• Title/Summary/Keyword: Ubiquitous English learning

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Study on the Model Development for Experiential Learning with Ubiquitous Everyday English (유비쿼터스 생활영어 체험학습장 교수-학습 모형 개발 연구)

  • Baek, Hyeon-Gi;Kim, Su-Min;Kang, Jung-Hwa
    • Journal of Digital Convergence
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    • v.7 no.3
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    • pp.49-60
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    • 2009
  • The aim of this study was to develop a model for teaching-teaming by applying Ubiquitous at a learning experience field, in which connect characteristics of both ubiquitous application learning and experience teaming, making use of them. A literature survey of concepts was conducted, with the main areas to find out relationships between ubiquitous application learning and experience learning. Experience learning by applying ubiquitous learning methods maximizes its efficiency of experience learning in considering ubiquitous learning methods's characteristics of dynamic, interaction, sharing. Also it makes communications through positive participation and active interaction, and leads to a process of internal examination. The research data suggests that critical factors of experiencing learning applying ubiquitous are acquiring information and memory, information integration and exquisiteness, emotional and social activity, producing activity, help activity.

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Structure analysis of service quality, satisfaction and loyalty in ubiquitous living English experience learning center (유비쿼터스 생활영어체험학습장의 서비스품질, 만족도 및 충성도의 구조분석)

  • Kang, Mun Koo;Baek, Hyeongi
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.397-407
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    • 2013
  • The purpose of this study was to develop comprehensive model which could represent service quality, satisfaction and loyalty in ubiquitous living English experience learning center, and to analyze an influence of service quality of elementary school students attending that center on satisfaction. The variables were extracted in connection with service quality, satisfaction and loyalty in ubiquitous living English experience learning center, and relations among those variables were examined. The study verified causality and influences between variables using feasibility of variables and structural equation thru confirmatory factor analysis, based on questionnaires of 262 students who attended ubiquitous living English experience learning center. The suggestion of the study on ubiquitous living English experience learning center of elementary school students are as follows. Programs in relation with living English should run more efficiently to expand ubiquitous living English experience learning center. More important is that guidelines or orientation for students to recognize how to use the programs be needed. Also, this study shows that the educational performance and satisfaction are found to be very large, and participation in the program of that center needs to be encouraged in terms of schools.

The Design and Implementation of an English Situated Learning System based on RFID (RFID 기반 영어 상황 학습 시스템의 설계 및 구현)

  • Yang, Kyoung Mi;Kim, Cheol Min;Kim, Seong Baeg
    • The Journal of Korean Association of Computer Education
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    • v.9 no.6
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    • pp.65-78
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    • 2006
  • Recently, there has been much research to develope and apply RFID technology, which has a kcy role in the upcoming ubiquitous society, in many fields such as physical distribution, traffic control, medical service, and so on. However, there has been little research on a ubiquitous education or learning including 'u-Campuses' and 'u-Libraries'. Based on the characteristics of RFlD, this paper proposes a system for English learning required in globalization age. RFID tags and sensors utilize wireless communications to track the location and status information of the user to deliver English situated learning services. The current RFID-based system should use quite a different rniddleware, compared with a general-purpose middleware on server or desktop. The RFID system is used on a mobile PDA and consists of essential APIs such as reader and tag control, queue, and filter management.

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A Study on the Path Analysis between factors affecting in Ubiquitous Living English Experience Learning Center (유비쿼터스 생활영어 체험학습장에 영향을 미치는 요인들 간의 경로분석에 관한 연구)

  • Baek, Hyeon-Gi
    • Journal of Digital Convergence
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    • v.8 no.4
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    • pp.151-164
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    • 2010
  • This study utilized SPSS and AMOS program to research a process of learning satisfaction of learners, who used Ubiquitous Living English Experience Learning Center. The following results were found ; First, there was a positive correlation between learning setting and learning interest, between learning setting and learning satisfaction, between confidence and learning interest, between confidence and learning satisfaction, and between learning interest and learning satisfaction. Second, the process of the research model was meaningful in various ways: learning setting ${\rightarrow}$ confidence, learning setting ${\rightarrow}$ learning interest, learning setting ${\rightarrow}$ learning satisfaction, confidence ${\rightarrow}$ learning satisfaction, learning interest ${\rightarrow}$ learning satisfaction. Finally, learning setting had a direct influence upon learning interest and learning satisfaction.

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A Case Study on Global Educational Innovation using U-Learning Box and Ubiquitous-based Test (유러닝 박스와 유비쿼터스 기반의 시험 시스템을 이용한 글로벌 교육 혁신 사례 연구)

  • Hwang, Mintae;Bajracharya, Larsson
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.3
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    • pp.279-288
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    • 2018
  • In this paper, we present the results of educational innovation case study using U-Learning Box and Ubiquitous-based Test(UBT) system for 6 sample primary schools in Nepal. As Nepal is considered to be a developing country with electricity problem to the school, the U-Learning Box, consisting of a small and easy-to-use tablet PC for teacher and a small smart beam with its own battery was evaluated as the optimum solution to support continuous basic English and hygiene education for these schools. And UBT technology using tablet PC was used to evaluate and analyze basic English learning ability of the students, which helped us realized that it is necessary to improve the educational environment and develop suitable educational contents. We hope that the global educational innovation using U-Learning Box and UBT technology will become a successful model for global equality of educational opportunity project for developing countries including Nepal.

