• 제목/요약/키워드: User Internet

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Remote Login Authentication Scheme based on Bilinear Pairing and Fingerprint

  • Kumari, Shipra;Om, Hari
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권12호
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    • pp.4987-5014
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    • 2015
  • The bilinear pairing, also known as Weil pairing or Tate pairing, is widely used in cryptography and its properties help to construct cryptographic schemes for different applications in which the security of the transmitted data is a major concern. In remote login authentication schemes, there are two major requirements: i) proving the identity of a user and the server for legitimacy without exposing their private keys and ii) freedom for a user to choose and change his password (private key) efficiently. Most of the existing methods based on the bilinear property have some security breaches due to the lack of features and the design issues. In this paper, we develop a new scheme using the bilinear property of an elliptic point and the biometric characteristics. Our method provides many features along with three major goals. a) Checking the correctness of the password before sending the authentication message, which prevents the wastage of communication cost; b) Efficient password change phase in which the user is asked to give a new password after checking the correctness of the current password without involving the server; c) User anonymity - enforcing the suitability of our scheme for applications in which a user does not want to disclose his identity. We use BAN logic to ensure the mutual authentication and session key agreement properties. The paper provides informal security analysis to illustrate that our scheme resists all the security attacks. Furthermore, we use the AVISPA tool for formal security verification of our scheme.

안전한 글로벌 키복구 시스템에 관한 연구 (A Study on the Secure Global Key Recovery System)

  • 양형규;안영화
    • 인터넷정보학회논문지
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    • 제7권1호
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    • pp.59-64
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    • 2006
  • GKRS(Global Key Recovery System)는 키복구 기관과 공개키 인증기관(CA)의 기능들을 결합한 시스템이다[1]. GKRS의 다른 특징으로 User-Dominance(즉, 사용자가 자신의 공개-비밀키 쌍과 특히 공개-비밀키 쌍의 유용성을 검증하기 위한 공개 인자(public element)를 선택하도록 한다.)가 GKRS의 광범위한 적용을 위한 아주 중요한 요소로서 제안되었다. 본 논문에서는 CA에 의해 채택된 User-Dominance 방식과 그에 해당하는 키 검증 방식이 CA에 대한 사용자들의 기만 공격을 허용함을 보임으로서 GKRS의 RSA 방식을 공격하고, 이와 같은 공격으로부터 안전한 개선된 GKRS 방식을 제안한다. 제안된 방식은 CA가 랜덤 수를 이용하여 사용자의 기만 공격 확률을 무시할 정도로 작게 함으로서 안전성을 확보하고 있다.

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A New Roaming Authentication Framework For Wireless Communication

  • Li, Xiaowei;Zhang, Yuqing;Liu, Xuefeng;Cao, Jin;Zhao, Qianqian
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제7권8호
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    • pp.2061-2080
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    • 2013
  • Roaming authentication protocol is widely used in wireless network which can enable a seamless service for the mobile users. However, the classical approach requires the home server's participation during the authentication between the mobile user and the foreign server. So the more the roaming requests are performed the heavier burden will be on the home server. In this paper, we propose a new roaming authentication framework for wireless communication without the home server's participation. The new roaming authentication protocol in the new framework takes advantage of the ID-based cryptography and provides user anonymity. It has good performance compared with the roaming authentication protocols whose authentication do not need the home server's participation in terms of security and computation costs. Moreover, a new User-to-User authentication protocol in the new framework is also present. All the authentications proposed in this paper can be regarded as a common construction and can be applied to various kinds of wireless networks such as Cellular Networks, Wireless Mesh Networks and Vehicle Networks.

e-Learning 시스템의 성공요인에 대한 탐색적 연구 (Exploring the Success Factors of the e-Learning Systems)

