• 제목/요약/키워드: Traditional Culture Contents

검색결과 506건 처리시간 0.026초

한국전통복식 문화정보의 블로그 활용에 관한 연구 (Blog Application of Korean Traditional Costume as Culture Information Contents)

  • 황미선;이은영
    • 한국의상디자인학회지
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    • 제14권1호
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    • pp.97-109
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    • 2012
  • Recently, it is concentrated world interest to Korea sensational (Hanryu) exited for not only sports but korean drama, K-pop in public culture. And G20 summit meeting and Winter Olympic open city selection. It is why practical information needs of Korean traditional cooking method and Korean culture, history and architecture and easy way to gain information. Korea has strong power for internet and nuke personal media mini home page, and cafe, blog. Blog is useful for spread information and has efficiency of speedy exchange information. In this study making blog contents of Korean traditional cultural information for not only Korean but foreigner. For method find blog has possibility of cultural information spreading tool, in literature and investigate usefulness and contents of naver blog having Korean traditional costume. In this study, it is helpful to open and construction personal blog of korean traditional costume and traditional culture contents.

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문화콘텐츠개발을 위한 한국 전통신발의 2D데이터베이스 구축(1) (Construction of Two-Dimensional Database of Korean Traditional Shoes for the Development of Cultural Contents(1))

  • 박혜령
    • 한국의류산업학회지
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    • 제12권6호
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    • pp.796-811
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    • 2010
  • Research materials of Korean traditional shoes have so far been mainly literary explanations or plane pictures expressed on the basis of the explanations and photographs of incomplete forms of relics excavated and it makes us have difficulty in observing them visually and producing products with them by design application. This project is to establish database of literal data of Korean traditional shoes and visual data using 3D in order to make the foundation of developing culture industry contents using Korean traditional shoes. According to the initial research plan. first. it analyzed and arranged the Korean traditional shoes into period. sex and function as the research goals of the first year. categorized the form. composition. materials. patterns. and colors of traditional shoes and then database of the materials was performed with text. Second. visual image materials including forms. composition. materials. patterns. and colors of traditional shoes were established as database with scanner. digital camera and computer 2D. Results of such a database will be able to be used as important materials which can be the foundation of culture industry contents development of traditional shoes and be the materials for developing digital culture contents of traditional shoes and teaching Korean traditional culture.

한국전통가구의 디지털콘텐츠 개발 및 산업적 활용방안 연구 (A Study on the Digital Contents Development of Traditional Korean Furniture)

  • 남경숙
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2005년도 추계학술발표대회 논문집
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    • pp.227-230
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    • 2005
  • This subject is about the study on digital contents development of traditional Korean furniture to find our traditional peculiarity that is disappearing gradually in the rapid computerization. In order to carry out this subject, we established some methodology to industrialize the culture, the style, the manufacturing process and the configuration details of traditional furniture in the form of digital contents with reference to books regarding the furniture in Chosun Dynasty and furniture collection in possession of museum, gallery, etc. This study made a database about traditional Korean furniture systematically to be used as basic materials that are available for diverse culture business as a whole with Korean identity in the future. The contents of this study are as follows: 1) Style of traditional furniture 2) Decoration of traditional furniture 3) Manufacturing process of traditional furniture 4) Configuration details of traditional furniture The contents work of traditional Korean furniture was to secure the identity of Korean furniture from the point of culture and to provide an alternative of modernization by re-illuminating the superiority of traditional furniture in discontinuation from the point of industry.

