• Title/Summary/Keyword: UI team

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Study on Active Learning & Facilitation Convergence Education Program for Enhancing Core Competency (4C) (핵심역량(4C) 증진을 위한 액티브러닝과 퍼실리테이션 융합 교육프로그램 연구)

  • Chung, Yoo Kyung
    • Smart Media Journal
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    • v.8 no.1
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    • pp.67-73
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    • 2019
  • This study investigates Active Learning and Facilitation Convergence Education Program which can improve core competency to cope with vocational education in the fourth industrial revolution era. I applied the integrated advantages of Active Learning which enhances 'problem solving skill' and those of Facilitation for creative thinking idea to application design process coursework and verified the effectiveness of such education method through student satisfaction survey. I also designed application contents for the students who are familiar with the mobile environments and UI contents for data visualization which can help those students to improve their skills in software. Every coursework was conducted as a team project. As a result, Active Learning and Facilitation Convergence Education Program is found to be helpful in improving the basic skills and competencies required in college education. I hope this work helps to reduce the educational gap between industry and professional colleges.

Spiritual Care and Spiritual Wellness of Hospice Team Members (호스피스 팀원들의 영적 안녕과 영적 돌봄 수행도)

  • Yoo, Yang-Sook;Han, Sung-Suk;Lee, Sun-Mi;Seo, Min-Jeong;Park, Chai-Soon;Hong, Jin-Ui
    • Journal of Korean Academy of Fundamentals of Nursing
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    • v.13 no.2
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    • pp.285-293
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    • 2006
  • Purpose: This study was conducted to identify the spiritual well-being and spiritual care of hospice team members. Method: Between December 2005 and February 2006, a questionnaire was given to 192 hospice team members. The instruments used in this study were the Spiritual Well-Being Scale(SWBS) developed by Paloutzian, & Ellison(1984), and a Spiritual Care Performance Scale developed by the authors. Results: The levels of spiritual well-being were relatively high: significantly lower in the 25-29 years old, in the unmarried, and in the 1-2 million won income groups, and significantly higher in Protestants, Catholics, clergy, and volunteers. The levels of performance of spiritual care were intermediate; significantly higher in clergy, and those with 10 or more years of experience. There was a positive correlation between: levels of spiritual well-being and age; levels of spiritual well-being and performance of spiritual care; and levels of performance of spiritual care and age. The factors affecting the levels of spiritual well-being included religion, age, and performance of spiritual care. The factors affecting the levels of performance of spiritual care were the years of hospice experience and spiritual well-being. Conclusion: Because there was a positive correlation between levels of spiritual well-being and performance of spiritual care, there is a need to develop a strategies to increase the spiritual well-being of hospice team members.

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Development of Automatic BIM Modeling System for Slit Caisson (슬릿 케이슨의 BIM 모델링 자동화 시스템 개발)

  • Kim, Hyeon-Seung;Lee, Heon-Min;Lee, Il-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.11
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    • pp.510-518
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    • 2020
  • With the promotion of digitalization in the construction industry, BIM has become an indispensable technology. On the other hand, it has not been actively utilized in practice because of the difficulty of BIM modeling. The reason is that 3D modeling is less productive not only because of the difficulty of learning BIM software but also the modeling work is done manually. Therefore, this study proposes a method and system that can improve the productivity of BIM-based modeling. For this reason, in the study, a slit caisson, which is a typical structure of a port, was selected as a development target, and various parameters were derived through interviews with experts so that it could be used in practice. This study presents a UI construction plan that considers user convenience for efficient management and operation of diverse and complex parameters. Based on this, this study used visual programming and Excel VBA to develop a BIM-based design automation system for slit caissons. The developed system can use many parameters to quickly develop slit caisson models suitable for various design conditions that can contribute to BIM-based modeling and productivity improvement.

Evaluation on Fatigue Characteristics of Tire Sidewall Rubber according to Aging Temperature

  • Jun, Namgyu;Moon, Byungwoo;Kim, Yongseok;Koo, Jae-Mean;Seok, Chang-Sung;Hong, Ui Seok;Oh, Min Kyeong;Kim, Seong Rae
    • Elastomers and Composites
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    • v.52 no.3
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    • pp.167-172
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    • 2017
  • Ultra-high performance (UHP) tires, for which demand has recently surged, are subject to severe strain conditions due to the low aspect ratio of their sidewalls. It is important to ensure sidewall material durability, since a sudden tire sidewall breakage during vehicle operation is likely to cause a major accident. In the automotive application of rubber parts, cracking is defined as a failure because when cracks occur, the mechanical properties of rubber change. According to Mars, Andre et al., strain and strain energy density (SED) are mainly used as a failure parameters and the SED is generally used as a fatigue damage parameter. In this study, the fatigue life curves of sidewall rubber of tires were determined by using the SED as fatigue damage parameter while the effect of aging on fatigue life was evaluated after obtaining the SED-Nf curves according to aging condition.

