• Title/Summary/Keyword: User Application Information

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A Sit-Up Measuring Web Application for Tizen Smart-Watch (타이젠 스마트워치의 Accelerometer 센서를 이용한 윗몸 일으키기 측정 웹 어플리케이션의 성능개선)

  • Ko, You-Rim;Kim, Jun-Soo;Moon, Bong-Kyo
    • Annual Conference of KIPS
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    • 2016.04a
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    • pp.162-165
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    • 2016
  • This paper introduces a Tizen wearable device web application that measures the user's sit ups. The application measures the sit ups of the user through the device's accelerometer data. We created the application using an algorithm by kinetic data that we have developed for the application by analyzing the accelerometer data when doing the right sit ups, and have improved the accuracy of the sit up measurements compared to the existing applications by 9.25%.

Mashup Application for Geo-spatial Feature Generation on Web Browser using Google Maps API

  • Park, Yong-Jae;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.24 no.5
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    • pp.389-396
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    • 2008
  • In these days, various kinds of web applications based on web 2.0 paradigm have been developed. In web 2.0 paradigm pursuing participation, sharing, and openness on the web-as-platform, web mapping or web GIS application are regarded as top most applications, so that web applications, handling geo-spatial contents, with user-interaction interface and search engine of high performance have been provided for both public users and expert users in the special domains. Public and industrial needs for web mapping mashup application by open API, linked with the practical web computing technologies, are gradually increasing. In this study, a user interface in mashup for geo-spatial feature generation was implemented by using mainly Google maps API. Spatial database resources in this implementation are those of Google mapping server. As the results, public users on web client can create their own geo-spatial data sets in web vector formats, without the help of any GIS tools or access to proprietary databases. It is concluded that web-based mashup application in client-side using open API can be used as an alternative for geo-browsing system or portable feature generation system.

E-Satisfaction and E-Loyalty of Online Marketplace Mobile Applications: An Empirical Channel Study in Indonesia

  • LOE, Kevin;TASIA, Aniq;INDRA, Ricardo;MANI, La
    • Journal of Distribution Science
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    • v.20 no.9
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    • pp.61-71
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    • 2022
  • Purpose: This study analyzes the effects of variables affecting e-satisfaction and e-loyalty in e-commerce. Research design, data, and methodology: A survey was conducted to 384 Indonesia online shopping mobile application users. The questionnaire construct was designed based on several independent variables, such as application attractiveness, application functionality, and customer service on e-satisfaction and e-loyalty. E-satisfaction was positioned as an intervening variable to determine the effect on e-loyalty. Results: Application attractiveness, application functionality, and customer service shown positive effect on e-satisfaction in online shopping mobile application. At the same time, e-satisfaction also affected e-loyalty significantly as referred in previous studies. However, application attractiveness, while showed positive effect on e-satisfaction, in contrary with previous study does not showed very significant effect. Conclusion: Application functionality significantly influences users satisfaction compared to application attractiveness. E-satisfaction mediates as a factor between visual design, information access, and transaction in online shopping mobile application, which stimulates user loyalty. The study findings' can be a reference for companies to create and maintain users' satisfaction and loyalty via different aspects of mobile application. Further research should be conducted on other field of study as the industry has different aspects that affects user loyalty.

A Study of Information About Culture And Art Based On Application (최신 문화 예술공연 정보 제공 어플리케이션 연구)

  • Koo, Min-Jeong;Shin, Yea-Ri
    • The Journal of the Convergence on Culture Technology
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    • v.1 no.4
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    • pp.65-69
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    • 2015
  • This study can read register reviews and search read information that users want by musical, drama and movie by using DB by developing App providing the newest culture view and information in android smart phone, when users want to enjoy cultural life. Also, the administrator logins as Administrator-mode and controls cultural information and makes smooth controlling by identifying user's information. In addition, the user logins as User-mode and reads cultural information and can make possible in reading and writing reviews. It makes possible to enjoy leisure activity as cultural activity by identifying reliable performance information via recommendation of friend groups.

Design of Generalized Distributed Architecture for Applications Development in VANETs (VANETs에서의 어플리케이션 개발을 위한 분산 구조 설계)

  • Kanize, Thamina;Lee, Mee-Jeong
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06d
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    • pp.190-195
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    • 2010
  • Vehicular ad hoc networks (VANETs) have a number of interesting applications to preserve road safety, notify users about changed road/traffic condition, handling post accident hazards and moreover service oriented applications to make the travel convenient to the drivers. Use of common information format for diverse applications enables the application developers to easily design flexible information dissemination system for new applications or add new features to existing application. This paper introduces a common information format for various applications in VANETs. The main goal of the paper is to design generalized distributed architectures for vehicular networks, which considers diverse application development scenarios and uses common information format. The proposed architectures enable the application developers to flexibly disseminate information to affected or interested user. In this paper, we have given a detail description of each component of the architectures and how they communicate with each other. In future, we will implement the proposed architecture using suitable simulator.

