• 제목/요약/키워드: Usability score

검색결과 76건 처리시간 0.04초

균형성과지표를 활용한 Usability 투자 성과관리 Framework 개발 (Usability Return On Investment Framework Based on Balanced ScoreCard)

  • 이주환;윤명환
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2003년도 추계학술대회 논문집
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    • pp.1241-1242
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    • 2003
  • 본 연구는 Usability의 투자 성과관리(ROI: Return On Investment)를 위한 균형성과지표(BSC: Balanced ScoreCard) 관점에서의 Framework 개발을 목표로 한다. 2000년 이후 Usability에 대한 투자 규모는 높은 증가세를 유지해 왔으나 대규모 투자가 진전되는 가운데 Usability투자의 수익성을 어떻게 확보하고, 그 효과(Effectiveness)는 어떻게 측정할 것인가 하는 문제는 상대적으로 관심을 끌지 못하고 있다. Usability 투자에 대한 시스템적 성과관리를 위해 개발된 Usability BSC Framework은 BSC의 4가지 관점에서 Usability 투자성과관리에 대한 변형된 관점의 모델을 제안한다.

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VR 기반 메이커 교육용 모바일 앱 개선을 위한 사용성 평가 도구 개발 및 적용 (Developing and Applying Usability Testing Instrument to Improve the VR-based Mobile Application for Maker Education)

  • 박태정;차현진
    • 한국IT서비스학회지
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    • 제21권2호
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    • pp.127-143
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    • 2022
  • In this study, a usability evaluation tool was developed for "ICANDUINO", a VR-based mobile application for maker education, and usability evaluation was conducted with a heuristic survey method for experts. The usability evaluation tool was derived through literature review and validated by two experts. It consisted of seven domains (effectiveness, efficiency, satisfaction, learnability, memorability, error, and cognitive load) and twenty-five sub-items. As a result of the usability evaluation conducted for six experts, it received the highest score in the domain of efficiency and the lowest score in the domain of error. The improvements of ICANDUINO were derived by analyzing the qualitative opinions of experts in each of the four stages (training, coding, tinkering, and testing) of making. the results of this study can be used as a guideline when evaluating the usability of a mobile app for education.

스마트TV의 사용성 측정방법 (Method for Measuring Usability of Smart Television)

  • 변대호
    • 디지털융복합연구
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    • 제11권5호
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    • pp.31-39
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    • 2013
  • 스마트TV는 컴퓨팅 능력, 방송 및 인터넷 서비스가 가능한 상호작용을 높인 텔레비전이다. 사용성은 스마트TV의 평가요소로 그 중요성이 있다. 사용성 관점에서 스마트TV를 평가하기 위해서는 사용성에 영향을 미치는 요인을 중심으로 한 측정 모델의 개발이 필요하다. 본 논문에서는 스마트TV의 사용성 측정을 위한 AHP(계층적분석과정) 모델과 측정 데이터를 획득하는 방법을 제안한다. 선행연구로부터 사용성에 영향을 미치는 요인을 도출한 후 사용성 점수를 계산하는 수치적 예제를 보인다.

소아 치아우식관리 애플리케이션에 대한 사용자 평가 (User evaluation of the mobile application, CAMBRA-kids, for caries management in preschoolers)

  • 강유민;이수영
    • 한국치위생학회지
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    • 제19권5호
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    • pp.859-871
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    • 2019
  • Objectives: The present study aimed to evaluate the usability, quality, and usefulness of the mobile application, CAMBRA-kids, for caries management in preschoolers. Methods: Ninety-one caregivers and preschoolers participated in the user evaluation of CAMBRA-kids. The evaluators assessed the usability, quality, and usefulness of CAMBRA-kids. The collected data were analyzed using R studio 1.2.1335 for Windows (RStudio Inc. 2018, Boston, MA, USA). The evaluations for usability, quality, and usefulness were analyzed with descriptive statistics, Kruskal-Wallis rank sum test, and Wilcoxon rank sum test. Results: On user evaluation, the quality and usefulness of the application scored >3 points, and majority of the users rated the quality and usefulness of the application as high. The quality of the application's system was the highest at 3.68 points, and the actual usage of the application was the lowest at 3.10 points. The application had the highest technological aspect score of 3.20, whereas the content related to oral health information had the lowest score of 3.10/5. Although the application showed no statistically significant differences in the quality and usefulness according to general characteristics, there was a statistically significant difference (p<0.05) between the two when compared between the caries risk group. For all items, the protector of the high-risk group evaluated the quality and usefulness of the application highly. The moderate risk group gave the lowest evaluation score for the application's quality and usefulness. The usability score of the application, according to the user version of the mobile application rating scale (uMARS), was 3.25, and the average engagement score was 2.82 (56.31%). The highest subscale score was 3.63. Conclusions: In this study, we found suitable quality, usability, and usefulness of the mobile application, CAMBRA-kids. In future, the use of this application will contribute to the prevention of dental caries among preschoolers.

