• Title/Summary/Keyword: UI 구성

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A Picture UI Design for Usability Facility of IPTV a Viewer (IPTV 시청자의 사용성 편의를 위한 화면 UI 설계)

  • Kang, Sang-Won
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.145-148
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    • 2007
  • 통신과 방송의 융합으로 인터넷 망을 통하여 TV서비스를 제공하는 IPTV가 새로운 비즈니스 모델로 각광받으며 TV2.0으로의 패러다임 변화에 앞장서고 있다. IPTV는 TV와 친숙한 중장년층 등 넓은 고객을 대상으로 양방향으로의 서비스가 가능하기 때문에 화면 UI는 서비스의 유연한 확장 및 다양한 비즈니스와의 연동을 고려하여 시청자가 사용하기 편리하도록 구성되어야 한다. 본 논문은 IPTV 사업자들이 제공하는 화면 UI를 시청자 관점에서 분석하여 활용하기 쉬운 서비스 환경이 되도록 UI를 설계하고 이중 향후 가장 큰 성장성이 예상되는 데이터방송에 적합한 사용자 인터페이스를 제시한다.

A Study on the Usability of the OTT Service's Mobile App UI Design - Focused on Users in Their 20s - (OTT 서비스의 모바일 앱 UI 디자인 사용성 연구 - 20대 사용자를 중심으로 -)

  • Shin, Sae-Mi;Kim, Tae-Kyun
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.125-135
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    • 2022
  • The number of domestic users of OTT services is gradually increasing, and users can consume content more freely through OTT services that can consume content in various ways unlike existing broadcasting systems. As the service utilization rate increases and consumption patterns diversify, useful and convenient UI design and usability should be considered from the user's point of view, but research on the app UI design of OTT service is still insufficient. Therefore, in this study, UI design components were compared and analyzed for the top five mobile apps in Korea's OTT platform utilization rate, and usability evaluation was conducted through surveys and in-depth interviews with 10 people in their 20s. Based on the analysis results, the direction of improvement of OTT service mobile apps in the future was presented, and the results of this study are expected to be used as basic data for improving UI design and usability of OTT mobile apps in the future.

Study on the UX of Internet Broadcasting -Focused on the Afreeca TV, the Twitch TV- (인터넷 방송 애플리케이션의 사용자 경험 연구 -아프리카 TV와 Twitch TV를 중심으로-)

  • Kwon, Jin-Hyuk;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.407-413
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    • 2018
  • This study suggest the development direction of mobile environment by combining UX satisfaction index and UI guideline. In order to improve the satisfaction of viewers, in this study, we understand the mobile Internet broadcasting environment and application by combining UX and UI index. We present components which are suitable for internet broadcasting and calculate it on each broadcasting screen. Internet broadcasting application is for satisfaction of viewers. To make application which is satisfy viewer's needs, those advantages of applications should be combined.

Transition process and Architectural composition of Prime Jurisdiction office in Joseon Dynasty (조선시대 의금부(義禁府) 청사(廳舍)의 변화 과정과 건축 공간 구성)

  • Bae, Chang-Hyun
    • Journal of architectural history
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    • v.29 no.5
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    • pp.29-40
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    • 2020
  • Ui-Gum-Bu(義禁府) is regarded as a key organization that reflects the power of the royal authority, mainly because it directly obeys the king's command and retains the power to punish or pardon government officials for severe crimes such as treason or significant breach of Confucian ethics. For this reason, Ui-Gum-Bu held a higher place in the organizational hierarchy of the government than other similar offices such as Hyung-Jo(刑曹), Sa-Heon-Bu(司憲府) and P o-Do-Cheong(捕盜廳). This characteristic of Ui-Gum-Bu is also evident in the architectural style and composition of the office building. The figures of the Ui-Gum-Bu office is depicted in detail in the paintings listed in 『Gum-Oh-Gye-Cheop(金吾契帖』, a record of Ui-Gum-Bu office meetings, and descriptions in the code book 『Gum-Oh-Hun-Rog(金吾契帖)』, both written in 18th century. The purpose of this study is to reveal the overall transition process of the Ui-Gum-Bu office building from the beginning until its demolition in the early 20th century. Based on research materials of 18th century, its architectural composition and characteristics will be dealt in detail.

