted environment of the city and improve the quality of life. As the urban forests have expanded, the school forests movement has also been taking an important place recently. The study focused on the performance of school forests by comparing the perceptions among teachers and students about their functions. The questionnaire was composed of 4 questions concerning human matters, 10 questions for space recognition, 4 questions for thermal environment, 2 questions for health promotion, and 20 total questions for composition of survey items. The reliability of the school forest function, number of tree planting areas and quantities, the harmony of the planting, and the satisfaction of the school forest were analyzed in the questionnaire conducted by the school members. Although it does not recognize school forests, it has a positive response to the green space that is built outdoors. It is considered that outdoor education and environmental education are sufficient in school forests and green spaces. The results showed that the outdoor green space was more satisfactory when compared with the general school. Teachers and students' preferences were similar to 'seasonal changes' and' trees of various colors and shapes'. The reliability analysis between each item shows that the coefficient for cronbach's ${\alpha}$ was .700 to .834. The purpose of this study is to identify the perception of forest function among school forest members and to utilize them as a basic data in the future.

Context-Awareness Modeling Method using Timed Petri-nets (시간 페트리 넷을 이용한 상황인지 모델링 기법)

  • Park, Byung-Sung;Kim, Hag-Bae
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.36 no.4B
    • /
    • pp.354-361
    • /
    • 2011
  • Increasing interest and technological advances in smart home has led to active research on context-awareness service and prediction algorithms such as Bayesian Networks, Tree-Dimensional Structures and Genetic prediction algorithms. Context-awareness service presents that providing automatic customized service regarding individual user's pattern surely helps users improve the quality of life. However, it is difficult to implement context-awareness service because the problems are that handling coincidence with context information and exceptional cases have to consider. To overcome this problem, we proposes an Intelligent Sequential Matching Algorithm(ISMA), models context-awareness service using Timed Petri-net(TPN) which is petri-net to have time factor. The example scenario illustrates the effectiveness of the Timed Petri-net model and our proposed algorithm improves average 4~6% than traditional in the accuracy and reliability of prediction.

The Analysis of Image by Cognitive Map of residents in apartment housing (집합주거단지 거주자의 인지도에 따른 이미지 분석)

  • 최지희
    • Journal of the Korean Home Economics Association
    • /
    • v.29 no.4
    • /
    • pp.45-64
    • /
    • 1991
  • Each of us has personal and unique "Mental Images" of environment that are the results of a two-way process between an observer and his environment. By understanding of people's image on their physical settings through cognitive maps, congruent with their design environment. In this context, this study is to fine out the characteristics of the resident's image in apartment housing that are modern housing. This paper is theoretically based on Appleyard's cognitive maps types, Lynch's the components of image, Harrison and Howard's image enhancing factors and Applyard's image enhancing factors of buildings. For the purpose of this study, two-instruments were used. One was sketch mapping, that told of visual aspects of cognitive map. Another was verbal questionnaire, which was composed of nonvisual aspects of image components and image enhancing factors. For the methods of research analysis, Percentage, Frequency, and Chi-square test were used. The results of this study are as follows. Firstly, as for the types of cognitive maps, the rate of sequential maps and spatial maps are nearly same. Secondly, as for the components of images, landmarks and districts are significant elements in apartment housing, and edges, nodes and paths are rare element. Thirdly, with regard to image enhancing factors, landscaping is shown to be most effective at landmarks and districts. And finally, in examing the differences of images between various social groups, significant variables are years of living and housing size. Age and income are the next. In this study of image, we can learn about manner in which individuals come to see, understand, and cope with the environment at a personal level. So, user-oriented approach is useful in environmental design, and particularly, it is useful in the apartment housing of the future life space.

  • PDF

A Study on Design of Physically Interactive Sport Game for Children (어린이를 위한 체감형 스포츠 게임 디자인 연구)

  • Paek, Hee-Won;Ko, Il-Ju;Bang, Green
    • Journal of Korea Game Society
    • /
    • v.18 no.5
    • /
    • pp.31-46
    • /
    • 2018
  • Physically interactive sport games are emerging as a solution to increase the physical activity of children in urban life. Existing studies on physically interactive sport games have been conducted with adults, while studies on children are insufficient. The elements of physically interactive sport games for children are derived from the common elements of physically interactive sport games and design for children. The derived elements are applied to actual game item to design a game for children. In this study, the elements of physically interactive sport games for children were applied to children's screen climbing games, and games could be identify improvements through user evaluation. It is expected games to take into consideration more children's characteristics can be designed by utilizing the elements of physically interactive sport games for children.