• 제목/요약/키워드: User

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User attribute verification method using user mobile dynamic information

  • Kim, Seok-Hun
    • 한국컴퓨터정보학회논문지
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    • 제24권1호
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    • pp.145-149
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    • 2019
  • Various supplementary authentication methods are used to supplement user authentication and authorization provided by existing password verification online1. In recent years, authentication and authorization methods using user attribute information have been studied and utilized in various services. User attribute information can be divided into static information and dynamic information. The existing methods focus on research to identify users using dynamic information or to generate challenge questions for user reauthentication. Static information such as a user's home address, school, company, etc. is associated with dynamic information such as location information. We propose a method to verify user attribute information by using the association between two attribute information. For this purpose, the static information of the user is verified by using the user's location record which is dynamic information. The experiment of this paper collects the dynamic information of the actual user and extracts the static information to verify the user attributes. And we implemented the user attribute information authentication system using the proposal verification method and evaluated the utility based on applicability, convenience, and security.

데이터베이스 유저 인터페이스를 위한 유저 모델 기반의 대화 시스템 (An User Model-Based Dialogue System for Database User Interface)

  • 박수준;차건회;김영기;박성택
    • 디지털융복합연구
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    • 제5권1호
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    • pp.69-76
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    • 2007
  • This paper presents a study on the introduction of User Model-Based Dialogue System. Also we present a plan-based Korean dialogue system as a natural language database user interface for product search. The system can be characterized by its support for mixed initiative to give user more control over dialogue, employment of user model to reflect user's preferences, alternative solution suggestion if there is no product matched exactly to user's requirements, handling circumlocution which frequently occurs in dialogues. The user modeling shell system BGP-MS is adapted for the system. The system provides for a user-friendly database user interface by managing dialogue intelligently. By its implementation and test, it has been shown that the user model-based dialogue system can be utilized effectively for product search.

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시스템 개발시 사용자 참여와 태도가 시스템의 실행 성과에 미치는 영향 (The Effect of Participation and Attitude in the Process of System Development on the Implementation of Information System)

  • 김준석;이해승
    • Asia pacific journal of information systems
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    • 제4권2호
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    • pp.247-263
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    • 1994
  • This paper reports the results of a field study investigating the effect of user participation and attitude on the success of information system implementation during the system development process. The theoretical framework for this research is based on the organizational change theory, in which the attitude affects the effects of user's participation. User participation and attitude were defined as independent variables and the performance of system implementation as dependent variable. User participation was defined as a direct participation by end users in the process of the new information system development. This was measured by user's participation/non-participation. User attitude refers to user's opinions or feelings before a new system is developed. This was measured by user's favor toward a system. The performance of system implementation was measured by the surrogate variable, the degree of individual satisfaction on developed system. To achieve the objective of this research, a field research method utilizing questionnaires were employed. They were distributed to 221 users present during and/or after system development. Among 185 questionnaires returned, 175 questionnaires were used for analysis. The major findings can be summarized as follows: First, there was no significant effect of user participation on user satisfaction. Second, there was a significant effect of user attitude on user satisfaction. Third, there was no significant interaction effect of user participation and attitude on user satisfaction. It is worth to note that the user's participation did not have any significant effect on the user's satisfaction. It seems the reason for the above result is due to user's involuntary participation. In fact, the user does not have much leverage in the process of system development, which may result in poor performance of user participation. Since user attitude is an important factor in the success of system implementation, however, a method to overcome unfavorable attitude of user should proceed all others.

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최종사용자의 공동작업과 시스템 성공간의 상황모형 (The Relationship Between End-User Joint Work and End-User Satisfaction : Two Moderate Factors)

  • 문용은
    • 한국정보시스템학회지:정보시스템연구
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    • 제10권1호
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    • pp.73-95
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    • 2001
  • A significant body of information systems research is concerned with user participation as a means to improve user satisfaction within systems development. In spite of the many studies in this area, findings are not consistent or cumulative. One of the reasons for this is not to be considered the type of systems. Most research are focusing on traditional system development under the mainframe environment instead of under end-user based environment like web-based information system or ERP. End-user based environment requires user's strong initiatives in the system development life cycle. It means the user\`s simple participation is not enough and user-led-development is more appropriate for the system success. This paper can call this new concept is end-user joint work which means user has to participate in the system development as a co-developer. This paper investigates how the end-user joint work contributes end-user satisfaction and two variables in particular-job complexity and technical competence-moderate the outcomes of end-user joint work Analysis of 112 independent systems development projects indicated that end-user joint work has a direct relationship with end-user satisfaction. In addition, the two variables were found to moderate key roles on this relationship. That is, the strength of this relationship depended on the level of these factors.