  • 이문봉;김종원
    • 한국정보시스템학회지:정보시스템연구
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    • 제15권4호
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    • pp.171-188
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    • 2006
  • Information technology and the Internet have had a dramatic effect on education method and individual life. Universities and companies we making large investments in e-Learning applications but are hard to pressed to evaluate the success of their e-Learning systems. e-Learning can be seen as not only one of Internet based information systems which can provide education services but also one of teaching-teaming methods which can implement self-directed teaming. This paper tests the updated model of information system success proposed by Delone and McLean using a field study of a e-Learning. The five dimensions - information quality, system quality, service quality, user satisfaction, net benefit - of the updated model are parsimonious framework for organizing the e-learning success metrics identified in the literature. Questionaires are collected from 107 students who are enrolling a e-learning class using online survey. The model is tested using SPSS and LISREL. The results show that information quality and service quality are significant predictors of user satisfaction with the e-Learning system but system quality is not. Also user satisfaction is found to be a strong predictor of the learning performance. This strong association between user satisfaction and teaming performance suggests that user satisfaction may serve as a valid surrogate for teaming performance. Empirical testing of the updated DeLone & McLean model should therefore be extended to cover a wider variety of systems.

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O2O 서비스의 지속이용의도에 관한 연구 : 이용자 혁신성의 조절효과를 중심으로 (A Study on the Intention of Continuous Usage of O2O Service: Focusing on the Moderating Effect of User Innovation)

  • 이옥;이문봉
    • 한국정보시스템학회지:정보시스템연구
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    • 제29권2호
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    • pp.51-69
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    • 2020
  • Purpose Today, the increasing of internet use and the expansion of internet range provide us with many opportunities. Therefore, this study examine relation of perceived ease of use, perceived playfulness, perceived risk, perceived usefulness based on previous studies. And we examine the effect of O2O service satisfaction on continuous use intention. Also, we studied the relationship between perceived ease of use, perceived playfulness, perceived risk, perceived usefulness according to user innovation. Design/Methodology A Structural Equation Model(SEM) method was used to test the theoretical framework based on a sample of 451 respondents who have experienced the O2O service. Factor analysis and confirmation factor analysis was conducted to check the reliability, convergency validity and discriminant validity. To test moderating effect of the user innovation, multi group analysis was conducted. Findings First, perceived ease of use, perceived playfulness, perceived risk have significant effects on perceived usefulness. Second, perceived usefulness of O2O service have a positive effect on satisfaction. Third, satisfaction of O2O service have a positive effect on continuous use intention. The relationship that perceived ease of use, perceived playfulness, perceived risk affect perceived usefulness is differ depending on user innovation. Based on these findings, this study suggested to marketing practitioners the need for different approach by a user innovation.

User Identification Using Real Environmental Human Computer Interaction Behavior

  • Wu, Tong;Zheng, Kangfeng;Wu, Chunhua;Wang, Xiujuan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권6호
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    • pp.3055-3073
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    • 2019
  • In this paper, a new user identification method is presented using real environmental human-computer-interaction (HCI) behavior data to improve method usability. User behavior data in this paper are collected continuously without setting experimental scenes such as text length, action number, etc. To illustrate the characteristics of real environmental HCI data, probability density distribution and performance of keyboard and mouse data are analyzed through the random sampling method and Support Vector Machine(SVM) algorithm. Based on the analysis of HCI behavior data in a real environment, the Multiple Kernel Learning (MKL) method is first used for user HCI behavior identification due to the heterogeneity of keyboard and mouse data. All possible kernel methods are compared to determine the MKL algorithm's parameters to ensure the robustness of the algorithm. Data analysis results show that keyboard data have a narrower range of probability density distribution than mouse data. Keyboard data have better performance with a 1-min time window, while that of mouse data is achieved with a 10-min time window. Finally, experiments using the MKL algorithm with three global polynomial kernels and ten local Gaussian kernels achieve a user identification accuracy of 83.03% in a real environmental HCI dataset, which demonstrates that the proposed method achieves an encouraging performance.

Improved Convolutional Neural Network Based Cooperative Spectrum Sensing For Cognitive Radio

  • Uppala, Appala Raju;Narasimhulu C, Venkata;Prasad K, Satya
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권6호
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    • pp.2128-2147
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    • 2021
  • Cognitive radio systems are being implemented recently to tackle spectrum underutilization problems and aid efficient data traffic. Spectrum sensing is the crucial step in cognitive applications in which cognitive user detects the presence of primary user (PU) in a particular channel thereby switching to another channel for continuous transmission. In cognitive radio systems, the capacity to precisely identify the primary user's signal is essential to secondary user so as to use idle licensed spectrum. Based on the inherent capability, a new spectrum sensing technique is proposed in this paper to identify all types of primary user signals in a cognitive radio condition. Hence, a spectrum sensing algorithm using improved convolutional neural network and long short-term memory (CNN-LSTM) is presented. The principle used in our approach is simulated annealing that discovers reasonable number of neurons for each layer of a completely associated deep neural network to tackle the streamlining issue. The probability of detection is considered as the determining parameter to find the efficiency of the proposed algorithm. Experiments are carried under different signal to noise ratio to indicate better performance of the proposed algorithm. The PU signal will have an associated modulation format and hence identifying the presence of a modulation format itself establishes the presence of PU signal.

