• Title/Summary/Keyword: Ubiquitous interface

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Development of Wearable Assistance Suite for Interaction with Ubiquitous Environment (유비쿼터스 환경과 상호작용을 위한 착용형 도움 슈트 개발)

  • Seo, Yong-Ho;Han, Tae-Woo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.5
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    • pp.93-99
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    • 2009
  • The wearable computer that can understand the context of human life and intelligently communicate with various electronic media in ubiquitous computing environment would be very useful as an assistant for humans. In this paper we introduce an intelligent wearable assistance suite. The proposed wearable suite can interact with both humans and electronic media in ubiquitous computing environment. The developed system can sense the interactive electronic media that a user wants to use and also communicate with it. By utilizing these interaction capabilities, it intermediates between each media and the user and offers a friendlier interface to the user who wears this system. We also show the usages of the proposed system by demonstrating its interaction with the interactive electronic media in ubiquitous computing environment.

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Association Based Reasoning Method Using Rescorla-Wagner Model and Galton Free Association Test for Augmented Reality E-Commerce (증강현실 전자상거래 위한 Rescorla-Wagner 모형과 Galton 자유연상 실험을 활용한 연상 기반 추론 방법)

  • Kwon, Oh-Byung;Jung, Dong-Young
    • The Journal of Society for e-Business Studies
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    • v.14 no.3
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    • pp.131-151
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    • 2009
  • Natural interface is important to select and provide the services in ubiquitous smart space such as u-plant, u-distribution. Augmented Reality(AR) has recently begun to receive attention as a realization tool for natural interface. AR provides virtual object on real environment and it differs from virtual reality. When AR is used, it has advantage to provide information intuitively and collaboratively. However AR is rarely used in e-commerce domain of ubiquitous smart space, and it has limitation which predefined information and services provide in a static manner. Hence, the purpose of this paper is to propose a methodology of AR based e-commerce which provides personalized association service by considering user's dynamic context. To do so, association algorithm is developed based on Rescorla-Wagner model and Galton's free association test.

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Design and Evaluation of Hybrid Tag Interface (하이브리드 태그 인터페이스 디자인 및 평가)

  • 윤형민;이창수;신현구;권오영;손영우;한탁돈
    • Journal of KIISE:Software and Applications
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    • v.31 no.11
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    • pp.1483-1495
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    • 2004
  • Recently, new computing technologies are emerging from various life environments, as a result of the spread of network environments and the advent of new computing devices. This trend in computing technology is called "Ubiquitous computing" and is being developed to provide a convenient lifestyle through the dynamic integration of physical objects and digital information. The hybrid tag interface suggested in this paper is a usage model that integrates widely used image codes and recently applied RFIDs in various applications. On the basis of this concept, we eventually designed five different models such as Dual, Partial, Relative, Rebind and Discrete types according to their interrelation. In this paper, the characteristics of tag interfaces in the form of image codes and RFIDs are analyzed and the hybrid tag interface is proposed here for more efficient and convenient interface.

A Design Direction for Residential Space under Ubiquitous Environment (유비쿼터스 환경에서의 주거 건축설계 방향설정 연구)

  • Yoon Ki-Byung
    • Journal of the Korean housing association
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    • v.17 no.4
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    • pp.145-153
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    • 2006
  • Ubiquitous space can be described as a combined space of physical space and digital space. Ubiquitous space possesses new possibilities by combining the two. The concept of ubiquitous home will bring new changes in residential space design. First of all, it makes possible for more convenient and secure home. It has to be developed along with city and town level changes as ubiquitous environment. Secondly, concept of extended space as an extension of living space becomes possible by linking with outside spaces. Thirdly, as consumer requirements for residential spaces will become more versatile by social changes, ubiquitous home can be a good means to meet these versatile consumer requirements by accommodating concept of multi-functional space and flexible space. It is quite important to predict user requirements in rapidly changing social environment and versatile personal inclinations. Instead of POE methodology which can analyze and evaluate in exiting types of designs, storytelling methodology can be used to predict and direct for future requirements of living. The methodology makes scenarios of space usage for future living and extracts design requirements for the living. The concept of intelligent space has to be introduced. It is different from digital home that only accomodate digital devices in space. In intelligent space, space itself has to be recognized as an identity that interacts human directly. Intelligent space recognize human requirements and control digital devices as a response. Multi-functional space is closely related with intelligent space that can changes for business, entertainments as well as for rests by user requirements instantly. Flexible space that also intends to meet requirements of mobility and versatility can be attained through the integration of digital technology into current physical mobile systems. Interaction design becomes integral part for ubiquitous space design along with physical design. For the residential space design, digital illiteracy has to be considered for interaction design. Instead of the concept of passive existence, space itself has to be recognized as active subsistence that reacts with human. Intuitive and natural interaction for human will be a key design element for space-human interface design.

