• Title/Summary/Keyword: Triangle Simplification

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The efficiency analysis of TIN construction considering DEM standard error (DEM 표준오차를 고려한 TIN 구축의 효용성 분석에 관한 연구)

  • 이근상;채효석;조기성
    • Spatial Information Research
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    • v.11 no.1
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    • pp.23-32
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    • 2003
  • TIN is applied in pondage calculation and topography analysis. And much processing time and storage capacity are needed because TIN contains information as elevation, slope and aspect. In the construction of TIN using contour, weed tolerance that is used for the simplification of line is influenced on the sampling distance of contour. The processing time and storage capacity of TIN are calculated in according to the weed tolerance of various size in this research. And we estimated OEMs standard error that is created from TIN to present reasonable weed tolerance and decided the size of weed tolerance that satisfy DEM standard error. We got TINs weed tolerance that satisfy DEM standard error(5m) was 70m and DEMs resolution is 20m as estimation result.

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Development of Men Slacks Pattern Using 3D Scan Data (3차원 인체형상 스캔데이터를 이용한 남자 바지패턴 설계)

  • Sohn, Boo-Hyun
    • Journal of the Korean Home Economics Association
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    • v.46 no.9
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    • pp.137-146
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    • 2008
  • This study was conducted in order to spread out lower body 3D scan data of men in their twenties. The aim was to achieve slacks pattern with ease allowance through comparison with existing flat patterns. For conversion of 3D scan data into 20 pattern, reference lines were established by using Rapid Foam in 3D shape analysis software. 2C-AN program and Yuka CAD were used to convert 20 pattern earned with straight posture of 3D scan data into slacks pattern by using Triangle Simplification & Runge-Kutta Method. In order to achieve this we needed to set a line 9cm below the hip line, to array vertex of each block to crease line while maintaining the horizontal line. And then we needed to set ease allowance in back crotch and to set waist circumference or hip circumference ease allowance in side seam of slacks. Results showed that long front crotch length can be achieved if 3D scan data is compared with 20 existing flat pattern. Slacks pattern that raise front crotch by about 1.5cm compared to back crotch and also possess ease allowance in back crotch area are great in appearance evaluation.

Development of 2D Patterns for Cycling Pants using 3D Data of Human Movement and Stretch Fabric (동작시 3D 정보를 이용한 2D 패턴 전개 및 신축성 원단의 신장률을 고려한 사이클 팬츠 개발)

  • Jeong, Yeon-Hee;Hong, Kyung-Hi
    • Korean Journal of Human Ecology
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    • v.19 no.3
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    • pp.555-563
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    • 2010
  • With recent advances in 3D scanning technology, three-dimensional (3D) patternmaking is becoming a powerful way to develop garments pattern. This technology is now applicable to the made to measure (MTM) system of both ordinary and tightly fitting garments. Although the pattern of fitted clothing has been developed using 3D human data, it is still interesting to develop cycling pants by considering while-cycling body posture and fabric elasticity. This study adopted the Garland's triangle simplification method in order to simplify data without distorting the original 3D scan. Next, the Runge-Kutta method (2C-AN program) was used to develop a 2D pattern from the triangular pixels in the 3D scanned data. The 3D scanned data of four male, university students aged from 21 to 25, was obtained using Whole body scanner (Model WB4, Cyberware, Inc., USA). Results showed the average error of measurement was $4.58cm^2$ (0.19%) for area and 0~0.61cm for the length between the 3D body scanned data and the 2D developed pattern data. This is an acceptable range of error for garment manufacture. Additionally, the 2D pattern developed, based on the 3D body scanned data, did not need ease for comfort or ease of movement when cycling. This study thus provides insights into how garment patterns may be developed for ergonomic comfort in certain special environments.

2D Pattern Development of Body Surface from 3D Human Scan Data Using Standing and Cycling Postures (3D 스캔을 이용한 사이클 동작 전후 체표 변화 고찰 및 2D 전개 패턴의 비교)

  • Jeong, Yeonhee;Lee, Yejin
    • Korean Journal of Human Ecology
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    • v.21 no.5
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    • pp.975-988
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    • 2012
  • Although the pattern development for tight-fitting clothing has been carried out using 3D data on humans, the pattern development using 3D scan data obtained for various postures still remains an interesting subject. In this study, we have developed the 2D pattern using the 3D human body reflecting standing and cycling postures. The 3D scan data of a subject was obtained using Cyberware. 2C-AN program(Triangle simplification and the Runge-Kutta method) was used in the system to reduce the 3D scan data points and to make segmented triangular patches in a plane from 3D data. As results, surface distance and area of each body part of standing and cycling postures were also provided for the future application of the functional clothing construction. The area of center piece on the front (c.front) decreased by $106.45cm^2$(-13.08%) and that of lateral piece(s.back) on the back increased by $144.96cm^2$(18.69%) in the patterns of cycling posture. The girth of neck and waist for the cycling posture increased by 0.88cm (3.92%) and 1.56cm(4.40%) respectively, and the that of thigh decreased by 1.01cm(-2.24%). The differences between the area in the 2D pattern obtained from the 3D scan data and that in the 3D scan surface data for standing and cycling postures were very small($-10.34cm^2$(-0.32%) and $-44.33cm^2$(-1.32%)).

Application and Evaluation of Vector Map Watermarking Algorithm for Robustness Enhancement (강인성 향상을 위한 벡터 맵 워터마킹 알고리즘의 적용과 평가)

  • Won, Sung Min;Park, Soo Hong
    • Spatial Information Research
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    • v.21 no.3
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    • pp.31-43
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    • 2013
  • Although the vector map data possesses much higher values than other types of multimedia, the data copyright and the protection against illegal duplication are still far away from the attention. This paper proposes a novel watermarking technique which is both robust to diverse attacks and optimized to a vector map structure. Six approaches are proposed for the design of the watermarking algorithm: point-based approach, building a minimum perimeter triangle, watermark embedding in the length ratio, referencing to the pixel position of the watermark image, grouping, and using the one-way function. Our method preserves the characteristics of watermarking such as embedding effectiveness, fidelity, and false positive rate, while maintaining robustness to all types of attack except a noise attack. Furthermore, our method is a blind scheme in which robustness is independent of the map data. Finally, our method provides a solution to the challenging issue of degraded robustness under severe simplification attacks.