• Title/Summary/Keyword: UI Design Process

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The Relationship of Brand Awareness and User Experience in 3D GUI Mobile Phone (3D GUI 모바일폰의 사용자 경험과 브랜드 인지도의 상관관계)

  • Kim, Seung-In;Shin, Gwi-Ja
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.147-159
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    • 2010
  • The touch screen phone launched domestically in Korea, unlike the existing plane UI, it applied a cubic shape of 3D UI which provides three dimensional solid graphic. This study proposes to examine the correlation between the users' experience of 3D GUI, which were made by two different companies, and the brand. From this point of view, this study sets up a hypothesis about intimate correlation between individual differentiated brand and the user experience. Base on that, a model was designed. This study measured the satisfaction of user experience through the disclosure and non-disclosure of brand, focusing on 3D GUI cases which were launched so far, and it demonstrated that there was a clear difference in the degree of satisfaction. Through this examine, a brand was confirmed as one of the important element of user experience in using the 3D GUI that was launched competitively by companies. Therefore, the result of this study suggest that the designers need to establish strategies that make the brand as the core subject of design during the process of manufacturing product and service.

Interactive UI for Smartphone/ Web Applications and Impact of Social Networks

  • Malik, Hafiz Abid Mahmood;Mohammad, AbdulHafeez;Mehmood, Usman;Ali, Ashraf
    • International Journal of Computer Science & Network Security
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    • v.22 no.3
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    • pp.189-200
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    • 2022
  • In today's digital world, smartphones and web-based applications have gained remarkable importance throughout the globe. These smart applications are playing a very significant role in maintaining a powerful business. As well as, they are helping a lot to expand these businesses via social networks. Social media networks such as Instagram, Facebook, Twitter, and LinkedIn are playing a prominent role to promote the companies. In the hospitality sector, most of the companies are running their hotel booking systems by utilizing mobile applications and a web-based infrastructure, but usability issues still exist. This study has been conducted specifically to tackle the usability issues of hotel booking systems and the best utilization of social networks to promote the business. TripAdvisor was selected as an authentic source for selecting those systems and two international hotels are selected for this study. The first step is to identify different hotel booking systems. In the second step, the user's satisfaction level was measured for the selected systems by performing the System Usability Scale (SUS, Quick & Dirty) approach. Additionally, by which source (social media or personal relations) they found these hotels. It is found that the SUS rating for both systems is below the acceptable level of usability. The Mean SUS for hotel 1 is found at 55.25 and 51.2 for hotel 2. The third step was to identify the user interface (UI) issues, and heuristic evaluation is performed for this. The experts identified the UI issues on the basis of their experience. The major issues were related to the visibility of system status, error prevention, flexibility and efficiency of use. Depending upon the identified issues, an interactive UI (prototype) for the selected web-based applications was proposed. This prototype is mainly based on the user's perspective. This prototype can be used for improving the UI of the selected systems which is based on the user's perspective. During the process of verifying the satisfaction level, it is revealed that the targeted audience is not able to use these systems efficiently and effectively. The reason behind this is the negligence of usability guidelines throughout the process of design and development of these hotel booking systems. Therefore, it is highly recommended that the usability of these systems should be evaluated and redesigned, based on expert opinions. It has also been observed that the reviews/ feedback of customers has spread a negative impact through social networks.

Design of Median Control Chart for Unsymmetrical Weibull Distribution (비대칭(非對稱)와이블분포공정(分布工程)에서 메디안특수관리도(特殊管理圖)의 설계(設計))

  • Sin, Yong-Baek;Hwang, Ui-Mi
    • Journal of Korean Society for Quality Management
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    • v.14 no.2
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    • pp.2-8
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    • 1986
  • This thesis is concerned with the design of control chart based on the sample median which is easy to use in practical situations and to analyze the properties for non-normally distributed Weibull process. In this cases are use to the quality characteristics of the process are not normally distributed but skewed due to the intermitted production, small lot size and sample size is small one n=3 or n=5, etc. And when it relates unsymmetrically distributed process, model designed median control chart is more effective than Shewhart $\bar{x}$-chart which assumed on normal distribution, when we exactly should be known Weibull distribution or estimated. The median control chart in this thesis is more robustness compared with other conventionally developed control chart.

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A Study on Improving Usability of Webdewey for Learners (학습자를 위한 웹듀이의 사용성 증진 방안 연구)

  • Baek, Ji-won
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.33 no.2
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    • pp.75-95
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    • 2022
  • This study was carried out with the aim of analyzing the development and functional changes of Webdewey, which has become a basic tool of classification learning, analyzing it in terms of usability for learners, and suggesting specific ways to improve WebDewey's usability. In order to achieve this research objective, the concepts and principles of UI and usability were first laid out, and Webdewey's structure and key functions were analyzed. Since then, Webdewey's media changes and periodical feature changes have been analyzed. In addition, an opinion survey was conducted on the usability of WebDewey among learners who used WebDewey in the learning process, and proposed ways to improve WebDewey's usability based on the implications and direction of improvement derived from it. In terms of UI, proposals have been made to introduce display methods, visualization devices, the advantages of printed versions, and the development of Korean versions. In terms of the 'Create built number' function, suggestions have been made to improve usability in terms of basic number selection, composite route guidance and error message provision, new reference and route construction, screen and button design, and built-number component guidance.