Multimedia Application and Ubiquitous English Education Environment (멀티미디어 기기 활용과 유비쿼터스 영어 교육환경)

  • Choi, Michelle Mi-Hee
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.393-399
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    • 2012
  • New and creative skills must be developed, and adapted into a lesson, to motivate learners to acquire a second language easily and enjoyment, Multimedia tools which are of interest to learners, such as; smart phones, computers, and notebooks with wireless internet compatability, will provide learners opportunities to study, and do their work practically anywhere and anytime. Recently, podcasts, which are a type of digital media, consisting of a series of audio episodes or video files, subscribed to and downloaded through web syndication, or streamed online to a computer or mobile device, are used to facilitate ESL (English as a Second Language) learning. Development of a variety of teaching methods, using multimedia tools, is needed. There are advantages and disadvantages to using a variety of multimedia tools. The current research aims to study its characteristics and application, in order to maximize their effective use, in English education. The current study suggests a ubiquitous learning environment using multimedia content tools, internet media, video teleconferencing, cyber-learning, and one-to-one videos used in conjunction with, or as a digital textbook for the English lesson. This study also investigates future educational changes, using state-of-the-art equipment for the self-learning experience, and will present a new direction in English education, through a variety of instructional devices and a marginalized class system model.

The Study of Stable Child English Education Content Using Augmented Reality Solving the Hide of Marker (마커의 가려짐을 해결하여 증강현실을 이용한 안정적 영어 학습 컨텐츠에 대한 연구)

  • Jeon, Soo-Jin;Kim, Young-Seop
    • Journal of the Semiconductor & Display Technology
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    • v.9 no.4
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    • pp.99-102
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    • 2010
  • In this study, the 3- dimensional (3-D) learning contents are suggested using 'Augmented Reality' instead of existing 2-dimensional (2-D) learning methods. At the present, there are some 2-D learning methods using texts, image, pictures, and videos called e-learning. However, these one-way 2-D methods have some disadvantages such as declining learner's immersion and concentration. Thus, the 3-D learning contents using 'Augmented Reality' are suggested to compensate the disadvantages. According to the development of information technology (IT), the augmented reality has many applications to the era of ubiquitous. However, there are some disadvantages when learners use these contents as following; non-augmenting by partially hiding from makers and declining concentration by patterns of the makers. In this study, the beneficial marker which can solve this non-augmenting phenomenon is suggested.

Will U-learning Replace Any private Lesson\ulcorner (사교육문제 해소를 위한 U-learning대안에 관한 고찰)

  • Kim, Jae-Won
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2003.11a
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    • pp.227-237
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    • 2003
  • U-learning stresses the ubiquitous networking environment where different sizes of U-devices, let alone the dominant PCs, comprise a background infrastructure to enhance knowledge and performance. This paper suggests a U-learning system that will provide an alternative for the hectic private lessons, particularly English training among grade-school students. Several points are suggested of the U-system to be a cost-effective alternative. Besides the corresponding advancement of U-networking, the production of a profitable business model harnessing the emerging technology is most urgent. The Government authorities should recognize the potential U-social system solutions, and take an initiative to develop them. The latest technology seems to throw a light to the upcoming social systems applied in various fields of social needs.

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RFID/USN-based Chinese Situation Learning System Considering Chinese Characteristics (중국어 특징을 반영한 RFID/USN 기반 중국어 상황학습 시스템)

  • Piao, Jin Long;Kim, Han-Il;Kim, Seong-Baeg
    • The Journal of Korean Association of Computer Education
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    • v.13 no.6
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    • pp.1-8
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    • 2010
  • As ubiquitous computing is evolving, RFID/USN technology is largely applied to various fields. Although there has been much research on the improvement of educational environment using RFID/USN technology, there has been little research on the learning improvement using it. So, in this paper, we used RFID/USN technology to find out the location and situation of students for Chinese situation learning system. We developed a mobile RFID middleware for Chinese situation learning system reflecting Chinese characteristics compared with English on PDA. In USN environment, we designed a USN system, which gets the situation information through a sensor network with sensors and sends them for helping learners study in situation learning. We took a pilot test to a small group for the analysis of the system.

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Development of tangible language content system based on voice recording (음성녹음 기반의 실감형 어학시스템 콘텐츠 개발)

  • Na, Jong-Won
    • Journal of Advanced Navigation Technology
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    • v.17 no.2
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    • pp.234-239
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    • 2013
  • Learning a lesson about poor concentration and problems of the existing content, the system of language which could not be determined, Many teachers' assessment decision was made. As a result, voice recording based on the combination of ubiquitous technology and virtual reality technology, and install the projector in a classroom Through the learning content corresponding grade English student ID card attached RFID reader in each classroom, and students of RFID tags attached. In reality of the virtual three-dimensional image content foreigners and question-and-answer using the voice recording technology at the same time check the pronunciation and intonation level passes or level failure judged. Student education data to a central server system is configured to do so after saving to the DB through a feedback process, which provides information. Analysis of the issues that can have a common language content in the present study and Problem for voice recording technology to solve the problem and did not solve the existing language in the content level based classes.