Bearing capacity of large diameter PHC pile and large diameter composite pile (대구경 PHC말뚝 및 대구경 복합말뚝($\phi$1,000mm) 지지력 산정에 관한 연구)

  • Shin, Yun-Sup;Park, Jae-Hyun;Hwang, Ui-Seong;Cho, Sung-Han;Chung, Moon-Kyung;Lee, Jin-Young
    • Proceedings of the Korean Geotechical Society Conference
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    • 2010.03a
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    • pp.351-359
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    • 2010
  • Large PHC piles with a diameter of 1,000mm or larger were recently introduced for the first time in Korea. This paper presents full-scale static and dynamic pile load tests performed on two 1,000mm PHC piles and two composite piles with steel pipe piles of the same diameter in the upper portion, installed by driving and pre-boring. The objectives of the tests include evaluating pile drivability, load-settlement relation, allowable bearing capacity, and the stability of mechanical splicing element for the composite pile(a.k.a. non-welding joint). The performance of the large diameter PHC piles were thought to be satisfactory compared to that of middle sized PHC piles with a long history of successful applications in the domestic and foreign markets.

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Virtual Reality Based Welding Training Simulator (가상현실 기반 용접 훈련 시뮬레이터)

  • Jo, Dong-Sik;Kim, Yong-Wan;Yang, Ung-Yeon;Lee, Gun-A.;Choi, Jin-Sung;Kim, Ki-Hong
    • Proceedings of the KWS Conference
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    • 2010.05a
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    • pp.49-49
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    • 2010
  • 용접은 산업계의 기계 조립 및 접합을 위한 공정의 주요한 작업으로 조선, 중공업, 건설 등 산업현장에서 사람에 의한 수동적인 작업으로 대부분 수행된다. 이러한 용접 작업을 수행하는 용접 기술자는 산업 현장 훈련원과 직업 교육 학교에서 양성되지만 용접 훈련 과정은 실습 초보자에게 위험하고, 장시간 교육하기에 어려울 뿐 아니라 재료 낭비, 의사 소통의 한계, 즉석 결과 평가의 한계, 공간부족 등 다양한 문제가 있다. 그러므로, 안전하고 반복적인 실습 환경 제공하고 장시간 및 다수 교육참여 지원 등이 가능한 시스템을 구축하여 숙련된 우수 인력 조기 확보와 훈련 비용을 절감할 필요가 있다. 본 논문에서는 실제와 동일한 상호작용을 제공할 뿐만 아니라 고품질로 훈련 환경을 가시화하여 용접 상황을 동일하게 모사하는 가상 현실 기반 용접 훈련 시뮬레이터를 제시한다. 이 시스템은 용접의 형상과 환경의 고품질 가시화, 경험 DB를 통한 용접의 비드 형상 데이터 획득, 용접 토치를 이용하는 사용자 상호작용, 용접 훈련 결과 평가 및 최적 작업 가이드, 용접 콘텐츠 저작, 다양한 용접 훈련을 가시화하는 하드웨어 플랫폼으로 구성된다. 고품질 가상 용접 가시화는 경험 DB 기반 비드 형상 데이터와 신경회로망을 이용한 비드 형상 예측을 통해 실시간 비드 표현이 이루어지며 쉐이더 기반 고품질 모재 및 비드 표현, 아크 불꽃 효과 표현을 포함한다. 사용자 상호작용은 현장 작업 도구와 일치된 토치 인터페이스와 위치추적을 이용하여 토치의 작업각, 진행각, 속도, 거리 등을 반영할 수 있으며 진동과 소리 등 용접 훈련의 사실적 상호작용도 재현하였다. 용접 훈련 평가 및 최적 작업 가이드는 훈련자의 용접속도, 거리, 각도 등의 사용자 작업 결과를 그래픽으로 표현하고, 애니메이션을 통한 훈련 자세를 추후 분석할 수 있도록 하였고, 가상토치, 기준선, 수치계기 등을 이용한 최적 작업 훈련 가이드 제시하였다. 훈련 콘텐츠 저작은 메뉴UI 기반으로 용접의 전류, 전압 등의 조건과 상황을 선택하도록 제시하였고, 하드웨어 플랫폼은 워크벤치형 입체 디스플레이 방식으로 용접 환경을 가시화하였고, 위, 정면, 아래보기 등 다양한 용접 자세 변경을 지원 할 수 있도록 구축하였다. 이러한 가상현실 기반 훈련 시뮬레이터는 아크열 발생에 따른 장시간 훈련의 어려움을 극복할 수 있고, 다양한 실습 환경을 바꾸어 가며 반복적인 훈련이 가능하고, 실 재료를 사용하지 않아 재료의 낭비를 줄일 수 있는 환경 친화적인 안전하고 효율적인 훈련 실습 환경을 제공할 수 있다.

