• Title/Summary/Keyword: Train Operation Simulation

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A study on the reliability and availability improvement of wireless communication in the LTE-R (철도통합무선망(LTE-R) 환경에서 무선통신 안정성과 가용성 향상을 위한 방안 연구)

  • Choi, Min-Suk;Oh, Sang-Chul;Lee, Sook-Jin;Yoon, Byung-Sik;Kim, Dong-Joon;Sung, Dong-Il
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.9
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    • pp.1172-1179
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    • 2020
  • With the establishment of the railway integrated radio network (LTE-R) environment, radio-based train control transmission and reception and various forms of service are provided. The smooth delivery of these services requires improved performance in a highly reliable and available wireless environment. This paper measured the LTE-R radio communication environment to improve radio communication performance of railway integrated wireless network reliability and availability, analyzed the results, and established the wireless environment model. Based on the built-up model, we also proposed an improved radio-access algorithm to control trains for improved reliability, suggesting a way to improve stability for handover that occur during open-air operation, and proposed an algorithm for frequency auto-heating to improve availability. For simulation, data were collected from the Korea Rail Network Authority (Daejeon), Manjong-Gangneung KTX route, which can measure the actual data of LTE-R wireless environment, and the results of the simulation show performance improvement through algorithm.

A basic study on the solution to Traffic indigestion at the high-demand season in the vicinity of Mokpo port with Arena (Arena를 이용한 성수기 목포항 인근의 교통체화 현상 해결방안에 관한 기초적 연구)

  • Jang Jeong-Ae;Noh Chang-kyun
    • Proceedings of KOSOMES biannual meeting
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    • 2004.05b
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    • pp.43-48
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    • 2004
  • The development of the traffic system has brought relative reduction in aspect of the cost and time distance on the geographical space. SOC(social overhead capital), an express highway and railroad, has a great and absolute effect on the prosperity of community, As Mokpo is one of the community under the influence q West costal highway express and KTX(Korea Train Express), the number of the tourists visiting city of port like Mokpo has increasing gradually, especially at the high-demand season(in Summer). But the coastal passenger boot can't be capable of customers arriving at the port. As a result of this situation, the 'balking' occurs. No 'balking', means the jam of road. In this thesis, by understanding the concept and property of ARENA and simulating operation of coastal passenger boot at Mokpo port, intends to analyze the truth of 'balking' and finds an effective operation method of coastal passenger boot for the solution to the traffic jam. The solution to the jam in the vicinity of port of Mokpo, which try to develop tourism package commodity now, will present the effect of qualitative analysis in giving an opportunity of economic growth of the community, Mokpo.

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Transfer Learning Backbone Network Model Analysis for Human Activity Classification Using Imagery (영상기반 인체행위분류를 위한 전이학습 중추네트워크모델 분석)

  • Kim, Jong-Hwan;Ryu, Junyeul
    • Journal of the Korea Society for Simulation
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    • v.31 no.1
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    • pp.11-18
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    • 2022
  • Recently, research to classify human activity using imagery has been actively conducted for the purpose of crime prevention and facility safety in public places and facilities. In order to improve the performance of human activity classification, most studies have applied deep learning based-transfer learning. However, despite the increase in the number of backbone network models that are the basis of deep learning as well as the diversification of architectures, research on finding a backbone network model suitable for the purpose of operation is insufficient due to the atmosphere of using a certain model. Thus, this study applies the transfer learning into recently developed deep learning backborn network models to build an intelligent system that classifies human activity using imagery. For this, 12 types of active and high-contact human activities based on sports, not basic human behaviors, were determined and 7,200 images were collected. After 20 epochs of transfer learning were equally applied to five backbone network models, we quantitatively analyzed them to find the best backbone network model for human activity classification in terms of learning process and resultant performance. As a result, XceptionNet model demonstrated 0.99 and 0.91 in training and validation accuracy, 0.96 and 0.91 in Top 2 accuracy and average precision, 1,566 sec in train process time and 260.4MB in model memory size. It was confirmed that the performance of XceptionNet was higher than that of other models.

A Plan for Activating Elderly Sports to Promote Health in the COVID-19 Era (코로나19 시대 건강증진을 위한 노인체육 활성화 방안)

  • Cho, Kyoung-Hwan
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.7
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    • pp.141-160
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    • 2020
  • The purpose of this study was to devise a specific plan for activating sports to promote health in old age against the prolonged COVID-19 pandemic. Through literature review, it also analyzed the association between health status and COVID-19 in old age, suggested health promotion policies and projects for elderly people, and presented a plan for activating sport to promote health in old age against COVID-19 era. First, it is necessary to revise the relevant laws, including the Sport Promotion Act and the Elderly Welfare Act, partially or entirely, make developmental and convergent legislations for elderly health and sports, and establish an institutional device as needed. Second, it is necessary to build an integrated digital platform for the elderly and make a supporting system that links facilities, programs, information, and job creation as part of a New Deal program in the field of sports on the basis of the Korean New Deal. Third, it is necessary to train elderly welfare professionals. Efforts should be made to establish more departments related to elderly sports in universities and make it compulsory to place elderly sports instructors at elderly leisure and welfare facilities. Fourth, it is necessary to develop contents related to health in old age. This means performing diverse movements by manipulating them through a virtual reality (VR) simulation. Fifth, it is necessary to make a greater investment in research and development related to elderly sports and relevant fields. This means the need to conduct constant research on healthy and active aging in a systematic and practical way through multidisciplinary cooperation. Sixth, it is necessary to establish and operate an elderly management agency (elderly health agency) under the influence of the Office of the Prime Minister. This means the need to secure independence in implementing the functions related to health promotion in old age and make comprehensive operation, which involves all the issues of health promotion in old age, daily function maintenance and rehabilitation, social adjustment, and long-term care, by establishing an elderly management agency in an effort to give lifelong health management to the elderly and cope with the untact, New Normal age.