• Title/Summary/Keyword: UI Design Process

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Historical Reconstruction on the Costumes for the Cheo-yong Dance in Ak-Hak-Gue-Peom (악학규범의 처용무복식 고증 제작)

  • Lee Tae-Ok;Yoon Hyun-Jin;Cho Woo-Hyun
    • Journal of the Korea Fashion and Costume Design Association
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    • v.7 no.1
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    • pp.1-13
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    • 2005
  • This study is for the construction of Cheo-Yongdance Costumeby historical research based on Ak-Hak-Gue-Peom(樂學軌範). Through the production of Cheo-Yongdance Costume by historical research, it is examined and this study is expected that be a help of the right succession of a traditional costume. Cheo-Yongdance Costumeis draught to real size by comparing the size and picture suggested in Ak-Hak-Gue-Peom. In the specialty of Cheoyong(處容) dance Costume in the drawing, the length of clothes was 152cm that is longer than the length of the excavated Danlyeong(團領) of Chosun Dynasty period. Width was 81.9cm that is very big and the width of Danlyeong is 11.7cm. The sleeve length of Hansam(汗衫) is 20O.60cm and it is one that attached Hansam to Jeogori(저고리). The material used for Cheoyong dance Costume is Dan(緞), Cho, Joo(紬), Red gold patterned brocade(紅金線). At the same part, and as the goal was differently used at the same clothing. As the methods of dyeing, the process of dyeing naturally is suggested. A gardenia seeds, indigo plant, and ink stick are used for the color of blue, red, yellow and black. The producing process is made in concrete by suggesting the process of producing clothing. Danlyeong is required the technique of smoothing out wrinklesin case of attaching. Goon(裙) was made by making plaits below and attaching string for making form in the literature. Ui(衣), Chon-ui(天衣) and Goon(裙)'s Bang-sul(方膝) are drawn a Man-hwa Mun(蔓花紋) on Ak-Hak-Gue-Peom by using the golden dyeing material. As the result of producing the clothe by using the recorded size in Ak-Hak-Gue-Peom, it could be examine a pertinent dance clothing for expressing the dance performance with big motions.

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Symbol Mark Design of Domestic Universities -With Focus on Case of UI(University)in the 2000s- (국내 대학의 심볼 마크 디자인 -2000년대 UI(University Identity)의 사례를 중심으로-)

  • Kwon, Yun-Kyoung
    • The Journal of the Korea Contents Association
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    • v.7 no.7
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    • pp.77-86
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    • 2007
  • These days, universities are establishing new image; UI(University Identity) for them because of rapid change of education environment in 21st century, The objective of UI is expressing university's image externally and unifying members internally. In the process of establishing university's image, Symbol mark plays a key role in differentiating other universities because of its visual effect as well as enhancing self-confidence. In this study, I suggest that symbol mark is an important brand asset in point of differentiation and identification and analyze 36 domestic universities' symbol mark designs. In the way of this analysis, I classified these symbol marks in the aspect of shapes and colors and studied current design along with character of each symbol marks by examining usage of emblem. Therefore this paper will be used as a basic reference to understand domestic universities' symbol mark trend and to establishing differentiating strategy in the future.

A Design on the Audit Framework of the User Interface for the Web Accessibility (웹 접근성 강화를 위한 유저 인터페이스 감리 프레임워크 설계)

  • Kim, Hee-Wan;Kang, So-Young;Kang, Jae-Hwa;Kim, Dong-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.4
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    • pp.107-118
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    • 2010
  • The user interface is the medium, which provides the users to have an access to the web-based information system. The user interface is the means of improving usability and accessibility for the user, as well as being the core component in the web-based information system. In this paper, the audit framework of the user interface was developed to upgrade the usability and accessibility; it was based on the three basic components of the current audit framework in the web-based information system. At the time of an audit, the UI process of the 'Analysis', 'UI Design', 'UI Production', and 'Test' was defined, which was analyzed through the web development methodology. Also, for the area of an audit, the 'Information', 'Design', and 'Technology' were defined by the analysis of the components that makes up the user interface, From the view of an audit, the standard criteria of an assessment were set as 'Usability', 'Accessibility', and 'Cross Browsing'. Through the framework that was proposed in this paper, practical audit applies the performed examples. By this, the efficiency of the proposed framework was verified.

