• Title/Summary/Keyword: Ubiquitous House

Search Result 34, Processing Time 0.029 seconds

A Study on the Application of YangTaek-Theory in Ubiquitous House (유비쿼터스 주택의 양택론 적용에 관한 연구)

  • Lee Ju-Hyun;Choi Young-Chul
    • Korean Institute of Interior Design Journal
    • /
    • v.14 no.6 s.53
    • /
    • pp.57-65
    • /
    • 2005
  • This research is about the methods in making computers understand the situation in regards to interaction between House and Human Behavior. In this paper, house is the ubiquitous house, as a future house, adopting ubiquitous computing presenting the interrelation of human and house - interior space, architecture, nature. And the Context Aware Model of ubiquitous house is proposed to embody the ubiquitous house. The research objective is to systematize the context in the ubiquitous house and suggest a theoretical basis to embody the ubiquitous house interacting between the House ud Human Behavior Especially, this paper focuses on the Context Aware Model based on FengShui-Theory(sp. YangTaek-Theory). The ubiquitous house is not what operates passively by human but a information-oriented house that can predict the situation and the living patterns of human. For a information-oriented house and informal living context at home, this paper uses FengShui-Theory whose central concern is the interrelation of human and nature. Through these concepts, this research will suggest how to systematize, control and manage the context at home. In the end, it is expected to offer a theoretical basis to embody the intelligent house and apply an environment design communicating between the computers and human.

A Study on the Hierarchic Analysis of Spatial Function in Ubiquitous Housing (유비쿼터스 주거공간의 기능적 위계성 분석에 관한 연구)

  • Lee, Sang-Hwa;Choi, Dong-Sik
    • Journal of the Korean housing association
    • /
    • v.18 no.3
    • /
    • pp.19-29
    • /
    • 2007
  • This study is aimed at interpreting into changes and characters of function applied into quantative analysis in ubiquitous house. Digital technology being introduced into architectural fields, It applied expansively from design and construction to user's convenience. The application of digital technology is presented to various change like effectiveness and exactness in design and function of space, which is overlayed digital space to physical space beyond the extent of receiving human needs in physical space. In ubiquitous house, digital technologies are supplied to function coordinated with life, appreciating into positional informations of human and materials, spatial informations. Ubiquitous house is comparably effective into funtional expansion, user's convenience, safty, which, for the future, is going to using on housing of high performance encouraging the application of advanced technology. Therefore this study is classified into human behaviors, functions, performances and characters of digital system in ubiquitous house, which being established into the relation of elements, is interpreted numerically into functional changes and charats being applied to ARM.

A Configuration Methods of Sensor Reflecting User's Behaviors in the Ubiquitous House (유비쿼터스 주택에서의 사용자 행위에 따른 센서 기기 구성방법에 관한 연구 - 시나리오에 따른 사용자 행위 분석을 기반으로 -)

  • Lee, Dong-Hwa;Park, Sung-Jun;Lee, Hyun-Soo
    • Proceedings of the Korean Institute of Interior Design Conference
    • /
    • 2005.10a
    • /
    • pp.111-114
    • /
    • 2005
  • The purpose of this study is to suggest configuration methods of sensor according to user's behaviors in the ubiquitous house. Recently, with appearing the concept of 'Ubiquitous', the applications of ubiquitous technologies on the our environment adopt a new paradigm. This new paradigm leads to the possibility of creating more intellectual dwelling environment according to user's behaviors. This paper suggests to change our dwelling by considering both engineering technology and considering the character of dwelling, because the house should provide causes humans with comfortability. Therefore, we need to understand user's behaviors in the dwelling, towards user friendly environment.

