• Title/Summary/Keyword: User's Participation

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The Byker Housing Redevelopment and Its Historical Meanings (바이커 집합주택(集合住宅)과 그 역사적(歷史的) 의미(意味)에 관한 연구)

  • Choi, Wang-Don
    • Journal of architectural history
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    • v.6 no.1 s.11
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    • pp.81-90
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    • 1997
  • The 1960s is a transitional era in the history of architecture. The Byker housing redevelopment project well reflects this situation, and is a good example of materialization of social pluralism and expressional needs of a community. Therefore it was investigated in order to see its meanings in the history of mass housing in the Western countries. The conclusions are as follows: It is the first large-scale project where the concept of user participation was sucessfully realized; It suggested various tools of desirable design methodology; It made a paradigmatic change from modernism to post-modernism in the history of contemporary mass housing projects.

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A Development of Spam Mail Interception System using User Participation Verification System (UPVS를 이용한 스팸메일 차단시스템의 개발)

  • Ahn, Byeong-Tae;Kim, Min-Sun
    • Proceedings of the KAIS Fall Conference
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    • 2010.11b
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    • pp.969-971
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    • 2010
  • 전자우편(e-mail)은 매우 편리한 통신수단임에도 불구하고 무분별한 광고성 스팸메일(spam mail)의 침입과 타인의 메일을 가로채거나 변조가능성 등의 부작용 및 역기능으로 신뢰성에 문제가 되고 있다. 특히 기존의 스팸 방지 기술인 발송/수신 단계 스팸 방지 기술은 아직까지 스팸을 완벽하게 차단하지 못하고 있다. 따라서 본 논문에서는 기존의 스팸 방지 기술을 이용하여 1단계 차단을 거친 후 사용자 참여를 이용한 검증 시스템을 개발함으로써 스팸 차단 효율을 향상시키고자 한다.

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A Study on the Application of Regional Heritage for Rural Community (농촌마을의 지역유산활용에 대한 연구)

  • Bang, Han-Young
    • Journal of the Korean Institute of Rural Architecture
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    • v.6 no.2
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    • pp.53-64
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    • 2004
  • The result of this study about application methods of regional heritage are important things. 1. Rural community going ahead Rural Activation Policies applied in regional heritage, have principal experience programs based on visiter's demands. 2. The programs applied regional heritage are most useful application methods of traditional-cultural experience, and following, folk-life and nature environment experience. 3. Insufficient of scheme for applying regional heritage, and specific characters and identity of rural community, is coming out the inadequate plan of community design with comparing other neighborhoods.

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User assessment about ecological stream restoration of Jeonjucheon - Focused on Environmental Characteristics and Importance-Satisfaction Analysis - (전주천 생태하천복원사업 후 이용자 평가 - 환경특성 및 중요도·만족도 분석을 중심으로 -)

  • Lim, Hyunjeong;Lee, Myungwoo;Jeong, Moonsun
    • Journal of Environmental Impact Assessment
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    • v.24 no.3
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    • pp.217-232
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    • 2015
  • This study is to examine the section-based stream management with environmental characteristics and user monitoring. In Jeonjucheon, upstream section located near to Jeonju Hanok village has very good water quality and natural stream landscape. In case of mid/down streams, water quality is good and heavy concentration of facility leads to high use rates of these sections. The questionnaire consists of 5 parts: user characteristics, use behavior, citizen participation, importance rank, and Importance-Satisfaction(IS). 383 out of 454 responses with listwise deletion are used for demographic analysis and IS Analysis. In terms of citizen participation through 'ecological experience activity' and 'stream stewardship activity', 'occasional participation' shows the average of 78% in all three sections. For importance rank, the results arranged in order of priority show 'water quality' > 'green corridor' > 'trail' in up/down streams and 'water quality' > 'vegetation management' > 'trail' in midstream. Therefore, 'water quality' appears to be the most important variable among 13 variables. At last, the results of ISA indicate that all 10 variables need to be improved as satisfaction is lower than importance. In addition, 'plant management' variable falls into 'concentrate here' quadrant where importance is high and satisfaction is low.

Correlation Analysis Between Casual and Outcome Factors for Developing Land Information System (토지정보시스템 구축의 영향요인과 성과요인의 상관관계 분석)

  • Choe, Byong Nam;Jin, Heui Chae
    • Spatial Information Research
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    • v.23 no.6
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    • pp.1-8
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    • 2015
  • This study aims to suggest key strategy for successful establishment of LIS (Land Information System). Survey questionnaires on casual and outcome factors for LIS establishment are distributed to the LIS users and developers. Analysis results show that user participation has statistically significant, positive effect on business efficiency, user satisfaction, data sharing and services. Government support and developer technical skill are appeared to be the two important factors for improving the business efficiency and user satisfaction of LIS. Based on such results, this study suggests different strategies for successful development and implementation of LIS, including the definition of users' role and their proactive participation, visionary guide and support by government, cooperative relationship based government support and user participation, sufficient technology for land informatization. This study contributes to systematic organization of situational factors of South Korea's LIS towards its achievements. The results of this study could also be utilized for strengthening global competitiveness of the domestic geospatial information firms, in particular in supporting the development of land information projects in developing countries.