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Effect of Information System Quality, Organizational Pressure, and Team Climate on the Appropriation of an Information System and Related Task Performance (정보시스템 품질, 조직압력, 팀 풍토가 정보시스템 전유에 미치는 영향과 과업성과)

  • Min, Kyung Ui;Baek, Seung Nyoung
    • Information Systems Review
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    • v.17 no.1
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    • pp.65-92
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    • 2015
  • Driven by the development of information technologies, information system (IS) use has been common even in military organizations. In particular, field artillery is currently using the Battalion Tactical Commanding System-A1 (BTCS-A1) to improve fire support. The use of BTCS-A1 makes fire-commanding processes simple and autonomous, which leads to shorten time to support fire. Although BTCS-A1 has been considered as a helpful system, there still exists some dispute regarding its effectiveness and impact on task performance. By conceptualizing BTCS-A1 use as appropriation, this study investigates how BTCS-A1 appropriation promotes task performance. We also hypothesize that IS quality, organizational pressure (institutional pressure and supervisor influence), and team climate (team learning climate and team empowerment climate) increase the appropriation. Survey results show that organizational pressure and team climate promote BTCS-A1 appropriation, which improves users' task performance. However, effect of IS quality is not significant. Theoretical and practical implications are presented.

Mouse Gesture Design Based on Mental Model (심성모형 기반의 마우스 제스처 개발)

  • Seo, Hye Kyung
    • Journal of Korean Institute of Industrial Engineers
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    • v.39 no.3
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    • pp.163-171
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    • 2013
  • Various web browsers offer mouse gesture functions because they are convenient input methods. Mouse gestures enable users to move to the previous page or tab without clicking its relevant icon or menu of the web browser. To maximize the efficiency of mouse gestures, they should be designed to match users' mental models. Mental models of human beings are used to make accurate predictions and reactions when certain information has been recognized by humans. This means providing users with appropriate information about mental models will lead to fast understanding and response. A cognitive response test was performed in order to evaluate whether the mouse gestures easily associate with their respective functional meanings or not. After extracting mouse gestures which needed improvement, those were redesigned to reduce cognitive load via sketch maps. The methods presented in this study will be of help for evaluating and designing mouse gestures.

Shoulder-Surfing Resistant User Authentication Method Based on PIN and Pattern Image (어깨너머 공격에 강한 PIN과 패턴 이미지 기반의 사용자 인증 방법)

  • Kim, Young-Sam;Kim, Soo-Hyung;Jin, Seung-Hun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.1138-1141
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    • 2010
  • 모바일 기기나 ATM에서의 사용자 인증에는 PIN(Personal Identification Number)이 주로 사용된다. 그 이유는, PIN은 사용자가 외우기 쉽고 단순한 UI(User Interface)로 구현이 가능하다는 장점이 있기 때문이다. 하지만 PIN은 어깨너머 공격에 취약하다는 단점이 있다. 기존의 연구들은 이미지 기반, 인식 기반, PIN과 이미지의 혼합방식을 이용한 다양한 사용자 인증 방법들을 제안하였다. 하지만 이들 연구는 모바일의 작은 화면을 고려하지 않아 구현이 어렵거나, 어깨너머 공격에 취약하거나, 사용자에게 기억에 대한 부담을 증가시키는 등의 문제점이 있다. 본 논문에서는 PIN과 패턴 이미지를 결합하여 모바일 기기에 적합하면서, 어깨너머 공격에 대해 기존의 방법들에 비해 안전하고 사용자가 외워야 하는 기호(숫자, 이미지 등)가 적은 사용자 인증 방법을 제안한다.

A Study on the Development of Text Communication System based on AIS and ECDIS for Safe Navigation (항해안전을 위한 AIS와 ECDIS 기반의 문자통신시스템 개발에 관한 연구)

  • Ahn, Young-Joong;Kang, Suk-Young;Lee, Yun-Sok
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.21 no.4
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    • pp.403-408
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    • 2015
  • A text-based communication system has been developed with a communication function on AIS and display and input function on ECDIS as a way to complement voice communication. It features no linguistic error and is not affected by VHF restrictions on use and noise. The text communication system is designed to use messages for clear intentions and further improves convenience of users by using various UI through software. It works without additional hardware installation and modification and can transmit a sentence by selecting only via Message Banner Interface without keyboard input and furthermore has a advantage to enhance processing speed through its own message coding and decoding. It is determined as the most useful alternative to reduce language limitations and recognition errors of the user and solve the problem of various voice communications on VHF. In addition, it will help to prevent collisions between ships with decrease in VHF use, accurate communication and request of cooperation based on text at heavy traffic areas.