• 제목/요약/키워드: User's Context

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Keyword Recommendation System by Sensor information in Mobile Environments (모바일 환경에서 센서정보를 이용한 검색어 추천 시스템)

  • Yun, Sung-Yeol;Son, Sung-Yong;Park, Seok-Cheon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.5
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    • pp.1178-1184
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    • 2010
  • In this paper, a mobile search engine architecture that predicts user's search words and recommends them to users in estimated preference order without having additional user inputs. Information obtained from sensors is first sent to the recommendation engine. The related contents are extracted from the context and history databases and recommending words are selected from the contents. Finally, the words are delivered to the mobile device for suggestion. To evaluate the implemented system response time is measured. A satisfaction survey is also performed for 50 users, and improvement in the proposed system is observed.

A Study on the Process Change of Spatial Design in a New-Media Environment (뉴미디어 환경에서 공간디자인 프로세스 변화에 관한 연구)

  • Kang, In-Kyung;Yoon, Jae-Eun
    • Korean Institute of Interior Design Journal
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    • v.18 no.6
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    • pp.142-149
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    • 2009
  • User and media are in close coalition with each other in the 21st century's era of New-Media. The new users exposed to the New-Media environment have a complete understanding of the digital media environment, and are also taking on the role of an active identity in the formation of culture in new media. In the field of spatial design, creative spatial interfaces designed through various methods derived from the New-Media environment and technology that weren't even imaginable in the past ultimately came to exist in a mutual relationship with the user, the people. This study is in the same context as studies looking into the establishment of design in media art and digital media space in the New-Media environment. Media art is an outcome arising from the demand towards new art combined with the attempts towards accepting various media as a means for artistic expression. Media art seizes to being a mere part of art, but more. This study aims to look into the theoretical basis of New-Media and define the design process through the expressional characteristics and triggered thoughts thereof. Lastly, the results of the research will be put together to produce the final results. Such analysis process will be the basis of the creation of a new paradigm and spatial thought, and allow people to be concerned about the various changes in spatial formation.

Research on Airport Public Art Design Elements and Preferences Based on Big Data Sentiment Analysis (빅데이터 감성분석에 따른 공항 공공예술 디자인 요소 및 선호도 연구)

  • Zhang, Yun;Zou, ChangYun;Kim, CheeYong
    • Journal of Korea Multimedia Society
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    • v.25 no.10
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    • pp.1499-1511
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    • 2022
  • In the context of globalization, circulation between cities has become more frequent. The airport is no longer just a place for boarding, disembarking, and transportation, but a public place that serves as the communication function of the "aviation city". The intervention of public art in the airport space not only gives users a sense of space experience, but also becomes a unique carrier for city and country image shaping. The purpose of this paper is to study the emotional value brought by airport public art to users, and to investigate the correlation analysis of public art design elements and user preferences based on this premise. The research methods are machine learning method and SPSS 21.0. The user's emotional value is introduced in the big data evaluation, and the preference and inclination of airport users to various elements of public art are analyzed by questionnaire. Through the research conclusion, the preference and main contradiction of users in the airport for the four dimensions of public art design elements are obtained. Opinions and optimization methods to provide reference data and theoretical support for public art design.

The Determinants of Pakistani Tourists' Visit Intention to Korea in SNS Context- The Effect of Usefulness, Interestingness and Involvement

  • Muhammad RAZA;Jin-Kwon KIM;Tony-Donghui AHN
    • The Journal of Economics, Marketing and Management
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    • v.11 no.2
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    • pp.33-46
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    • 2023
  • Purpose: The purpose of this study is to analyze the relationship between characteristics of social media sites (SNS) and the intention of Pakistani tourists to visit South Korea while determining the role of usefulness, interestingness, and involvement of tourists. Research design, data and methodology: A research model was developed through the previous research, and the questioner-based survey was conducted on Pakistani tourists visiting Korea. The survey data was collected by following multiple hypotheses: the relationship between SNS tourism information and perception of SNS, the relationship between SNS perception and intention to visit, and adjustment of involvement in the relation between tourism information characteristics, and SNS perception. We used SPSS and AMOS24.0 statistical tools to analyze the hypothesis testing data. Results: Based on the data analysis, the study found that the characteristics of SNS have a positive effect on intention to visit via users' perception like usefulness and interestingness. The involvement has a moderating effect between SNS characteristics and users' perception. In the group with high involvement, the degree of influence of the quality factor of SNS on user perception was greater than in the group with low involvement. Conclusions: This study demonstrated that traveler's involvement has a moderating effect on the relationship between SNS characteristics and visit intention for Pakistani travelers visiting Korea. It shows that practitioners or researchers should establish and operate SNS strategies in consideration of user involvement.

