• 제목/요약/키워드: User Experiment

검색결과 1,141건 처리시간 0.021초

웹사이트의 구조와 정보량 및 사용자 과업 복잡도가 사용성에 미치는 영향 (The Effects of Web Site Architecture, Web Site Content Quantity and User Task Complexity on Usability)

  • 고석하;김주성;김영기
    • Journal of Information Technology Applications and Management
    • /
    • 제12권2호
    • /
    • pp.145-161
    • /
    • 2005
  • In this paper, we present an experiment conducted to examine how the web site's architecture, content quantity and the user task complexity affect its usability. The experiment was performed in two phases on college students to visit existing web sites which are readily accessible via the Internet. The results of experiment show that the web site's architecture significantly affects the efficiency and the effectiveness interactively with its content quantity and the user task's complexity. On the other hand, none of the above three factors show significant effects on the satisfaction and the learnability. In particular, the web site's content quantity does not have any statistically significant effects on the satisfaction and the learnability. It implies that the factors affecting the satisfaction and the learnability are different from those affecting the efficiency and the effectiveness. The analysis reassures that it is essential to consider the context of use in designing a web site.

  • PDF

Multi-Modal Controller Usability for Smart TV Control

  • Yu, Jeongil;Kim, Seongmin;Choe, Jaeho;Jung, Eui S.
    • 대한인간공학회지
    • /
    • 제32권6호
    • /
    • pp.517-528
    • /
    • 2013
  • Objective: The objective of this study was to suggest a multi-modal controller type for Smart TV Control. Background: Recently, many issues regarding the Smart TV are arising due to the rising complexity of features in a Smart TV. One of the specific issues involves what type of controller must be utilized in order to perform regulated tasks. This study examines the ongoing trend of the controller. Method: The selected participants had experiences with the Smart TV and were 20 to 30 years of age. A pre-survey determined the first independent variable of five tasks(Live TV, Record, Share, Web, App Store). The second independent variable was the type of controllers(Conventional, Mouse, Voice-Based Remote Controllers). The dependent variables were preference, task completion time, and error rate. The experiment consist a series of three experiments. The first experiment utilized a uni-modal Controller for tasks; the second experiment utilized a dual-modal Controller, while the third experiment utilized a triple-modal Controller. Results: The first experiment revealed that the uni-modal Controller (Conventional, Voice Controller) showed the best results for the Live TV task. The second experiment revealed that the dual-modal Controller(Conventional-Voice, Conventional-Mouse combinations) showed the best results for the Share, Web, App Store tasks. The third experiment revealed that the triple-modal Controller among all the level had not effective compared with dual-modal Controller. Conclusion: In order to control simple tasks in a smart TV, our results showed that a uni-modal Controller was more effective than a dual-modal controller. However, the control of complex tasks was better suited to the dual-modal Controller. User preference for a controller differs according the Smart TV functions. For instance, there was a high user preference for the uni-Controller for simple functions while high user preference appeared for Dual-Controllers when the task was complex. Additionally, in accordance with task characteristics, there was a high user preference for the Voice Controller for channel and volume adjustment. Furthermore, there was a high user preference for the Conventional Controller for menu selection. In situations where the user had to input text, the Voice Controller had the highest preference among users while the Mouse Type, Voice Controller had the highest user preference for performing a search or selecting items on the menu. Application: The results of this study may be utilized in the design of a controller which can effectively carry out the various tasks of the Smart TV.

가상환경에서 방향전환보행 데이터 활용 연구 (A Study on the Use of RDW Data in Virtual Environment)

  • 임양미
    • 방송공학회논문지
    • /
    • 제27권5호
    • /
    • pp.629-637
    • /
    • 2022
  • 본 연구는 HMD를 착용하고 사용자가 이동하였을 때, 현실세계에서의 제한된 물리적 공간과 확장된 가상공간에서의 사용자 움직임 차이를 거의 느끼지 않도록 도와주는 방향전환보행(RDW) 기술 활용에 대한 실험이다. Unity3D와 같은 3D 공간 구현 소프트웨어들에 탑재되어 있는 RDW 기능은 사용자의 시각에 따라 가상공간을 조금씩 왜곡시켜 사용자의 방향 전환을 유도하는 데 유용하게 사용된다. 하지만 RDW 왜곡률을 과도하게 사용하면 부조화가 발생할 가능성이 크다. 특히 사용자의 사이버멀미를 유발하는 오류를 범하기 쉽다. 사용자가 장시간 HMD를 착용하고도 피로감 및 사이버멀미를 느끼지 않도록 가상환경에서의 RDW 데이터 값을 획득하는 것은 중요하다. 본 연구는 사용자의 방향전환보행이 안전하게 이행되는가를 실험하여 아이템 및 장애물 배치 데이터를 본 실험을 통해 획득하였다. 실험 결과로 얻은 RDW 데이터들은 가상공간에 아이템 배치 및 장애물 배치에 활용되었다.

