• Title/Summary/Keyword: User's Selection

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Performance Analysis Based on RAU Selection and Cooperation in Distributed Antenna Systems

  • Wang, Gang;Meng, Chao;Heng, Wei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.12
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    • pp.5898-5916
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    • 2018
  • In this paper, the downlink performance of multi-cell distributed antenna systems (DAS) with a single user in each cell is investigated. Assuming the channel state information is available at the transmitter, four transmission modes are formulated as combinations of remote antenna units (RAUs) selection and cooperative transmission, namely, non-cooperative transmission without RAU selection (NCT), cooperative transmission without RAU selection (CT), non-cooperative transmission with RAU selection (NCT_RAUS), and cooperative transmission with RAU selection (CT_RAUS). By using probability theory, the cumulative distribution function (CDF) of a user's signal to interference plus noise ratio (SINR) and the system ergodic capacity under the above four modes are determined, and their closed-form expressions are obtained. Furthermore, the system energy efficiency (EE) is studied by introducing a realistic power consumption model of DAS. An expression for determining EE is formulated, and the closed-form tradeoff relationship between spectral efficiency (SE) and EE is derived as well. Simulation results demonstrate their consistency with the theoretical analysis and reveal the factors constraining system EE, which provide a scientific basis for future design and optimization of DAS.

A Study of Users' Cognitive Characteristics Influencing upon the Usage of End-User Searching Systems (최종이용자탐색시스템의 이용과 이용자의 인지적 특성간의 관계 연구)

  • Lee Sang-Bok
    • Journal of the Korean Society for Library and Information Science
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    • v.27
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    • pp.291-339
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    • 1994
  • The purpose of this study is to find personal characteristics that affect users' cognitive characteristics of system, and to verify correlations between this users' cognitive characteristics and selection of system usage in using end -user searching systems (EUSS), For corroborative analysis of this study, preliminary model was constructed referring to Davis' Technology Acceptance Model. The model consists of exogenous variables (personal characteristics) , parameter variables (perceived usefulness, perceived ease of use), and effect variables (selection of system usage), When exogenous variables affect parameter variables, exogenous variables are independent variables and parameter variables are dependent variables. In addition, in correlation of parameter variables, which have been affected by exogenous variables, with effect variables, parameter variables are independent variables and effect variables are dependent variables, As for the research methodology, this study regards the Academic Information System connected with the Internet as EUSS, So questionnaires have been sent to researchers in universities who were conducting direct searching for the system. 229 valid responses to questionnaires have been analyzed according to Pearson Correlation Analysis and Stepwise Selection of Multiple Regression in the statistical software packages, 'SPSS PC+'. The findings and conclusions made in this study are summarized as follows; 1. Among the personal characteristics (age, disciplinary, computer literacy level, perceived usefulness of use education and training, perceived satisfaction of end-user searching, perceived satisfaction of system characteristics), all characteristics but age affect perceived usefulness and perceived ease of use. Specifically, perceived satisfaction of end user searching and perceived satisfaction of system characteristics most affect perceived usefulness and perceived ease of use respectively. 2. Perceived usefulness and perceived ease of use have a direct effect on selection of system usage in using EUSS. 3, Perceived usefulness more affect selection of system usage than perceived ease of use in using EUSS.

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A Music Recommendation Method Using Emotional States by Contextual Information

  • Kim, Dong-Joo;Lim, Kwon-Mook
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.10
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    • pp.69-76
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    • 2015
  • User's selection of music is largely influenced by private tastes as well as emotional states, and it is the unconsciousness projection of user's emotion. Therefore, we think user's emotional states to be music itself. In this paper, we try to grasp user's emotional states from music selected by users at a specific context, and we analyze the correlation between its context and user's emotional state. To get emotional states out of music, the proposed method extracts emotional words as the representative of music from lyrics of user-selected music through morphological analysis, and learns weights of linear classifier for each emotional features of extracted words. Regularities learned by classifier are utilized to calculate predictive weights of virtual music using weights of music chosen by other users in context similar to active user's context. Finally, we propose a method to recommend some pieces of music relative to user's contexts and emotional states. Experimental results shows that the proposed method is more accurate than the traditional collaborative filtering method.

An Analysis on the Design of Motion-Sensing Game Role Selection GUI (체감형 게임에서 캐릭터 선택 GUI 디자인 분석)

  • Huang, HaiBiao;Zheng, LingJing;Ryu, Seuc-HO
    • Journal of Digital Convergence
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    • v.18 no.7
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    • pp.383-387
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    • 2020
  • This paper studies the GUI design of motion-sensing game character selection. The game's GUI plays a role in transferring information in human-computer interaction. The purpose of this game player-oriented GUI design is to optimize the human-computer interaction, make the operation more user-friendly, reduce the user's cognitive burden, and better adapt to the user's operation needs. This paper combines examples to compare and analyze these three games from three aspects: text, color and form. In the existing motion-sensing game games, the character selection GUI has a design feature of high recognition and strong visibility. Finally, suggestions for GUI design of motion-sensing game games are given. It is hoped that in the future, reference materials will be provided for the GUI design of experience game character selection.