Authority Delegation Scheme for Secure Social Community Creation in Community-Based Ubiquitous Networks (커뮤니티 기반의 유비쿼터스 네트워크 환경에서 안전한 커뮤니티 생성 권한 위임 방안)

  • Roh, Hyo-Sun;Jung, Sou-Hwan
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.47 no.1
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    • pp.91-98
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    • 2010
  • This paper proposes authority delegation for secure social community creation and mutual authentication scheme between the community members using proxy signature in community-based ubiquitous networks. In community-based ubiquitous network, User's context-awareness information is collected and used to provide context-awareness network service and application service for someone who need it. For the many reason, i.e. study, game, information sharing, business and conference, social community could be created by members of a social group. However, in community-based ubiquitous network, this kind of the context-awareness information could be abused and created by a malicious nodes for attack the community. Also, forgery community could be built up to attack the community members. The proposed scheme using the proxy signature provides a mutual authentication and secure secret key exchange between community members, and supports secure authority delegation that can creates social community. Also, when delegation of signing authority and mutual authentication, this scheme reduces total computation time compared to the RSA signature scheme.

Learning Predictive Models of Memory Landmarks based on Attributed Bayesian Networks Using Mobile Context Log (모바일 컨텍스트 로그를 사용한 속성별 베이지안 네트워크 기반의 랜드마크 예측 모델 학습)

  • Lee, Byung-Gil;Lim, Sung-Soo;Cho, Sung-Bae
    • Korean Journal of Cognitive Science
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    • v.20 no.4
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    • pp.535-554
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    • 2009
  • Information collected on mobile devices might be utilized to support user's memory, but it is difficult to effectively retrieve them because of the enormous amount of information. In order to organize information as an episodic approach that mimics human memory for the effective search, it is required to detect important event like landmarks. For providing new services with users, in this paper, we propose the prediction model to find landmarks automatically from various context log information based on attributed Bayesian networks. The data are divided into daily and weekly ones, and are categorized into attributes according to the source, to learn the Bayesian networks for the improvement of landmark prediction. The experiments on the Nokia log data showed that the Bayesian method outperforms SVMs, and the proposed attributed Bayesian networks are superior to the Bayesian networks modelled daily and weekly.

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Non-hierarchical Clustering based Hybrid Recommendation using Context Knowledge (상황 지식을 이용한 비계층적 군집 기반 하이브리드 추천)

  • Baek, Ji-Won;Kim, Min-Jeong;Park, Roy C.;Jung, Hoill;Chung, Kyungyong
    • Journal of the Institute of Convergence Signal Processing
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    • v.20 no.3
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    • pp.138-144
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    • 2019
  • In a modern society, people are concerned seriously about their travel destinations depending on time, economic problem. In this paper, we propose an non-hierarchical clustering based hybrid recommendation using context knowledge. The proposed method is personalized way of recommended knowledge about preferred travel places according to the user's location, place, and weather. Based on 14 attributes from the data collected through the survey, users with similar characteristics are grouped using a non-hierarchical clustering based hybrid recommendation. This makes more accurate recommendation by weighting implicit and explicit data. The users can be recommended a preferred travel destination without spending unnecessary time. The performance evaluation uses accuracy, recall, F-measure. The evaluation result was shown 0.636 accuracy, 0.723 recall, and 0.676 F-measure.

