• 제목/요약/키워드: Use Factor

검색결과 7,044건 처리시간 0.039초

스마트톨링 서비스 이용의도에 영향을 미치는 요인에 관한 연구 (A Study on the Factors Affecting the Intention to Use of Smart Tolling Service)

  • 허성일;최정일;한경석
    • 한국IT서비스학회지
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    • 제17권3호
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    • pp.139-156
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    • 2018
  • Smart tolling, which improved the drawbacks of the existing high-pass system, was developed and built through the Smart Highway R & D project in 2007. In order to successfully introduce and spread Smart Tolling, it is need to analyze factors that affected by intent to use. This study conducted research based on literature studies and empirical studies, and developed a research model to analyze factors affecting the users' intention of smart tolling system based on technology acceptance model (TAM) and value based acceptance model. The main variables of the research model are service characteristics (convenience, reliability), technical characteristics (flexibility, stability), environmental characteristics (switching cost, effectiveness of policy) and intention to use. To test the hypotheses set in this study, frequency analysis, exploratory factor analysis, and confirmatory factor analysis were performed using the SPSS 22.0 program statistical package and AMOSS 18.0. The convenience and reliability presented by service characteristics did not affect the intention to use of smart tolling service.

학습자의 사이버 가정학습 사용 요인에 관한 분석 연구 (A Study on the use factor of the Cyber Home Learning Service)

  • 허균
    • 인터넷정보학회논문지
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    • 제9권3호
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    • pp.159-167
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    • 2008
  • 본 연구는 학생들의 사이버 가정학습의 활용 요인들을 살펴봄으로써 학생들을 위한 공교육 서비스로서의 발전 방향을 탐색하고자 하였다. 이를 위해 자료 수집 시스템을 구축하였고 정보기술수용모형과 관련연구들을 바탕으로 사이버 가정학습의 활용에 미칠 것으로 예상되는 변인들을 추출하였다. 연구 대상은 부산지역의 초등학생 201명이었고, 온라인 설문 시스템을 활용하여 응답결과를 요인분석과 다중 회귀분석 방법을 이용하여 분석하였다. 분석결과 (a) 사이버 가정학습의 사용에는 유용성, 미래사용의도 (b) 미래사용의도에는 유용성, (c) 유용성에는 주관적 판단, 재미, 용이성, (d) 용이성에는 자기효능감, 컨텐츠 품질이 유의미한 영향을 미치는 것으로 나타났다.

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정보시스템 성공모형을 기반으로 한 모바일월렛 지속사용의도에 미치는 영향 요인 분석 (Analysis of Factors Affecting Intention of Continuous Use for Mobile Wallet Based on the Information System Success Model)

  • 전선호;강주영;임재익
    • 한국IT서비스학회지
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    • 제13권4호
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    • pp.325-340
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    • 2014
  • Mobile payment system using NFC attracted attention as the mobile payment market grows due to the fast diffusion of smart phones. However, non NFC mobile payment recently appeared because of the slow growth of infrastructure for NFC. With advent of Non NFC mobile payment applications, mobile payment industry is in developing trend. Non NFC mobile payment revitalizes the market by overcoming the limit of NFC with the smart applications using bar code and QR code payment, and providing various discounts, membership benefits and payment information. Therefore, this paper analyzed the intention of continuous use with the quality of mobile payment application based on the information system success model. Three categories of factors which are system quality, service quality, and information quality were used. We verified the significance of the factors affecting the intension of continuous use. mainly, quality of information was considered as an important factor of continuous Intention to Use. Also, unlike previous NFC, it was found that in Non-NFC, compatibility might not be as important factor. Moreover, we suggest a marketing strategy of companies for mobile payment industry which focus on information quality. and future research directions for non NFC payment market.

