• Title/Summary/Keyword: User Application Information

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A study on Model-based user interface modules (모델기반 사용자 인터페이스 모델에 관한 연구)

  • Zhujiang, Zhujiang;Kim, Tae-Seung;Kim, Sung-Han;Lee, Seung-Yun;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.709-711
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    • 2012
  • Recently the research convenient for the user interface for the user interface technology that can be applied to the UI according to user's choice being made. To this end, the W3C is underway in a variety of devices from N-Screen service, consistent service delivery and the user's preferences according to UI to support adaptive services for a variety of research environments. In this paper, we studied the basic model-based user interface technology to develop a UI for the user's convenience. Web application applications apply measures will be used to apply the technology acquisition, and next-generation Web applications.

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Path Generation Method of UAV Autopilots Using Max-Min Algorithm

  • Kwak, Jeonghoon;Sung, Yunsick
    • Journal of Information Processing Systems
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    • v.14 no.6
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    • pp.1457-1463
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    • 2018
  • In recent times, Natural User Interface/Natural User Experience (NUI/NUX) technology has found widespread application across a diverse range of fields and is also utilized for controlling unmanned aerial vehicles (UAVs). Even if the user controls the UAV by utilizing the NUI/NUX technology, it is difficult for the user to easily control the UAV. The user needs an autopilot to easily control the UAV. The user needs a flight path to use the autopilot. The user sets the flight path based on the waypoints. UAVs normally fly straight from one waypoint to another. However, if flight between two waypoints is in a straight line, UAVs may collide with obstacles. In order to solve collision problems, flight records can be utilized to adjust the generated path taking the locations of the obstacles into consideration. This paper proposes a natural path generation method between waypoints based on flight records collected through UAVs flown by users. Bayesian probability is utilized to select paths most similar to the flight records to connect two waypoints. These paths are generated by selection of the center path corresponding to the highest Bayesian probability. While the K-means algorithm-based straight-line method generated paths that led to UAV collisions, the proposed method generates paths that allow UAVs to avoid obstacles.

A graphical user interface for stand-alone and mixed-type modelling of reinforced concrete structures

  • Sadeghian, Vahid;Vecchio, Frank
    • Computers and Concrete
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    • v.16 no.2
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    • pp.287-309
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    • 2015
  • FormWorks-Plus is a generalized public domain user-friendly preprocessor developed to facilitate the process of creating finite element models for structural analysis programs. The lack of a graphical user interface in most academic analysis programs forces users to input the structural model information into the standard text files, which is a time-consuming and error-prone process. FormWorks-Plus enables engineers to conveniently set up the finite element model in a graphical environment, eliminating the problems associated with conventional input text files and improving the user's perception of the application. In this paper, a brief overview of the FormWorks-Plus structure is presented, followed by a detailed explanation of the main features of the program. In addition, demonstration is made of the application of FormWorks-Plus in combination with VecTor programs, advanced nonlinear analysis tools for reinforced concrete structures. Finally, aspects relating to the modelling and analysis of three case studies are discussed: a reinforced concrete beam-column joint, a steel-concrete composite shear wall, and a SFRC shear panel. The unique mixed-type frame-membrane modelling procedure implemented in FormWorks-Plus can address the limitations associated with most frame type analyses.

Design of Sensor-based Healthy Diet App for Smartphones (스마트 폰을 위한 센서기반 건강 다이어트 어플의 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.141-147
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    • 2014
  • With the rapid development of major functions in a smartphone, many applications interacting with a smartphone are introduced and mobile applications converged with various related technologies are announced and rapidly disseminated recently. In this paper, we propose the design of a smart mobile application operated with devices like sensors in order to utilize various functions of the smartphone effectively. The mobile application proposed in this paper uses the bluetooth module of the smartphone, composes the wireless ad hoc network with various sensors around us, and collects bionic context information of the user in real time. The smart application designed and implemented in this paper is the sensor based healthy diet application that can fulfill healthy diet program by reflecting the user's sensed bionic context data in real time.

Development of Mobile Application for Preventive Management based on Korean Medicine: Mibyeongbogam (한의학 기반 예방관리를 위한 모바일 어플리케이션 개발: 미병보감)

  • Lee, Young Seop;Jin, Hee Jeong;Park, Dae Il;Lee, Si Woo
    • Journal of Sasang Constitutional Medicine
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    • v.30 no.1
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    • pp.66-73
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    • 2018
  • Objectives The purpose of this study was to develop mobile a application that evaluate the Mibyeong(deterioration of the health) in daily life and provide optimal Yangseng(養生) interventions according to the Korean medicine types. Methods The evaluation of Mibyeong utilized questionnaire or objective informations including Facial photographs and hemodynamic information. The Korean medicine type classification was reconstructed based on the concept of Sasang constitution and cold-heat pattern identification. Yangseng interventions were recommended based on Mibyeong symptoms, Korean medicine types, and demographic information. And we have developed tracking and ranking functions for user motivations. We used a Korean medicine database that focused on healthy people as a reference data, and used Yangseng interventions database that reinterpreted classical Yangseng in a modern way. Results and Conclusions We have developed a mobile application that evaluates the user's Mibyeong state and provides optimal Yangseng interventions based on Korean medicine types. This study are expected to improve the quality of health and contribute to the prevention of diseases.

