• 제목/요약/키워드: Transmission Control protocol(TCP)

검색결과 202건 처리시간 0.029초

System Identification of Internet transmission rate control factors

  • Yoo, Sung-Goo;Kim, Young-Seok;Chong, Kil-To
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.652-657
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    • 2004
  • As the real-time multimedia applications through Internet increase, the bandwidth available to TCP connections is oppressed by the UDP traffic, result in the performance of overall system is extremely deteriorated. Therefore, developing a new transmission protocol is necessary. The TCP-friendly algorithm is an example meeting this necessity. The TCP-friendly (TFRC) is an UDP-based protocol that controls the transmission rate based on the available round transmission time (RTT) and the packet loss rate (PLR). In the data transmission processing, transmission rate is determined based on the conditions of the previous transmission period. If the one-step ahead predicted values of the control factors are available, the performance will be improved significantly. This paper proposes a prediction model of transmission rate control factors that will be used for the transmission rate control, which improves the performance of the networks. The model developed through this research is predicting one-step ahead variables of RTT and PLR. A multiplayer perceptron neural network is used as the prediction model and Levenberg-Marquardt algorithm is used for the training. The values of RTT and PLR were collected using TFRC protocol in the real system. The obtained prediction model is validated using new data set and the results show that the obtained model predicts the factors accurately.

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A MAC Protocol Mechanism for Mobile IP over Wireless LANs

  • Moon, Il-Young;Roh, Jae-Sung;Cho, Sung-Joon
    • Journal of information and communication convergence engineering
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    • 제1권4호
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    • pp.194-198
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    • 2003
  • Recently, the use of TCP/IP protocols over wireless LANs poses significant problems. In this paper, we have analyzed transmission control protocol (TCP) packet transmission time for mobile IP over wireless local area networks (LANs) using a proposed a new random backoff scheme. We call it as a proxy backoff scheme. It is considered the transmission time of TCP packet on the orthogonal frequency division multiplexing (OFDM) in additive white gaussian noise (AWGN) channel. From the results, a proposed proxy backoff scheme produces a better performance than an original random backoff in mobile IP over wireless LANs environment. Also, in OFDM/quadrature phase shift keying (QPSK) medium access control (MAC), we have obtained that the transmission time in wireless channel decreases as the TCP packet size increases.

A Simple Model for TCP Loss Recovery Performance over Wireless Networks

  • Kim, Beomjoon;Lee, Jaiyong
    • Journal of Communications and Networks
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    • 제6권3호
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    • pp.235-244
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    • 2004
  • There have been a lot of approaches to evaluate and predict transmission control protocol (TCP) performance in a numerical way. Especially, under the recent advance in wireless transmission technology, the issue of TCP performance over wireless links has come to surface. It is because TCP responds to all packet losses by invoking congestion control and avoidance algorithms, resulting in degraded end-to-end performance in wireless and lossy systems. By several previous works, although it has been already proved that overall TCP performance is largely dependent on its loss recovery performance, there have been few works to try to analyze TCP loss recovery performance with thoroughness. In this paper, therefore, we focus on analyzing TCP's loss recovery performance and have developed a simple model that facilitates to capture the TCP sender's behaviors during loss recovery period. Based on the developed model, we can derive the conditions that packet losses may be recovered without retransmission timeout (RTO). Especially, we have found that TCP Reno can retransmit three packet losses by fast retransmits in a specific situation. In addition, we have proved that successive three packet losses and more than four packet losses in a window always invoke RTO easily, which is not considered or approximated in the previous works. Through probabilistic works with the conditions derived, the loss recovery performance of TCP Reno can be quantified in terms of the number of packet losses in a window.

