• 제목/요약/키워드: Understanding of Information Processing

검색결과 480건 처리시간 0.032초

Understanding Channel-diversity Oriented Routing Metrics for Multicast in Wireless Mesh Networks

  • 고휘;남지승
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2013년도 춘계학술발표대회
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    • pp.418-420
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    • 2013
  • Issues on design of routing scheme and routing metric for multicast in multi-channel multi-radio (MCMR) wireless mesh networks (WMNs) are discussed. Emphasis is placed on channel-diversity oriented routing metrics. From case study the conclusion to be drawn is that the key for design of channel-diversity oriented routing metrics is how to construct an optimization function to quantify interdependence between channel assignment and multicast routing throughput.

자연어 처리를 활용한 전세계 전염병 알림 사이트 (A global epidemic notification site using natural language processing)

  • 곽찬우;김예찬;최진황
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2020년도 추계학술발표대회
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    • pp.905-908
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    • 2020
  • 본 논문에서는 글로벌화가 진행됨에 따라 전 세계의 재난 경보시스템의 중요성을 인지하고, 현재 유행하고 있는 코로나 바이러스를 중점으로 알림 사이트를 개발하였다. 기존의 정보 제공 사이트들과 차별성을 두고자, 기존의 정보들을 분석하고 재분류하여 새로운 형태의 사이트의 형태를 가진다. 이를 위해 인공지능의 한 분야인 자연어처리를 활용하여 기존의 정보를 수집하고 가공하여, 보다 투명하고, 효율적이고, 가치 있는 정보를 게시한다. 정보의 정확성과 데이터 절감을 위하여 여러 조건을 통해 기존의 정보들을 재분류 작업 이후 WATSON NLU(Natural Language Understanding)를 통해 분석하여, 필요한 정보들을 각 대시보드에 게시한다. 각 대시보드는 NLU분석에서 얻을 수 있는 정보들을 기반으로 구성되어 있으며, 간결성과 가시성을 기반으로 정보를 확인할 수 있는 알림 사이트이다.

A Design-related Information Processing Model for Brand Communication in Retail Spaces

  • LEE, Jeongmin;CHU, Wujin;YI, Jisu
    • 유통과학연구
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    • 제20권6호
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    • pp.109-123
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    • 2022
  • Purpose: This research presents a practical tool aimed at increasing collaboration between designers and marketers for effective retail space branding. We present a design-related information processing model (DIP Model), which is a schematic map that includes cognitive theories which have design applications to retail space branding. Research design, data and methodology: Through literature review and practitioner opinion survey, 43 theories pertaining to the brand communication in retail spaces were selected, and design applications of the theories were analysed through field trips to stores of global brands. Results: The DIP Model consists of two axes: the information processing axis (i.e., encoding vsretrieval) and the regulatory focus axis(i.e., promotion vs prevention). Theories related to information processing axis are theories that facilitate the encoding and retrieval of information as intended by the company. Theories related to regulatory focus axis are theories that reinforce positive cognition and prevent negative cognition regarding the brand. Conclusions: The DIP Model is developed as a tool to categorise cognitive theories that are applicable to the design of brand communication in retail spaces. As such, the model can provide a better understanding of the role of behavioural design, with the aim of building stronger brands in retail spaces.

객체지향 프로그램에서 이벤트 추상화 표현 (Abstract Representation of Events on Object-Oriented Programs)