Web-based Controlled Delivery and Consumption of Multimedia in MPEG-21 Framework

  • Hendry Hendry;Cha Kyung-Ae;Park Keunsoo;Kim Munchurl
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2004.11a
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    • pp.43-46
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    • 2004
  • MPEG-21 is an on-progress project of the Moving Picture Expert Group (MPEG) that has been started in many independent parts such as part for standardizing the declaration of a digital item (MPEG-21 Part 2: Digital Item Declaration), right expression language (MPEG-21 Part S: Rights Expression Language), way to process the digital item (MPEG-21 Part 10: Digital Item Processing), etc. All this part is intended to form a framework to enable transparent and augmented use of multimedia resources across a wide range of networks and devices (1). In this paper, we show our research initiative to develop a web-based application that utilized many parts of MPEG-21 technology. The implemented concept uses a digital item and license providers in the server side while the MPEG-21 Conformant application is implemented as a plug-in application that will be downloaded to the user terminal when user accesses the webpage for the frist time. The result of this research shows that with some combination of MPEG-21 parts, we can develop an authorized multimedia delivery and consumption application.

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Visible Light Identification System for Smart Door Lock Application with Small Area Outdoor Interface

  • Song, Seok-Jeong;Nam, Hyoungsik
    • Current Optics and Photonics
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    • v.1 no.2
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    • pp.90-94
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    • 2017
  • Visible light identification (VLID) is a user identification system for a door lock application using smartphone that adopts visible light communication (VLC) technology with the objective of high security, small form factor, and cost effectiveness. The user is verified by the identification application program of a smartphone via fingerprint recognition or password entry. If the authentication succeeds, the corresponding encoded visible light signals are transmitted by a light emitting diode (LED) camera flash. Then, only a small size and low cost photodiode as an outdoor interface converts the light signal to the digital data along with a comparator, and runs the authentication process, and releases the lock. VLID can utilize powerful state-of-the-art hardware and software of smartphones. Furthermore, the door lock system is allowed to be easily upgraded with advanced technologies without its modification and replacement. It can be upgraded by just update the software of smartphone application or replacing the smartphone with the latest one. Additionally, wireless connection between a smartphone and a smart home hub is established automatically via Bluetooth for updating the password and controlling the home devices. In this paper, we demonstrate a prototype VLID door lock system that is built up with LEGO blocks, a photodiode, a comparator circuit, Bluetooth module, and FPGA board.

Development and Implementation of 3D Anatomical Exercise Encyclopedia Application Optimized for Korean Users

  • Young-Ju Jeong;Eun-Chong Park;Sang-Hyun Lee
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.262-270
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    • 2024
  • In modern society, with the growing emphasis on health and fitness, the need for education on proper exercise methods is increasingly highlighted. The purpose of this study is to develop a 3D anatomical exercise encyclopedia application optimized for Korean users, enabling them to clearly understand the anatomical structure of exercises and easily learn proper exercise methods. In this study, a user-friendly interface was developed using Flutter and Unity, and a feature was added that allows users to intuitively check muscle activation through 3D models. Users can easily understand the anatomical structure of the exercise areas through 3D models that can be zoomed in, out, and rotated, and can easily access information such as exercise definitions, exercise sequences, agonist muscles, and synergist muscles. As a result of the study, most of the 21 users who used the application showed high satisfaction with the intuitiveness of the interface and the accuracy of the information, suggesting improvements such as the addition of exercise items and muscle highlighting effects, confirming the potential for developing an exercise encyclopedia application optimized for users.

Research on Registry Analysis based Malware Detection Method (Registry 분석을 통한 악성코드 감염여부 탐지 방법 연구)

  • Hong, Sunghyuck
    • Journal of the Korea Convergence Society
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    • v.8 no.5
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    • pp.37-43
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    • 2017
  • A registry is a hierarchy database which is designed to store information necessary for operating system and application programs in Windows operating system, and it is involved in all activities such as booting, logging, service execution, application execution, and user behavior. Digital forensic is widely used. In recent years, malicious codes have penetrated into systems in a way that is not recognized by the user, and valuable information is leaked or stolen, causing financial damages. Therefore, this study proposes a method to detect malicious code by using a shareware application without using expensive digital forensic program, so as to analysis hacking methods and prevent hacking damage in advance.

Youth Physical Activity Game Application Planning and GUI Design using Smartphone (스마트폰을 통한 청소년 신체활동 게임 어플리케이션 기획 및 GUI설계)

  • Kim, Do-hyeon;Ahn, Su-zy;Lee, Yeon-jung;Han, Se-jin;Park, Jung Kyu;Park, Su e
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.182-184
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    • 2017
  • Recently, adolescent's lack of exercise due to increasing physical inactivity is emerging as a social problem. Accordingly, we planned a smartphone game to increase the physical activity of adolescents. The application is able to induce the interest of the youth through the interesting factor of 'game'. Also it provides the user with information about the physical activity by measuring the amount of physical activity of the user through GPS. We propose a way to continuously motivate adolescent's physical activity through this motion interaction game application.

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