Socially Aware Device-to-multi-device User Grouping for Popular Content Distribution

  • Liu, Jianlong;Zhou, Wen'an;Lin, Lixia
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권11호
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    • pp.4372-4394
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    • 2020
  • The distribution of popular videos incurs a large amount of traffic at the base stations (BS) of networks. Device-to-multi-device (D2MD) communication has emerged an efficient radio access technology for offloading BS traffic in recent years. However, traditional studies have focused on synchronous user requests whereas asynchronous user requests are more common. Hence, offloading BS traffic in case of asynchronous user requests while considering their time-varying characteristics and the quality of experience (QoE) of video request users (VRUs) is a pressing problem. This paper uses social stability (SS) and video loading duration (VLD)-tolerant property to group VRUs and seed users (SUs) to offload BS traffic. We define the average amount of data transmission (AADT) to measure the network's capacity for offloading BS traffic. Based on this, we formulate a time-varying bipartite graph matching optimization problem. We decouple the problem into two subproblems which can be solved separately in terms of time and space. Then, we propose the socially aware D2MD user selection (SA-D2MD-S) algorithm based on finite horizon optimal stopping theory, and propose the SA-D2MD user matching (SA-D2MD-M) algorithm to solve the two subproblems. The results of simulations show that our algorithms outperform prevalent algorithms.

A Research of User Experience on Multi-Modal Interactive Digital Art

  • Qianqian Jiang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권1호
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    • pp.80-85
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    • 2024
  • The concept of single-modal digital art originated in the 20th century and has evolved through three key stages. Over time, digital art has transformed into multi-modal interaction, representing a new era in art forms. Based on multi-modal theory, this paper aims to explore the characteristics of interactive digital art in innovative art forms and its impact on user experience. Through an analysis of practical application of multi-modal interactive digital art, this study summarises the impact of creative models of digital art on the physical and mental aspects of user experience. In creating audio-visual-based art, multi-modal digital art should seamlessly incorporate sensory elements and leverage computer image processing technology. Focusing on user perception, emotional expression, and cultural communication, it strives to establish an immersive environment with user experience at its core. Future research, particularly with emerging technologies like Artificial Intelligence(AR) and Virtual Reality(VR), should not merely prioritize technology but aim for meaningful interaction. Through multi-modal interaction, digital art is poised to continually innovate, offering new possibilities and expanding the realm of interactive digital art.

Factors Affecting User's Repurchase Intention towards Chinese Internet Shopping Malls

  • Jung, Chul-Ho;Chung, Young-Soo;Wang, Tao;Piao, Shi-Guang
    • International Journal of Contents
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    • 제6권4호
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    • pp.62-68
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    • 2010
  • More and more researchers and practitioners in the field of e-commerce are paying attentions to the retention of online customers. However, only a few researches can be addressed in the context of internet shopping mall repurchase intention. This study aims at investigating and delineating the important characteristic factors which affect consumers' repurchase intentions by conducting an empirical analysis. In order to fulfill this purpose effectively, a comprehensive review of previous studies regarding information system success model was performed in order to render a stronger theoretical foundation for our study. Finally, based on the DeLone and McLean (2003) IS success model, information quality, system quality, service quality, customer satisfaction and repurchase intention were employed as five constructs in the research model and hypotheses on mutual relationships between these constructs were established accordingly. Structural equation modeling was employed to analyze the data collected from 204 internet shopping mall consumers in China. Our theoretical model exhibited a good fit with the observed data. The empirical results showed particularly strong support for the effects of information quality, service quality and user satisfaction. The findings of this research contributed to the extension of repurchase intention study in the context of Internet shopping malls. Our research also offered implications for practitioners in regards to devising internet shopping malls so as to increase consumers' repurchase intention to use these services.