• Title/Summary/Keyword: User's Selection

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A Study on the Selection of Starting Year for the Management of Aging Commercial Trucks by Using Automobile Inspection Data (자동차 검사 자료를 이용한 사업용 화물자동차 차령 관리 시작 년도 선정에 관한 연구)

  • Lee, Seungjun;Kwon, Cheolwoo;Lee, Choulki;Yun, Ilsoo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.18 no.4
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    • pp.1-14
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    • 2019
  • In order to minimize problems related to the performance and safety of automobiles, the "Age Limit for Vehicles System" which restricts the age of buses, taxis, and trucks, was implemented in 1973. This contributed to the reduction of accidents and increase of user's service satisfaction. However, the restriction system for trucks was abolished in August 1997 as it was deemed restrictive to economic growth. It is found that one of main causes of traffic accidents such as Changwon Tunnel accident occurred in recent years, is the aging of trucks. Thus, There is a growing need for the management of the age of trucks. In this study, the time when cargo vehicles need to be managed is suggested, by analyzing the safety of cargo vehicles using vehicles inspection data.

Deep Learning Model Selection Platform for Object Detection (사물인식을 위한 딥러닝 모델 선정 플랫폼)

  • Lee, Hansol;Kim, Younggwan;Hong, Jiman
    • Smart Media Journal
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    • v.8 no.2
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    • pp.66-73
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    • 2019
  • Recently, object recognition technology using computer vision has attracted attention as a technology to replace sensor-based object recognition technology. It is often difficult to commercialize sensor-based object recognition technology because such approach requires an expensive sensor. On the other hand, object recognition technology using computer vision may replace sensors with inexpensive cameras. Moreover, Real-time recognition is viable due to the growth of CNN, which is actively introduced into other fields such as IoT and autonomous vehicles. Because object recognition model applications demand expert knowledge on deep learning to select and learn the model, such method, however, is challenging for non-experts to use it. Therefore, in this paper, we analyze the structure of deep - learning - based object recognition models, and propose a platform that can automatically select a deep - running object recognition model based on a user 's desired condition. We also present the reason we need to select statistics-based object recognition model through conducted experiments on different models.

Change in Each Vertebral Segment During Smartphone Usage with Both Hands while in the Standing Position

  • Cho, Sung-Hak;Moon, Hyun-Ju
    • PNF and Movement
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    • v.17 no.1
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    • pp.41-46
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    • 2019
  • Purpose: Continuous use of a smartphone increases the angle of forward bending of the user's cervical vertebrae, causing pain in the shoulders and back, including the thorax, lumbar region, and vertebrae. Although there are many studies on changes in the cervical spine due to smartphone usage, the changes in the shoulders, thoracolumbar spine, and pelvic have rarely been compared. The purpose of this study is to investigate the change in the spinal segments, shoulders, and pelvic when using a smartphone with both hands while in the standing position. Methods: This study was conducted on 35 adults in their twenties. The selection criteria for the subjects were limited to those in a similar age group, thus excluding posture differences according to age, and to those who did not have specific diseases or pain in the spinal and musculoskeletal system for 12 months prior to the study. In this study, we used a 3D spinal diagnostic imaging system (Back Mapper, Frickenhausen) to compare the changing conditions in each vertebral segment before and during smartphone usage with both hands while in the standing position. Posture differences according to smartphone usage were compared using the paired t-test for the motion of each spinal segment. Results: This study showed that the thoracic and lumbar angle increased posteriorly during smartphone usage (p<0.05). In addition, the anterior rotation angle of the shoulder bone significantly increased, but no significant difference occurred in the pelvic region. Conclusion: Based on the results of this study, smartphone usage with both hands while in the standing position showed that the spine, as a whole, forms a kyphotic curve. Therefore, we propose to present a postural guideline for correct smartphone usage, considering the change in each vertebral segment.

