• Title/Summary/Keyword: User Behavior Pattern

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User Evaluation of Common Spaces in Cultural Facilities in Local Area - From the Universal Design Point of View - (지역문화시설의 공용공간 디자인에 대한 사용자 평가 - 유니버설 디자인 관점에서 -)

  • Oh, Chan-Ohk
    • Korean Institute of Interior Design Journal
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    • v.20 no.6
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    • pp.53-61
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    • 2011
  • As the standard of living has raised and the local self-governing body has enforced, cultural facilities have been increased in local areas. These cultural facilities should be designed to consider various users. However, most facilities were designed to focus on size or visual expressions. Therefore, this study was intended to evaluate common spaces of two cultural centers in local area from the universal design point of view. Two cultural centers located in large apartment complex were selected. The evaluating tool consisted of 46 elements related to universal design. The common space were pathway to entrance, parking lot, entrance, all over building, corridor, and restroom. Each 100 users of these two cultural centers evaluated them using by 5-point Likert scale. The results were as follows; The users rated them positively, but not highly. This means that some improvement were needed. Generally, the consideration for upgrading the quality of design such as material, pattern and color needed, and for various users including wheelchair users and seniors were needed. Also, when considering the users' behavior pattern and purposes, installing canopy over entrance, and providing seating places at corridor or pathway were needed.

A Study on Chair Design for User's Interpersonal Exchange of Emotion - Focused on Chair Structure and Function - (이용자 상호간 감성교류를 위한 의자디자인 연구 - 의자의 구조와 기능을 중심으로 -)

  • Kim, Kyung-Won
    • Journal of the Korea Furniture Society
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    • v.21 no.2
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    • pp.157-166
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    • 2010
  • Furniture in the modern living environment, inclusive the importance of its practical value, is a plastic element of indoor space, and its artistic value also holds an important position. Moreover, emotional design based on the emotional engineering in a structural change of modern society such as urbanization, small family, aging society is proposed as an important keyword in the modern design. Namely, furniture as an component of modern residential space has been advanced as a human-oriented environmental element considering people's emotional and mental value to the functional satisfaction and artistic and emotional satisfaction. Furniture is a living tool that is much contacted to people, which affects highly on people's body and mind. This means that people's volition action can be naturally induced by furniture design, and that furniture can display a role as an active tool of means to make people's interpersonal communication and interchange. Namely, I think furniture design of emotional interchange that understands furniture user's pattern behavior and pattern, and observes furniture form and structure and functionality on users' relationship affecting on people's emotional stability and interpersonal interchange of emotion, as an indispensable element necessary for producing more human and prosperous environment of life.

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Social Viewing Motivations, Satisfaction, and Continuous Use Intention: Moderating Effects of Communication Behavior (동영상의 사회적 시청 동기와 만족도 및 지속의도에서 커뮤니케이션 행위의 조절효과 분석)

  • Cho, Eunyong;Lim, Sohye
    • Journal of Korea Multimedia Society
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    • v.23 no.10
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    • pp.1331-1338
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    • 2020
  • Social viewing has become an increasingly common viewing pattern by combining SNS use with video-watching. Accordingly, social viewing has attracted much scholarly attention, but a more comprehensive understanding of the process and effects of social viewing is warranted. For this, this study incorporated social viewing motivations, viewer satisfaction, and the continuous use intention, taking the viewer's communicative behavior into account as a possible moderator. This study conducted an online survey (N=334). Among four motivations, enjoyment, sharing and expression were significant predictors of program and communication satisfaction. Information, however, was only associated with program satisfaction but not with communication satisfaction. The moderating effects of three communication behaviors, production, sharing, and reception, were discussed in the relationship between user motivations and viewing satisfaction and continuous use intention. Production behaviors played a significant moderating role in between enjoyment, information, sharing, and communication satisfaction. Sharing moderatied information, sharing, and program satisfaction, whereas reception was not a significant moderator.

