• Title/Summary/Keyword: User Application Information

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Seoul PACT : Principles of Artificial Intelligence Ethics and its Application Example to Intelligent E-Government Service (인공지능 윤리 원칙 Seoul PACT를 적용한 지능형 전자정부 서비스 윤리 가이드라인)

  • Kim, Myuhng Joo
    • Journal of Information Technology Services
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    • v.18 no.3
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    • pp.117-128
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    • 2019
  • The remarkable achievements of the artificial intelligence in recent years are also raising awareness about its potential risks. Several governments and public organizations have been proposing the artificial intelligence ethics for sustainable development of artificial intelligence by minimizing potential risks. However, most existing proposals are focused on the developer-centered ethics, which is not sufficient for the comprehensive ethics required for ongoing intelligent information society. In addition, they have chosen a number of principles as the starting point of artificial intelligence ethics, so it is not easy to derive the guideline flexibly for a specific member reflecting its own situation. In this paper, we classify primitive members who need artificial intelligence ethics in intelligent information society into three : Developer, Supplier and User. We suggest a new artificial intelligence ethics, Seoul PACT, with minimal principles through publicness (P), accountability (A), controllability (C), and transparency (T). In addition, we provide 38 canonical guidelines based on these four principles, which are applicable to each primitive members. It is possible for a specific member to duplicate the roles of primitive members, so that the flexible derivation of the artificial intelligence ethics guidelines can be made according to the characteristics of the member reflecting its own situation. As an application example, in preparation for applying artificial intelligence to e-government service, we derive a full set of artificial intelligence ethics guideline from Seoul PACT, which can be adopted by the special member named Korean Government.

Design of Implantable Wireless Sensor Node to Monitor the Livestock Body Temperature (가축의 실시간 체온 측정을 위한 이식형 무선 센서 노드 설계)

  • Kim, Hyun-Joong;Yang, Hyun-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.585-588
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    • 2009
  • Wireless Sensor Network (WSN) is consisted of lots of tiny sensor nodes with limited processing power and computing resources. Thus, the most critical and fundamental element of WSN technology is sensor node, which gathers environmental information and transmits it to the user application systems. Due to the technological advancement, sensor nodes are become smaller and more intelligent, hence, expand their application area. Specifically, implantable wireless sensor node technology, to monitor and treat disease by implanting tiny sensor nodes into human body or livestock, shows further directions of WSN. In this paper, we have designed an implantable wireless sensor node to monitor livestock body temperature in real time. We also discussed on the additional considerations to implement real time bio-monitoring systems.

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Development of a Comprehensive Usability Testing and Analysis Framework for the Physical Interface Between Product and User

  • Lee, Won-Sup;Jung, Ki-Hyo;Lee, Hyun-Ju;Song, Hwag-Yu;Oh, Jang-Keun;You, Hee-Cheon
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.2
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    • pp.331-338
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    • 2011
  • Objective: The present study developed a comprehensive usability testing and analysis framework based on a physical interface model of product and user and applied the proposed framework to usability testing of canister-type vacuum cleaner. Background: The development of a user-centered product design is important to satisfy customers who want to use the product with ease of use and to keep the manufacturer competitive in the market. Method: The proposed testing and analysis framework consists of (1) characterization of physical product-user interface, (2) preparation and administration of usability testing questionnaire, and (3) analysis and interpretation of usability testing results. A usability evaluation of five vacuum cleaners was planned and administered based on the proposed framework and its analysis produced detailed and overall usability testing results for various aspects such as tasks, usability criteria, and design components. Results: The testing results were further utilized to identify usability problems and preferred design features of the vacuum cleaners. Conclusion: The proposed usability testing and analysis framework was found effective to identify preferred features and problems of a product design in a systematic, holistic manner. Application: The proposed framework can be of effective use for practitioners of product design and development to obtain comprehensive, quantitative usability testing information in a systematic manner.