IPTV and User Scenario-Based Interface in Home Network Service (홈 네트워크 환경에서 사용자 중심 시나리오를 활용한 IPTV 인터페이스 분석)

  • Lee, Jee-Hee;Kim, So-Hyun;Kim, Hyun-Suk
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.92-100
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    • 2010
  • Due to the development of digital appliance, role of TV causes both-way by introducing IPTV, and SNS service causes big change of watching environment and residence environment. There are good conditions on the role of integrated control because it is arranged in the living room which secures movement most effectively and because family members can easily use, and the degree of use is high. Therefore, we infer user's needs by analyzing user scenario and current role of TV in home network environment. Primarily, we collect surveys of development scenario and technology which companies suggest TV applied by home network service, and secondly, we comparatively study scenario which the companies mentioned above suggest through observing user scenario, and study the role of IPTV in the future through actual scenario-based experiment by ethnography. After analyzing user scenario through case study and experiment, there are integrated device studies mainly in company study because it can be made up inside home, security and entertainment. On the other hand, there are patterns of user behavior by scenario experiment mainly in auto-tainment, security, and it showed that it is insufficient for interaction between TV and home media peripheral. Through this paper, we analyze context of home user, and based on this, we could suggest effective use of service development. Also after analyzing user form, we could know it also should be considered of ratio between activity inside home and activity outside home.

A Context Free Grammar based Algorithm for Generating Playable Transcoding Paths of the Multimedia Presentation with Different End-to-End QoS (종단간 상이한 QoS를 갖는 멀티미디어 연출 재생을 위한 CFG 기반의 변환 경로 생성 알고리즘)

  • Chon, Sung-Mi;Lim, Young-Hwan
    • The KIPS Transactions:PartC
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    • v.9C no.5
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    • pp.699-708
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    • 2002
  • Since various terminals and different networks get involved in playing of a multimedia presentation, the case that the presentation QoS at a destination should be different from the QoS of multimedia data at a source occurs frequently. For playing the multimedia presentation, the multimedia data at a source should be transcoded into the multimedia data satisfying the QoS required at the terminal. The problem of generating the transcoding path is that, for a given multimedia presentation, different transcoding paths depending the terminal and networks should be generated. That is, a fixed transcoding path cannot be applied to a multimedia presentation. Instead, whenever the terminal and network to play the presentation get determined, a proper transcoding path should be regenerated automatically. In this paper, the algorithm for generating the transcoding path and the method for checking the playability of the generated path are proposed. The generating algorithm adopted the technique of Context Free Grammar in describing the set of transcoding resources and a user's transcoding rules in order to utilize the well-known compiler techniques. For the playability check, a method of computing the transcoding time and the delay time between data units are proposed. Finally all the proposed methods were implemented in the stream engine, called Transcore and the presentation-authoring tool, called VIP, we had developed. And the test results with a sample scenario were presented at the last.

A Study on the Analysis of Park User Experiences in Phase 1 and 2 Korea's New Towns with Blog Text Data (블로그 텍스트 데이터를 활용한 1, 2기 신도시 공원의 이용자 경험 분석 연구)

  • Sim, Jooyoung;Lee, Minsoo;Choi, Hyeyoung
    • Journal of the Korean Institute of Landscape Architecture
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    • v.52 no.3
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    • pp.89-102
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    • 2024
  • This study aims to examine the characteristics of the user experience of New Town neighborhood parks and explore issues that diversify the experience of the parks. In order to quantitatively analyze a large amount of park visitors' experiences, text-based Naver blog reviews were collected and analyzed. Among the Phase 1 and 2 New Towns, the parks with the highest user experience postings were selected for each city as the target of analysis. Blog text data was collected from May 20, 2003, to May 31, 2022, and analysis was conducted targeting Ilsan Lake Park, Bundang Yuldong Park, Gwanggyo Lake Park, and Dongtan Lake Park. The findings revealed that all four parks were used for everyday relaxation and recreation. Second, the analysis underscores park's diverse user groups. Third, the programs for parks nearby were also related to park usage. Fourth, the words within the top 20 rankings represented distinctive park elements or content/programs specific to each park. Lastly, the results of the network analysis delineated four overarching types of park users and the networks of four park user types appeared differently depending on the park. This study provides two implications. First, in addition to the naturalistic characteristics, the differentiation of each park's unique facilities and programs greatly improves public awareness and enriches the individual park experience. Second, if analysis of the context surrounding the park based on spatial information is performed in addition to text analysis, the accuracy of interpretation of text data analysis results could be improved. The results of this study can be used in the planning and designing of parks and greenspaces in the Phase 3 New Towns currently in progress.