Comparative Analysis of Sleep Stage according to Number of EEG Channels (뇌파 채널 개수 변화에 따른 수면단계 분석 비교)

  • Han, Heygyeong;Lee, Byung Mun
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.140-147
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    • 2021
  • EEG(electroencephalogram) are measured to accurately determine the level of sleep in various sleep examinations. In general, measurements are more accurate as the number of sensor channels increases. EEG can interfere with sleep by attaching electrodes to the skin when measuring. It is necessary for self sleep care to select the minimum number of EEG channels that take into account both the user's discomfort and the accuracy of the measurement data. In this paper, we proposed a sleep stage analysis model based on machine learning and conducted experiments for using from one channel to four channels. We obtained estimation accuracy for sleep stage as following 82.28% for one channel, 85.77% for two channels, 80.33% for three channels and 68.87% for four channels. Although the measurement location is limited, the results of this study compare the accuracy according to the number of channels and provide information on the selection of channel numbers in the EEG sleep analysis.

An Analysis of the Importance and Satisfaction of Users for the Activation of a Dance Academy (무용학원 활성화를 위한 이용자의 중요도 및 만족도 분석)

  • Park, Jong-Im
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.1
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    • pp.75-85
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    • 2021
  • The purpose of this study is to examine the importance and satisfaction of users in the use and selection of a dance academy and contribute to methods for the activation of a dance academy based on basic information. A questionnaire survey was conducted with 213 users attending 12 dance academies in G Metropolitan City using the IPA statistical method. The following conclusions were drawn. The highest importance of a dance academy in IPA analysis was a professional teacher, followed by clean dance equipment, transit accessibility, dance academy fee, and a kind teacher. The highest satisfaction was a professional teacher, followed by various dance programs, teacher's choreography ability, a kind teacher, and transit accessibility. Based on the findings, dance academy users felt that the professionalism and kindness of teachers who directly teach them, academy fee, and equipment cleanliness associated with the age of COVID-19 were important. High satisfaction factors were teacher-related factors and transit accessibility. Therefore, it is considered that a professional and kind teacher and clean and hygienic environment will contribute to the activation of a dance academy.

A Bi-objective Game-based Task Scheduling Method in Cloud Computing Environment

  • Guo, Wanwan;Zhao, Mengkai;Cui, Zhihua;Xie, Liping
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.11
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    • pp.3565-3583
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    • 2022
  • The task scheduling problem has received a lot of attention in recent years as a crucial area for research in the cloud environment. However, due to the difference in objectives considered by service providers and users, it has become a major challenge to resolve the conflicting interests of service providers and users while both can still take into account their respective objectives. Therefore, the task scheduling problem as a bi-objective game problem is formulated first, and then a task scheduling model based on the bi-objective game (TSBOG) is constructed. In this model, energy consumption and resource utilization, which are of concern to the service provider, and cost and task completion rate, which are of concern to the user, are calculated simultaneously. Furthermore, a many-objective evolutionary algorithm based on a partitioned collaborative selection strategy (MaOEA-PCS) has been developed to solve the TSBOG. The MaOEA-PCS can find a balance between population convergence and diversity by partitioning the objective space and selecting the best converging individuals from each region into the next generation. To balance the players' multiple objectives, a crossover and mutation operator based on dynamic games is proposed and applied to MaPEA-PCS as a player's strategy update mechanism. Finally, through a series of experiments, not only the effectiveness of the model compared to a normal many-objective model is demonstrated, but also the performance of MaOEA-PCS and the validity of DGame.

Design and Implementation of Voice-based Interactive Service KIOSK (음성기반 대화형 서비스 키오스크 설계 및 구현)

  • Kim, Sang-woo;Choi, Dae-june;Song, Yun-Mi;Moon, Il-Young
    • Journal of Practical Engineering Education
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    • v.14 no.1
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    • pp.99-108
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    • 2022
  • As the demand for kiosks increases, more users complain of discomfort. Accordingly, a kiosk that enables easy menu selection and order by producing a voice-based interactive service is produced and provided in the form of a web. It implements voice functions based on the Annyang API and SpeechSynthesis API, and understands the user's intention through Dialogflow. And discuss how to implement this process based on Rest API. In addition, the recommendation system is applied based on collaborative filtering to improve the low consumer accessibility of existing kiosks, and to prevent infection caused by droplets during the use of voice recognition services, it provides the ability to check the wearing of masks before using the service.