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하향링크 다중 사용자 MIMO 시스템에서의 일반화된 사용자 선택 알고리즘 (Generalized User Selection Algorithm im Downlink Multiuser MIMo System)

  • 강대근;신창의;금동현;최승원
    • 디지털산업정보학회논문지
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    • 제8권4호
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    • pp.99-105
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    • 2012
  • Recently, there are many user selection algorithms in multi user multiple-input multiple-output (MU-MIMO) systems. One of well-known user selection methods is Semi orthogonal user selection (SUS). It is an algorithm maximizing channel capacity. However, it is applicable only when user's antenna is one. We propose a generalized user selection algorithm regardless of the number of user's antennas. In the proposed scheme, Base station (Bs) selects the first user who has the highest determinant of channel and generates a user group that correlation with first user's channel is less than allowance of correlation. Then, each determinant of channels made up of first user's channel and a user's channel in the generated group is calculated and BS selects the next user who has the highest determinant of that. BS selects following users by repeating above procedure. In this paper, we get better performance because of selecting users who have the highest determinant of channel as well as allowance of correlation optimally calculated through matrix operations.

데이터베이스 유저 인터페이스를 위한 유저 모델 기반의 대화 시스템 (An User Model-Based Dialogue System for Database User Interface)

  • 박수준;차건회;김영기;박성택
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2007년도 춘계학술대회
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    • pp.287-296
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    • 2007
  • In this paper we present a plan-based Korean dialogue system as a natural language database user interface for product search. The system can be characterized by its support for mixed initiative to give user more control over dialogue, employment of user model to reflect user' spreferences, alternative solution suggestion if there is no product matched exactly to user's requirements, handling circumlocution which frequently occurs in dialogues. The user model ing shell system BGP-MS is adapted for the system. The system provides for a user-friendly database user interface bymanaging dialogue intelligently. By its implementation and test it has been shown that the user model-based dialogue system can be utilized effectively for product search.

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User Review Mining: An Approach for Software Requirements Evolution

  • Lee, Jee Young
    • International journal of advanced smart convergence
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    • 제9권4호
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    • pp.124-131
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    • 2020
  • As users of internet-based software applications increase, functional and non-functional problems for software applications are quickly exposed to user reviews. These user reviews are an important source of information for software improvement. User review mining has become an important topic of intelligent software engineering. This study proposes a user review mining method for software improvement. User review data collected by crawling on the app review page is analyzed to check user satisfaction. It analyzes the sentiment of positive and negative that users feel with a machine learning method. And it analyzes user requirement issues through topic analysis based on structural topic modeling. The user review mining process proposed in this study conducted a case study with the a non-face-to-face video conferencing app. Software improvement through user review mining contributes to the user lock-in effect and extending the life cycle of the software. The results of this study will contribute to providing insight on improvement not only for developers, but also for service operators and marketing.

Application of Motion Analysis to User Participation Behavior Model: Focused on Interactive Space

  • Kwon, Jieun;Nah, Ken
    • 대한인간공학회지
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    • 제33권3호
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    • pp.175-189
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    • 2014
  • Objective: The goal of this research is to develop new user behavior model using user motion analysis with microscopic perspective for attracting user's participation in interactive space. Background: The interactive space is 'human's place', which is made up of complex elements of digital virtual space and traditional analog and physical environment based on human-computer interaction system. Human behavior has changed in it at the same time. If the user couldn't make participation in interaction, the purpose of the system is not met, which reduces its effect. Therefore, we need to focus on interactive space that is potential future direction from a new point of view. Method: For this research, we would discuss and study fields of interactive space; (1) finding definition of interactive space and studying background of theory about it. (2) providing base of user behavior model with study of user's context that is to be user information and motion. (3) examining user motion, classify basic motion type and making user participation behavior model in phases. Results: Through this process, user's basic twenty motions which are systematized are taken as a standard for analysis of interaction process and participation in interactive space. Then, 'NK-$I^5$ (I Five)' model is developed for user participation types in interactive space. There are five phases of user participation behavior: Imperception, Interest, Involvement, Immersion, and Influence. In this analysis, three indicators which are time, motion types, and user relationship are found to be related to participation. Conclusion: The capabilities and limitation of this research is discussed to attract user participation. This paper focuses especially on contribution of design to lead user's participation in interactive system and expectation to help adapt to user centered design of various interactive space with new aspect of user behavior research. Application: The results of the 'NK-$I^5$ (I Five)' model might help to realize successful interactive space based on user centered design.

