• Title/Summary/Keyword: Traditional Information

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GML Based Tourism Information System for Location Based Service

  • Chung Yeong-Jee;Jeong Chang-Won
    • Journal of information and communication convergence engineering
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    • v.3 no.2
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    • pp.80-83
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    • 2005
  • At present, GML becomes the global standard for the XML encoding of geographic information and is the foundation for the Geo-Web. GML is being applied to a wide range of geographic applications including GIS and location-based services, telematics and intelligent transportation systems. In this paper, we propose the tourism information system for supporting the location based service application. We made an effort to design and implement a GIS computing environment by thin client for mobile web mapping service. We are interested in the GML applications that include traditional GIS system for navigation service and location finder for points of interest (POI) services. This paper summarizes the Tourism information system for location based service of a small area (Han-Ok Village with the Korean traditional houses in Jeonju-city), in which moving travelers can obtain proper information services at the current location associated with traditional monuments, cultural products, food, and conveniences. In the paper, we report on the design of the thin client/server system for a mobile environment. This paper is divided into three parts. First, we give a general overview of the organization of the system and of the important concerns of our design. Second we focus on our system supports for location and POI determination, and design concerns. Finally, we show the graphic user interface of PDA, the procedures involved in the service, and the executed results.

Development of Korean Traditional game Gonu App. under Android OS2.0 Environment (안드로이드 OS2.0 환경에서 우리나라전통놀이 고누놀이 앱(App.) 개발)

  • Kang, Seung-Woo;Kim, Yang-Jib;Choi, Byung-Kab;Song, Teuk-Seob
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.621-622
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    • 2011
  • A smartphone is a mobile device that has smiler to the computing power of the PC. People who use smartphone applications are increasing and there are a lot of applications for smartphones. Applications for educational games and hence of Korean traditional culture are still insufficient. To do this, we develop Gonu which is a traditional game.

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Monitoring of Gene Regulations Using Average Rank in DNA Microarray: Implementation of R

  • Park, Chang-Soon
    • Journal of the Korean Data and Information Science Society
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    • v.18 no.4
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    • pp.1005-1021
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    • 2007
  • Traditional procedures for DNA microarray data analysis are to preprocess and normalize the gene expression data, and then to analyze the normalized data using statistical tests. Drawbacks of the traditional methods are: genuine biological signal may be unwillingly eliminated together with artifacts, the limited number of arrays per gene make statistical tests difficult to use the normality assumption or nonparametric method, and genes are tested independently without consideration of interrelationships among genes. A novel method using average rank in each array is proposed to eliminate such drawbacks. This average rank method monitors differentially regulated genes among genetically different groups and the selected genes are somewhat different from those selected by traditional P-value method. Addition of genes selected by the average rank method to the traditional method will provide better understanding of genetic differences of groups.

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Analysis of Dynamic Chinese character Typography Design in Motion Graphics (모션그래픽에서 다이내한 중국문자의 타이포그래되에 대한분석)

  • Fujialun, Fujialun;Kim, Hav-Yoon
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.329-330
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    • 2014
  • The continuous development of information technology had led people into the era of new media. New technologies, in its rapid development, have also produced impacts on traditional visual communication design. As an integral element in traditional visual communication design, Chinese characters have no longer confined to traditional paper media but turned to dynamic video space. In light of the changing globalization tendency, dynamic Chinese characters are producing increasing influences in motion graphics. It is an inevitable trend in character typography design that visual communication will make a breakthrough in the traditional expression boundary. This paper analyzes the influence of dynamic Chinese characters upon motion graphics in view of typography and style, and puts forward with the typography design that can conform to the development of the time, spread information and express emotions in a better way.

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A Study on the Collaboration Development between the SSM and Traditional Markets in Korean Government Policies

  • Suh, Geun-Ha;Park, Seung-Je;Suh, Chang-Soo
    • Journal of Distribution Science
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    • v.10 no.11
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    • pp.55-60
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    • 2012
  • Purpose - This study aims to suggest policy directions for small retail markets in Korea by statistical analysis, which would help small retailers who are facing various difficulties. Research design, data, methodology - This study diagnoses the problems faced by small retail industries in Korea based on government statistics. In addition, this study identifies three areas for successful collaboration between the SSMs and traditional markets-information distribution, products, and fair trade. Results - This study makes three recommendations-information distribution, products, and fair trade. This includes activation of the existing mutual collaboration efforts, channels, CSR report writing and publicity, ethical management cooperation seminars, contract systems of no return, establishment of staff outsourcing standards, and support for suppliers' organizations. Conclusions - Our suggestions for a collaborative system (based on the three suggestions) show that collaboration rather than confrontation between large and small markets can lead to a sales increase of 2,258.2 billion Won, which is equivalent to the sales loss in 11 traditional markets in one year in Busan.