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초.중.고등학교 교과서에 나타난 식생활 교육 내용 분석 (Analysis of Food and Dietary Educational Content in Primary, Middle and High School Textbooks)

  • 최정숙;이민정;박영희;이진영
    • 한국식생활문화학회지
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    • 제25권4호
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    • pp.400-409
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    • 2010
  • This study investigated the food and dietary educational content in primary, middle and high school textbooks in order to provide fundamental data for the development of educational programs on Korean traditional food culture. The research objects consisted of 51 kinds of textbooks (15 kinds of primary school textbooks, 29 kinds of middle school home economics textbooks and 7 kinds of high school home economics textbooks), and the contents related to food and dietary education were counted and analyzed. The content analysis was performed using two categories: application method and subject matter. Application method included texts, cases, visual aids (pictures, photos, illustrations, chart, etc.) and activities, whereas subject matter consisted of seven types (well balanced nutrition and health, understanding of food and nutrition, cooking principles, cooking lessons, traditional foods and culture, others). The results of the application method in primary school textbooks show that visual aids were the most common in all six grades. For the subject matter, 'understanding of food and nutrition' was most abundant in primary school textbooks while 'well balanced nutrition and health' accounted for a large part of the contents in middle school textbooks. However, the contents regarding traditional foods and culture were insufficient in primary and middle school textbooks. These results suggest that educational contents on traditional foods and culture should be added to primary and middle school textbooks and covered in various subjects. Furthermore, high school 'home economics' contents need to emphasize comprehensive food and dietary education and adjust to 'science & technology for life'.

토픽맵 기반의 고전문학 디지털 콘텐츠 온톨로지 설계 (A Design of Topic-map based Traditional literature's Digital Ontology)

  • 김동건;정화영
    • 한국항행학회논문지
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    • 제16권4호
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    • pp.673-678
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    • 2012
  • 고전문학은 다양한 방법으로 대중화 접근을 시도하고 있었다. 이러한 예로서 디지털 아카이브 설계, 디지털 콘텐츠 설계 등을 들 수 있다. 그러나 이러한 노력에도 불구하고 고전문학은 대중화에 쉽지 않다는 한계를 갖는다. 이는 고전문학이 지니는 딱딱하고 타 영역에 비해 재미요소가 덜하기 때문일 수 도 있다. 특히 고전문학의 자료나 계보를 찾는 것도 쉽지 않아 일반인들이 쉽게 고전문학을 찾고 이해하기위한 환경 구축이 이루어지지 않았다. 본 연구는 고전문학을 디지털 콘텐츠화 하기 위하여 정보 프로파일을 이용한 온톨로지를 설계하고자 한다. 온톨로지의 각 요소들의 관계는 토픽맵을 이용하여 구축하였고, 토픽벡터를 이용하여 명세하였다.

A Research on the Characteristics of Japan's Video Games Focused on the Connection of Japan's Traditional Play Culture

  • Oh, Dong-Il
    • International Journal of Contents
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    • 제7권3호
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    • pp.29-37
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    • 2011
  • This research discusses the unique characteristics of Japanese video game from the cultural viewpoint of Japan's traditional play. It starts with the possibility that Japanese video game can share the characteristics of traditional Japanese play. Accordingly, this research first considers the connection between play and video game for a theoretical background, by comparing their theoretical definitions and characteristics. Particularly, it shows the research direction from the viewpoint of Ludology that approaches video game from the aspect of play. Second, the characteristics of traditional Japanese play are examined in connection with Japan's inherent animism culture. Based on such characteristics, the common characteristics and backgrounds of Japanese video game and traditional Japanese play are discussed from the 'spatial' aspect of game, from the 'identity' aspect of game characters, and from the 'motive' behind playing game.

고등학교 기술·가정 교과서 「가정생활과 안전」 영역의 한복 내용 분석 (Analysis of the Contents of Hanbok in the 「Home Life and Safety」 section of the High School Technical Family Textbook: Content Analysis and Text Mining Techniques are utilized)

  • 심준영;백민경
    • Human Ecology Research
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    • 제59권2호
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    • pp.261-273
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    • 2021
  • This study is not just a meaning of costume but a function of culture and includes addresses the associated emotions. As the interest of youths has increased recently, the importance of traditional costume education has been growing. Therefore, this study aims to analyze the contents of Hanbok in the 2015 revised high school technology and home textbooks using content analysis techniques and text mining techniques. As a result of the study, first, the symbolic meaning and characteristics of Hanbok and the beauty of Hanbok were practiced in daily life, and the value was found through the excellence of Hanbok and the modernization of Hanbok was dealt with Second, most of the illustrations related to traditional costumes were presented in various ways, but there were some regrets due to lack of quantity and quality. Third, the words used to explain traditional costumes were used in the form of culture, excellence, tradition, modernity, harmony, succession, etc. except for the types of clothing. Therefore, the results and discussions derived from this study are expected to help the textbooks to be efficiently selected and used in the field of the front line school along with the correct understanding of traditional culture in the process of selecting traditional culture contents and illustrations.