  • PDF

The Change of Kitchen Space and Design in Ubiquitous Environment (유비쿼터스 환경에서 키친 공간과 디자인변화 연구)

  • Kim, Tae-Sun;Choi, Kyung-Ran
    • Journal of the Korea Furniture Society
    • /
    • v.19 no.1
    • /
    • pp.66-74
    • /
    • 2008
  • This paper reviews a new kitchen space by analyzing the user life style and their house environment where ubiquitous system is considered. The kitchen space where ubiquitous system is applied was differ in their house atmosphere and the role of kitchen area. Those changes under ubiquitous system has the kitchen becomes the central space of the house and the furnishings including home appliances and furnitures. This furniture and built-in machine will get a communication ability with user in the living and kitchen space. And it will include a high technology like as RFID, home network and so on.

  • PDF

A Modeling of Ubiquitous Environments Reflecting User's Behaviors in the House (주택 내에서의 사용자 행위 분석을 이용한 유비쿼터스 환경 구축 - 거실공간을 중심으로 -)

  • Lee, Dong-Hwa;Park, Sung-Jun;Lee, Hyun-Soo
    • Proceeding of Spring/Autumn Annual Conference of KHA
    • /
    • 2005.11a
    • /
    • pp.63-66
    • /
    • 2005
  • The purpose of this study is to suggest the modeling of ubiquitous environments according to the analysis of user's behaviors focused on the living area within the house. Recently, with appearing 'Ubiquitous environments', the applications of ubiquitous technologies on the our environment adopt a new paradigm. This new paradigm leads to the possibility of creating more intellectual dwelling environment according to user's behaviors. This paper suggests to change our dwelling by considering both engineering technology and the character of dwelling, because the house should provide causes humans with comfortability. Therefore, we need to understand user's behaviors in the dwelling, towards user friendly environment. Also, it very important for us to configure proper sensors and technologies by the priority based on user's behaviors. To sum up, this study is aimed to analyze user's behaviors and then, to suggest the guideline for users offering optimal ubiquitous environments.

  • PDF

System Architecture of Ubiquitous House based on Human Behavior (거주자 행위기반 유비쿼터스 주택의 시스템 구조)

  • Song, Jeong-Hwa;Oh, Kun-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.9 no.5
    • /
    • pp.1304-1310
    • /
    • 2008
  • The purpose of this study is to propose the system architecture of intelligent ubiquitous house which is able to team the human behavior by itself and to predict the forthcoming situation, and to provide the customized and personalized service based on human behavior. The suggestions for advanced intelligent ubiquitous house are as follows; 1) Service should be combined with dwellers' behavior pattern, location moving pattern and service pattern in order to provide the personalized and customized service. 2) The system should be equipped with 4 components such as Agent, Database, Working Memory, and Log Data. Especially. This proposed system architecture of advanced ubiquitous house, which are equipped with these 4 components, will be the basis of providing customized service to every dwellers by learning dwellers' behavior pattern, accumulating dwellers' information, and recognizing dweller's lift style as time goes by.

LEGO House Multi Interaction Space Collaboration (레고하우스 : 멀티 인터렉션 공간에서의 협업)

  • Irawati, Sylvia;Ahn, Sang-Chul;Ahn, Jong-Gil;Kim, Jin-Wook;Ko, Hee-Dong
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.481-486
    • /
    • 2008
  • Recent advanced interlace technologies allow the user to interact with different spaces such as Virtual Reality (VR), Augmented Reality (AR) and Ubiquitous Computing (UC) spaces. Here, we present a LEGO House application, a collaborative application which involves multi interaction spaces -VR, AR and UC spaces. The LEGO House application is built based on the VARU framework which is designed for enabling the prototyping of a tangible space application. The application is about an interior design. One user is located in the combined AR and UC space and interacts with the AR LEGO house and the physical smart devices. The other users interact with the virtual LEGO house but they share the same environment, the LEGO house. Therefore, they can collaborate together as they are co-located.