Study about Library and Information Center's Image of Library and Information Science Students as Workplace (문헌정보학과 학생의 직장으로서의 도서관·정보센터 이미지 분석)

  • Cho, Jane;Lee, Jiwon
    • Journal of the Korean Society for Library and Information Science
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    • v.50 no.3
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    • pp.113-132
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    • 2016
  • Positioning technique which has been widely used for making marketing strategy by analyzing customer's image also has been used for public and test-taker's image analysis about public facilities, entrepreneurs, universities. This study analyze image of library and Information science students who trying to find a job in library fields about diverse types of library and information centers by Positioning technique. As a result of Similarity cognition analysis by multidimensional Scaling and K-means clustering, it was found that students recognize that public, national, university, school library are similar, on the other hand, portal company and special library are different from those types. In the jobs, user service jobs and technical service jobs are recognized as separated clusters, and cultural program job is also recognized dissimilarly from those clusters. By the way, images about work satisfaction and stability of employment shows high in national library; high wage shows high in portal company; employee's growth potential shows high in special library; job importance shows high in reference service jobs; difficulty shows high in content's job. Anyway, in the workplace selection, almost students regard stability of employment as top priorities, accordingly they prefers public library at most. Such a preference concentration tendency is strongly appeared in local university students than in metropolitan area students as a result of Pearson's chi-square test.

Development of Java/VRML-based 3D GIS's Framework and Its Prototype Model (Java/VRML기반 3차원 GIS의 기본 구조와 프로토타입 모델 개발)

  • Kim, Kyong-Ho;Lee, Ki-Won;Lee, Jong-Hun
    • Journal of Korean Society for Geospatial Information Science
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    • v.6 no.1 s.11
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    • pp.11-17
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    • 1998
  • Recently, 3D GIS based on 3D geo-processing methodology and Internet environment are emerging issues in GIS fields. To design and implement 3D GIS, the strategic linkage of Java and VRML is first regarded: 3D feature format definition in the passion of conventional GIS including aspatial attributes, 3B feature indexing, 3D analytical operators such as selection, buffering, and Near, Metric operation such as distance measurement and statistical description, and 3D visualization. In 3D feature format definition, the following aspects are implemented: spatial information for 3D primitives extended from 2D primitives, multimedia data, object texture or color of VRML specification. DXF-format GIS layers with additional attributes are converted to 3D feature format and imported into this system. While, 3D analytical operators are realized in the form of 3D buffering with respect to user-defined point, line, polygon, and 3D objects, and 3D Near functions; furthermore, 'Lantern operator' is newly introduced in this 3D GIS. Because this system is implemented by Java applet, any client with Java-enable browser including VRML browser plug-in can utilize the new style of 3D GIS function in the virtual space. Conclusively, we present prototype of WWW-based 3D GIS, and this approach will be contribute to development of core modules on the stage of concept establishment and of real application model in future.

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Analysis of Automotive HMI Characteristics through On-road Driving Research (실차 주행 연구를 통한 차량별 HMI 특성 분석)

  • Oh, Kwangmyung
    • Journal of the HCI Society of Korea
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    • v.14 no.2
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    • pp.49-60
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    • 2019
  • With the appearance of self-driving cars and electric cars, the automobile industry is rapidly changing. In the midst of these changes, HMI studies are becoming more important as to how the driver obtains safety and convenience with controlling the vehicle. This study sought to understand how automobile manufacturers understand the driving situation, and how they define and limit driver interaction. For this, prior studies about HMI were reviewed and 15 participants performed an on-road study to drive vehicles from five manufacturers with using their interfaces. The results of the study confirmed that buttons and switches that are easily controlled by the user while driving were different from manufacturer to manufacturer. And there are some buttons that are more intensively controlled and others that are difficult to control while driving. It was able to derive 'selection and concentration' from Audi's vehicle, 'optimization of the driving ' from BMW's, 'simple and minimize' from Benz's vehicle, 'remove the manual distraction' from the vehicle of Lexus, and 'visual stability' from KIA's vehicle as the distinctive keywords for the HMI. This shows that each manufacturer has a different definition and interpretation of the driver's driving control area. This study has a distinct value in that it has identified the characteristics of vehicle-specific HMI in actual driving conditions, which is not apparent in appearance. It is expected that this research approach can be useful to see differences in interaction through actual driving despite changes in driving environment such as vehicle platooning and self-driving technology.