PC & TV 겸용 모니터에서 사용자의 색채 및 밝기 인식 특성 (Perception of Color and brightness in a combined PC and TV monitor)

  • 박재희;정광태;정병국;김상두
    • 한국감성과학회:학술대회논문집
    • /
    • 한국감성과학회 1997년도 한국감성과학회 연차학술대회논문집
    • /
    • pp.140-145
    • /
    • 1997
  • A stuey to investigate the perception characteristics of color and brightness was conducted in a combined PC and TV monitor, The objective of this study is to suggest user's favorite color temperature in PC mode and user's favorite contrast in TV mode. Investigated factors were monitor coating(coatiog vs. non-coation)and screen brightness (30fL vs. 35fL)in first experiment and monitor coating and pucture movement(static vs. dynamic) in second experiment. The first experiment was conducted in TV mode. Twenty-three subjects (male 12, female 11) perticipated in this experiment. In first experiment, average color temperatures were about 8000K in all experimental conditions. In addition, there was significant difference between coating and non-coating screen at 0.1 level. In second experiment, average contrasts were obtained in all esperimental conditions. There was significant difference between coating and ndn-coating screen at 0.05 level, In addition, there was significant difference between static picture and dynamic picture at 0.1 level

  • PDF

The Effects of Multi-Modality on the Use of Smart Phones

  • Lee, Gaeun;Kim, Seongmin;Choe, Jaeho;Jung, Eui Seung
    • 대한인간공학회지
    • /
    • 제33권3호
    • /
    • pp.241-253
    • /
    • 2014
  • Objective: The objective of this study was to examine multi-modal interaction effects of input-mode switching on the use of smart phones. Background: Multi-modal is considered as an efficient alternative for input and output of information in mobile environments. However, there are various limitations in current mobile UI (User Interface) system that overlooks the transition between different modes or the usability of a combination of multi modal uses. Method: A pre-survey determined five representative tasks from smart phone tasks by their functions. The first experiment involved the use of a uni-mode for five single tasks; the second experiment involved the use of a multi-mode for three dual tasks. The dependent variables were user preference and task completion time. The independent variable in the first experiment was the type of modes (i.e., Touch, Pen, or Voice) while the variable in the second experiment was the type of tasks (i.e., internet searching, subway map, memo, gallery, and application store). Results: In the first experiment, there was no difference between the uses of pen and touch devices. However, a specific mode type was preferred depending on the functional characteristics of the tasks. In the second experiment, analysis of results showed that user preference depended on the order and combination of modes. Even with the transition of modes, users preferred the use of multi-modes including voice. Conclusion: The order of combination of modes may affect the usability of multi-modes. Therefore, when designing a multi-modal system, the fact that there are frequent transitions between various mobile contents in different modes should be properly considered. Application: It may be utilized as a user-centered design guideline for mobile multi modal UI system.

메타 데이터를 이용한 채널 선택 (Intelligent Channel Selection based on User History Data)

  • 최만석;최형석;오상욱;설상훈
    • 한국방송∙미디어공학회:학술대회논문집
    • /
    • 한국방송공학회 2001년도 정기총회 및 학술대회
    • /
    • pp.189-192
    • /
    • 2001
  • In this paper, we propose a method of loaming user preference for set-top box scenario. Our proposed method analyzes user history data to learn user preference and then automatically suggest the list of TV programs to the user under the assumption that the TV programs are regularly repeated on time and daily basis. We used MPEG-7 MDS to describe user history data. The experiment results show the proposed method yielded a good performance.