척수 손상 장애인 대상 장애인용 풀링 케이블 운동기구의 사용성 평가: 개선점 도출을 중심으로 (Usability test of pulling cable exercise machine in the spinal cord injury disabled: Focusing on deriving improvement)

  • 김성신;최묘정;권효순;안광옥;배영현
    • 대한물리치료과학회지
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    • 제31권1호
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    • pp.16-32
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    • 2024
  • Background: Exercise equipments and assistive devices for the disabled are being developed, but improvements for usability are still needed. The purpose of this study was to improve and utilize the developed exercise equipment and assistance devices by conducting usability test for people with spinal cord injury. Design: Cross-sectional Study. Methods: Scenarios and usability indicators were derived by conducting a preliminary usability test, 5 non-disabled men and women aged 19 or older. In the scenario, a total of 9 tasks were sequentially performed, including 2 tasks of entry and exit, 5 tasks of assistance devices and weight stack adjustment, and 2 tasks of pre exercise and exercise. The usability indicators were task success (success or fail), execution time (sec), safety, and convenience. For safety, 7 questions (Likert scale, 1~5 point) related to safety, stability and hazard were derived, and for convenience, the system usability scale (SUS score) was used (range: 0~100, 50 percentile rank is 68 point). Results: As a result of the usability test of people with spinal cord injury, there was a large variation among subjects in the task of adjusting the position of the pulley and support in the execution time (11.64~25.44 seconds), and one person failed to adjust the pulley. The safety level showed a lower score (score = 3 points) than other items in the item of entrapment or skin pressure, and in the case of SUS, the average score was 64.5 points, which was close to the acceptable level. Conclusion: Through the usability test, it was confirmed that exercise equipment for the disabled needs improvement in operability, pinching, and pressure, and that it is necessary to develop an assistive device that provides unrestrained posture information (biofeedback) to maintain correct posture during exercise.

사용자 경험 증진을 위한 과학관 전시물의 사용성 평가 (A Usability Study On Museum Installations Emphasizing Interaction Design for User Experience)

  • 조명은;최한희;김미정
    • 한국실내디자인학회논문집
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    • 제22권5호
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    • pp.302-310
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    • 2013
  • Many museums have recently employed digital technologies in exhibition installations to provide visitors with interactive experiences with the installations, not just audiences. However, most of them have focused on the adoption of new prototypes or technologies, not considering user experiences of those systems carefully. This study developed an evaluation tool for usability of the tangible user interfaces and conducted a usability study on museum installations emphasizing user interaction and experience. The evaluation tool is composed of 5 features of tangible user interfaces such as tangible, interaction, convenience, representation, spatial interaction and social interaction, and 24 items. The museum we investigated is the Gwacheon National Science Museum, where 8 installations, classified 4 categories, were selected for the usability study. We recruited 6 undergraduate students, who were divided into 2 teams, each team having 3 students. Three students in a team manipulated and experience each installation together and reported their evaluation score through the questionnaire and interviews. The results showed that the score of the usability for the category 3, which requires students to move their bodies for the interaction, is the highest one because it features with spatial interaction. Students expressed much interest in the category 4, which utilizes users' other senses, however, the score of the usability is the lowest because the interaction is temporary and repetitive. Most installations are well designed in terms of control constraints, legibility, lower thresholds, participation encouragement, and open to the public, but pooly designed in terms of multiple access points, configurability, accurate movement, ambient media, and full-body interaction.

