• 제목/요약/키워드: USER MANAGEMENT

검색결과 6,189건 처리시간 0.027초

군용 침낭 사용자 요구에 맞춘 설문조사와 결과 분석 (A Study on Result Analysis and Survey of User Requirements for Military Sleeping Bag)

  • 이정문
    • 품질경영학회지
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    • 제42권3호
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    • pp.339-360
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    • 2014
  • Purpose: The objective of this paper was to analyze the requirements of the end-users by class after carrying out a survey on the user requirements for sleeping bags and utilize the result for effective product development. Methods: The test for difference in means by class was conducted through one sample analysis and one-way ANOVA after the survey result has gone through a reliability verification, and an LSD (Least Significant Difference) test was conducted as a post-mortem method. Results: A significant result was derived from the survey on the user requirements for sleeping bags by method of use, use of combination of sleeping bag components or a sleeping bag alone. Conclusion: The significant result derived from the survey of this paper on the user requirements for sleeping bags can be utilized for effective development of sleeping bags.

자연어 처리를 이용한 감정 스트레스 인지 및 관리 챗봇 개발 (A Development of Chatbot for Emotional Stress Recognition and Management using NLP)

  • 박종진
    • 전기학회논문지
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    • 제67권7호
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    • pp.954-961
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    • 2018
  • In this paper, a chatbot for emotional stress recognition and management using rule-based method and NLP is designed and developed to tackle various emotional stresses of people through questionnaire. For this, Dialogflow as open chatbot development platform and Facebook messenger as chatting platform are used. We can build natural and resourceful conversational experiences through predefined questions by using powerful tools of Dialogflow, and can use developed chatbot on the Facebook page messenger. Developed chatbot perceives emotional stresses of user by user-input which is either text or choice of predefined answer. It also gives user questions according to the user's feeling, and assess the strength of the emotional stresses, and provide a solution to the user. Further research can improve the developed chatbot by using open Korean NLP library and database of emotions and stresses.

사용자 관점 UCA 기술 경제성 분석 : QFD 응용 (Commercial Aspects of Ubiquitous Contents Access Technologies : User Perspective Analysis using QFD)

  • 한현수;박은영;김광용;박선영
    • 경영과학
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    • 제23권2호
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    • pp.59-74
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    • 2006
  • In this paper, we investigated economic viability of UCA (Ubiquitous Contents Access) technologies from user adoption perspective. UCA technologies are expected to 9et embedded into media and telecom merging services. Embracing new technologies such as UCA technologies, forged through an industry convergence, means opting for a technological innovation that will have technological as well as economic and strategic implications. As such, we adopted user perspective innovation adoption theories to explore key antecedents affecting consumer acceptance of these emerging technologies. Subsequently. using QFD (Quality Function Deployment) method, the impacts of UCA technical functions on user's perceived value enhancements are estimated. The QFD analysis result indicates that the new UCA service technologies could achieve about 42% enhancement on user perceived adoption intention compared to existing digital contents service technologies. The proposed analysis framework and findings suggests significant insights for further research.

초고속인터넷 서비스품질에 대한 이용자 불만도 조사연구 (User Dissatisfaction on the High-Speed Internet Service Quality)

  • 조성빈;유한주
    • 경영과학
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    • 제19권2호
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    • pp.169-178
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    • 2002
  • The growth of Internet usage even accelerated by the spread of high-speed Internet access network such as ADSI is affecting our socioeconomic activities and culture in a great way. Korea is recently reported to be the number one high-speed Internet network subscription per 100 people in the world. In a way to reflect this situation, we collect a moderate size of sample proportional to the population of each region across country and investigate what factors might explain the level of user's dissatisfaction with respect to Internet service they have been receiving. The results indicate that the set of gender, age, Internet usage, service kinds, incoming e-mails, and e-shopping is significantly influencing user's dissatisfaction, in that dissatisfaction is measured in 11 perspectives. In particular, user's age, gender, and e-shopping experiences are considered to be mostly explainable.

디지털정보환경에서의 문헌정보학 교육과정 (Curriculum of Library & Information Science in Digital Information Environment)

  • 구본영
    • 정보관리학회지
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    • 제17권3호
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    • pp.93-108
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    • 2000
  • 문헌정보학 교육은 실제적인 기술요소를 교육과정에 도입하여야 한다. 문헌정보학을 포함하여 전문직을 위한 어떤 종류의 교육이건 한 가지 필수적인 요소는 교육과정에서 실무를 준비시키는 것이다. 본 논문에서는 디지털 정보환경과 기술 도입, 그 기술 도입이 도서관환경에 미친 영향 그리고 미국의 변화된 교육과정을 고찰하였고 교유과정의 이상적인 버전을 제시하였다.

