• Title/Summary/Keyword: User′s Pattern

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AN EFFICIENT DENSITY BASED ANT COLONY APPROACH ON WEB DOCUMENT CLUSTERING

  • M. REKA
    • Journal of applied mathematics & informatics
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    • v.41 no.6
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    • pp.1327-1339
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    • 2023
  • World Wide Web (WWW) use has been increasing recently due to users needing more information. Lately, there has been a growing trend in the document information available to end users through the internet. The web's document search process is essential to find relevant documents for user queries.As the number of general web pages increases, it becomes increasingly challenging for users to find records that are appropriate to their interests. However, using existing Document Information Retrieval (DIR) approaches is time-consuming for large document collections. To alleviate the problem, this novel presents Spatial Clustering Ranking Pattern (SCRP) based Density Ant Colony Information Retrieval (DACIR) for user queries based DIR. The proposed first stage is the Term Frequency Weight (TFW) technique to identify the query weightage-based frequency. Based on the weight score, they are grouped and ranked using the proposed Spatial Clustering Ranking Pattern (SCRP) technique. Finally, based on ranking, select the most relevant information retrieves the document using DACIR algorithm.The proposed method outperforms traditional information retrieval methods regarding the quality of returned objects while performing significantly better in run time.

Traffic Pattern-based Channel Selection for CR Networks (CR네트워크에서 트래픽 패턴 기반 채널 선택 기법)

  • Park, Hyung-Kun;Yu, Yun-Seop;Kim, Nam-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.597-598
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    • 2011
  • In this paper, the spectrum hole prediction scheme was proposed for the cognitive radio networks using the primary user's traffic pattern. Using the channel prediction, the collision probability with primary users can be reduced and the system throuthput can be improved. Simulation result shows that the proposed method can enhance the throughput and reduce the interference to the primary user below the desired threshold.

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User's Emotional Touch Recognition Interface Using non-contact Touch Sensor and Accelerometer (비접촉식 터치센서와 가속도센서를 이용한 사용자의 감정적 터치 인식 인터페이스 시스템)

  • Koo, Seong-Yong;Lim, Jong-Gwan;Kwon, Dong-Soo
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.348-353
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    • 2008
  • This paper proposes a novel touch interface for recognizing user's touch pattern and understanding emotional information by eliciting natural user interaction. To classify physical touches, we represent the similarity between touches by analyzing touches based on its dictionary meaning and design the algorithm to recognize various touch patterns in real time. Finally we suggest the methodology to estimate user's emotional state based on touch.

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An Active Mining Framework Design using Spatial-Temporal Ontology (시공간 온톨로지를 이용한 능동 마이닝 프레임워크 설계)

  • Hwang, Jeong-Hee;Noh, Si-Choon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.9
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    • pp.3524-3531
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    • 2010
  • In order to supply suitable services to users in ubiquitous computing environments, it is important to consider both location and time information which is related to all object and user's activity. To do this, in this paper, we design a spatial-temporal ontology considering user context and propose a system architecture for active mining user activity and service pattern. The proposed system is a framework for active mining user activity and service pattern by considering the relation between user context and object based on trigger system.

A Study on the Facility Condition and User's Satisfactions of the University Dormitories - Focusing on the National University in Jeolla-do - (대학기숙사(大學寄宿舍)의 시설현황(施設現況) 및 만족도(滿足度)에 관한 조사연구(調査硏究) - 전라도(全羅道) 지역(地域) 국립대학(國立大學)을 중심(中心)으로 -)

  • Jeong, Hun;Kang, Man-Ho;Joo, Seok-Joong
    • Journal of the Korean Institute of Educational Facilities
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    • v.12 no.5
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    • pp.5-12
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    • 2005
  • The purpose of this study is to suggest fundamental data for design and planning of university dormitory through the survey of facility condition and resident's satisfaction. The scope of this research is limited to the period from late 1980's to early 2000's. The University Dormitories in Jeollanam-do and Jeollabuk-do are selected as subject. The result of this study is as follow. 1) Even though dormitory's total area is increased than the past, user's satisfaction is still in low level. It's necessary for user to fit a space to life pattern and the difference of human. 2) As a result of comparing of the sexual difference, most men are more active than women in using facility and practice 3) Not only a part of facility but also a part of operation is important element in satisfaction.