An Examination of an Efficient UI of Smartphone Home Screen Structure (스마트폰의 홈 화면구조에 따른 효율적 UI 방안 모색)

  • Choi, Jinhae
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.5
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    • pp.437-446
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    • 2017
  • Objective: This study aims to draw an efficient UI design by comparing the usability of App drawer and single-layered home screens, which are smartphone home screens. Background: Because smartphone home screen is frequently used including the installation, deletion, and editing of APPs, it should be designed with easily controllable information structure. There is a need to seek a user-friendly UI by comparing the usability of App drawer and single-layered home screens, of which methods to search Apps are different. There is also a need to examine an efficient UI and the factors to improve from the user perspective. Method: This study targeted 30 Android OS and iOS users to evaluate the App drawer and single-layered home screens, of which UI structures are different. Each participant was instructed to carry out an App searching task and App deleting task, and the execution time and the number of errors were measured. After the tasks were completed, they evaluated satisfaction through a questionnaire survey. Results: In the App searching task with low task level, there was no difference in execution level between the App drawer and single-layered home screens. However, the single-layered home screen showed higher efficiency and accuracy in the App deleting task with high task level. As for the group difference according to use experience, there was no difference in satisfaction among Android OS users, but iOS user satisfaction with single-layered home screen with which they were familiar was higher. Conclusion: As for home screen usability, the single-layered home screen UI structure can be advantageous, as task level is higher. Repulsion was higher, when users, who had used easier UI, used complex UI in comparison with user satisfaction, when users familiar with complex UI used easier UI. A UI indicating the current status with clear label marking through a task flow chart-based analysis, and a UI in which a user can immediately recognize by exposing hidden functions to the first depth were revealed as things to improve. Application: The results of this study are expected to be used as reference data in designing smartphone home screens. Especially, when iOS users use Android OS, the results are presumed to contribute to the reduction of predicted barriers.

Analysis on Security Vulnerabilities of a Password-based User Authentication Scheme for Hierarchical Wireless Sensor Networks (계층적 무선 센서 네트워크를 위한 패스워드 기반 사용자 인증 스킴의 보안 취약점 분석)

  • Joo, Young-Do
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.63-70
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    • 2015
  • The numerous improved schemes of user authentication based on password have been proposed in order to prevent the data access from the unauthorized person. The importance of user authentication has been remarkably growing in the expanding application areas of wireless sensor networks. Recently, emerging wireless sensor networks possesses a hierarchy among the nodes which are divided into cluster heads and sensor nodes. Such hierarchical wireless sensor networks have more operational advantages by reducing the energy consumption and traffic load. In 2012, Das et al. proposed a user authentication scheme to be applicable for the hierarchical wireless sensor networks. Das et al. claimed that their scheme is effectively secure against the various security flaws. In this paper, author will prove that Das et al.'s scheme is still vulnerable to man-in-the-middle attack, password guessing/change attack and does not support mutual authentication between the user and the cluster heads.

Animation Techniques with Direction Control in Pull-down Menu for Improving Web User Interface (웹 사용자 인터페이스 향상을 위한 풀다운메뉴에서 방향제어가 가능한 애니메이션 기법)

  • Cho, Han-Soo
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.525-536
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    • 2016
  • As obtaining information via the Internet has increased recently, the importance of web-based user interface more than ever is being emphasized. The purpose of this study is to improve the sliding structures of submenu in pull-down menu for improving web user interface. Animation techniques applied to the submenu of the pull-down menus that are being used at many web sites have very monotonous sliding structures. In order to solve these problems, a new sliding algorithm based on enlarging/reducing and moving animation techniques with direction control in pull-down menu is proposed. As a result, the proposed method can not only improve visual effects significantly but be also easily applied to the implementation of the web-based user interface in comparison with the previous pull-down menus. Finally, experiments on application of the proposed sliding algorithm to responsive image slider show that the proposed method can achieve good results. Further studies taking into account performance are needed to implement web-based interactive contents using the proposed method.

A study on prospects of new digital contents service based on Web 2.0 (웹 2.0 환경의 새로운 디지털 콘텐츠 서비스 전망에 관한 연구)

  • Kim, Jae-Ha
    • Journal of Broadcast Engineering
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    • v.12 no.5
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    • pp.452-459
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    • 2007
  • The Internet is encountering a new turning point owing to the raising Web 2.0. A user Just receives the information and service provided by a service provider in the existing web 2.0, but a user can create a new service for himself using an application program and data provided in web 2.0. The digital content market is producing a new service according to Web 2.0. The specific service among them is User Created Contents(UCC) and it is leading to the participation and interesting of user SecondLife also which is the type as Social Network Service(SNS) and VR, is placing as a new service type. This paper defines Web 2.0 environment and classifies as UCC, SNS and Virtual Reality(VR) and defines a variety services shown in new environment. It also analyzes shortcomings and then prospect a new type of service which will be shown in the future.

