• Title/Summary/Keyword: User's Participation

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The Application of Digital-Diagrams as Infographic Material in Multimedia Design (멀티미디어디자인에서 인포그래픽 도구로서 디지털다이어그램 활용에 관한 연구)

  • 류시천
    • Archives of design research
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    • v.17 no.3
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    • pp.133-146
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    • 2004
  • Diagrams have been deeply and widely used for supporting effective communication relating to design information and knowledge in most design fields. The results show that their role expands to "developmental design material" increasing the principle and method of design process. It's recent trend that Digital-Diagrams are aggressively used in multimedia design fields such as web contents, interactive movies and DVD Titles in order to support user's information understanding more effectively and to stimulate user's participation in information acquiring process. This study aims to clarify the essence of digital diagram corresponding to infographic material in multimedia design and application of multimedia contents development process . This study purpose leads to argue the substance of Digital-Diagrams as one of infographic types and identity of Digital-Diagrams which is relatively compared to existing Diagrams. Eventually, this study examines the application issues of Digital-Diagrams in multimedia design process. Regarding the identity of Digital-Diagrams, they are functionally utilized depending on hypertext based on language forms and interactivity based on graphical forms as core attributes. Therefore, they semantically enlarge user s information understanding by segmenting hierarchy of information expression and rather support user s acquisition of information control ability. Relating to multimedia design process, Digital-Diagrams are used by information designers and navigation designers as method for ‘modeling for realization based on information acquisition support for information-users. Especially, the study results show that the applications of Digital-Diagrams are performed for information representing methods for information designers and embodiment of useful functional factors of interface for navigation designersgation designers.

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Design Criteria for Effective Public Building Construction Process (공공청사의 효율적 조성을 위한 건축디자인 기준 설정 연구)

  • Kim, Chang-Shin;Dong, Jae-Uk;Lee, Hwa-Ryong
    • Journal of The Korean Digital Architecture Interior Association
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    • v.13 no.1
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    • pp.43-53
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    • 2013
  • The purpose of this study is to propose the reasonable method for effective public building construction process. Public building service administration is necessary to make efficient public building supply and demand program. As a result, current public building precess need four steps(organize public assets, various process, establish public building service administration, design criteria). 1. Planning phase : Participation of Private Experts is guaranteed to enhance public building's function such as welfare, entertainment. 2. Design Phase : Detailed design review makes efficient and user oriented public building. 3. Construction Phase : Public Architect solve various problems among the participator especially in case of government local building construction. In conclusion, well formulated design criteria and Public building service administration make public building efficient in various field.

A Study on Web Usage Behavior of Internet Shopping Mall User: W Cosmetic Mall Case

  • Song, Hee-Seok;Jun, Hyung-Chul
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2004.05a
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    • pp.143-146
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    • 2004
  • With the rapid growth of e-commerce, marketers are able to observe not only purchasing behavior on what and when customers purchased, but also the individual Web usage behavior that affect purchasing. The richness of this information has the potential to provide marketers with an in-depth understanding of customer. Using commonly available Web log data, this paper examines Web usage behaviors at the individual level. By decomposing the buying process into a pattern of visits and purchase conversion at each visit, we can better understand the relationship between Web usage behavior and purchase decision. This allows us to more accurately forecast a shopper's future purchase decision at the site and hence determine the value of individual customers to the siteAccording to our research, not only information seeking behavior but also visiting duration of a customer and participative behavior such as participation in event should be considered as important predicators of purchase decision of customer in a cosmetic internet shopping mall.

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Web-based Animation Interface for User Participation (사용자 참여를 위한 웹 기반 애니메이션 인터페이스)

  • Sohn, Ei-Sung;Sohn, Won-Sung;Lim, Soon-Bum;Choy, Yoon-Chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06b
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    • pp.130-134
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    • 2008
  • 애니메이션은 이미지나 텍스트와 같이 정적인 방식에 비해 효과적인 정보전달방식이다. 이는 간단한 표현이라도 동적인 움직임으로 구성될 때 더욱 흥미를 유발하며 높은 전달력을 가지게 되기 때문이다. 그러나 현재 웹 환경에서의 애니메이션 제작 방식은 전문적인 제작 도구를 사용하는데 국한되어 있어, 일반적인 사용자들의 참여를 통한 활용에는 적합하지 못한 방식이다. 본 논문은 사용자의 의도를 쉽고 직관적으로 반영할 수 있는 애니메이션 생성 인터페이스 기법을 제안하며, 실제 웹 환경에서 정보의 공유와 의사전달에 있어 직관적이고 쉬운 방식으로 애니메이션을 활용하는 방안을 제시한다.