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Gamification on Mobile Payment Application: Uses and Gratification Perspective

  • Mutia Fadhila Putri;Ratna Juita;Achmad Nizar Nidayanto;Dedi I. Inan
    • Asia pacific journal of information systems
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    • v.32 no.4
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    • pp.750-769
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    • 2022
  • Indonesia has the largest potential mobile payment (m-payment) market in Southeast Asia. The government has realised this through Government's National Non-Cash Movement to increase its adoption. This is then followed up by advocating its adoption massively. However, for this movement to be a success, ensuring its continued use is critical. Various studies have attempted to contribute to this issue. Incorporating game elements into the application that brings benefits and satisfaction to its user is envisaged as one of the most feasible ways. This study, therefore, sets out to investigate the effects of gamification on the m-payment application, which drive the intention to continued use by employing the Uses dan Gratification Theory (UGT). A total of 826 m-payment users were gathered to be analysed using Structural Equation Modelling. The results show that utilitarian, hedonic and social gratifications have significant effects on the continuance usage intention of m-payment. Theoretically, this study contributes to the literature by showing that gamification applied in the payment significantly affects the m-payment continuance usage intention. Practically, this research informs the m-payment providers to maintain the gamification elements in their applications to ensure their sustainable use. Limitations and future research directions are also discussed.

Development of Android App to Record and Manage Travel Routes for Location Information Protection (위치정보 보호를 위한 이동 경로 기록 및 관리 서비스 앱 개발)

  • Seoyeon Kim;Ah Young Kim;Minjung Oh;Saem Oh;Sungwook Kim
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.10
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    • pp.437-444
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    • 2023
  • Location-based services play a vital role in our daily lives. While these services enhance user convenience, user's privacy is at risk because they lead to a rapid surge in collecting and utilizing location information for a user. In this paper, we design and implement an application that securely records and manages user location information. We enhance the privacy protection aspect concerning location information by providing some features. Utilizing Room DB, we store collected personal location information in the user's local database instead of the server of the location-based service provider. Furthermore, user can initiate and terminate recording at their discretion, thereby enhancing the protection of personal information related to location data. User's unease regarding their movement paths is reduced by empowering them to have control over their own location information.

An Appraoch for Preserving Loaction Privacy using Location Based Services in Mobile Cloud Computing

  • Abbas, Fizza;Hussain, Rasheed;Son, Junggab;Oh, Heekuck
    • Annual Conference of KIPS
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    • 2013.05a
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    • pp.621-624
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    • 2013
  • Mobile Cloud Computing is today's emerging technology. Customers enjoy the services and application from this combination of mobile technology and cloud computing. Beside all these benefits it also increases the concerns regarding privacy of users, while interacting with this new paradigm One of the services is Location based services, but to get their required services user has to give his/her current location to the LBS provider that is violation of location privacy of mobile client. Many approaches are in literature for preserve location privacy but some has computation restriction and some suffer from lack of privacy. In this paper we proposed a novel idea that not only efficient in its protocol but also completely preserves the user's privacy. The result shows that by sharing just service name and a large enough geographic area (e.g. a city) user gets required information from the server by doing little client side processing We perform experiments at client side by developing and testing an android based mobile client application to support our argument.

A Study on the attack technique using android UI events (안드로이드 UI 이벤트를 이용한 공격 기법 연구)

  • Yoon, Seok-Eon;Kim, Min-Sung;Lee, Sang-jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.3
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    • pp.603-613
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    • 2015
  • Smart-phone Applications are consists of UI(User Interface). During using applications, UI events such as button click and scroll down are transmitted to Smart-phone system with many changes of UI. In these UI events, various information including user-input data are also involved. While Keylogging, which is a well-known user-input data acquisition technique, is needed a restrictive condition like rooting to obtain the user-input data in android environment, UI events have advantage which can be easily accessible to user-input data on user privileges. Although security solutions based keypad in several applications are applied, we demonstrate that these were exposed to vulnerability of application security and could be obtained user-input data using UI events regardless of presence of any security system. In this paper, we show the security threats related information disclosure using UI events and suggest the alternative countermeasures by showing the replay-attack example based scenarios.

Local Scheduling method based on the User Pattern for Korea@Home Agent (Korea@Home 에이전트를 위한 사용자패턴기반의 로컬 스케줄링기법)

  • Choi, JiHyun;Kim, Mikyoung;Choi, JangWon
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.226-230
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    • 2007
  • This paper proposes a local scheduling method based on user pattern for Volunteer computing project, Korea@Home. It enables Korea@Home participants to run the agent without disturbance. It is devised to prevent user's application from delay while running the agent and decreases the frequency of switching resource between the user and the agent. We analyze the user's patterns of donating computing resource with Korea@Home which is a representative volunteer computing project in Korea. It has contributed the computing power to several applications including climate prediction and virtual screening. It promotes the volunteers to participate continuously without disturbance and increases the potential computing power with non-disturbance scheduling based on user usage pattern for Volunteer Computing.

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