• Title/Summary/Keyword: USER MANAGEMENT

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Using Degree of Match to Improve Prediction Quality in Collaborative Filtering Systems (협업 필터링 시스템에서 Degree of Match를 이용한 성능향상)

  • Sohn, Jae-Bong;Suh, Yong-Moo
    • Information Systems Review
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    • v.8 no.2
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    • pp.139-154
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    • 2006
  • Recommender systems help users find their interesting items more easily or provide users with meaningful items based on their preferences. Collaborative filtering(CF) recommender systems, the most successful recommender system, use opinions of users to recommend for an active user who needs recommendation. That is, ratings which users have voted on items to indicate preference on them are the source for making recommendation. Although CF systems are designed only to use users' preferences as the source of recommendation, use of some available information is believed to increase both the performance and the accuracy of CF systems. In this paper, we propose a CF recommender system which utilizes both degree of match and demographic information(e.g., occupation, gender, age) to increase the performance and the accuracy. Since more and more information is accumulated in CF systems, it is important to reduce the data volume while maintaining the same or the higher level of accuracy. We used both degree of match and demographic information as criteria for reducing the data volume, thereby naturally enhancing the performance. It is shown that using degree of match improves the prediction accuracy too in CF systems and also that using some demographic information also results in better accuracy.

Development of Real-time Underground Utilities Management System using Real-time Kinematics Systems and 3D Game Engines (RTK 시스템과 3차원 게임엔진을 이용한 실시간 지하 매설물 관리 시스템 개발)

  • Kim, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.8
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    • pp.51-58
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    • 2011
  • This paper describes a development of system that enables the user to manage and display from 3D viewer after at real-time saves attribute informations in DBMS using RTK systems and 3D game engines. The 3-dimensional game engines for this system will be input a attribute values of underground utilities which is measured from RTK systems with wireless network. This system which sees does to make be a possibility of managing creation, elimination, modification for the underground utilities from 3-dimensional viewer. The coordinates about the underground utilities measures with GPS. The base reference point for RTK systems uses one in reference points which are measured in existing. GPS coordinates revised a reference point in standard. The 3-dimensional game engines are having the function which manages the underground utilities with 3-dimensions. The function is the same as wireless network of RTK systems, 3-dimensional display for terrain and underground utilities, input and registration for attribute of underground utilities, etc. The system which sees will be able to prevent the various accident which is caused by in the spatial location coordinate which underground utilities is inaccurate. And the system which sees is accurate is a possibility of managing and the application possibility is high very. Finally, this system could be applied very usefully from the point of view which starts a new town development.

A study on the User Importance-satisfaction of Interior Space in University Group Study Room (대학교 그룹스터디룸 계획요소의 중요도 및 만족도에 대한 연구)

  • Shin, Eun-Kyung;Wei, Han-Bin;Kim, Sei-Yong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.10
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    • pp.745-755
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    • 2017
  • University campuses try to satisfy students' demands. Therefore, the physical environment of university campuses keeps changing. Due to the increasing the number of students and shortage of school building facilities, it is necessary to improve the facilities and create new space in the campus, in order to solve this problem and improve the universities. At the moment, the learning method of university students is evolving toward discussion sessions involving fellow students and presentations utilizing multimedia facilities. In response to these changes, a new type of independent space has appeared, which is called the Group Study Room. In this study, we analyze the spatial characteristics of the Group Study Room. Also, through an IPA(Importance Performance Analysis), this study tries to examine the relationship between the spatial characteristics and users' satisfaction. This analysis is expected to reveal the importance of the spatial characteristics of the group study rooms from the users' point of view. This research can be used for facility planning in universities in the future. The primary aim of this study is to analyze the physical environment of the Group Study Rooms of K university. The secondary aim of this study is to manifest the characteristics of these new learning spaces and to check the space elements of the group study rooms for the sake of efficient planning and management.