"Hey Alexa, Would You Create a Color Palette?" UX/UI Designers' Perspectives on Using Natural Language to Interact with Future Intelligent Design Assistants ("알렉사, 색상 팔레트를 만들어줄 수 있어?" 지능형 디자인 비서와 자연어로 협업을 수행할 UX/UI 디자이너의 생각)

  • Bertao, Renato Antonio;Joo, Jaewoo
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.193-206
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    • 2021
  • Artificial Intelligence (AI) has been inserted into people's lives through Intelligent Virtual Assistants (IVA), like Alexa. Moreover, intelligent systems have expanded to design studios. This research delves into designers' perspectives on developing AI-based practices and examines the challenges of adopting future intelligent design assistants. We surveyed UX/UI professionals in Brazil to understand how they use IVAs and AI design tools. We also explored a scenario featuring the use of Alexa Sensei, a hypothetical voice-controlled AI-based design assistant mixing Alexa and Adobe Sensei characteristics. The findings indicate respondents have had limited opportunities to work with AI, but they expect intelligent systems to improve the efficiency of the design process. Further, majority of the respondents predicted that they would be able to collaborate creatively with AI design systems. Although designers anticipated challenges in natural language interaction, those who already adopted IVAs were less resistant to the idea of working with Alexa Sensei as an AI design assistant.

Proposal of UI Test Automatic Design Model Through Web Log Analysis (웹로그 분석을 통한 UI테스트 자동화 설계 모델 제안)

  • Choi, Ji-Hoon;Kim, Jae-Woong;Lee, Youn-Yeoul;Park, Seong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.249-251
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    • 2021
  • 본 논문에서는 WEB대상으로 UI테스트를 최초 설계할 때, 웹로그를 분석하여 사용자들의 패턴을 파악하고 자동으로 테스트 시나리오와 케이스를 설계하여 제공하는 시스템을 제안한다. 이 시스템은 메세지큐를 활용하여 로그 데이터를 효율적으로 수집할 수 있고, 분석 시스템과 사용자들이 사용하는 웹서버를 분리하여 로그분석으로 인한 시스템 과부하 현상을 예방 할 수 있다. 또한 로그분석을 통해 추출된 데이터를 통해 사용자들이 실제로 자주 사용하거나 사용했던 사용 경로를 이용하여 자동으로 테스트 시나리오와 테스트 케이스에 대한 자료들을 접할 수 있어 테스트 분석, 설계 과정에서의 소요되는 시간이 감축되는 것을 기대할 수 있으며, 실제 사용자들이 자주 이용하는 패턴으로 테스트 대상을 정할 수 있기 때문에 후에 테스트를 통한 결함이 조치가 된다면 사용자들이 결함 경험을 줄일 수 있을 것이라 기대한다.

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Case Study of User Interface Design for Spectrophotometer based on User Experience (사용자경험 기반의 인터페이스 디자인 사례연구 : 분광광도계)

  • Jeong, Seong-Won;Jeong, Sang-Hoon
    • The Journal of the Korea Contents Association
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    • v.12 no.6
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    • pp.32-40
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    • 2012
  • This study is a case analysis for user interface(UI) design of spectrophotometer which is widely used in the field of chemistry, biology and environment, based on user experience(UX). Generally, experimental equipment developments are centered on functionality and technology, and the interface for interaction between the user and the machine is developed only by the engineers who do not have much consideration for the users. From this background, this study tried to find out how UX could melt into UI so that a kind of spectrophotometers can be designed to help the work process of researchers in the real context by examining and analyzing the real users' experiences and also considering the developer's perspective. As a result, it was possible to improve UI and was found that redefinition of the goal of UI, time-efficiency, security, and sufficient information delivery are essential to the design of user interface for spectrophotometers.