Case Study on Developing an Elderly Automatic Shower System

  • Kim, Jong-Hyun;Hong, Jae-Soo;Chun, Keyoung-Jin
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.5
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    • pp.629-636
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    • 2011
  • Objective: The aim of this study is developing an elderly automatic showering system by optimizing nozzle position and angle of water injection on ergonomics approach. Background: The elderly living in nursing home or hospital were increased by an aging population. Helping the elderly on showering is so hard. In addition, the existing showering/bathing systems are not effective because shower pattern of the elderly and washed range of nozzle were not considered. Method: Firstly, basic specification were determined by anthropometric approach. Secondly, position of nozzle and angle of water injection were determined through observation of elderly behavior on showering. And, finally, they were optimized by washing test and showering simulation. Results: On showering importance of body parts were able to analysis through observation of elderly behavior. The position of nozzle and angle of water injection was able to optimize by showering simulation. The automatic showering system was developed by considering their results. Conclusion: The most important technology of developing a showering system is the determining position of nozzle and angle of water injection, number of nozzle. It was developed by applying its results through user centered-research. Application: The user centered-research of developing products was able to apply directly to develop automatic bath, showering products etc. Further more it was available to apply senior friendly products.

Design and Evaluation of a Rough Set Based Anomaly Detection Scheme Considering Weighted Feature Values (가중 특징 값을 고려한 러프 집합 기반 비정상 행위 탐지방법의 설계 및 평가)

  • Bae, Ihn-Han;Lee, Hwa-Ju;Lee, Kyung-Sook
    • Journal of Korea Multimedia Society
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    • v.9 no.8
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    • pp.1030-1036
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    • 2006
  • The rapid proliferation of wireless networks and mobile computing applications has changed the landscape of network security. Anomaly detection is a pattern recognition task whose goal is to report the occurrence of abnormal or unknown behavior in a given system being monitored. This paper presents an efficient rough set based anomaly detection method that can effectively identify a group of especially harmful internal masqueraders in cellular mobile networks. Our scheme uses the trace data of wireless application layer by a user as feature value. Based on the feature values, the use pattern of a mobile's user can be captured by rough sets, and the abnormal behavior of the mobile can be also detected effectively by applying a roughness membership function considering weighted feature values. The performance of our scheme is evaluated by a simulation. Simulation results demonstrate that the anomalies are well detected by the method that assigns different weighted values to feature attributes depending on importance.

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A study on the identity theft detection model in MMORPGs (MMORPG 게임 내 계정도용 탐지 모델에 관한 연구)

  • Kim, Hana;Kwak, Byung Il;Kim, Huy Kang
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.3
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    • pp.627-637
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    • 2015
  • As game item trading becomes more popular with the rapid growth of online game market, the market for trading game items by cash has increased up to KRW 1.6 trillion. Thanks to this active market, it has been easy to turn these items and game money into real money. As a result, some malicious users have often attempted to steal other players' rare and valuable game items by using their account. Therefore, this study proposes a detection model through analysis on these account thieves' behavior in the Massive Multiuser Online Role Playing Game(MMORPG). In case of online game identity theft, the thieves engage in economic activities only with a goal of stealing game items and game money. In this pattern are found particular sequences such as item production, item sales and acquisition of game money. Based on this pattern, this study proposes a detection model. This detection model-based classification revealed 86 percent of accuracy. In addition, trading patterns when online game identity was stolen were analyzed in this study.

A Case study of analyzing qualitative user research result with media using behavior pattern framework (사용자 행동 구분 프레임웍을 활용한 사용자 조사와 검증)

  • Kim, Dae-Eop;Lee, Ju-Yeon;Im, Jin-Ho;Lee, Geon-Pyo
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2008.10a
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    • pp.66-69
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    • 2008
  • 본 연구에서는 포레스터 그룹에서 제시한 커뮤니티 활용그룹을 중심으로, 실험 참여자 12명을 섭외하여 사용자 조사를 진행한후, 정성적 분석을 진행하였다. 그 과정에서 슈나이더만의 네트웍을 활용하는 4가지 주요 행동들을 대입하여 이에 해당하는 행위들을 파악할 수 있도록 프레임웍을 갖추었다. 결과로 이들의 행동들이 6가지로 차이를 분명하게 나타내고 있으며 이를 통해 사용자 연구에서의 정성적 분석이 구체적 근거를 가질 수 있음을 검증하였다. 본 논문은 사용자 조사를 통해 연구를 진행하는 과정에서 섭외된 사용자의 객관적 검증을 위해 연구자의 성향을 조사할 수 있는 프레임웍을 반영하여 신뢰도를 높일 수 있음을 케이스 스터디로 연구하였다.