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Connotea and CiteULike: Scholarly Portal Services Based on User's Participation, Collaboration and Sharing (이용자의 참여, 협력, 공유를 근간으로 하는 학술정보 포털서비스: Connotea와 CiteULike를 중심으로)

  • Hwang Hye-Kyong;Lee Jae-Yun
    • Proceedings of the Korean Society for Information Management Conference
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    • 2006.08a
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    • pp.63-70
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    • 2006
  • 이용자중심의 정보기술이 발전하면서 웹 2.0이라는 개념이 등장하고 이용자가 정보를 조직하는 사회적 태깅 방식의 웹사이트가 확산되고 있다. Connotea와 CiteULike는 웹 2.0이라는 개념의 일부인 사회적 태깅 방식을 학술영역에 본격적으로 도입한 최초의 서비스로서, 과거의 통제어휘 위주의 디렉토리 분류체계를 벗어나 이용자들이 참여하여 제공한 정보와 협력하여 부여한 키워드를 중심으로 자유롭게 콘텐트를 분류하고 관리하는 정보공유 포털서비스이다. 이 글에서는 이와 같은 이용자 참여를 유도하는 정보서비스동향을 개관하고 Connotea와 CiteULike의 두 서비스를 비교해보았다.

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A Study on Senior friendly function Game Industry and Culture Contents Technology(CT) R&D development process. (고령친화 기능성 게임산업과 문화콘텐츠 기술(CT) R&D 발전랑안의 모색)

  • Kim, Yeon-Jeong;Park, Hyun-Sik
    • Journal of Digital Convergence
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    • v.7 no.4
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    • pp.57-65
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    • 2009
  • This study explored the current supply status on Contents Technology R&D(research and development) and friendly function Game Industry targeting to elderly consumers. The game contents including the functional components are categorized the sixth category of CT R&D's fundamental planning. The function game targeting to elderly focused on emotional and physical recovering to barrier, user friendliness, simplicity and certainty of game performance. The purpose of game participation are health, well-being, psychological wellness and communication. The functional game consisted of various version procedure by socio-demographic, the accessibility to game media and device.

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Design and Implementation of Interactive Augmented Reality Coloring Book (상호작용형 증강현실 색칠공부 설계 및 구현)

  • Cho, Kwangmoon;Kim, Hadong;Lee, Youngho
    • Journal of Internet of Things and Convergence
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    • v.1 no.1
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    • pp.5-9
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    • 2015
  • In this paper, we proposed a design of interactive augmented reality coloring book. The proposed method improves user's participation and interest by using real space, augmented reality space, and virtual reality space all together. According to the proposed method, we implemented the PlayingHouse, an interactive augmented reality coloring book. In the future, we expect that AR coloring book could be the category of the library.

Trends of Cloud and Virtualization in Broadcast Infra (방송 인프라의 클라우드 및 가상화 동향)

  • Kim, S.C.;Oh, H.J.;Yim, H.J.;Hyun, E.H.;Choi, D.J.
    • Electronics and Telecommunications Trends
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    • v.34 no.3
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    • pp.23-33
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    • 2019
  • Broadcast is evolving into media service aimed at user customization, personalization, and participation with high-quality broadcasting contents (4K/8K/AR/VR). A broadcast infrastructure is needed to engage with the competition for providing large-scaled media traffic process, platform performance for adaptive transcoding to diverse receivers, and intelligent service. Cloud service and virtualization in broadcast are becoming more valuable as the broadcasting environment changes and new high-level broadcasting services emerge. This document describes the examples of cloud and virtualization in the broadcast industry, and prospects the network virtualization of broadcast transmission infrastructure, especially terrestrial and cable networks.

The meaning of experience and immersion to the diffusion of digital contents and consumption behavior based on arousal (디지털 콘텐츠의 확산과 공감 기반 소비행동에서의 경험과 몰입의 의미)

  • Kim, Yeonjeong
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.387-392
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    • 2013
  • The purpose of this study investigate the main factors of the diffusion of digital contents and consumer's participation behavior, consumption culture and examine the experiential perspective to consumer's information selection behavior. In digital network, the social presence, challenge, self-presentation, arousal and emotional feeling were significant variables to flow experience. Experiential perspectives focused on the search of identity and self-determination were main basic perspective to explain the diffusion of digital contents, consumer participation. This research result applied to media and device strategy to up-coming digital convergence and adapted to product planning and development, user friendly navigation and emotional human-centered service module.

An Exploratory Research on the Improvement of Agricultural Food-related Public Organizations' Information Service : Based on the example of Okdab.kr's information service improvement strategy

  • Ham, Eunin;Lee, Jongtae
    • Agribusiness and Information Management
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    • v.10 no.1
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    • pp.26-34
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    • 2018
  • Development, availability and users' participation in the information service of agricultural food sector is slower than that of other sectors in Korea. This phenomenon comes from the lack of development strategies and comparative analyses with other sectors, as well as the agricultural food industry's own characteristics which is developed based on the offline market. In this research, we will discuss about how to improve the public information service of agricultural food sector based on the example of establishing service improvement strategy by the most representative Okdab. In this research, we have drawn the following implications for development strategy of Okdab service based on three core keywords derived from benchmarking KOSIS. Three core subjects for upgrading public information service are 'analysis information with expertise and differentiation,' 'user cooperation-oriented platform,' and 'intuitive nd effective UX,' and to strength B.I. as an integrated information service of agricultural food sector, we need to identify the users' satisfaction and needs for the existing service, establish an optimized operating strategy on a short-term, mid-term and long term bases, and implement them in a positive way. Based on this positive action, it can become a trustworthy information service for the users, and we can expect the improvement of the users' recognition for its consistent usability and efficiency.