• 제목/요약/키워드: Ubiquitous functions

검색결과 212건 처리시간 0.026초

유비쿼터스시스템 적용을 통한 실버타운의 주거환경 개선방안 연구 (A survey on residential environment's improvement plan of silver town by means of applying ubiquitous system)

  • 이철구
    • 한국지열·수열에너지학회논문집
    • /
    • 제10권4호
    • /
    • pp.8-14
    • /
    • 2014
  • With the advancement of the industry such as information technology, residential facilities has been consistently achieved high standard. Ubiquitous system has been introduced in apartments nowadays, and it will be general facilities in the near future. However elderly people is not generally accustomed to ubiquitous or internet environment, so degree of ubiquitous system usage is able to be less than young people. This study aims to grasp the relative importance of ubiquitous environment, and offer materials to realize residential environment's improvement of silver towns under investigation through a questionnaire survey. Skin recognition system was most preferred among various functions. Energy management system, protection system of solitude elderly person and security system by CCTV was also preferred at a high rate. Housework part such as cooking aid, height control of sink and basin etc., was not less important system relatively.

조선 산업에서의 유비쿼터스 기술 활용 (Ubiquitous computing Technology for Shipbuilding)

  • 이경호;김동근;박종훈;김대석
    • 한국전산구조공학회:학술대회논문집
    • /
    • 한국전산구조공학회 2007년도 정기 학술대회 논문집
    • /
    • pp.731-736
    • /
    • 2007
  • Ubiquitous computing is a model of computing in which computer functions are integrated into everyday life, providing services and information in anywhere and anytime fashion. Augmented Reality is one of ubiquitous computing technologies to provide new paradigm utilized to interact between human and computer. By adding computer-generated non-visual information to real information and their interaction. user can get the improved and more knowledgeable information about real world. The purpose of this paper is the integration of AR and knowledge-base reasoning technology in ubiquitous computing. Through the introduced concept, it is enable to provide adequate knowledge in the process of ship design and manufacturing easily (Knowledge Everywhere). That is, this is a basic research to construct knowledge-based ubiquitous environment (KAD/KAM) in shipbuilding industry.

  • PDF

주택 자동화를 위한 유비쿼터스 기반의 디지털 분전반 프로토타입 개발 (Development of Ubiquitous based Digital Switchgear Prototype for Home Automation)

  • 고윤석;윤태민;윤석열
    • 대한전기학회:학술대회논문집
    • /
    • 대한전기학회 2007년도 제38회 하계학술대회
    • /
    • pp.555-556
    • /
    • 2007
  • This paper proposes a new concept's IDSFHA(Intelligent Digital Switchgear For Home Automation) which can obtain the safety, the reliability and the easy to correspond to the request of the general electric customer or electric power company under the ubiquitous-based home automation environments The IDSFHA is designed by analyzing their requirement functions, a 32-bit micro processor is adopted as main controller to support efficiently the designed functions. The single phase power IC(ADE7753) is utilized to collect the electric power information, and makes it possible to communicate as internet among the IDSFHA and their using the ethernet convertor. In the proposed IDSFHA, the several functions are implemented such as the earth leakage level display and waveform transmitting, the electric power using fee display, voltage management, load management and load control function. Finally, the prototype of the IDSFHA is made experimently based on the designed results.

  • PDF

스마트 의류 개발과 활용을 위한 소비자 인식 조사 (A Study on the Customer Perception for the Development and Application of Smart Clothing)