A study on change of gamification marketing through social media -Focusing on the marketing of facebook fan page and instargram hashtag- (소셜미디어를 통한 게이미피케이션 마케팅의 변화 방향에 대한 연구 - 페이스북의 팬페이지와 인스타그램의 해시태그 마케팅을 중심으로 -)

  • Moon, Ha Na;Lee, Yoo Jin;Park, Seung Ho
    • Design Convergence Study
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    • v.14 no.4
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    • pp.209-221
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    • 2015
  • This study investigates in depth of the new marketing trend, in which social media, an effective marketing tool for promoting a new product, and gamification technic of engaging consumers in communication, are combined. Although gamification has been applied to various fields for a long time, conventional way of applying gamification is different from when it is combined with socialmedia. Therefore, this study examines the background and characteristics of the convergence phenomena between the social media and gamification based on the theoretical consideration of the social media and gamification. Then, the cases of social media marketing utilizing gamification are analyzed and classified into general participation, active participation, creative behavior, networking, and experiential type according to the user's different levels and ways of participation. As a result, when the social media and gamification are combined, the change of an aspect is found to be more meaningfully influential to today's consumers as in competition - achievement - relationship, compared to the conventional way of game mechanics. This study has significance in the way that it established a useful basis for the marketing strategy through the study of the new game mechanics that has been applied to social media marketing utilizing gamification.

The Recruiting Experience of Chief Executive Nurses in Small and Medium-sized Hospitals (중소병원 간호부서장의 간호사 채용 경험)

  • Park, Song-Yi;Park, Seen-You
    • Journal of Digital Convergence
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    • v.18 no.2
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    • pp.301-312
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    • 2020
  • This is a user experience study of factors that should be considered in designing home appliances experience service. Untact services are emerging, but the development of home appliances sector is in early stage. Based on the six factors of Stephen P. Anderson's Creating Pleasurable Interface Model, this study conducted surveys, 1:1 in-depth interviews, and participation observations to measure and analyze user experience. In this study, I compared 4060s and 2030s's user experience in that the untact services raise the digital alienation among middle-senior-aged. As a result, there were significant differences between the two, including the opposite satisfaction in terms of reliable, usable and pleasurable factors. I hope that this study will be of strategic help in designing future home appliance experience services.

Study on education UCG quest production system for user's active participation (사용자의 적극적 참여를 유도하는 교육용 UCG 퀘스트 제작 시스템 연구)

  • Jung, won-joe;Kyung, byung-pyo;Ryu, seuc-ho;Lee, wan-bok
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.79-81
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    • 2010
  • 사용자의 적극적 참여를 유도하는 교육용 UCG(User Creative Game) 퀘스트(Quest) 제작 시스템은 게임 내 역할수행(Quest) 구성 권한을 사용자에게 부여하여 게임 내에서 사용자가 제작한 자유도 높은 임무를 제공한다. 이를 바탕으로 적극적인 사용자는 재미요소와 교육적 목표를 가진 퀘스트를 구성, 제작한다. 퀘스트 제작 시스템을 통하여 생산되는 퀘스트를 통하여 양질의 퀘스트 데이터는 축척 된다. 이로 인하여 게임의 수명은 연장되고 게임 내 교육적 기능성 부여는 게임 개발자가 아니라 교육 전문가인 적극적 사용자를 통하여 이루어진다.

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Institutional Improvement of Irrigation Management System in Korea

  • Chung, Sang-Ok
    • Magazine of the Korean Society of Agricultural Engineers
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    • v.44 no.7
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    • pp.74-82
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    • 2002
  • There are two major operation and management (O & M) systems in Korea, one by the Korea Agricultural and Rural Infrastructure Corporation (KARICO), a government corporation, and the other by non-KARICO, which includes Irrigation associations (IAs) and individual farmers under the supervision of city or county authorities. Main issues and constraints in the irrigation facility management are: (1) The dual system of the irrigation water management system; management by KARICO and that by IAs, and (2) From the commencement of KAICO in 2000, farmers were exempted from water charge. This is opposite to the international trend, which follows' user pay principle: Main specific strategies to improve irrigation management system are: (1) Introduction of water metering for water charge as well as water conservation, (2) Adoption of demand-oriented irrigation rather than supply-oriented to reduce waste of water, (3) To augment farmer's participation by forming water user associations, (4) To maintain consistency of government policy, (5) To promote roles of local governments, and (6) To reestablish the role of KARICO.

A Study on Intention to Use and Word-of-mouth for Fashion Social Network Service (패션 소셜네트워크(SNS) 사용의도 및 구전의도에 관한 연구 -의복쇼핑성향, 혁신제품태도와 유행선도력의 영향을 중심으로-)

  • Park, Ji-Young;Chung, Sung-Jee;Jeon, Yang-Jin
    • Journal of the Korean Society of Clothing and Textiles
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    • v.36 no.1
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    • pp.36-45
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    • 2012
  • This study locates factors that affect the intention to use fashion SNS (social network service) and intention for word-of-mouth on fashion SNS. Independent variables were fashion shopping orientation, attitude toward innovative products, fashion leadership, and demographics. A questionnaire method was used to collect data on college students while factor analyses, multiple regression, $x^2$ analyses, and Pearson correlation coefficients were applied in analyzing data. Factor analyses resulted in four factors for fashion shopping orientation, three on attitude toward innovative products and two on fashion leadership. Multiple regression analyses showed that information compatibility of attitude toward innovative products had a significant impact on two models of intention to use fashion SNS and two models of intention for word-of-mouth on fashion SNS. Opinion leadership and gender were significant factors for two models of intention to use fashion SNS, which means that women are likely to have more intention to use fashion SNS. Meanwhile, fashion innovativeness was found to be a significant factor on two models of intention for word-of-mouth on fashion SNS. Shopping orientation factors were not important for any model. $x^2$ analyses showed that women rather than men wanted more information on online fashion shows, general fashion information, and user participation programs. Fashion major students wanted more information on online fashion shows and user participation programs than non-fashion major students.