웹 환경에서의 평균 대기 시간 및 평균 반환 시간의 분석 (Analysis of Average Waiting Time and Average Turnaround Time in Web Environment)

  • 이용진
    • 정보처리학회논문지C
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    • 제9C권6호
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    • pp.865-874
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    • 2002
  • HTTP(HyperText Transfer Protocol)는 월드 와이드 웹 분산 시스템이 객체를 인출하기 위해 사용하는 전송 프로토콜이다. HTTP는 연결 지향 프로토콜이므로 트랜스포트계층에서 TCP(Transmission control Protocol)를 사용한다. 그러나 HTTP는 TCP와의 상호운용이 좋은 편이 아닌 것으로 알려져 있다. 본 연구에서는 TCP의 성능에 영향을 주는 요인들을 살펴보고, HTTP 접근을 위해 TCP의 slow-start 오버헤드 및 연결에 소요되는 트랜잭션 시간과 TCP의 성능 향상 대안중의 하나인 T-TCP(Transaction TCP)의 트랜잭션 시간을 검토한다. 평균 대기 시간과 평균 반환 시간은 사용자의 서비스 품질을 만족시키기 위한 중요한 파라메터들이다. TCP와 T-TCP 트랜잭션 시간이 주어지는 경우 그러한 파라메터들의 계산 공식이 유도되었다. 실험 및 계산 경험을 통해 제안된 공식이 잘 작동됨을 확인하였고, 대역폭의 확장이 필요한 환경에 적용될 수 있으며 T-TCP의 시간 특성이 TCP 보다 우수함을 확인하였다. 아울러, 평균 대기 시간과 평균 반환 시간을 줄이기 위해 대역폭을 조합하여 서버를 분산하는 방법이 제시되었다.

실시간 전송기능을 지원하는 TCP의 설계 및 구현 (Design and implementation of real-time TCP)

  • 우정만;조성언;김은기;권영도
    • 한국항행학회논문지
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    • 제9권1호
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    • pp.61-69
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    • 2005
  • 인터넷 전송계층 프로토콜에는 TCP와 UDP가 있다. TCP는 연결형 프로토콜로서 에러 제어 및 흐름 제어를 제공하여 신뢰성있는 데이터 전송은 보장하지만 그에 따른 전송 지연이 발생한다. 반면에 UDP는 비연결형 프로토콜로서 에러 제어 및 흐름 제어를 수행하지 않으므로 데이터 전송에 있어 지연이 발생되지 않아 실시간 전송은 보장하나 신뢰성있는 데이터 전송을 보장할 수 없다. 따라서 현재의 인터넷 전송계층 프로토콜에서는 실시간 전송기능을 제공하는 동시에 높은 수준의 신뢰성을 보장하여야 하는 데이터의 전송에 적당한 프로토콜이 없다. 본 논문에서는 리눅스(Linux) 커널(Kernel)의 TCP의 에러제어 및 흐름제어를 수정하여 실시간 전송기능을 제공하는 동시에 높은 수준의 신뢰성을 보장하는 새로운 프로토콜을 설계, 구현하였다. 본 연구에서 설계된 실시간 전송기능을 지원하는 TCP 프로토콜은 기존의 TCP에 새로운 옵션을 추가함으로써, 기존 TCP와의 호환성을 유지할 수 있도록 하였다.

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Gallop-Vegas: An Enhanced Slow-Start Mechanism for TCP Vegas

  • Ho Cheng-Yuan;Chan Yi-Cheng;Chen Yaw-Chung
    • Journal of Communications and Networks
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    • 제8권3호
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    • pp.351-359
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    • 2006
  • In this article, we present a new slow-start variant, which improves the throughput of transmission control protocol (TCP) Vegas. We call this new mechanism Gallop-Vegas because it quickly ramps up to the available bandwidth and reduces the burstiness during the slow-start phase. TCP is known to send bursts of packets during its slow-start phase due to the fast window increase and the ACK-clock based transmission. This phenomenon causes TCP Vegas to change from slow-start phase to congestion-avoidance phase too early in the large bandwidth-delay product (BDP) links. Therefore, in Gallop-Vegas, we increase the congestion window size with a rate between exponential growth and linear growth during slow-start phase. Our analysis, simulation results, and measurements on the Internet show that Gallop-Vegas significantly improves the performance of a connection, especially during the slow-start phase. Furthermore, it is implementation feasible because only sending part needs to be modified.