A Classification Model Supporting Dynamic Features of Product Databases (상품 데이터베이스의 동적 특성을 지원하는 분류 모형)

  • Kim Dongkyu;Lee Sang-goo;Choi Dong-Hoon
    • The KIPS Transactions:PartD
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    • v.12D no.1 s.97
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    • pp.165-178
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    • 2005
  • A product classification scheme is the foundation on which product databases are designed, and plays a central role in almost all aspects of management and use of product information. It needs to meet diverse user views to support efficient and convenient use of product information. It needs to be changed and evolved very often without breaking consistency in the cases of introduction of new products, extinction of existing products, class reorganization, and class specialization. It also needs to be merged and mapped with other classification schemes without information loss when B2B transactions occur. For these requirements, a classification scheme should be so dynamic that it takes in them within right time and cost. The existing classification schemes widely used today such as UNSPSC and eCl@ss, however, have a lot of limitations to meet these requirements for dynamic features of classification. Product information implies a plenty of semantics such as class attributes like material, time, place, etc., and integrity constraints. In this Paper, we analyze the dynamic features of product databases and the limitation of existing code based classification schemes, and describe the semantic classification model proposed in [1], which satisfies the requirements for dynamic features of product databases. It provides a means to explicitly and formally express more semantics for product classes and organizes class relationships into a graph.

Cluster Coordinator Node Based Inter-Cell Interference Management Methods in Heterogeneous Networks (이기종 네트워크에서 클러스터 코디네이터 노드 기반의 셀간 간섭 관리 방법)

  • Yang, Mochan;Wu, Shanai;Shin, Oh-Soon;Shin, Yoan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.3
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    • pp.277-288
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    • 2013
  • 3GPP LTE-Advanced (Third Generation Partnership Project Long Term Evolution-Advanced) as a next generation mobile communication standard introduced small base stations such as femto cells or pico cells, and D2D (Device-to-Device) communications between mobiles in the proximity in order to satisfy the needs of rapidly growing wireless data traffic. A diverse range of topics has been studied to solve various interference situations which may occur within a single cell. In particular, an introduction of a small base station along with D2D communication raises important issues of how to increase the channel capacity and frequency efficiency in HetNets (Heterogeneous Networks). To this end, we propose in this paper methods to manage the interference between the macro cell and other small cells in the HetNet to improve the frequency efficiency. The proposed CCN (Cluster Coordinator Node)-assisted ICI (Inter-Cell Interference) avoidance methods exploit the CCN to control the interference in HetNet comprising of an MeNB (Macro enhanced Node-B) and a large number of small cells. A CCN which is located at the center of a number of small cells serves to avoid the interference between macro cell and small cells. We propose methods of resource allocation to avoid ICI for user equipments within the CCN coverage, and evaluate their performance through system-level computer simulations.

Automatic Recommendation of Nearby Tourist Attractions related to Events (이벤트와 관련된 주변 관광지 자동 추천 알고리즘 개발)

  • Ahn, Jinhyun;Im, Dong-Hyuk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.3
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    • pp.407-413
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    • 2020
  • Participating in exhibitions is one of the major activities for tourists. When selecting their next travel destination after participating in an event, they use map services and social network services, such as blogs, to obtain information about tourist attractions. The map services are location-based recommendations, because they can easily retrieve information regarding nearby places. Blogs contain informative content about tourist attractions, thereby providing content-based recommendations. However, few services consider both location and content. In location-based recommendations, tourist attractions that are not related to the content of the event attended might be recommended. Content-based recommendation has a disadvantage in that events located at a distance might get recommended. We propose an algorithm that considers both location and content, based on information from the Korea Tourism Organization's Linked Open Data (LOD), Wikipedia, and a Korean dictionary. By extracting nouns from the description of a tourist attraction and then comparing them with nouns about other attractions, a content-based relationship is determined. The distance to the event is calculated based on the latitude and longitude of each tourist attraction. A weight selected by the user is used for linear combination with the content-based relationship to determine the preference order of the recommendations.

Application of Total Station for Structure and Terrain Displacement Monitoring (구조물 및 지형변위 모니터링을 위한 토털스테이션의 활용)

  • Park, Joon-Kyu;Um, Dae-Yong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.4
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    • pp.582-587
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    • 2020
  • Recently, disasters caused by extreme weather and the damage caused by them are increasing worldwide. The interest in disasters, such as earthquakes, typhoons, and ground subsidence, is increasing in Korea. Korea has enacted a special law based on disaster management, and has built monitoring systems for individual facility units by building precision sensors and related systems to measure the displacement status of long bridges and high-rise composite buildings. On the other hand, the application of a real-time monitoring system is insufficient for slopes, open-pit mines, small and medium structures due to weather, measurement methods, cost, and constant monitoring difficulties. In this study, the displacement monitoring method using the total station was studied and the applicability was suggested through the experiment. Through the research, the concept and operation flow of a monitoring system that can measure the displacement of the terrain or the structure using the total station was presented. The monitoring system allows the user to select the location and operation method of the equipment so that the equipment can be installed according to the site situation, and set the number of observations, the period, and the observation range of the object. Using the experiment on the monitoring system, the station was monitored with precision within 5mm, and it was suggested that the displacement of the object can be monitored using the total station. Further research will be needed to assess the applicability of monitoring to real slopes and structures.