Development of Automatic Cutting Tool Selection Program (절삭 공구 자동 선정 프로그램 개발)

  • 김영진
    • Korean Journal of Computational Design and Engineering
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    • v.3 no.3
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    • pp.177-182
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    • 1998
  • The computer related techniques have been developed rapidly in the field of metal removal industry. The electronic catalog for mechanical elements is one of such developments realized in recent years. As the emergence of the electronic catalogs in the 90s, it breaks the restriction of the traditional catalog and becomes a helpful and efficient tool in the field. In this paper, we develop an electronic catalog for the cutting tools of the Korea Tungsten Co. Ltd. The catalog consists of three parts: a preprocessor for tool selection, a database for tool, and a postprocessor for search result. A preprocessor for tool selection is developed under a user-friendly consideration. A database for tool consists of milling, drilling, and reaming tools with a list of cutters, inserts, and components. A postprocessor for search result consists of weight, dimension. drawing, product order number etc. of the tools. It also suggests the optimized cutting condition of the selected tool using a neural network technique which is done by an independent research group.

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Novel Speech Web Architecture Based on Information Selection Agent

  • Kwon, Hyeong-Joon;Kinoshita, Tetsuo
    • International Journal of Advanced Culture Technology
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    • v.1 no.1
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    • pp.11-14
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    • 2013
  • In this paper, we propose a prototype of the SpeechWeb application using the information selection agent. We describe its design and implementation method and illustrated the processing results with the aid of some screenshots. Proposed SpeechWeb application presents the associated contents to the user by the aid of dynamic voice-anchors. These contents are presented using the apriori algorithm, which is one of data mining techniques. The application is better than the existing user-initiative structure from the viewpoint of making the user's interesting induction. Moreover, we believe that our proposed application is effective in information retrieval through wired and wireless telephone networks.

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A Study on the Measure for Improving the Website of ScienceON

  • Younghee Noh
    • International Journal of Knowledge Content Development & Technology
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    • v.14 no.3
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    • pp.93-113
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    • 2024
  • This study was conducted for the purpose of deriving the existing ScienceON elements and reorganizing them to increase user convenience and utilization. Towards this end, implications were derived by analyzing the current status of the ScienceON's website, case studies and analysis of major similar institution websites, and user satisfaction surveys. Based on the derived contents, key terms were analyzed and redefined, the menu system was reorganized, and the menu names were redefined, and the menu system was reorganized to match the direction and identity of the redefined ScienceON. The study results based on such are as follows. First, the ScienceON's brand selection criteria and direction were based on service sustainability, service inclusiveness, recognition of portal characteristics, user friendliness and intuitiveness. Considering the meaning of branding, branding strategy, and selection criteria for ScienceON branding, ScienceON, Ontong ScienceON, ScienceONPlatform, science information portal, ScienceON, Mecca of science and technology information, and 5 brand names such as ScienceON were proposed. Second, to improve accessibility, usability, and satisfaction, it would be necessary to redefine current terms. Towards this end, it would be necessary to change the terminology of knowledge infrastructure search and to unify and organize the terminology. Third, in the current menu, the services provided as analysis services and curation services are organized in the beta service menu, and data such as papers, patents, reports, and trends are also serviced only through integrated search, and hence, each data type and service type classification must be improved.

Improvement of the Semantic Information Retrieval using Ontology and Spearman Correlation Coefficients (온톨로지 기술과 스피어만 상관계수를 적용한 시맨틱 정보 검색 향상)

  • Lee, Byungwook
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.351-357
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    • 2013
  • Information retrieval by query keywords have some mismatching problems to fit user's requirement for the retrieved documents due to the varieties of users. These problems are originated from the different situations and characteristics of user's requirement. Also, it has a problem that general correlation coefficients did not display the information relations. In this thesis, it is to suggest knowledge retrieval system to verify feasibility of personnel selection procedure and results supporting selection rules after construction of personnel selection ontologies and rules composed of various concept and knowledge based on the semantic web technology. In the suggested system, it is to clear disadvantages of limited information retrieval providing the suitable information to satisfy user's different situations and characteristics using Spearman's coefficients. Experimental results by this semantic-based information retrieval show 90.3% of accuracy and 71.8% of recall compared with legacy keyword information retrieval.

SINGLE OBJECTIVE LAYOUT DESIGN OF USER INTERFACE COMPONENTS WITH MULTIPLE QUALITATIVE FACTORS

  • Peer, S.K.;Sharma, Dinesh-K.
    • Journal of applied mathematics & informatics
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    • v.14 no.1_2
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    • pp.353-363
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    • 2004
  • The purpose of this paper is to present a model to design the layout of the user interface components that handles many numbers of qualitative factors. An alternate rating system is also proposed for the closeness relationship ratings between the various pairs of components evaluated by using GOMS (goals, operators, methods and selection rules) technique. The proposed model is applied to the design of the part of the user interface in order to obtain the best layout of the components. The results of the proposed model are compared with that of an existing model, which handles single qualitative factor applied to obtain the layouts of user interface components.

A Trajectory Substitution Privacy Protection Scheme in location-based services

  • Song, Cheng;Zhang, Yadong;Gu, Xinan;Wang, Lei;Liu, Zhizhong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.9
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    • pp.4771-4787
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    • 2019
  • Aimed at the disclosure risk of mobile terminal user's location privacy in location-based services, a location-privacy protection scheme based on similar trajectory substitution is proposed. On the basis of the anonymized identities of users and candidates who request LBS, this scheme adopts trajectory similarity function to select the candidate whose trajectory is the most similar to user's at certain time intervals, then the selected candidate substitutes user to send LBS request, so as to protect user's privacy like identity, query and trajectory. Security analyses prove that this scheme is able to guarantee such security features as anonymity, non-forgeability, resistance to continuous query tracing attack and wiretapping attack. And the results of simulation experiment demonstrate that this scheme remarkably improve the optimal candidate' trajectory similarity and selection efficiency.