• 제목/요약/키워드: USER MANAGEMENT

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KMS 활성화에 영향을 미치는 요인에 관한 연구 : 로그 데이터 분석을 이용하여 (Exploring Factors that Affect the Usage of KMS : Using Log Data Analysis)

  • 백승익;임규건;이대철;이진숙
    • 지식경영연구
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    • 제9권3호
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    • pp.21-42
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    • 2008
  • As many companies have recognized the importance of Knowledge Management(KM), they have invested lots of their resources in developing and deploying Knowledge Management Systems(KMS) to organize and share knowledge. When they implemented KMS in their organizations, most of them had high expectations about KMS at tile beginning. However, as time passed, its usage was rapidly declined. There have been many attempts to increase its usage. Many research works have tried to find solutions from users and organizations viewpoints, instead of the actual usage data itself. In order to assess the usage level of KMS, they have normally utilized user's attitudes toward KMS by assuming that user attitudes have strong relationship with actual uses of KMS. The purpose of this study is to assess tile impacts of user, organizational, and job characteristics on the satisfaction and the usage levels of KMS. Unlike other studies, this study is to explore impact factors which affect the usage level of KMS in organizations by using actual KMS log data as well as user's attitudes.

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리뷰-피드백 프로세스를 통한 고객 이탈률 추정: 텍스트 마이닝, 계량경제학, 준실험설계 방법론을 활용한 실증적 연구 (Estimate Customer Churn Rate with the Review-Feedback Process: Empirical Study with Text Mining, Econometrics, and Quai-Experiment Methodologies)

  • 김초이;김재민;정가현;박재홍
    • 경영정보학연구
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    • 제23권3호
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    • pp.159-176
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    • 2021
  • 기존 연구들은 주로 사용자의 게임 참여 동기나 사회적 욕구에 따른 이탈 요인을 연구하였다. 하지만, 기존 연구들은 게임 참여 동기 관점에서 집중하다 보니, 사용자 불만 사항 개선에 따른 사용자 이탈에 관한 분석은 비교적 적게 이루어져왔다. 게임에 대한 사용자 불만 사항과 그에 따른 게임 품질 개선은 사용자가 게임에 참여하는 요인 중 하나이다. 따라서, 본 연구는 사용자 불만 요인이 사용자 이탈에 미치는 영향을 실증적으로 분석하여 그 관계를 살펴보고자 한다. 본 연구는 최근 유행했던 "PUBG - 배틀그라운드 게임"을 분석하여 제품 품질에 대한 불만 사항 피드백이 얼마나 사용자 이탈에 영향을 주는지 실증적으로 분석 한다. 텍스트 마이닝(Text Mining) 분석을 통해, 사용자들의 품질에 대한 불만요인을 도출하였고, 콕스모델(Cox Model)을 통해 불만 요인에 따른 사용자의 이탈률을 추정하였다. 또한 준실험설계 방법을 통해 실제 불만사항 개선 패치에 따라 사용자 수가 어떻게 변화하는지 살펴봄으로 본 연구 결과를 검증하였다. 분석 결과, 불만 사항 중 게임의 재미와 관련된 요인들이 사용자 이탈에 가장 큰 영향을 주었고, 반면 게임 사용 편의성과 관련된 불만 사항들은 비교적 사용자 이탈에 적은 영향을 준다는 것을 실증적으로 보였다. 본 연구결과에 따르면, 게임 불만 요인 개선에 따라 사용자들의 이탈 정도가 달라질 수 있으며, 이에 따라 게임 사용자 관리를 할 수 있다는 것을 밝혀냈다. 본 연구는 게임 개발 및 운영사 입장에서 사용자들의 불만 사항 개선에 대한 우선 순위를 제공해 줌으로서 실증적인 공헌을 제시한다.

이동 통신망에서 방향성을 지닌 2개의 연속적 위치영역을 이용한 예측 위치 관리 전략 (Predictive Location Management Strategy Using Two Directional Consecutive LAs in a Cellular Network)

  • 장인갑;홍정식;김지표;이창훈
    • 한국경영과학회지
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    • 제33권3호
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    • pp.43-58
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    • 2008
  • In this paper, we have presented a dynamic, predictive location update scheme that takes into account each user's mobility patterns. A user's past movement history is used to create two-dimensional transition probability matrix which makes use of two directional consecutive location areas. A mobile terminal utilizes the transition probability to develop a predictive path which consists of several predictive nodes and then the location update is saved as long as a mobile user follows the predictive path. Using continuous-time Markov chain, cost functions of location update and paging are derived and it is shown that the number of predictive nodes can be determined optimally. To evaluate the proposed scheme, simulations are designed and the numerical analysis is carried out. The numerical analysis features user's mobility patterns and regularity, call arrival rates, and cost ratio of location update to paging. Results show that the proposed scheme gives lower total location management cost, compared to the other location update schemes.