  • 최선윤;이정란
    • 한국의류산업학회지
    • /
    • 제8권4호
    • /
    • pp.420-426
    • /
    • 2006
  • Korean prior studies on smart clothing seeking complete mixture of clothing and computer with diverse functions in the ubiquitous environment were so mere, while there have been aggressive activities to develop diverse smart clothing products led by the relevant industries and universities in foreign countries. Given prospective growth of the smart clothing market, there should be customers' evaluation of functions and utility of and sensitivity to smart clothing as well. This study conducted a questionnaire to Korean customers in their twenties regarding their perception and liking of and willingness to use smart clothing, and examined the needs of new functions of smart clothing. As a result, the customers in their twenties turned out to like well-designed and comfortable clothing, and be exposed to diverse and continuous computing environment. Also, they have relatively low perception but considerably high liking of smart clothing, indicating their high willingness to use smart clothing products. They cited 'selectable functions' and 'mobile and convenient ' as merits, and 'too expensive' and 'easy to wash' as demerits of smart clothing. In the respect, they proposed many interesting smart clothing ideas, such as 'clothing with automatic temperature-sensing function, which gets higher heat- insulating function by tightening the textile structure in winter and higher ventilating function by loosening the textile structure in summer.' We hope the results of this study will serve basic data for development of more efficient smart clothing in the future.

유비쿼터스 통합 커뮤니케이션 플랫폼의 VoIP 시스템 설계 (Design of VoIP System in Ubiquitous/Unified Communication Platform)

  • 최재원
    • 한국정보통신학회논문지
    • /
    • 제13권1호
    • /
    • pp.134-144
    • /
    • 2009
  • 통합 커뮤니케이션(Ubiquitous/Unified Communication) 플랫폼은 인터넷폰(VoIP), 이메일, 통합메세징, 인스턴트 메시징, 웹컨퍼런싱, 화상회의 등의 다양한 멀티미디어 통신수단을 제공한다. 본 논문에서는 통합 커뮤니케이션 플랫폼의 주요 기능과 구조를 소개하고, PSTN 전화망과의 연동으로 전화망 사용자와의 통화서비스를 지원하는 VoIP 시스템의 구현을 위 한 기능분석과 설계에 관해 연구하였다.

유비쿼터스 센서 네트워크를 이용한 시스템관리 응용 시스템의 구현에 관한 연구 (Study about implementation of the system management application system that used an ubiquitous sensor network)

  • 남상엽;이민구;강정훈;윤명현
    • 대한임베디드공학회논문지
    • /
    • 제2권2호
    • /
    • pp.116-122
    • /
    • 2007
  • System management application system is one of the most interesting fields in Ubiquitous Sensor Networks. It conforms to the property of Ubiquitous Sensor Networks very well, and it is the closest application for commercial use. We have two kinds of system management technology, such as the one which is accessed by web browser at anytime, anywhere and another one which is for local accessed system. In this paper, our purpose is implementation of system management application system which provides Mesh Sensor Networks topology with IP based agent platform and system management server. Furthermore we introduce the functions used for our recent implementation and propose several future issues about system management application system.

  • PDF

유비쿼터스 기반의 컨벤션 서비스 모델 (Convention Service Model Based on Ubiquitous Technology)

  • 유성열;이강배
    • 경영과정보연구
    • /
    • 제32권5호
    • /
    • pp.89-100
    • /
    • 2013
  • 최근 들어, 유비쿼터스 기술에 대한 관심이 커지고 있다. 본 연구에서는 유비쿼터스 기술에 기반을 둔 컨벤션 산업의 서비스 모델을 제시하고자 한다. 먼저, 컨벤션 산업에 대한 서비스 기능 및 서비스 절차, 그리고 참여자들간의 관계 및 수익 원천에 대해 제시한다. 제시하는 서비스 기능은 전시 서비스, 회의 서비스, 광고지원서비스, 그리고 업무지원서비스로 구성된다. 또한 전체적인 서비스 절차와 참여자들간의 관계를 가치창출 원천과 함께 제시한다.