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Universal User Interface Design of ATM Touch Screen Based on the Reaction Time

  • Kim, Yong Hwan;Jeong, Byung Yong;Park, Myoung Hwan
    • 대한인간공학회지
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    • 제35권5호
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    • pp.403-411
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    • 2016
  • Objective: This study is concerned with the user interface (UI) design of touch screen based on the reaction time of Automated Teller Machine (ATM) user. Background: Adopting the touch screen technology, the ATM service has recently established a new user interface different from the existing button-type interface. Method: Experiments were conducted by simulating ATM touch screen layouts, and layouts were focused on location of menu buttons (left and right, top and bottom), number of menu buttons (8 and 12 buttons). Results: The results show that there are significant differences in correction ratio and reaction time by user groups, types of menu location, and the number of buttons. Conclusion and Applications: The results of this study can be used to provide baseline information for the interface design of ATM touch screen and the age differences in reaction time.

전자도서관 환경에서 이용자-사서간 협력을 위한 상호작용에 대한 연구 (User-librarian interactions in the digital library environment)

  • 이재윤
    • 정보관리학회지
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    • 제15권1호
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    • pp.109-128
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    • 1998
  • 전자도서관 환경에서 이용자가 원하는 바를 파악하고 이용자의 정보요구를 능동적으로 해결해주기 위해서는 이용자와 사서가 협력할 수 있는 상호작용 장치가 다양하게 마련되어야만 한다. 이 글에서는 전자도서관 환경에서 이용자와 사서의 상호작용에 대해 먼저 문헌에 보고된 사례유형을 확인한 다음 국내 연구도서관의 현황을 파악하였다. 이를 통해 국내에서 구축되는 전자도서관 환경의 효과적인 정보서비스를 위해 사서와 이용자 사이의 협력을 위한 상호작용을 활성화할 방안을 제시하였다.

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다목적시각언어를 이용한 가상현실 사용자 인터페이스 (VR User Interface using Multipurpose Visual Language System)

  • 김영종
    • 디지털산업정보학회논문지
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    • 제12권2호
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    • pp.31-39
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    • 2016
  • In this paper planed Virtual Reality user interface that recently hot issue using MVLS(Multipurpose Visual Language System). Proposed system is planed for more with ease approach new type environment system. The point of this system is for more few the number of time of act to get want to result. That is easy build for Virtual Reality environment system that user so far, who did not experience. Also too, application to the environment through Multipurpose Visual Language System based, can be required to increase the case of user of existing applications, not only a simple application infrastructure Virtual Reality. This has the advantage of being able to under Virtual Reality condition the environment for the use of a wide range of applications such as view TV, video and other contents. By using the proposed system, the experience in virtual realities that have not felt during the general public to be able to easily and quickly, virtual reality or 3D Expected to can one step closer to the needs of general and industry.

제품의 사용자 관점에서의 품질비용 모델 (Quality Cost Model for a Product in the User's Viewpoint)

  • 이상용
    • 품질경영학회지
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    • 제19권2호
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    • pp.158-165
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    • 1991
  • The Q-cost has been used in the manufacturing company to decide the optimal level of company's product quality, and to evaluate the effect of company's quality control system since the advent of Q-cost theory. In spite of the following costs are generated in the user side, owing to an unsuitable level of product quality and inadequacy of company's quality control system, these costs are not usually included in the company's Q-cost : (1) the cost generated in relation to a claim proposal as traffic expeneses and transpotation of the product. (2) the cost of maintenance through the useful life of the product, especially accured after quality warranty period. (3) the cost related to the economical efficiency in using the product. (4) the cost ralated to a customer dissatisfaction for the product quality. In this point of view, the contents of user side Q-cost, and the relations between the user side Q-cost and the level of company's product quality are discussed. And then the importance of user side Q-cost in order to determine the optimal quality level is discussed.

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RBAC을 이용한 정보유출 방지를 위한 보안성이 강화된 문서 DRM 구현 (An Implementation Method of Improved Document DRM for Preventing Information Leakage using RBAC Approach)

  • 최영현;엄정호;정태명
    • 디지털산업정보학회논문지
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    • 제7권4호
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    • pp.57-66
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    • 2011
  • We implemented the document DRM applying role based access control(RBAC) mechanism for preventing the information leakage of a document which is transmitted in network environment. It must prevent to access document not related to user role and duty, and must allow operation to document for improving security, considering user role and security level according to a document importance. We improved the security of document DRM by adding to the access control module applying RBAC for satisfying security requirements. Though the user access document, our system allows operation authorizations to document by the user's role & security level and the security attribute of RBAC. Our system prevents indiscriminate access to the documents by user who is not associated with the role, and prevents damage the confidentiality and integrity.