웹 이용행태에 따른 사용자분류 가능성에 관한 연구 (A Study on the Possibility of User Classification by Web-Using Types)

  • 신목영;김병욱
    • 디자인학연구
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    • 제19권1호
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    • pp.317-328
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    • 2006
  • 지금까지 사용성과 관련된 웹 이용행위에 대한 예측이나 분석은 사용자의 인구통계학적 특성이나 사용정황의 특성만으로 주로 설명되어 왔다. 그러나 그러한 특성만이 행위를 유발하늑 요인으로 볼 수 있는지, 그렇지 않다면 어떠한 요인이 있으며 또한 그러한 요인들은 행위에 어떠한 특성을 유발할 것인지에 대한 의문으로 본 연구를 진행하였다. 이는 사용자 중심의 사용자인터페이스(UI)디자인에서 사용자 특성을 정의하는데 중요한 요소로 활용되었던 사용자정보(User Profile)를 사용에 있어서의 특정유형과의 상관관계를 포함하는 사용자정보(User Profile)로 확장시킴으로써 구체적인 사용자인터페이스(UI)디자인에 적용될 수 있도록 하기 위함이다. 연구내용은 첫째, 다양한 미디어에 따른 사용자를 이해하고 기존의 사용자 분류 방법을 고찰한다. 둘째, 웹 이용행태에 따른 사용자 분류를 위한 사용자 분류변수 및 변수 측정 척도를 마련하고 사례 연구를 통해 사용자 행위 특성을 추출하여 특성에 따른 사용자를 분류한다. 셋째, 실험을 통해 수집된 데이터를 바탕으로 분류된 사용자 집단의 사용자정보(User Profile)의 특성을 밝혀 사용자정보(User Profile)의 특성이 유발하는 행위의 요인을 규명하기 위해 행위 특성과 사용자정보(User Profile)의 특성을 맵핑시켰다. 이를 통해 사용자의 이용행태에 따른 특성이 사용자정보(User Profile)특성 중 사용자의 일반 정보와 사용정황 뿐 아니라 개인성향이나 매체 사용태도와 성격유형 등도 영향을 끼칠 수 있다는 가능성을 발견할 수 있었다. 실험 설계상의 몇 가지의 문제점들이 발견되었으나 이를 개선하고 보완한다면 좀 더 명확한 사용행위에 따른 사용자정보(User Profile)특성을 추출할 수 있을 것이다. 따라서 사용자정보(User Profile) 특성으로도 사용자의 행위 유형을 예측할 수 있어 사용자 분류를 활용한 사용자인터페이스(UI)디자인의 가능성을 확대시킬 수 있을 것이다.

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이용자편의 시스팀의 이용자모델링 (A study on the user modeling for user friendly system)

  • 신성철
    • 한국도서관정보학회지
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    • 제16권
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    • pp.129-157
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    • 1989
  • Through this study, some considerations to be taken into account in order to construct the user model for the user friendly system which can provide each individuals user armed with varied intellectual level with the relevant information, can be summarized as follows : (1) The user' ability to use the system and users' subject knowledge, the distribution of the users' level knowledge should be considered for the decision of the typed of interaction between the users and the system. (2) the knowledge of the user models should include the following kinds of knowledge inharmony with one another, 1. Standard user knowledge which represents a general characteristic of user group, 2. individual user knowledge which represents an individual's unique characteristic, 3. Long-term user knowledge which represents the education level and subject background of users, 4. short-term user knowledge which represents the purpose of information science and information need by users (3) As knowledge generation technique, both the implicit method and explicit method should be a n.0, pplied, observation of the system during the interaction, and explicit method generates the knowledge by the user's answering the questions already made by the system. (4) The frame technique as the knowledge representation for the user-modelling in which user-knowledge is represented in a limited situation and in a qualitative aspects, can be recommended. The frame is adequated for the explanation of structured situation, and for the processing the present situation by inferring the previous experiences.

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