  • 임근;이경환
    • 한국정보처리학회논문지
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    • 제4권5호
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    • pp.1257-1266
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    • 1997
  • 객체지향 언어가 가지고 있는 다양한 개념은 강력한 프로그램 구현을 지원할 수 있다. 그러나 이러한 개념에는 복잡한 이벤트의 관련성에 의해 프로그램의 분석과 이해에 어려움을 가지고 있다. 특히 객체지향 언어의 정적인 면보다는 동적인 측련의 이해를 어렵게 한다. 동적인 면은 클래스간 이벤트 작용을 인식하므로서 이해를 지원한다. 따라서 본 논문에서는 객체지향 프로그램의 이해를 지원할 수 있도록 이벤트 추상화 표현을 제시한다. 또한 클래스터링 개념을 이벤트 추상화에 적용하여, 객체지향 언어의 이해를 용이하게 지원할 수 있도록 이벤트 추상화 표현과 이벤트 추상화에 적용될 클러스터링 개념을 제시한다. 이벤트의 클래스터링에 의해서 사용 자는 클래스의 기능성 정보와 클래스 라이브러리 검색시 선택된 클래스와 이벤트 상호 작용 관계가 있는 다른 클래스를 파악함으로서 클래스 검색의 효율성을 지원한다.

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감각수용기 종류에 따른 전시매체 분석과 유형에 관한 연구 - 동경 국립과학박물관 지구관을 중심으로 - (A Study on Information Transmission Processing Types of Exhibition Medium per Sensory receptor - Focus on National Museum of Nature and Science's Global Gallery, Tokyo -)

  • 정혜인;임채진
    • 한국실내디자인학회논문집
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    • 제22권1호
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    • pp.291-298
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    • 2013
  • A science museum responds independently based on the exhibits and exhibition environments as the visitors are different in purposes, interests and demands. Therefore a science museum should be designed keeping it in mind that there are various ways for visitors to perceive and use the exhibition spaces and exhibits. The purpose of this study is to compare and analyze the characteristics of sensory receptors for the exhibits in National Museum of Nature and Science's Global Gallery, Tokyo, in terms of information transmission and to identify the nature of exhibit medium that can affect the perception and recognition of the exhibits by visitors. Through these 9 sensory receptors, human recognizes first with visual, auditory and olfactory senses and reacts using vestibular organ, proprioceptor (stretch), tangoreceptor, themoreceptor, taste and olfactory senses. Human uses these information processing to recolonize the external environment. This process is similar to the visitor's information transmission process for the exhibition medium. By dividing the analysis results per exhibition theme and developing the information transmission processing types per sensory receptor, we could understand that the distribution conditions are closely connected with the composition of the exhibition scenario in the exhibtion area. Especially, the understanding of how the information transmission is made through sensory receptors could can be the criteria that determines on the factors that can identify the exhibition purposes of a science museum which are eduction and understanding.

Brain Mapping: From Anatomics to Informatics

  • Sun, Woong
    • Applied Microscopy
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    • 제46권4호
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    • pp.184-187
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    • 2016
  • Neuronal connectivity determines brain function. Therefore, understanding the full map of brain connectivity with functional annotations is one of the most desirable but challenging tasks in science. Current methods to achieve this goal are limited by the resolution of imaging tools and the field of view. Macroscale imaging tools (e.g., magnetic resonance imaging, diffusion tensor images, and positron emission tomography) are suitable for large-volume analysis, and the resolution of these methodologies is being improved by developing hardware and software systems. Microscale tools (e.g., serial electron microscopy and array tomography), on the other hand, are evolving to efficiently stack small volumes to expand the dimension of analysis. The advent of mesoscale tools (e.g., tissue clearing and single plane ilumination microscopy super-resolution imaging) has greatly contributed to filling in the gaps between macroscale and microscale data. To achieve anatomical maps with gene expression and neural connection tags as multimodal information hubs, much work on information analysis and processing is yet required. Once images are obtained, digitized, and cumulated, these large amounts of information should be analyzed with information processing tools. With this in mind, post-imaging processing with the aid of many advanced information processing tools (e.g., artificial intelligence-based image processing) is set to explode in the near future, and with that, anatomic problems will be transformed into informatics problems.