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Behavior Pattern Prediction Algorithm Based on 2D Pose Estimation and LSTM from Videos (비디오 영상에서 2차원 자세 추정과 LSTM 기반의 행동 패턴 예측 알고리즘)

  • Choi, Jiho;Hwang, Gyutae;Lee, Sang Jun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.17 no.4
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    • pp.191-197
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    • 2022
  • This study proposes an image-based Pose Intention Network (PIN) algorithm for rehabilitation via patients' intentions. The purpose of the PIN algorithm is for enabling an active rehabilitation exercise, which is implemented by estimating the patient's motion and classifying the intention. Existing rehabilitation involves the inconvenience of attaching a sensor directly to the patient's skin. In addition, the rehabilitation device moves the patient, which is a passive rehabilitation method. Our algorithm consists of two steps. First, we estimate the user's joint position through the OpenPose algorithm, which is efficient in estimating 2D human pose in an image. Second, an intention classifier is constructed for classifying the motions into three categories, and a sequence of images including joint information is used as input. The intention network also learns correlations between joints and changes in joints over a short period of time, which can be easily used to determine the intention of the motion. To implement the proposed algorithm and conduct real-world experiments, we collected our own dataset, which is composed of videos of three classes. The network is trained using short segment clips of the video. Experimental results demonstrate that the proposed algorithm is effective for classifying intentions based on a short video clip.

A Pattern-Based Prediction Model for Dynamic Resource Provisioning in Cloud Environment

  • Kim, Hyuk-Ho;Kim, Woong-Sup;Kim, Yang-Woo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.10
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    • pp.1712-1732
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    • 2011
  • Cloud provides dynamically scalable virtualized computing resources as a service over the Internet. To achieve higher resource utilization over virtualization technology, an optimized strategy that deploys virtual machines on physical machines is needed. That is, the total number of active physical host nodes should be dynamically changed to correspond to their resource usage rate, thereby maintaining optimum utilization of physical machines. In this paper, we propose a pattern-based prediction model for resource provisioning which facilitates best possible resource preparation by analyzing the resource utilization and deriving resource usage patterns. The focus of our work is on predicting future resource requests by optimized dynamic resource management strategy that is applied to a virtualized data center in a Cloud computing environment. To this end, we build a prediction model that is based on user request patterns and make a prediction of system behavior for the near future. As a result, this model can save time for predicting the needed resource amount and reduce the possibility of resource overuse. In addition, we studied the performance of our proposed model comparing with conventional resource provisioning models under various Cloud execution conditions. The experimental results showed that our pattern-based prediction model gives significant benefits over conventional models.

The Experimental Research of Protection Behavior depends on Privacy Concern about Personal Information Protection on Privacy Policy for KakaoTalk Users (개인정보 취급방침의 인지가 개인정보보호 행동에 미치는 영향: 카카오톡 이용자를 중심으로)

  • Lee, Eun Suk;Lee, Zoon Ky;Cha, Kyung Jin
    • The Journal of Society for e-Business Studies
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    • v.21 no.2
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    • pp.135-150
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    • 2016
  • As the privacy issues are all around the world, the intrusion into personal privacy is concerning. For that reason, government established the article from the personal information protection law that has to notice the privacy policy to users on the online site. and the matter of privacy invasion make concern toward behavior of online user. Although there are rules to carrying legal binding force in accordance with, because it is full of text and uncomfortable to read so that its readability is low. In the same context, each other has different state of understanding with the policy for personal information has been playing an important role. In this approach, companies and government do not think this over deeply and do just for what their practical use is. That is the reason why this research start, and the result expecting for real. As the result in the participant who cognize the privacy policy display pattern, they have certain type to do. In this article, the certain behavior doing is remarkable with the privacy policy. According to privacy concern, privacy fundamentalist reveals such a compromise reaction to protect their information when they know what information which the privacy manager of service provider collect. This study arrives at the result depending on the gap of privacy group that the group of checking the policy contents, especially the group which has high privacy concern, they move forward to protect their emotion and put a constructive plan into protective action. Otherwise, the group of unchecking the policy contents and following their own thinking of privacy policy are not deemed statistically significant. Therefore, this is considered to support more various implications than the previous issues and alternatives about privacy policy pattern and user protection behavior of privacy.