A Usability Checklist for the Heuristic Evaluation of Mobile Phone User Interface

  • Park, Jun-Ho;Suh, Young-Bo;Lee, Cheol;Ji, Yong-Gu;Yun, Myung-Hwan
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.909-917
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    • 2006
  • In the last decade, the research of the usability of mobile phones has been a newly evolving area with few established methodologies and realistic practices that ensure capturing usability in evaluation. Thus, there exists growing demand to explore appropriate evaluation methodologies that evaluate the usability of mobile phones quickly as well as comprehensively. This study aims to develop a task-based usability checklist based on heuristic evaluations in views of mobile phone UI practitioners. A hierarchical structure of UI design elements and usability principles related to mobile phones were developed and then utilized to develop the checklist. In order to demonstrate the practical effectiveness of the proposed checklist, comparative experiments were conducted on the usability checklist and usability testing. Majority of usability problems found by usability testing and additional problems were discovered by the proposed checklist. It is expected that the usability checklist proposed in this study could be used quickly and efficiently by usability practitioners to evaluate the mobile phone UI in the middle of the mobile phone development process.

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A study on the process of thinking of development of text model (디자인 학습의 프로세스적 접근을 위한 TEXT 모형 개발에 관한 연구-사고과정을 중심으로-)

  • 이은주;류성현
    • Archives of design research
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    • no.16
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    • pp.113-122
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    • 1996
  • ilesi gn is on process. j)esign is not a result, but a process, It requires organizatiun ui design process to ubtain the most efiectivc design. The urganizatiun of design process means to understand the inner ur outer problems. to cr-eate r-esonable process, and to hale ability of problem soiving, In this paper, we suggest lhal student need to understand the importance oi 'discovering \ulcornerrOCeflB'. not 'd iscovered process'. _\ nd we also SUi(\{est text model of instructor with respeCl to the basic concept of creative ability and den]opmcnt of imagination ahality.

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The Usefulness of Design Artifacts for Enterprise Object Oriented Software Development (대규모 객체지향소프트웨어개발에 있어 설계산출물의 유용성)

  • Lim Joa Sang
    • Journal of Information Technology Applications and Management
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    • v.11 no.4
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    • pp.121-132
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    • 2004
  • This paper surveyed 30 system designers and developers who had been participating in a project for five months to examine the usefulness of design artifacts for object-oriented system development. A set of nine requirement and design documents was selected in consideration of the IEEE guidelines. Overall the respondents appeared to agree that the artifacts were useful for system development. On the other hand, the contribution of design artifacts to maintenance was rated lower due to the frequent changes over the iterative process. Of the artifacts, considered more useful were use case specifications, UI design and operation specifications. The respondents were the most reluctant to write test cases. Designers did not like to document more details in the design artifacts than did developers. A future study is required to determine the economics end change management of documentation.

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Smart Design for App (스마트한 앱 설계방법)

  • Kung, Sang-Hwan
    • Journal of Digital Convergence
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    • v.10 no.6
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    • pp.269-274
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    • 2012
  • The paper describes the efficient and agile design methodology for the smart phone application, so called the App. Despite the number of smart phones as well as their applications is rapidly being increased recently, the smart and easy methodology for App development is not well developed and not matured in use yet. Since the App is converted to programs or contents from the new ideas, especially, it is important to design and implement the App rapidly and systematically. In order to resolve this problem, we adopt the UI centered approach first of all, emphasizing user-efficient utilization of applications. And we also try to build the whole process in streamlined procedure, making each step reasonable, and the input and output for the step well organized. The design methodology described here is evaluated by designing popular sample application, Scheduler, and also compared with some well-known software design methodologies.

Design and Implementation of Modeling Tool for e-Logistics Collaboration Process Definition (물류 협업 프로세스 정의를 위한 모델링 도구)

  • 채정숙;최성환;김인수;김혜규
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10d
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    • pp.79-81
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    • 2002
  • 인터넷을 이용한 기업간 전자상거래를 위해 기업 내부의 업무 흐름을 관리하는 워크플로우에 관한 관심이 높아지고 있다. 워크플로우 엔진을 구동시키기 위해 먼저 고려되어야 하는 것이 기업 내부의 업무 프로세스를 정의하고 정의된 프로세스를 validation할 수 있는 모델링 도구가 필요하다. 이에 본 논문에서는 물류 협업 프로세스를 정의하고 모델링하기 위한 EJB 기반의 Business Process Modeling Tool(BPMT)를 설계 및 구현하다. BPMT는 WPDL을 지원하는 다 기종의 워크플로우 엔진에서도 협력 체제를 구축할 수 있도록 설계되었으며, 프로세스를 수행시키기 위한 Activity, Transition, Process, Organization, Application, RelevantData DataType으로 구성 되는 일련의 업무 흐름을 정의하며, 범용적인 의미의 Process 설계 도구로서 사용자가 편리하게 작업할 수 있도록 Integrated UI를 지 원한다. 또한 기본적인 물류 영역의 업무 프로세스를 라이브러리화하여 제공함으로써 사용자로 하여금 새로운 물류 프로세스 정의를 쉽게 한다.

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Design and Implementation of an Android Application for Real-time Motion Control (실시간 정밀 모션 제어를 위한 안드로이드 응용 설계 및 구현)

  • Kim, Dohyeon;Kang, Hyeongseok;Kang, Jeongnam;Lee, Eungyu;Kim, Kanghee
    • KIISE Transactions on Computing Practices
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    • v.21 no.4
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    • pp.315-319
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    • 2015
  • This paper addresses the design and implementation of an Android application for real-time precise motion control. To provide stable real-time performance, we implemented the application in two parts: Android service in the form of a daemon process, which periodically transfers a set of position commands for all motors through a real-time fieldbus, and Android UI application, which generates and delivers the set of position commands to the Android service. To support such a real-time motion control application, we use multi-core partitioning, which partitions the processor cores into a real-time partition to be used by the real-time motion control service and a non-real-time partition to be used by the Android application, and set up a shared buffer between them for communication. Our experiments show that we can obtain a motion control period of 2 ms with 99% task activation jitters less than ${\pm}55{\mu}s$ for a configuration where each of the four threads controls two motors in a group.