Implementation of non-Wearable Air-Finger Mouse by Infrared Diffused Illumination (적외선 확산 투광에 의한 비장착형 공간 손가락 마우스 구현)

  • Lee, Woo-Beom
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.167-173
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    • 2015
  • Extraction of Finger-end points is one of the most process for user multi-commands in the Hand-Gesture interface technology. However, most of previous works use the geometric and morphological method for extracting a finger-end points. Therefore, this paper proposes the method of user finger-end points extraction that is motivated a ultrared diffused illumination, which is used for the user commands in the multi-touch display device. Proposed air-mouse is worked by the quantity state and moving direction of extracted finger-end points. Also, our system includes a basic mouse event, as well as the continuous command function for expending a user multi-gesture. In order to evaluate the performance of the our proposed method, after applying to the web browser application as a command device. As a result, the proposed method showed the average 90% success-rate for the various user-commands.

Human-Computer Interaction Based Only on Auditory and Visual Information

  • Sha, Hui;Agah, Arvin
    • Transactions on Control, Automation and Systems Engineering
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    • v.2 no.4
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    • pp.285-297
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    • 2000
  • One of the research objectives in the area of multimedia human-computer interaction is the application of artificial intelligence and robotics technologies to the development of computer interfaces. This involves utilizing many forms of media, integrating speed input, natural language, graphics, hand pointing gestures, and other methods for interactive dialogues. Although current human-computer communication methods include computer keyboards, mice, and other traditional devices, the two basic ways by which people communicate with each other are voice and gesture. This paper reports on research focusing on the development of an intelligent multimedia interface system modeled based on the manner in which people communicate. This work explores the interaction between humans and computers based only on the processing of speech(Work uttered by the person) and processing of images(hand pointing gestures). The purpose of the interface is to control a pan/tilt camera to point it to a location specified by the user through utterance of words and pointing of the hand, The systems utilizes another stationary camera to capture images of the users hand and a microphone to capture the users words. Upon processing of the images and sounds, the systems responds by pointing the camera. Initially, the interface uses hand pointing to locate the general position which user is referring to and then the interface uses voice command provided by user to fine-the location, and change the zooming of the camera, if requested. The image of the location is captured by the pan/tilt camera and sent to a color TV monitor to be displayed. This type of system has applications in tele-conferencing and other rmote operations, where the system must respond to users command, in a manner similar to how the user would communicate with another person. The advantage of this approach is the elimination of the traditional input devices that the user must utilize in order to control a pan/tillt camera, replacing them with more "natural" means of interaction. A number of experiments were performed to evaluate the interface system with respect to its accuracy, efficiency, reliability, and limitation.

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Development of Assistive Software for Disabled and Aged People Based on User Characteristics - Unified User Interface for Special Work Chair (사용자 특성을 고려한 장애인 및 노령 인구를 위한 보조 소프트웨어의 개발 - 작업용 특수 전동의자를 위한 통합 사용자 인터페이스)

  • Kim, Sang-Chul;Jeon, Moon-Jin;Lee, Sang-Wan;Park, Kwang-Hyun;Bien, Z.-Zenn
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.44 no.4 s.316
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    • pp.8-14
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    • 2007
  • Social participation of the elderly and people with disabilities continuously becomes more active due to improvement of social systems and technological development. Various assistive systems, such as intelligence robots and intelligence home systems, have been developed to support the social participation, and obviously contributed to independent lives of the elderly and people with disabilities. These systems, however, usually require expensive special hardware. To relieve a financial burden software-oriented approaches, which utilizes existing hardware such as laptops, can be an alternative. The software should be developed considering users with physical limitation and without much knowledge of computers. This paper suggests software-oriented approaches to solve these problems and describes an actual development procedure of the software with related theories. We also introduce an unified user interface for a special work chair as a real application.