Development of a Usability Checklist for Mobile PhoneUser Interface Developers (휴대폰 UI 개발자를 위한 사용편의성 체크리스트의 개발)

  • Park, Jun Ho;Yun, Myung Hwan
    • Journal of Korean Institute of Industrial Engineers
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    • v.32 no.2
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    • pp.111-119
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    • 2006
  • In the last decade, the research of the usability of mobile phones has been a newly evolving area with few established methodologies and realistic practices that ensure capturing usability in evaluation. Thus, there exists a growing demand to explore appropriate evaluation methodologies that evaluate the usability of mobile phones quickly as well as comprehensively. This study aims to develop a task-based usability checklist based on heuristic evaluation in views of mobile phone UI practitioners. A hierarchical structure of UI design elements and usability principles related to mobile phones were developed and then utilized to develop the checklist. In order to demonstrate the practical effectiveness of the proposed checklist, comparative experiments were conducted on the usability checklist and usability testing. A majority of usability problems found by usability testing and additional problems were discovered by the proposed checklist. It is expected that the usability checklist proposed in this study could be used quickly and efficiently by usability practitioners to evaluate the mobile phone UI in the middle of the mobile phone development process.

A Study on the UI Design Process of Informative Home Appliances (정보 가전 제품의 UI 설계 프로세스 고찰)

  • 박정순
    • The Journal of the Korea Contents Association
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    • v.1 no.1
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    • pp.59-67
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    • 2001
  • A new intelligent home appliance is being appeared with overlap of telecommunication and home appliance technology. In this kind of product the user interface especially on screen display(OSD) and remote controller, holds a key post and is critical factor of performance and usability. In spite of this importance, the user interface is designed by circurt engineer from a viewpoint of engineering on the basis of his experience and unsophisticated insight. Therefore this study clarifies a user- centered design process of OSD from the designer's viewpoint on the basis of development case and gives a guideline for each stage in consideration of characteristic features that the user interface design of OSD is highly enfluenced by hardware specification and restricted by remote controller as input device.

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Development of A Software Tool for Automatic Trim Steel Design of Press Die Using CATIA API (CATIA API를 활용한 프레스금형 트림스틸 설계 자동화 S/W 모듈 개발)

  • Kim, Gang-Yeon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.3
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    • pp.72-77
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    • 2017
  • This paper focuses on the development of a supporting S/W tool for the automated design of an automotive press trim die. To define the die design process based on automation, we analyze the press die design process of the current industry and group repetitive works in the 3D modeling process. The proposed system consists of two modules, namely the template models of the trim steel parts and UI function for their auto-positioning. Four kinds of template models are developed to adapt to various situations and the rules of the interaction formula which are used for checking and correcting the directions of the datum point, datum curve, datum plane are implemented to eliminate errors. The system was developed using CATIA Knowledgeware, CAA(CATIA SDK) and Visual C++, in order for it to function as a plug-in module of CATIA V5, which is one of the major 3D CAD systems in the manufacturing industry. The developed system was tested by applying it to various panels of current automobiles and the results showed that it reduces the time-cost by 74% compared to the traditional method.

Research and Design of Functional Requirements of Shared Electric Bicycle App Based on User Experience

  • Xiangqin Zhao;Bin Wang
    • Journal of Information Processing Systems
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    • v.19 no.2
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    • pp.219-231
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    • 2023
  • Intelligent applications are crucial for increasing the popularity of shared urban electric bicycles (EBs). Building an application platform architectural system that can satisfy independent user operations is critical for increasing the intelligent usage of shared EBs. Consequently, we collected online reviews of shared EB applications, conducted semantic processing and sentiment analysis, and refined the positive and negative review data for each function. The positive and negative review indices of each function were calculated using the formulae for positive and negative review indices of product functions, thereby determining the functions that need to be improved. Each function of the Shared EB application was improved according to its business process. The main contributions of this study are to build a user requirement architecture system for the Shared EB application with five dimensions and 22 functions using the Delphi method to design the user interface (UI) of this application based on user satisfaction evaluation results; to create a high-fidelity dynamic interaction prototype and compare user satisfaction before and after improving the Shared EB application functions. The testing results indicate that the changes in the UI significantly improve the user experience satisfaction of the urban Shared EB application, with the positive experience index increasing by 69.21% and the negative experience index decreasing by 75.85% overall. This information can be directly used by relevant companies to improve the functions of the Shared EB application.