사용자 맞춤형 제조공정 정보관리 시스템 구축 방안 (Construction of Information Management System for User Customized Manufacturing Process)

  • 김태훈;문창배;김병만;이현아;김현수
    • 한국산업정보학회논문지
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    • 제17권2호
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    • pp.45-55
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    • 2012
  • 본 논문에서는 제조공정의 공정정보관리시스템을 구축하는데 있어서 기존 솔루션을 도입하여 수정하는 방법이 아니라 자체적으로 시스템을 설계하고 개발하는 방법을 제안하고 그 구축 효과를 살펴본다. 기존 시스템의 문제점을 해결하기 위한 데이터베이스 구축 방법을 소개하고, 사용자의 특성에 맞는 맞춤형 정보를 제공할 수 있는 방법으로 공정의 기준정보를 세분화하고, 세분화한 기준정보를 각 단계별로 연관성을 가지도록 코드화한다. 코드화된 기준정보를 이용하여 활용도가 가장 높은 리포트 기능을 사용자 편의에 초점을 맞추어 제공하는 방법을 제안한다. 마지막으로는 구현을 통하여 제안 시스템의 유용한 예를 몇 가지 제시한다.

The Determinants of Management Information Systems Effectiveness in Small- and Medium-Sized Enterprises

  • LE, Quang Bon;NGUYEN, Minh Dat;BUI, Van Can;DANG, Thi Mai Huong
    • The Journal of Asian Finance, Economics and Business
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    • 제7권8호
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    • pp.567-576
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    • 2020
  • This study develops a mediating model to explore the relationships between organizational characteristics, manager's knowledge, management commitment, user involvement, information quality, and management information system effectiveness in small- and medium-sized enterprises in Vietnam. Adapting scales from previous research, the authors designed questionnaires, which they distributed to respondents in Vietnamese small- and medium-sized enterprises. Also, by employing a meta-analytic path analysis throughout structural equation modelling (SEM) with sample of 356 respondents, authors indicate that organizational characteristics are directly related to management information systems effectiveness. Moreover, manager's knowledge, user involvement, and information quality show their important roles in the increase of management information system effectiveness, yet management commitment does not indicate a similar role in the growth of management information system effectiveness. Bootstrapping is utilized to discover the meditating role of information quality, illustrating that quality information mediates the linkages between user involvement, organizational characteristics, and management information systems. However, the mediating role of information quality in the relationship between management commitment, manager's knowledge, and management information systems is not significant. This study contributes to the management information system literature as well as to enhance MIS effects in small and medium-sized enterprises.

모바일 기기의 사용자 인터페이스 설계 도구로서 Trajectory Mapping 방법에 관한 연구 (A Study of Trajectory Mapping Method as a User Interface Design Tool for Mobile Devices)

  • 이석원;명노해
    • 산업공학
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    • 제22권1호
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    • pp.17-25
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    • 2009
  • In mobile device's user interface, menu organization is very important as well as menu structure because small display of mobile device. Menu items should be organized based on user knowledge structure to design user-centered interface. Traditionally, MDS (Multidimensional Scaling) have been most often used to expose users' perceived organization of menu items. But, information that MDS reveals is just relative spatial location of concepts and not relevant to concepts connection. Unlike MDS, Trajectory Mapping explicitly finds users' cognitive links between perceived concepts. This study proposes a Trajectory Mapping technique for eliciting knowledge structure, especially a set of cognitive pathways linking menu items, from end user. With twelve participants, MDS and Trajectory Mapping were conducted using cellular phone's menu items. And user knowledge structure was analyzed through Visual Concept Map that combination of results of MDS and Trajectory Mapping. After then, menu items were organized according to users' perceived organization. Empirical usability test was also conducted. The results of usability test showed that usability, in terms of task performance time, number of errors, and satisfaction, for newly organized interface was significantly improved compare to original interface. The methodology of this study is expected to be applicable to design a user-centered interface. In other words, Trajectory Mapping technique can be used as a design tool of user interface for imposing user knowledge structure on the interface.