DetGas: A Carbon Monoxide Gas Leakage Detector Mobile Application

  • Kamaruddin, Farhan Fikri Mohd;Hadiana, Ana;Lokman, Anitawati Mohd
    • International Journal of Computer Science & Network Security
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    • 제21권11호
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    • pp.59-66
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    • 2021
  • Many incidents of Carbon Monoxide (CO) poisoning have occurred because of people being unaware of its presence. There are currently available systems on the market, but they are limited to measuring CO in a certain area and lack vital functions. Additionally, little to no evidence-based information on their quality was available. Thus, a mobile application for detecting CO gas leakage in a vehicle and critical features to assist victims was developed. A usability and functionality test were conducted to determine the product's quality utilizing nine usability and six functionality task scenarios (n=5). Then, a System Usability Scale test was performed to obtain system satisfaction, usability, and learnability (n=50). The usability and functionality test shows that all the tasks given for both tests were 100% successful. The overall score obtained for SUS was 71.4, which indicates good acceptance and usability. Around 20% of respondents claimed that they would need the support of a technical person to be able to use the application and that they needed to learn a lot of things before they could use the application, which indicates the overall high learnability of the application. The result provides empirical evidence that the CO gas leakage detection mobile application is successful and receives good usability, functionality, acceptability, learnability, and satisfaction assessments. DetGas could benefit automobile owners and other stakeholders by mitigating the risk and harm associated with gas leaking that exceeds the safe limit.

시각장애인용 음성합성기에 대한 장/단기 사용성 평가 (A Short-term and Long-term Usability Testing of the Speech Synthesizer for the People with Visual Impairments)

  • 이희연;홍기형
    • 재활복지공학회논문지
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    • 제9권1호
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    • pp.53-60
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    • 2015
  • 본 논문은 시각장애인용 보조공학기기인 스크린리더용 음성합성기의 장기 및 단기 사용성 평가에 대한 것이다. 총 20명의 시각장애인이 단기 사용성 평가에 참가하였고, 그 중 10명이 장기 사용성 평가에도 참여하였다. Mean Opinion Score(MOS)를 통해 합성음 음색의 자연성과 명료성 등을 살펴보았고, 순위조사를 통해 음색의 선호도를 조사하였으며, 자유 피드백을 통하여 사용자의 만족도와 기타 요구사항 등을 평가하였다. 또한 장기 사용성 평가를 통해 합성음의 장시간 청취 시 자연성, 명료성, 선호도, 귀의 피로도 등을 조사하여 단기 사용성 평가결과와 비교분석하였다.

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노인 대상 맞춤형 운동서비스 프로그램 개발 및 사용성 평가 (Development of Customized Exercise Service Program for Elderly and Evaluation of Usability)

  • 송요한;박일현;곽선영;이현민
    • 대한물리의학회지
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    • 제17권4호
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    • pp.151-160
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    • 2022
  • PURPOSE: To evaluate the usability of a kiosk-based healthcare service that provides a fitness evaluation and customized exercise program for elderly or chronic musculoskeletal system patients. METHODS: To evaluate the usability of the customized exercise service program, healthy adults (n=20) from Welfare B, located in Gwangju, were selected and studied. Subjective safety, operability, and satisfaction of individual users were obtained as data by distributing questionnaires to subjects who experienced this program and having them fill out the questionnaire. For descriptive statistics related to the survey, frequency analysis was used to determine the frequency and ratio of the variable values of the measurement items. RESULTS: As a result of the usability evaluation, the average score was 4.166, and the average score of each item was 4.025 for safety, 4.272 for operability, and 4.143 for satisfaction. Most users obtained high satisfaction and positive impressions. CONCLUSION: The HARUFIT service, a user-customized exercise program used in this study, can be developed into a device that can improve self-management ability and increase understanding of health care by providing customized exercise based on the results of physical fitness evaluation. It is possible to diversify health management methods and maximize the effect of exercise by making exercise a habit of chronic musculoskeletal disease patients or the elderly using these smart devices.

웹 검색 결과 시각화 기법의 사용성 평가에 관한 연구 (A Usability Evaluation on the Visualization Techniques of Web Retrieval Results)

  • 김성희;김문정
    • 한국문헌정보학회지
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    • 제41권3호
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    • pp.181-199
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    • 2007
  • 본 연구는 웹 정보로부터 이용자가 원하는 정보를 효율적으로 검색, 도출하기 위한 방안으로 시각화된 기법을 제시하였다. 이용자를 기반으로 한 시각화 기법의 사용성을 평가하기 위해 먼저, 시각화에 대한 개념 및 사용성 평가 요소를 분석한 후 현재 상용화 되고 있는 웹 검색 시각화 시스템인 searchCrystal과 KartOO를 선정해서 사용성을 평가하였다. 그 결과 시각화의특징을 살려서 디자인 된 시스템은 이용자로 하여금 더 친숙하고 효율적인 인터페이스 환경을 제공하는 것으로 나타났다.