• Title/Summary/Keyword: User Environment

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Implementation of Multi-user 3D Virtual Environment System on a local area network (다자참여형 3차원 가상환경 시스템 구현)

  • Kim, Lae-Hyun;Kim, Juh-Han;Ko, Heedong;Choe, ByungKyun
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.29-36
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    • 1997
  • Most Virtual Reality Systems have been developed to support only a single user on a stand-alone system. With increasing availability of Internet, many people are taking strong interests in distributed Virtual Reality : the virtual environment is shared by many paticipants interacting over the network. To support sharing virtual environment and interactions on a network, we developed novel contributions to 3D world description and a network model. Interactive 3D world description is based on VRML, which is extended to support multi-user interactions. Then network model in our system consists of an architecture and a set of protocols for realizing a multi-user interactive shared 3D environment in IP multicast environment.

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A Smart Lighting Management System with Satisfaction of User's Lighting Requirements (사용자 요구조도 만족 스마트 조명 관리시스템)

  • Shin, Dae-Sik;Kim, Hoon
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.27 no.6
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    • pp.1-8
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    • 2013
  • In this paper, we proposed a smart lighting management system controls the lighting efficiently to reduce energy consumption while satisfying user's lighting requirements. The proposed system considers the available daylight intensity and indoor light source to satisfy the lighting requirements of each user according to the work environment. In addition, for user convenience, we have developed different user interfaces for lighting control including local interface, and remote interface through internet or Bluetooth for personal computer as well as smart phones. The proposed system satisfies the lighting requirements of each user according to the corresponding work environment. The proposed smart lighting management system utilizes the lighting energy efficiently, and can be considered a significant contribution towards future green buildings.

Generating Activity-based Diary from PC Usage Logs

  • Sadita, Lia;Kim, Hyoung-Nyoun;Park, Ji-Hyung
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06b
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    • pp.339-341
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    • 2012
  • This paper presents a method for generating an autonomous activity-based diary in the environment including a personal computer (PC). In order to record a user's various tasks in front of a PC, we consider the contextual information such as current time, opened programs, and user interactions. As one modality for the user interaction, a motion sensor was applied to recognize a user's hand gestures in case that the activity is conducted without interaction between the user and the PC. Moreover, we propose a temporal clustering method to recapitulate the sequential and meaningful activity in the stream of extracted PC usage logs. By combining those two processes, we summarize the user activities in the PC environment.

A Study on An Real-time Identifying User Location System based on AP in Wireless LANs (무선랜 AP를 기반으로 한 실시간 위치추적시스템에 관한 연구)

  • Choi, Jae-Hyun;Park, Jae-Won;Shin, Young-Woo;Lee, Nam-Yong
    • Journal of Information Technology Services
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    • v.9 no.3
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    • pp.145-161
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    • 2010
  • Recently, identifying user locations is becoming important as the society evolves into an ubiquitous society with the innovation of information technology. Particularly, many researches on identifying user locations are headed in direction to identify locations of users in the indoors, because a GPS that is widely used to identify the locations of users in the outdoors is inapplicable in the indoors. However, those researches are mostly not useful to general indoor environment because they are performed in a specific environment with specialized or customized devices such as UWB, RFID. Therefore, in this paper we propose a effective method to identify user locations in general indoor environments with wireless local network access points. Our approach enables to identify user location efficiently by measuring signal power of access points around the user and using the FRIIS formula which is used to calculate the distance among the things.

Personalized Contents Service with User-Context (사용자 콘텍스트를 이용한 맞춤형 콘텐츠 서비스의 구현)

  • Ahn, Eunyoung;Kim, Jaewon
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.614-621
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    • 2008
  • With the proliferation of information and diversity of user environment, the filtering of information for providing suitable contents to user becomes more important. This paper represents the platform for user-context based contents service taking account of user's various environments. To make information more useful, web server devote their effort to select proper contents and reconstruct them according to the user preferences and environment condition. Finally we implement contents provider presenting personalized information for the prehistoric age in virtual museum on the web.

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A Design and Implementation of Context Information Gathering System for Contents Adaptation Service (콘텐츠 적응화 서비스를 위한 상황정보 수집 시스템의 설계 및 구현)

  • Jun, Wu-Rak;So, Soo-Hwan;Lee, Jae-Dong
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.2
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    • pp.1-7
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    • 2009
  • This paper proposes a context gathering system that obtains user's environment information from sensor and generates user's context profile. To design the system, we classify context and design context model based on traditional context-aware computing. The proposed system supports contexts adaptation service by gathering user's environment characteristics and biological characteristics and generating user profile.