Methods of managing UI Assets in Product-Line Engineering (Product-Line 에서의 UI 자산화 기법)

  • Hwang Kil-Seung;Yoon Seok-Jin;Song Moon-Sub;Yang Young-Jong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.421-424
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    • 2004
  • Product-Line 기반의 소프트웨어 개발은 특정 도메인의 소프트웨어 제품군 내의 공통성과 가변성 분석을 통한 공통 아키텍처의 추출과 재사용으로 개발의 생산성과 효율성을 향상시킨다. 일반적인 Product-Line 기반 방법론에 따르면, 재사용되는 핵심자산은 아키텍처, 컴포넌트, 등의 소프트웨어 내부 비즈니스 로직에 한정되어 있으며, 실제로 소프트웨어 개발에 있어 많은 비용이 지출되는 UI(User Interface), 데이터베이스 등의 설계 및 개발에 대한 내용은 언급되어 있지 않은 실정이다. 본 논문에서는 소프트웨어 개발에 필요한 UI 모듈을 핵심자산의 형태로 Product-Line 에서 사용할 수 있도록 하는 방법을 제안한다. UI 모듈을 설계하여 명세하는 방법과 설계된 UI를 디자인 템플릿과 연결하여 내부 로직과 연계하는 방법에 대해 설명한다. 이 방법을 이용하면 Product-Line을 위한 핵심자산 구성시 UI 모듈을 포함할 수 있어 생산성과 효율성을 향상시킬 수 있을 것으로 생각된다.

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A Design on the Audit Framework of the User Interface for the Web Accessibility (웹 접근성 강화를 위한 유저 인터페이스 감리 프레임워크 설계)

  • Kim, Hee-Wan;Kang, So-Young;Kang, Jae-Hwa;Kim, Dong-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.4
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    • pp.107-118
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    • 2010
  • The user interface is the medium, which provides the users to have an access to the web-based information system. The user interface is the means of improving usability and accessibility for the user, as well as being the core component in the web-based information system. In this paper, the audit framework of the user interface was developed to upgrade the usability and accessibility; it was based on the three basic components of the current audit framework in the web-based information system. At the time of an audit, the UI process of the 'Analysis', 'UI Design', 'UI Production', and 'Test' was defined, which was analyzed through the web development methodology. Also, for the area of an audit, the 'Information', 'Design', and 'Technology' were defined by the analysis of the components that makes up the user interface, From the view of an audit, the standard criteria of an assessment were set as 'Usability', 'Accessibility', and 'Cross Browsing'. Through the framework that was proposed in this paper, practical audit applies the performed examples. By this, the efficiency of the proposed framework was verified.

A study on control of generators based on SMPS (SMPS 기반 발전기 제어 시스템에 관한 연구)

  • Jeong, Yang-Kwon;Um, Tae-Hyoun;Kim, Gi-Hoon;Choi, Hyung-Ju
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.1
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    • pp.107-115
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    • 2012
  • This study incorporates welders and generators needed to use it and welder generators to be used as is to configure the system. Thus in order to propose an integrated system to prevent the rapid charging process to manage the power state information, system configuration is the most important. Therefore, the battery charging output port, the main input and output control ports, the generator control port, a warning alarm buzzer, UI switch input, EXT power output, check the battery status input, battery charge and discharge current, UI input control switch, generator status, the main power input and output, the output voltage, EXT warning output, DEBUG communication, UI display unit, an external input ADC units with a focus on generator control system was implemented.

The Development of User Interface Usability Evaluation of Mobile Healthcare Application for the Elderly (고령자를 위한 모바일 헬스케어 애플리케이션 UI 사용성 평가영역의 개발)

  • Seo, Hyo-Min
    • Journal of Digital Contents Society
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    • v.19 no.9
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    • pp.1759-1767
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    • 2018
  • As our society is rapidly entering an aging society, interest in mobile health care services for disease prevention and health care for the elderly is increasing. To increase the usability of mobile healthcare services, UI design should be considered from an older person's perspective and a specific evaluation system is required to diagnose these UI usability levels. This study aimed to develop a UI usability evaluation area of mobile-healthcare application for the elderly. For this, we conducted a literature analysis to explore the comprehensive UI usability evaluation factors, and FGI for expert groups and user groups to derive UI usability evaluation areas and detailed evaluation factors. As a result, the usability evaluation areas for the elderly were divided into four areas 'design', 'contents', 'process', and 'system'. A total of 13 sub-factors and 32 detailed constructions have been derived.