3D 디지털 연표 기반의 지능형 전통문화 검색 시스템 개발 (Development of Intelligent Traditional Culture Retrieval System based on 3D Digital Timeline)

  • 신유탁;조재춘
    • 융합정보논문지
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    • 제9권10호
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    • pp.154-162
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    • 2019
  • 정보통신 기술이 빠르게 발전하면서 사회와 문화 전반에 많은 영향을 미치고 있음에도 전통문화에 대한 체계적인 분류 및 최신 검색 기능을 제공하는 시스템은 아직까지 제공되고 있지 않다. 따라서 본 논문은 전통문화 콘텐츠 분류체계를 수립하여 3D 연표를 자동으로 생성하고 시각화함으로써 사용자에게 체계적인 분류 및 검색 기능을 제공함과 동시에 융복합서비스가 가능한 전통문화 검색 시스템을 개발하였다. 본 시스템은 전통문화 콘텐츠를 수집하는 기능, 수집된 전통문화 콘텐츠를 분류 및 저장하는 기능, 저장된 전통문화 콘텐츠에 기반을 두어 3D 디지털 연표를 자동으로 생성하는 기능을 제공한다. 또한, 시스템의 사용성 평가를 위해 시스템 만족도 설문지를 개발하였고 대학생 19명이 참여하여 시스템 사용성을 검증하였다. 실험 결과, 시스템 만족도에서는 모든 문항이 평균적으로 '만족한다'는 결과를 보였다.

민화와 풍속화를 이용한 AI 기반의 콘텐츠 원천 데이터 생성 모델의 연구 (A Study of an AI-Based Content Source Data Generation Model using Folk Paintings and Genre Paintings)

  • 양석환;이영숙
    • 한국멀티미디어학회논문지
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    • 제24권5호
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    • pp.736-743
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    • 2021
  • Due to COVID-19, the non-face-to-face content market is growing rapidly. However, most of the non-face-to-face content such as webtoons and web novels are produced based on the traditional culture of other countries, not Korean traditional culture. The biggest cause of this situation is the lack of reference materials for creating based on Korean traditional culture. Therefore, the need for materials on traditional Korean culture that can be used for content creation is emerging. In this paper, we propose a generation model of source data based on traditional folk paintings through the fusion of traditional Korean folk paintings and AI technology. The proposed model secures basic data based on folk tales, analyzes the style and characteristics of folk tales, and converts historical backgrounds and various stories related to folk tales into data. In addition, using the built data, various new stories are created based on AI technology. The proposed model is highly utilized in that it provides a foundation for new creation based on Korean traditional folk painting and AI technology.

A Study of the Visual Expressions of Traditional Culture in the 3D Animation Chang'an

  • Lei Xu;Jeanhun Chung
    • International journal of advanced smart convergence
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    • 제13권2호
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    • pp.136-141
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    • 2024
  • Chang'an (Chinese: 长安三万里), also known as 30,000 Miles from Chang'an, is a 2023 Chinese 3D animated historical drama film directed by Xie Junwei and Zou Jing.This thesis aims to explore the visual expression of traditional culture in the 3D animated film Chang'an as an example to reveal the reasons for the success of this type of film. The study analyses in detail the design of the character models and costumes, as well as the use of the traditional landscape painting technique of 'white space' in the composition of the screen from the visual aspect. Through the analysis of character design and screen composition, the thesis concludes that the success of Chang'an lies in its elaborate visual design and clever use of traditional culture, which makes it a 3D animation film with both artistic and commercial values. Finally, the thesis concludes that the production of a successful 3D animation film needs to combine the visual elements of 3D animation with traditional culture in order to win audience recognition and achieve commercial success.