Development of an EMG-Based Car Interface Using Artificial Neural Networks for the Physically Handicapped (신경망을 적용한 지체장애인을 위한 근전도 기반의 자동차 인터페이스 개발)

  • Kwak, Jae-Kyung;Jeon, Tae-Woong;Park, Hum-Yong;Kim, Sung-Jin;An, Kwang-Dek
    • Journal of Information Technology Services
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    • v.7 no.2
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    • pp.149-164
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    • 2008
  • As the computing landscape is shifting to ubiquitous computing environments, there is increasingly growing the demand for a variety of device controls that react to user's implicit activities without excessively drawing user attentions. We developed an EMG-based car interface that enables the physically handicapped to drive a car using their functioning peripheral nerves. Our method extracts electromyogram signals caused by wrist movements from four places in the user's forearm and then infers the user's intent from the signals using multi-layered neural nets. By doing so, it makes it possible for the user to control the operation of car equipments and thus to drive the car. It also allows the user to enter inputs into the embedded computer through a user interface like an instrument LCD panel. We validated the effectiveness of our method through experimental use in a car built with the EMG-based interface.

A Real-Time User Authenticating Method Using Behavior Pattern Through Web (웹 사용자의 실시간 사용 패턴 분석을 이용한 정상 사용자 판별 방법)

  • Jang, Jin-gu;Moon, Jong Sub
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.6
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    • pp.1493-1504
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    • 2016
  • As cyber threats have been increased over the Internet, the invasions of personal information are constantly occurring. A malicious user can access the Web site as a normal user using leaked personal information and does illegal activities. This paper proposes an effective method which authenticates a genuine user with real-time. The method use the user's profile which is a record of user's behavior created by Membership Analysis(MA) and Markov Chain Model(MCM). In addition to, user's profile is augmented by a Time Weight(TW) which reflects the user's tendency. This method can detect a malicious user who camouflage normal user. Even if it is a genuine user, it can be determined as an abnomal user if the user acts beyond the record profile. The result of experiment showed a high accuracy, 96%, for the correct user.

Context Ontology and Trigger Rule Design for Service Pattern Mining (서비스 패턴 마이닝을 위한 컨텍스트 온톨로지 및 트리거 규칙 설계)

  • Hwang, Jeong-Hee
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.291-299
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    • 2012
  • Ubiquitous computing is a technique to provide users with appropriate services, collecting the context information in somewhere by attached sensor. An intelligent system needs to automatically update services according to the user's various circumstances. To do this, in this paper, we propose a design of context ontology, trigger rule for mining service pattern related to users activity and an active mining architecture integrating trigger system. The proposed system is a framework for active mining user activity and service pattern by considering the relation between user context and object based on trigger system.

Implementation of a Flexible Architecture for a Mobile Power Cart Applying Design Patterns (설계 패턴을 이용한 모바일 파워 카트의 유연한 아키텍처 구현)

  • Lee, Jong Min;Kim, Seong Woo;Kwon, Oh Jun
    • Journal of Korea Multimedia Society
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    • v.19 no.4
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    • pp.747-755
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    • 2016
  • Automated guided vehicles have been used for a long time to increase work efficiency in the logistics field, but it is difficult to apply to a variety of logistics sites due to either the restricted movement mechanism or expensive devices. In this paper, we present a flexible software architecture that is hardware-independent for a mobile power cart of the follow mode and implement it using a ROS software platform. Through the SCV analysis for the system functionalities, we design a package to track a user movement and a package to control a new hardware platform. It has an advantage to use a variety of movement algorithms and hardware platforms by applying the strategy pattern and the template method pattern for the design of a software architecture. Through the performance evaluation, we show that the proposed design is maintainable in terms of a software complexity and it detects a user's movement by obtaining a user skeleton information so that it can control a hardware platform to move at a certain distance.

Using an Adaptive Search Tree to Predict User Location

  • Oh, Se-Chang
    • Journal of Information Processing Systems
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    • v.8 no.3
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    • pp.437-444
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    • 2012
  • In this paper, we propose a method for predicting a user's location based on their past movement patterns. There is no restriction on the length of past movement patterns when using this method to predict the current location. For this purpose, a modified search tree has been devised. The search tree is constructed in an effective manner while it additionally learns the movement patterns of a user one by one. In fact, the time complexity of the learning process for a movement pattern is linear. In this process, the search tree expands to take into consideration more details about the movement patterns when a pattern that conflicts with an existing trained pattern is found. In this manner, the search tree is trained to make an exact matching, as needed, for location prediction. In the experiments, the results showed that this method is highly accurate in comparison with more complex and sophisticated methods. Also, the accuracy deviation of users of this method is significantly lower than for any other methods. This means that this method is highly stable for the variations of behavioral patterns as compared to any other method. Finally, 1.47 locations were considered on average for making a prediction with this method. This shows that the prediction process is very efficient.