한국어 통합정보사전 시스템 (YDK : A Thesaurus Developing System for Korean Language)

  • 황도삼;최기선
    • 한국정보처리학회논문지
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    • 제7권9호
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    • pp.2885-2893
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    • 2000
  • 사전은 각종 자연언어처리 시스템에 있어서 고도의 언어처리 및 성능향상을 위한 필수 요소이며, 아무리 좋은 언어처리 도구와 알고리즘이라도 계산언어학에 근거한 양질의 체계적인 전자사전이 없는 한 이의 실용화는 불가능하다. 기존의 출판된 일반 사전은 자연언어처리 및 이해를 목적으로 하여 개발된 사전이 아니다. 또한, 자연언어처리 도구 및 응용시스템을 위해 개발된 사전은 각 시스템의 목적에 따라 각기 다른 체계에 의해 구축되어 있기 때문에 이용하는데 있어서 비효율적인 점이 있다. 따라서, 고도의 언어처리 및 이해를 목적으로 한 체계적이고 과학적인 방법론을 이용하여 형태소 구문 의미정보등 각종 정보가 통합된 통합정보사전의 개발이 필요하다. 본 논문에서는 통합정보사전을 구축하기 위한 방법론을 제시하고, 이에 근거하여 개발한 통합정보사전 개발 시스템을 제시한다.

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도서관 열람환경에서의 어린이 인지정보처리에 관한 연구 (A Study on Interpretations of Children's Cognitive Information Processing in Reading Environment of Library)

  • 한귀연;윤성규;한영호
    • 한국실내디자인학회논문집
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    • 제24권1호
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    • pp.104-114
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    • 2015
  • The library means to children a place where they find information necessary for them among a variety of knowledge and information to address their intellectual curiosity, which makes their lives wise and mature. There are not enough research materials understanding children's cognitive systems and behaviors in studies of a children's library with this necessity. This study divided and analyzed the behaviors of children, who were users into three types of reading in terms of information processing. First, it observed the types of reading depending on the stage of their cognitive development; Second, it analyzed the patterns of their behaviors through plays; and lastly, it presented the phases of their behaviors depending on the degree of an assistant's intervention. As a result of the study, the sensory system used and the space preferred differed depending on the stage of their cognition; there were differences in the patterns of their behaviors in each age group depending on the type of play; and there were differences in the children's ability of information processing depending on the assistant's ability. It is anticipated that there will be improvements of children's reading ability at the reading room in a better environment if the three types are considered in terms of information processing.

한글 문자 익히기 및 서체 인식 시스템의 개발을 위한 표준 자소의 처리 및 유사도 함수의 정의 (Standard Primitives Processing and the Definition of Similarity Measure Functions for Hanguel Character CAI Learning and Writer's Recognition System)

  • 조동욱
    • 한국정보처리학회논문지
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    • 제7권3호
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    • pp.1025-1031
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    • 2000
  • Pre-existing pattern recognition techniques, in the case of character recognition, have limited on the application field. But CAI character learning system and writer's recognition system are very important parts. The application field of pre-existing system can be expanded in the content that the learning of characters and the recognition of writers in the proposed paper. In order to achieve these goals, the development contents are the following: Firstly, pre-processing method by understanding the image structure is proposed, secondly, recognition of characters are accomplished b the histogram distribution characteristics. Finally, similarity measure functions are defined from standard character pattern for matching of the input character pattern. Also the effectiveness of this system is demonstrated by experimenting the standard primitive image.

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An Application of Virtual Reality in E-learning based LEGO-Like Brick Assembling

  • Tran, Van Thanh;Kim, Dongho
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2016년도 춘계학술발표대회
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    • pp.783-786
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    • 2016
  • E-learning is a new teaching model nowadays, and Virtual Reality (VR) technology is reported that the use of virtual reality as an education tool can increase student interests, understanding, and creative learning because of encouraging students to learn by exploring and interacting with the information on the virtual environment. Besides that, LEGOs have long been the favorite of many children. LEGOs provide a mechanism to understand and do for many concepts from spatial relationships to robotics platforms. In this paper, we present a virtual reality application based on the assembly of LEGO-Like bricks to increase math and science learning by improving spatial thinking. It not only encourages students to pursue careers in science, technology, engineering, or mathematics but also enhances learner's ability to analyze and solve problems. The application is built by Processing 2.0 as the easier programming language which is a top-down approach to build the 3D interactive program.