잡지 의류광고의 정보원 이용과 의복관여도에 관한 연구 (A Study on the Relationship of Use of Clothing Advertisements in Magazines as an Information Source to Clothing Involvement)

  • 추태귀;서경희
    • 한국의류산업학회지
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    • 제3권2호
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    • pp.156-161
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    • 2001
  • The purpose of this study was to investigate the relationship of use of clothing advertisements in magazines as an information source to clothing involvement. Questionnaires were administered to 131 women living in Sangju City during April of 2000. Data were analyzed by using factor analysis, t-test, ANOVA and Scheffe test. Attitude toward clothing advertisements in magazines was factor analyzed resulting three factors such as quality information & degree of use, fashion & brand information, and communication. Clothing advertisement was not considered as a useful information source and was not understood the message of advertisement clearly. There were significant differences between high involvement group and low involvement group in attitude toward clothing advertisements as information sources. High involvement group considered clothing advertisements as information sources more positively and used advertisements to search information about fashion and product quality. Also, significant differences were shown according to marriage state, age, and education level.

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신세대 여성의 진바지 착용태도와 정보원 활용에 관한 연구 (A Study on the Use of Information Sources and the New Generation Women's Jeans Wearing Attitude)

  • 이주영;이선재
    • 한국의류학회지
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    • 제20권2호
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    • pp.336-349
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    • 1996
  • This dissertation was aimed to analyze correlation between jeans wearing attitude and the use of information sources which influnece the new generation consumers' marketing strategies of jeans industry. Subjects were 443 new generation women living in Seoul. Data were obtained by self administered qestionaire and analyzed by SPSS package. The main findings of this research are as follows : 1. A result of factor-analysis of the new generation consumers' jeans wearing attitudes variables were typed 5 factors of practicality pursuit, fashion pursuit, sexual attraction pursuit, individuality pursuit and famous brand pursuit. 2. A result of factor-analysis of the use of information sources variables were classified 4 factors of marketer-dominted sources, neutral sources, consumer.dominated sources and personal sources. 3. In anlysis between jeans wearing attitudes and demographic characteristics, fashion pursuit, individuality pursuit and sexual attraction pursuit showed significant difference partially 4. In analysis between the use of information sources and demographic characteristics, marketer-dominated, neutral and personal sources showed significant difference partially. 5. In correlation and regression between jeans wearing attitude and the use of information sources, there were high relations partially and fashion pursuit variable of jeans wearing attitude was the most influential.

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Factors Affecting the Use of ICT in Resolving Work of Community Officers in Vietnam

  • Truong Tuan, LINH;Nguyen Thi Thanh, HUYEN
    • The Journal of Asian Finance, Economics and Business
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    • 제10권2호
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    • pp.313-320
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    • 2023
  • In general, using information and communication technology (ICT) to support problem-solving is becoming increasingly common across various industries, sectors, and regions. However, there have been few analyses on the factors affecting ICT problem-solving among officers working at People's Committees of mountainous communes. Using survey data, exploratory factor analysis (EFA), and multivariable linear regression, this study examined the factors that influence the use of ICT in resolving works among community officers at People's Committees in the Northwest mountainous region of Vietnam. The results showed that three factors with statistical significance affecting the dependent variable are computer skills, gender, and occupation of community officers. Therefore, it is recommended that officers participate in ICT training courses or engage in regular self-study to improve their computer skills and qualifications. Both men and women should also prioritize the use of ICT equipment. The study also found that officers in managerial positions were more likely to use ICT for problem-solving than their counterparts. However, some factors that affect the use of ICT were not identified in this study, leaving room for further research.

패션 소셜네트워크(SNS) 사용의도 및 구전의도에 관한 연구 -의복쇼핑성향, 혁신제품태도와 유행선도력의 영향을 중심으로- (A Study on Intention to Use and Word-of-mouth for Fashion Social Network Service)

  • 박지영;정성지;전양진
    • 한국의류학회지
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    • 제36권1호
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    • pp.36-45
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    • 2012
  • This study locates factors that affect the intention to use fashion SNS (social network service) and intention for word-of-mouth on fashion SNS. Independent variables were fashion shopping orientation, attitude toward innovative products, fashion leadership, and demographics. A questionnaire method was used to collect data on college students while factor analyses, multiple regression, $x^2$ analyses, and Pearson correlation coefficients were applied in analyzing data. Factor analyses resulted in four factors for fashion shopping orientation, three on attitude toward innovative products and two on fashion leadership. Multiple regression analyses showed that information compatibility of attitude toward innovative products had a significant impact on two models of intention to use fashion SNS and two models of intention for word-of-mouth on fashion SNS. Opinion leadership and gender were significant factors for two models of intention to use fashion SNS, which means that women are likely to have more intention to use fashion SNS. Meanwhile, fashion innovativeness was found to be a significant factor on two models of intention for word-of-mouth on fashion SNS. Shopping orientation factors were not important for any model. $x^2$ analyses showed that women rather than men wanted more information on online fashion shows, general fashion information, and user participation programs. Fashion major students wanted more information on online fashion shows and user participation programs than non-fashion major students.