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Identification of Korea Traditional Color Harmony (한국의 전통 색채 식별)

  • Baek, Jeong-Uk;Shin, Seong-Yoon;Rhee, Yang-Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.202-203
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    • 2009
  • In this paper, system divide into the edge extraction, labeling, clustering, and South Korea's traditional color combination and identifying to identify Korea's traditional colors. Edge is extracted using Canny operator. And given the label, and clustering to ensure the quality of the cluster. Finally, we identify color harmony by organizing and comparing primary color with secondary color configuration table Korea traditional color.

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A Visual Communication Design Study: Graphic Element Design Under Traditional Handwork

  • Gengming Li
    • Journal of Information Processing Systems
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    • v.19 no.2
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    • pp.203-210
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    • 2023
  • The addition of traditional elements can enhance the uniqueness of visual communication design. This paper briefly introduced visual communication and applications of traditional elements in visual communication design and applied paper cuts, a handmade graphic element, to the logo design of Dezhou University's 50th anniversary. The convolutional neural network (CNN) algorithm and the analytic hierarchy process method were applied to evaluation analysis and compared with the support vector machine (SVM) algorithm. The results of the CNN algorithm on the test set verified its effectiveness. The evaluation results of the CNN algorithm were similar to the manual evaluation results, further proving the effectiveness and high efficiency of the CNN algorithm. The hierarchical analysis and the analysis of the assessment results of the CNN algorithm found that the two logo designs made full use of paper cuts.

Design and Implementation of Topology Map and Contour Map for Project Map Analysis System (프로젝트 맵 분석 시스템을 위한 위상 맵과 등고선 맵의 설계 및 구현)

  • Yea, Sang-Jun;Jang, Hyun-Chul;Kim, Chul;Kim, Jin-Hyun;Kim, Sang-Kyun;Song, Mi-Young
    • Korean Journal of Oriental Medicine
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    • v.16 no.1
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    • pp.93-99
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    • 2010
  • When researchers plan R&D projects, they usually use patent map or paper map for the objective decision-making, but in traditional korean medicine field, domestic patents and papers have been mainly proposed as results of many R&D projects, while most of patent or paper map tools support international patents and SCI papers, respectively. Therefore, as an alternative one KIOM constructed the project map which can provide the technology landscape for R&D project information in traditional korean medicine field. But the functions of the system is limited to the search and analysis with chart. So sophisticated analysis results are hard to get from the existing system. This research's goal is to upgrade the web based project map analysis system to provide researcher rich functionality and advanced analysis tools.

The Chinese Black Box - A Scientific Model of Traditional Chinese Medicine

  • Theodorou, Matthias;Fleckenstein, Johannes
    • Journal of Acupuncture Research
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    • v.36 no.1
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    • pp.1-11
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    • 2019
  • Models of traditional Chinese medicine (TCM) are still difficult to grasp from the view of a Western-cultural background. For proper integration into science and clinical research, it is vital to think "out of the box" of classical sciences. Modern sciences, such as quantum physics, system theory, and information theory offer new models, that reveal TCM as a method to process information. For this purpose, we apply concepts of information theory to propose a "Chinese black box model," that allows for a non-deterministic, bottom-up approach. Considering a patient as an undeterminable complex system, the process of getting information about an individual in Chinese diagnostics is compared to the input-process-output principle of information theory and quantum physics, which is further illustrated by Wheeler's "surprise 20 questions." In TCM, an observer uses a decision-making algorithm to qualify diagnostic information by the binary polarities of "yang" (latin activity) and "yin" (latin structivity) according to the so called "8 principles" (latin 8 guiding criteria). A systematic reconstruction of ancient Chinese terms and concepts illuminates a scattered scientific method, which is specified in a medical context by Latin terminology of the sinologist Porkert [definitions of the Latin terms are presented in Porkert's appendix [1] (cf. Limitations)].

An Introduction of Information Design for Web Information Services (웹 환경의 정보서비스를 위한 인포메이션 디자인)

  • 이상렬
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.11 no.2
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    • pp.125-139
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    • 2000
  • The purpose of this paper is to introduce and propose the vision of information design for the user-friendliness and accessibility for web-based information services. Information design, which focuses more narrowly on the information itself in one or more information units, and may encompass the information aspects of elements of design(labels, knobs, and the physical interface), information content design, page design, Web site design, typography decisions, and so forth. Information design is an alternative to all traditional approaches to information (science, philosophy, and others). Information is designed according to consciously chosen principles and criteria. rather than by following habitual patterns of a traditional profession.

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