DOVE : A Distributed Object System for Virtual Computing Environment (DOVE : 가상 계산 환경을 위한 분산 객체 시스템)

  • Kim, Hyeong-Do;Woo, Young-Je;Ryu, So-Hyun;Jeong, Chang-Sung
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.2
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    • pp.120-134
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    • 2000
  • In this paper we present a Distributed Object oriented Virtual computing Environment, called DOVE which consists of autonomous distributed objects interacting with one another via method invocations based on a distributed object model. DOVE appears to a user logically as a single virtual computer for a set of heterogeneous hosts connected by a network as if objects in remote site reside in one virtual computer. By supporting efficient parallelism, heterogeneity, group communication, single global name service and fault-tolerance, it provides a transparent and easy-to-use programming environment for parallel applications. Efficient parallelism is supported by diverse remote method invocation, multiple method invocation for object group, multi-threaded architecture and synchronization schemes. Heterogeneity is achieved by automatic data arshalling and unmarshalling, and an easy-to-use and transparent programming environment is provided by stub and skeleton objects generated by DOVE IDL compiler, object life control and naming service of object manager. Autonomy of distributed objects, multi-layered architecture and decentralized approaches in hierarchical naming service and object management make DOVE more extensible and scalable. Also,fault tolerance is provided by fault detection in object using a timeout mechanism, and fault notification using asynchronous exception handling methods

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Old Inner City Regeneration of Local Small-and-Medium Cities for the Invigoration of Commercial and Business Function : case of Dangjin-gun (상업 및 업무기능 활성화를 통한 지방중소도시 구도심 재생방안 : 당진군을 중심으로)

  • Choi, Ki-Tack;Lee, Joo-Hyung
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.173-184
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    • 2011
  • This study suggests the invigoration strategies of commercial and business functions for regeneration of old inner city as city center by examining Dangjin County which is a typical example of the local small-and-medium city where old inner city had declined as the city grew. I conducted a conjoint analysis in terms of important introduction functions and city regeneration directions for the invigoration. The results upon this are as follows. First, low-density of commercial and business places and the utilization of historical and cultural resources instead of the high-density mixed-use development should be considered. Second, It is important to promote regional specialized business and facilities rather than to attract new industry(high-tech industry) for activating local economy. Third, specific and practical countermeasures for resettlement of low-incomes and for maintenance of existing business zone should be established. Fourth, in terms of the maintenance and management, regulation on illegal commercial transactions, improvement of public spaces, and securement of user safety should be considered. Fifth, in terms of consolidation of functions, easier accessibility using public transportations, advertising and promotion of the city, and holding a number of events should be contemplated. Sixth, supporting for business activities and for establishing guides for design of old inner city should be needed. Seventh, public institutions should play a role as a bridge between local residences and experts for balanced regional development.

An Analysis of Influential Factors from Continuous Use by Mobil Game Users : Lifestyle under Gender and Nationality (모바일게임 이용자의 지속사용 영향요인분석: 성별과 국적에 따른 라이프스타일을 중심으로)

  • Shim, Sun-Ae;Jung, Hyung-Won
    • Journal of Digital Convergence
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    • v.15 no.5
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    • pp.381-390
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    • 2017
  • Lifestyle is an important variable to understand consumer behavior because it is a lifestyle that is common to all members of society or some members of society. so In this study, the survey has been performed on adult mobile game users over the age of 20 in Korea and China to evaluate the correlation between lifestyle and will of continuous use of game by mobile game users, and the hierarchical multiple regression analysis has been performed on the collected data by using the statistical package program SPSS 20.0. There were total 212 respondents with the gender ratio of 50:50, and 107 respondents were Korean, and 105 respondents were Chinese. As a result of study, first, regardless of lifestyle, more male and more Chinese respondents showed higher will of continuous use. Second, among mobile game user lifestyles, the challenge-oriented, trend-oriented, conservative, and ostentatious lifestyles could become significant causal variables for the will of continuous use of game. Yet, the influence of such lifestyle was not correlated with individual genders or nationalities. The result of this study will be provided as the basic data to establish the strategic solution for companies and government policies for entrance into the mobile game market of China in the future.