애플리케이션 디스플레이 광고의 회피효과에 영향을 미치는 요인은 무엇인가? (What are the factors affecting avoidance the effects of the application display advertising?)

  • 정진택
    • 디지털융복합연구
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    • 제10권11호
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    • pp.253-260
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    • 2012
  • 본 연구는 스마트폰 애플리케이션 디스플레이 광고회피에 영향을 미치는 요인들을 알아보고자 하는 목적에서 시작하였다. 본 연구결과를 요약하면 다음과 같다. 첫째, 광고의 지각된 침입성에 대한 요인분석 결과 단일 요인으로 나타났다. 또한 광고의 지각된 침입성은 광고회피에 유의미한 영향을 미치는 것으로 나타났다. 둘째, 스마트폰 이용동기에 대한 요인분석 결과 7개의 요인으로 나타났다. 즉, 정보획득, 오락성, 학습/업무활용, 멀티미디어 활용, 생활편의성, 시간 활용으로 나타났다. 학습/업무활용성 동기와 생활편의성 동기가 높으면 광고회피 수준이 낮은 것으로 나타났다. 마지막으로 스마트폰에 대한 관여도에 따라 광고에 대한 지각된 침입성에는 차이가 없는 것으로 나타났다. 고관여 집단이 저관여 집단보다 정보획득, 오락성, 사회적 관계형성, 멀티미디어 활용, 생활편의성, 시간활용 동기가 유의미하게 높은 것으로 나타났다. 본 연구결과는 스마트폰 애플리케이션 디스플레이 광고를 제작하는 광고실무자에게 스마트 폰 사용자가 광고회피 행위를 줄일 수 있는 해답을 줄 것으로 기대한다.

대학도서관의 대출기록 분석을 통한 이용조사에 관한 연구 (A Study about the Use Survey by the Circulation Record Analysis of an Academic Library)

  • 유경종;박일종
    • 정보관리연구
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    • 제39권1호
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    • pp.109-129
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    • 2008
  • 본 연구는 대학도서관의 대출기록 분석 등 이용조사를 통하여 도서관 수서 및 장서관리에 반영함으로써 도서관 경영을 합리적으로 수행할 수 있는 방안을 제시하기 위하여 수행되었다. 2006년 3월에서 2007년 2월 사이에 발생한 C대학도서관의 국내단행본 대출기록 9만7,164건의 데이터를 사용하였으며, 16개 주제와 5개의 이용자 집단(학부생, 대학원생, 교수, 직원, 특별이용자)으로 나누어 연구하였다. 주제와 출판경과년수로 구분하여 분석한 바, 주제 분석을 위해서는 신분별로 이용요인 및 출판경과년수로 상관분석 방법을 이용하였고, 출판경과년수는 이용요인을 중심으로 같은 통계적 분석기법을 사용하였다.

게임요소의 규모가중치 기준 연구 (The Weight of Game Factor of Game Contents Costing)

  • 임득수;이태호
    • 디지털융복합연구
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    • 제4권1호
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    • pp.9-16
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    • 2006
  • Function Point(FP) is well spread and advanced methodology in software costing. But FP is not common in game contents costing. It is one reason that Game Contents is a new area in software costing. And, ISO/IEC FDIS 19761(final draft) recommends not to use FP method in game contents costing. So we suggested new methodology in that area which is called Game Factor Point Method(GFPM). In this paper, we studied more about the weight of the game factor. We hope this will clarify them. We made definition of game factor, and studied more detail about Mission which was a little ambiguous in prior study. We also studied difficulties of game factor which will be a very important factor in game contents costing.

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