Forward Link Power Allocation and Capacity of IMT-2000 System (IMT-2000 시스템의 순방향 링크 전력할당과 용량유도)

  • Ro, Sang-Min;Kim, In-Kyoung;Kim, Joo-Eung;Daesik Hong;Kang, Chang-Eon;Jung, Hyun-Meen
    • Proceedings of the IEEK Conference
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    • 2000.11a
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    • pp.117-120
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    • 2000
  • This paper discusses solutions for forward link power allocation based on 3GPP(FDD) standardization reports and which meet the required Eb/No of forward link channels. In addition, the forward link user capacity in a mixed service environment. Cell coverage is induced from the user capacity solutions using the urban propagation model. In an urban macrocell environment, the forward link user capacity turns out to be roughly 29 and 3, respectively, for voice and data service (144 kbps) at a distance of 1 km, and in an urban microcell environment, the user capacity turns out to be Toughly 14, 4, and 2, respectively, for voice and two data services (144 kbps, 384 kbps) when the cell radius is 0.2 km.

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Implementation of Wireless Network simulator considering a User's Call Characteristics (사용자 통화 특성을 고려한 무선 네트워크 시뮬레이터 구현)

  • Yoon, Young Hyun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.3
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    • pp.107-115
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    • 2009
  • Traditionally, simulation method is used to test and evaluate the performance of communication protocol or functional elements for mobile communication service. In this paper, wireless network simulator is implemented using the C++ object-oriented programming language. This simulator can simulate wireless data services, like as ad-hoc networks, by considering the user's mobility. In this paper, the simulator includes network traffic model to reflect wireless data service and traffic source model to represent a user's mobility similar to real service environment and traffic characteristics can be reflected on the simulation, and also more accurate simulation results can be got through that. In addition, by using object-oriented techniques, new service feature or environment can be easily added or changed so that the developed mobile communication simulator can reflect the real service environment all the time. This simulator can be used in adjusting the characteristics of wireless data hosts following the mobility of the user, and also can be used in building new wireless ad-hoc network routing protocols.

Device-Centered Personalized Product Recommendation Method using Purchase and Share Behavior in E-Commerce Environment (이커머스 환경에서 구매와 공유 행동을 이용한 기기 중심 개인화 상품 정보 추천 기법)

  • Kwon, Joon Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.18 no.4
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    • pp.85-96
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    • 2022
  • Personalized recommendation technology is one of the most important technologies in electronic commerce environment. It helps users overcome information overload by suggesting information that match user's interests. In e-commerce environment, both mobile device users and smart device users have risen dramatically. It creates new challenges. Our method suggests product information that match user's device interests beyond only user's interests. We propose a device-centered personalized recommendation method. Our method uses both purchase and share behavior for user's devices interests. Moreover, it considers data type preference for each device. This paper presents a new recommendation method and algorithm. Then, an e-commerce scenario with a computer, a smartphone and an AI-speaker are described. The scenario shows our work is better than previous researches.

Extraction of An Improvement Plan of Day Care Center's Interior Environment Design Reflecting Persona Characteristics -The case of Jounno Ward Silver Center- (페르소나 특성을 반영한 데이케어센터 실내환경디자인 개선방안 도출 - 종로 구립 실버센터의 사례를 중심으로 -)

  • Lee, Jin-Woo;Nam, Kyung-Sook
    • Korean Institute of Interior Design Journal
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    • v.24 no.1
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    • pp.43-53
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    • 2015
  • As part of alternative of elderly problems in the future super-aging society, this study aims to extract an improvement plan of interior environment design of Seoul-type day care centers to expand in future by observing day care centers as medical and healing environments, from the perspective of user experience. For this study, after selecting major activity areas of representative cases of Seoul-type day care centers, user behaviors in the space were observed and 4 seniors of baby-boom generation who are potential uses were chosen as personas by reflecting characteristics of healthy elderly, physical aging, mental aging and infirm elderly, from the perspective of user experience. Based on previous studies on healing environments, these characteristics and demands of personas were classified into environmental aspects, physical aspects and mental aspects to extract an improvement plan. The study results are as follows. First, interior environment design reflecting persona characteristics helps the elderly adapt to the environment and provides a comfortable environment like home for stability, treatment and recovery of memory. Second, interior environment design reflecting persona characteristics helps psychological healing through light entering the large windows and natural environment elements. Third, for interior environment design reflecting persona characteristics, finish materials with bright and soft colors should be used to change the images of facilities positively. Fourth, spatial composition should be remedied through division of space and built-in furniture depending on the needs of users for loitering of extra time and programs.