Design of Remote Control Systems using Super-Speed Ethernet and TCP/IP

  • Park, Joon-Hoon;Oh, Sea-Youn
    • Journal of information and communication convergence engineering
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    • 제1권1호
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    • pp.6-11
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    • 2003
  • In general, standard TCP/IP (transmission control protocol-internet protocol), which is called TCP/IP, is using as the communication basis protocol between any collections of networks that is connected. In this paper, using this TCP/IP implementation of remote control system and suitable program for long distance communication is proposed. This system can make system, which basic Ethernet and TCP/IP used system, to mini modeling, so all module that is using here can be used. Therefore, intention of this paper is to reduce expenses, to effective manage for plant and to increase of productivity as linking each plant of several factory to TCP/IP and Ethernet, and then many control plant and manager minimize the needed course.

공장 자동화를 위한 TCP/IP 네트웍에서의 실시간 통신에 관한 연구 (Evaluation of realtime communication over TCP/IP network for industrial automation)

  • 윤영찬;박재현
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1996년도 한국자동제어학술회의논문집(국내학술편); 포항공과대학교, 포항; 24-26 Oct. 1996
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    • pp.1032-1035
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    • 1996
  • While Ethernet and TCP/IP are the most widely used protocol, for Real-time system, it is not applicable because it doesn't guarantee the deterministic transmission time. Furthermore, the TCP acknowledgement scheme and sliding window algorithm enforce to collide packets. Although various Collision-Free CSMA protocol was presented, it is very difficult to implement in well known OS(UNIX, WilidowsNT) because we have to modify network kernel. This paper presents another transmission protocol based on modified UDP. The colliding probability can be minimized by avoiding successive packet transmission and decreasing competition duration. The proposed algorithm can be used for the soft real-time industrial automation network.

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실시간 비디오 스트림의 전송지연 축소를 위한 TCP 친화적 하이브리드 혼잡제어 기법 (A TCP-Friendly Congestion Control Scheme using Hybrid Approach for Reduction of Transmission Delay for Real-Time Video Stream)

  • 김형진;조정현;나인호
    • 한국정보통신학회논문지
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    • 제8권2호
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    • pp.304-309
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    • 2004
  • 최근 인터넷의 발전으로 디지털 오디오 및 비디오와 같은 멀티미디어 스트림에 대한 요구가 증가하고 있다. 이러한 멀티미디어 스트리밍을 UDP로 전송할 경우 TCP와 같은 혼잡제어를 수행하지 않기 때문에 동일한 경로에 TCP 트레픽 궁핍을 일으켜 혼잡붕괴 및 막대한 전송지연을 초래한다. 이러한 문제점으로 인하여 실시간 멀티미디어 스트림의 전송지연 축소와 혼잡제어를 위한 새로운 전송기법과 프로토콜에 대한 다각적 인 연구가 수행되고 있다. TCP 친화적 혼잡제어 기법은 크게 일반적인 혼잡윈도우 관리기능을 이용하는 윈도우 기반 혼잡제어와 TCP 모델링 방정식 등을 이용하여 전송율을 직접 조절하는 율 기반 혼잡제어로 나눌 수 있다. 본 논문은 윈도우 기반과 율 기반을 복합적으로 다룬 하이브리드형 TCP-friendly 혼잡제어 기법에서 전송율 개선을 위한 알고리즘을 제안하였으며, NS를 사용하여 제안된 TEAR의 성능을 실험하였다. 실험 결과를 통해 제안된 TEAR가 TCP보다 적은 율 변동과 공정성을 동시에 제공할 수 있음을 보였다.

정지위성 TCP/IP 네트워크 전송 성능 향상 (Performance enhancement of GSO FSS TCP/IP network)

  • 홍완표
    • 한국통신학회논문지
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    • 제32권2B호
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    • pp.118-123
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    • 2007
  • This paper studied the transmission control protocol over IP network to enhance the performance of the GSO satellite communication networks. The focus of this study is how to reduce the long round trip time and the transmission data rates over satellite link in the bidirectional satellite network. To do it, this study applied the caching and spoofing technology. The spoofing technology is used to reduce the required time for the link connection during communication. The caching technology is to improve the transmission bandwidth efficiency in the high transmission data rate link The tests and measurements in this study was performed in the commercial GSO communication satellite network and the terrestrial Internet network. The results of this paper show that the studied protocol in this paper highly enhance the performance of the bidirectional satellite communication network compare to the using TCP/IP satellite network protocol.