  • PDF

A Study on the U-Korean Traditional Residence introduced Ubiquitous Services in a Traditional Residence (유비쿼터스 기반 U-한옥의 서비스모델 연구)

  • Joung, In-Sang;Lee, Kang-Hoon
    • Journal of the Korean Institute of Rural Architecture
    • /
    • v.12 no.3
    • /
    • pp.47-56
    • /
    • 2010
  • In a study of a peculiarity of the Korean residence construction as the central Jeong Yeo Chang's Residence, we proposed varieties service models for an anthropocentric U-Korean style with "a convenience, a security, an economical, a pleasure". It was to assume for this research that was established in case of all necessity IT infrastructures, and was structural alterations to a Korean residence sectional. It was used for Wall-Pad(Home Gateway) for controlling services, gas valves, remote inspection of a meter, curtains, doorlocks, boilers, temperature controllers, indoor ventilation systems, breakers, and expansion of crime prevention, energy. With introducing various service models on U-Korean style house, removing a negative view about Korean residence, we drew the best suited residence condition combining with a merit of the Korean residence and the Ubiquitous Intelligent Home Service. In order to realize U-Korean style house at the right time at the right place, a maintenance was required to be ensured based on social infrastructures and institutions and laws.

Domestic Computer Market and Future Direction of Barebone PC - Focusing on Home Ubiquitous Environment - (국내 컴퓨터시장의 현황과 베어본(barebone)PC의 발전방향 - 가정 유비쿼터스 환경을 중심으로 -)

  • Kim, Joung-Soo;Moon, Charn
    • Archives of design research
    • /
    • v.19 no.2 s.64
    • /
    • pp.333-342
    • /
    • 2006
  • Consumers have paid attention to various functions of PC's nowadays from its efficiency in the past. This study set limits to adapted computers by consumer needs for their residence facilities and ubiquitous environment in our society. The purpose of this study is to suggest high potentialities of adapted computers and it's design for materializing house ubiquitous system. It has come out from analyzing PC market. The result is that Barebone PC, a kind of set PC, could be one of the most actual way for materializing house ubiquitous system. This study suggests many potentialities of Barebone PC which invites modular system. The existing Barebone PC is a kind of semimanufactures, however the new Barebone PC in this study is a expanded concept of modular system that connected to the area of the electric home appliances. This is inspected by analyzing the relation among potentialities and impotance of set PC design and module.

  • PDF

A Study on Implementation of Ubiquitous Home Mess-Cleanup Robot (유비쿼터스 홈 메스클린업 로봇의 구현에 관한 연구)

  • Cha Hyun-Koo;Kim Seung-Woo
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.11 no.12
    • /
    • pp.1011-1019
    • /
    • 2005
  • In this paper, Ubiquitous Home Mess-Cleanup Robot(UHMR), which has a practical function of the automatic mess-cleanup, is developed. The vacuum-cleaner had made the burden of house chore lighten but the operation labour of a vacuum-cleaner had been so severe. Recently, the cleaning robot was producted to perfectly solve the cleaning labour of a house but it also was not successful because it still had a problem of mess-cleaning, which was the clean-up of big trash and the arrangement of newspapers, clothes, etc. The cleaning robot is to just vacuum dust and small trash but has no function to arrange and take away before the automatic vacuum-cleaning. For this reason, the market for the cleaning robot is not yet built up. So, we need a design method and technological algorithm of new automatic machine to solve the problem of mess-cleanup in house. It needs functions of agile automatic navigation, novel manipulation system for mess-cleanup. The automatic navigation system has to be controlled for the full scanning of living room, to recognize the absolute position and orientation of tile self, the precise tracking of the desired path, and to distinguish the mess object to clean-up from obstacle object to just avoid. The manipulate,, which is not needed in the vacuum-cleaning robot, must have the functions, how to distinguish big trash to clean from mess objects to arrange, how to grasp in according to the form of mess objects, how to move to the destination in according to mess objects and arrange them. We use the RFID system to solve the problems in this paper and propose the reading algorithm of RFID tags installed in indoor objects and environments. Then, it should be an intelligent system so that the mess cleaning task can be autonomously performed in a wide variety of situations and environments. It needs to also has the entertainment functions for the good communication between the human and UHMR. Finally, the good performance of the designed UHMR is confirmed through the results of the mess clean-up and arrangement.