  • PDF

User attribute verification method using user mobile dynamic information

  • Kim, Seok-Hun
    • 한국컴퓨터정보학회논문지
    • /
    • 제24권1호
    • /
    • pp.145-149
    • /
    • 2019
  • Various supplementary authentication methods are used to supplement user authentication and authorization provided by existing password verification online1. In recent years, authentication and authorization methods using user attribute information have been studied and utilized in various services. User attribute information can be divided into static information and dynamic information. The existing methods focus on research to identify users using dynamic information or to generate challenge questions for user reauthentication. Static information such as a user's home address, school, company, etc. is associated with dynamic information such as location information. We propose a method to verify user attribute information by using the association between two attribute information. For this purpose, the static information of the user is verified by using the user's location record which is dynamic information. The experiment of this paper collects the dynamic information of the actual user and extracts the static information to verify the user attributes. And we implemented the user attribute information authentication system using the proposal verification method and evaluated the utility based on applicability, convenience, and security.

탐색작업에서 한글 VDT를 화면의 최적설계 모수의 결정 (Determination of the Optimal Design Parameters for Search Task with VDT Screen Written in Korean)

  • 황우상;이동춘
    • 산업경영시스템학회지
    • /
    • 제20권42호
    • /
    • pp.39-47
    • /
    • 1997
  • There are four parameters (i.e. overall density, local density, grouping, layout complexity) to consider in designing screen of a visual display terminal. Among these, only the optimum level of overall density is known to be about 25~30% by some studies. Therefore, the present experiment is conducted to define the optimum levels of the other parameters to achieve the user's best performance in visual search task. The results are as follows; (1) The function related to the levels of local density and user's search times is shown to be U -shaped. When the level of local density is about 40%, the search time is shorter than those of any other levels. (2) In the experiment of grouping, user's performance is best when the number of group is 5, and the size of group does not exceed visual angle $5^{\circ}$ (0,088rad). (3) The user performance is improved as the layout becomes less complex.

  • PDF

Human Sensibility Ergonomics Investigation of Car Navigation System Digital Map Color Structure

  • Cha, Doo-Won;Park, Peom
    • 산업경영시스템학회지
    • /
    • 제23권60호
    • /
    • pp.47-55
    • /
    • 2000
  • Two experiments were conducted to examine the relationships between the color structure and the user preference of a CNS (Car Navigation System) digital map in terms of HSE (Human Sensibility Ergonomics). In the first experiment, the user's preference of color structures were investigated from the subjects' self-designed digital maps using a CNS digital map UIMS (User Interface Management System): in the second, statistical relation models between the user's color structure satisfaction level and the color components of CIE (Commission Internationale de ι'Eclairage) of the real products were suggested. For each experiment, CIE L*u*v* and CIE LCH color space were adapted, respectively, because they have their own characteristics of perceptual uniformity which enables the color components to transform a linear function.

  • PDF

VDT 화면에서 한글의 글자크기와 서체에 따른 탐색속도와 오류율에 관한 실험적 연구 (An experimental study on search speed and error rate according to Korean letter size and font on search task with VDT)

  • 황우상;이동춘;이상도;이진호
    • 대한인간공학회지
    • /
    • 제16권2호
    • /
    • pp.29-38
    • /
    • 1997
  • The research on the factors which effect on legibility is mainly utilized as the basic data of selecting the standard guideline of VDT screen. But the research on Korean is scarcer than that of English. Furthermore, it is unreasonable to apply the results of the foreign language to Korean, beause of the difference between the typography of English and that of Korean. Therefore, more systematic and ergonomic research of the Korean typography on VDT screen is needed. In this paper, an experimental study on search speed and error rate is designed and performed according to different Korean letter size and font on search task with VDT. The experimental screen based on popular Ming and Gothic style is made up of total 12 artificial screens, each 6 different font size. As the criteria of the performance, searching speed(s.s.) and error rate (e) are selected, and CFF value is measured to evaluate user's visual fatigue. The results of experiment in font show that the Korean Gothic style is superior to the Korean Ming style in user's visual performance. The letter size that gives user the optimal performance ranges from the visual angle 39.8' to 55.5' in Ming style, from the visual angle 39.8' to 52.6' in Gothic systle. In visual fatigue experiment, the better performance of letter size is, the less tired user feels. And the smaller letter size is, the more tired user feels. There is no relationship between font and user's visual fatigue.

  • PDF