  • PDF

유비쿼터스 시대의 청소년 의복문화 - UFC(Ubiquitous Fashionable Computer) 패션 상품에 대한 수용 가능성을 중심으로 - (Adolescents' Clothing Culture in the Ubiquitous Era - Focused on Receptiveness about UFC(Ubiquitous Fashionable Computer) Fashion Products -)

  • 전재훈;하지수
    • 한국의류학회지
    • /
    • 제31권2호
    • /
    • pp.319-330
    • /
    • 2007
  • The purpose of this study is to improve ubiquitous fashion design which adolescents can be satisfied with. The methods of this study are documentary research of previous studies, survey research and deep interviews. For this study 371 students are selected as samples of survey. As a result of this study, we could know that the adolescents of the 21st century are enjoying actively the culture of consumers and the culture of information era. Domestic adolescents have much knowledge and interest in information and in UFC fashion products. So we can predict that domestic adolescents' interest and desire of UFC fashion products will increase gradually. As for using occasions, adolescents will use UFC fashion products for 'mobile', 'exercise', 'social followship', and as for using purposes, they will use UFC fashion products for 'listening to music', 'playing games', 'communication', 'search for information', etc. So when we develop UFC fashion products for adolescents, we'd rather develop the products for entertainment than for studying. To satisfy the various tastes of adolescents, UFC fashion products must also consider the design factors like styles, colors, materials, etc. In conclusion all UFC fashion products for adolescents must have not only the basic qualities like functions and conveniences, but also the qualities of designs.

유비쿼터스 컴퓨팅 환경에서 로봇 자동화 서비스를 위한 계층적 아키텍처 (A Layered Architecture for Robot Automated Services on Ubiquitous Computing Environments)

  • 최종선;최재영;조용윤
    • 로봇학회논문지
    • /
    • 제6권4호
    • /
    • pp.353-364
    • /
    • 2011
  • In ubiquitous computing environments, users want to receive the robot services regardless of various physical status or devices such as time, place, various sensors, and high-performance servers. Thus, the ubiquitous service robots have to provide users with automated services according to situational information that they properly recognize. Beyond these problems, robot software has to establish a foundation to support the functions with the network infrastructure that are not able to be solved by a single independent resource. On the basis of a robot middleware that is capable of minimizing dependencies among hierarchy structures, the robot software also has to provide execution environment to control the flow of robot application services. In this paper, we propose a layered architecture to provide users with automated services through ubiquitous robots. The proposed architecture is based on CAWL (Context-Aware Workflow Language) and RSEL (Robot Services Execution Language). CAWL easily represents the flow of robot services from user application service levels, and RSEL is able to support the composition and reusability of robot services through abstraction of robot device services. In our experiments, we applied the proposed architecture to an example of "booth guide robot service".

유비쿼터스 환경을 위한 하프미러형 인터페이스 시스템 개발과 응용 (Development of Half-Mirror Interface System and Its Application for Ubiquitous Environment)

  • 권영준;김대진;이상완;변증남
    • 제어로봇시스템학회논문지
    • /
    • 제11권12호
    • /
    • pp.1020-1026
    • /
    • 2005
  • In the era of ubiquitous computing, human-friendly man-machine interface is getting more attention due to its possibility to offer convenient services. For this, in this paper, we introduce a 'Half-Mirror Interface System (HMIS)' as a novel type of human-friendly man-machine interfaces. Basically, HMIS consists of half-mirror, USB-Webcam, microphone, 2ch-speaker, and high-speed processing unit. In our HMIS, two principal operation modes are selected by the existence of the user in front of it. The first one, 'mirror-mode', is activated when the user's face is detected via USB-Webcam. In this mode, HMIS provides three basic functions such as 1) make-up assistance by magnifying an interested facial component and TTS (Text-To-Speech) guide for appropriate make-up, 2) Daily weather information provider via WWW service, 3) Health monitoring/diagnosis service using Chinese medicine knowledge. The second one, 'display-mode' is designed to show decorative pictures, family photos, art paintings and so on. This mode is activated when the user's face is not detected for a time being. In display-mode, we also added a 'healing-window' function and 'healing-music player' function for user's psychological comfort and/or relaxation. All these functions are accessible by commercially available voice synthesis/recognition package.