Extracting Requirements for Ubiquitous Computing Technology-based IS Deploying Factor Analysis (Factor Analysis를 이용한 유비쿼터스 컴퓨팅 기반 정보시스템의 요구사항 분석)

  • Em, Natalia V.;Yoo, Kee-Dong;Suh, Eui-Ho
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.140-151
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    • 2005
  • This paper discusses an empirical study on extracting requirements for ubiquitous computing technology-based information system (ubi-IS) using factor analysis. After preliminary review of related literature, features specific to ubiquitous computing technology have been retrieved, selected in terms of main elements of information system (IS) (network, device, user interface, and operating system), and further used as variables during conducting factor analysis. Quantitative data was collected through questionnaire approach. The results of factor analysis manifested 5 factors containing 15 variables, and eventually, based upon the extracted factors the requirements for ubi-IS were identified.

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Implementation of Touch Screen GUI for Multipoint Conference in UFC (UFC에서 다자간 회의 서비스를 위한 터치스크린 GUI의 구현)

  • Kim, Pyeong-Soo;Park, Eun-Sung;Lee, Keon-Bae;Seong, Dong-Su
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.695-696
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    • 2008
  • UFC(Ubiquitous Fashionable Computer) is a human oriented fashionable computer with which we exploit the ubiquitous computing environment by our intuitive interface[1]. The multipoint conference in the UFC is expected to be one of the leading applications in the ubiquitous environments. In this paper, we introduce GUI for multipoint conference system in UFC.

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A Development of Distance Measurement Scheme for Localization System in Wireless Personal Area Network

  • Lee, Dong-Myung
    • Journal of Engineering Education Research
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    • v.13 no.2
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    • pp.7-11
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    • 2010
  • As the development of the computer and communication technologies, the ubiquitous society can be realized to the world early in the future. Thus, the localization system in Wireless Personal Area Network (WPAN) is required for many users of ubiquitous society to provide the ubiquitous computing based applications in respective of anytime and anywhere. In this paper, we propose the distance measurement scheme that is based on the distance measurement using RSSI (Received Signal Strength Indicator) of sensor module considering of two distance conditions for the localization system using Zigbee in WPAN. Also, the localization errors of the proposed scheme are analyzed in the three scenarios that the mobile module tracks in the in $6m{\times}6m$ scaled experimentation area. In addition to this, the monitoring subsystem is developed using GUI (Graphical User Interface) in order to monitor the location of the moving objects accurately and user-friendly.

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A Study On Ubiquitous Sensor Network Technologies (유비쿼터스 센서 네트워크 기술에 관한 연구)

  • Lee, Hyeon-Jae;Lee, Houn-Taek;Shin, Hyun-Sik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.4 no.1
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    • pp.70-77
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    • 2009
  • In this paper, we study the development trend of Ubiquitous Sensor Network Technologies which represent social, environmental and technical development at 21century. To understand and forecast various Ubiquitous Sensor Network Technologies, we introduce element technic; hardware platforms, sensor operating system sensor interface and sensor middleware.

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Method for Designing Adaptive UI Based on User's Context in the Environment Including Mobile Device and Public Display Device (모바일 장치와 공용 디스플레이 장치를 포함하는 환경에서 사용자의 특성에 기반한 Adaptive UI 설계 방안)

  • Kang, Seung-Soo;Ko, Hyun;Youn, Hee Yong
    • Journal of Information Technology Services
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    • v.11 no.4
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    • pp.181-194
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    • 2012
  • The one of the most meaningful change in the recent ubiquitous environment is the omnipresence of public digital display device for providing ubiquitous information. It is the important issue to provide publicity as well as adaptive information to each user in the field of the public digital display device. This research proposes the idea ensuring fast response speed by the selection of user preference function. The preference function is selected by statistics using Zipf distribution in the system comprising mobile device and digital display device based on NFC (Near Field Communication). The idea is proved by CPM-GOMS model and the improvement of user response can be achieved.

A Study on the Development of Integrated Type Fire Alarm Control Panel for Ubiquitous Environment (유비쿼터스 환경을 위한 통합형 화재수신기 개발에 관한 연구)

  • Park, Se-Hwa
    • Fire Science and Engineering
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    • v.24 no.1
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    • pp.24-30
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    • 2010
  • An integrated type fire alarm control panel which is for the purpose of the ubiquitous environment application is reported. For the ubiquitous environments, mainly three additional functions upon its inherent capabilities are implemented. That is, wireless technology with ZigBee capability is applied for the interface of ZigBee detectors. Camera images can be displayed in the fire alarm control panel in which images are transferred via ethernet. For the time synchronization of the distributed fire alarm control panel, GPS module is introduced and implemented in the system.