관광경험에서의 스마트폰 활용 행태와 사용자 임파워먼트와의 관계에 관한 연구: 중국인을 대상으로 (A study of Relationship Smartphone use behavior and User empowerment in Tour experience : Focusing on Chinese people)

  • 구철모;유문정;전유희;이지민;정남호
    • 지식경영연구
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    • 제17권1호
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    • pp.155-174
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    • 2016
  • Recent years, a smartphone has been playing a role of searching, booking, and decision-makings in the tourism industry through tourists' user experiences and engagements. This study investigated the tourists' behavior toward smartphone usage regarding Chinese visitors who were ranked in Korea inbound tourism. This research model formulated two types of usage which identified explorlative use and exploitive use and the antecedent relationships of user empowerment including user competence, user impact, usage meaning, user trust. We analyzed SmartPLS2.0 for the hypotheses and found that first, user competence has a positive influence both of exploitative use and explorative use, second, user impact has a positive influence on exploitative use, but has not influenced on explorative use, third, usage meaning has not influence on exploitive use, but has a postitive influence on explorative use, and finally user trust has influence on both of exploitive and explorative use. Based on the results we found, we suggested Chinese tourists' smartphone usages' behaviors and theoretical and practical implications.

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디지털 도서관의 효율적인 지식컨텐츠관리에 관한 연구 (A Study on Effective Knowledge Contents Management under the Digital Library System)

  • 문경화;남태우
    • 정보관리학회지
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    • 제18권3호
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    • pp.41-62
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    • 2001
  • 디지털 도서관에서의 자원관리는 도서를 중심으로 하는 텍스트외에 이미지 파일등 멀티미더어 자원을 포함하는 네트웍상의 접근 가능한 모든 자원에 대한 효율적인 관리가 수행되어야 한다. 컨텐츠관리는 광범위한 의미에서 디지털 도서관의 자원관리라고 할 수 있으며 이용자의 다양한 정보이용 목적에 적합한 지식컨텐츠를 효율적으로 제공하기 위한 것이다. 본 연구에서는 디지털 환경에서 웹자원을 포함한 지식컨텐츠를 관리하기 위한 요소에 대해서 연구하였다. 디지털 도서관의 다양한 지식컨텐츠를 효율적으로 관리하기 위한 컨텐츠관리에 대해서 개념정의 유형 그리고 특성에 대해서 살펴보고 이용자 중심의 컨텐츠관리요소를 이용자요소; 중재요소; 서비스요소로 설정하였다.

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경영정보시스템의 사용자 만족모형에 관한 연구 (A Study on Model of MIS User satisfaction)

  • 이장형;박희석
    • 경영과정보연구
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    • 제3권
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    • pp.47-76
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    • 1999
  • Management Information System(MIS) User satisfaction, which was introduced at the earlier 1990's, has become a core way of strategic method. But domestic companies have little experience toward this concept and the methodological knowledge was not cumulated yet. So the definition of User satisfaction, as well as the validity and objectivity toward the estimation, is being under discussion In this report we will contain the contents as follows, 1) investigate limitations of exposed theories about Methodology, 2) look into the situations and handicaps of User satisfaction estimation which is being used in practical domains on company, 3) search for the better way in application through comparative analysis between case study of customer satisfaction structure by structural equation model and by ordinary estimation model. We have conclusions through model that Index values like GFI AGFL RMR are accepted as within limited range for estimating validity of used model. so we can expect to use the results for deduce accurate User satisfaction index. Therefore satisfied Users became lesser at complaint behavior instead higher at repurchase likelihood, while unsatisfied Users became lower. Results as above are accordance with the previous studies, and that proves ACSI model to be applied toward local MIS Users' case. Even though the scopes of this research are restricted in domestic market of MIS Users, ACSI model itself has developed with the purpose for compatibility toward inter-company and inter-industry. So this model can be applied beneficially in the future study to analyse the extent that latent variables affect to User satisfaction.

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공공도서관의 서비스스케이프가 고객충성도에 미치는 영향에 관한 연구 (A Study on the Effect of Public Library Service Scape on Customer Loyalty)

  • 김영희;조동혁
    • 품질경영학회지
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    • 제51권1호
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    • pp.19-36
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    • 2023
  • Purpose: The purpose of this study is to empirically verify the structural relationship between public library service-scape, flow, user satisfaction, and customer loyalty for adults who use public libraries for academic purposes in a changing public library environment. To this end, this study reviewed the concepts of public library service-scape, immersion, user satisfaction, and customer loyalty with existing literature, proposed a research model based on this, and empirically verified them. Methods: This study collected and statistically analyzed data for adults using public libraries for the purpose of reading books or studying. The collected data were checked using SPSS 24.0 and AMOS 24.0 and the research hypothesis was verified by analyzing the results using the structural equation modeling technique. Results: The results of the study are as follows. First, spatiality, aesthetics, and amenity of service-scapes have a positive effect on flow. Second, spatiality and amenity of service-scapes have a positive effect on user satisfaction. Third, Flow has a positive effect on user satisfaction. Fourth, Flow and user satisfaction have a positive effect on customer loyalty. Conclusion: This study is meaningful in that it suggests a strategic direction to enhance the service competitiveness of public libraries by strengthening the service-scape.