• Title/Summary/Keyword: Traditional Art

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The Aesthetic Values of the Korean Traditional Costume (한국 복식의 미적 가치에 대한 고찰 -조선 복식을 중심으로-)

  • 김윤희
    • Journal of the Korean Society of Clothing and Textiles
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    • v.21 no.5
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    • pp.946-955
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    • 1997
  • The purpose of this study is to present the aesthetic values of the Korean traditional costume for developing 'Korean' fashion design can be accepted in general in the modern times. For this purpose, documentary studies about the aesthetic values of the Korean traditional art and Korean traditional costume were preceded. And the perception of the Korean traditional costume were studied according to Belong's two criteria, body priority/ clothes priority and open/closed. Next, the aesthetic values of the Korean traditional costume were re-defined. The results can be summarized as follows; 1) The aesthetic values of the Korean traditional art are the beauty of nature, the purity, and the pleasantry. As the beauty of nature is the important one, the purity is caused by the love of nature. The pleasantry is as a way of expression. 2) The aesthetic values of the Korean traditional costume through the documentary studies stand for as the beauty of nature, the purity, the beauty of evil's eye, the beauty of symbolism, the beauty of personality, the beauty of tragedy and the beauty of tradition. 3) Korean traditional costume are perceived as clothes priority and open. 4) The aesthetic values of the Korean traditional costume can be re-defined as the beauty of nature, the purity, and the pleasantry. The beauty of nature comes from the 'natural' look, the exposure of the fabric as itself and the organic lines of the Korean traditional costume. The purity comes from the geometrical squared clothing form of Korean traditional costume which doesn't revive the human body form. The Pleasantry is seen the colors and motifs of costumes that have the human's hope and incantation and the exaggeration and distortion of human body form.

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Improvement of Pattern Recognition Capacity of the Fuzzy ART with the Variable Learning (가변 학습을 적용한 퍼지 ART 신경망의 패턴 인식 능력 향상)

  • Lee, Chang Joo;Son, Byounghee;Hong, Hee Sik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.12
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    • pp.954-961
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    • 2013
  • In this paper, we propose a new learning method using a variable learning to improve pattern recognition in the FCSR(Fast Commit Slow Recode) learning method of the Fuzzy ART. Traditional learning methods have used a fixed learning rate in updating weight vector(representative pattern). In the traditional method, the weight vector will be updated with a fixed learning rate regardless of the degree of similarity of the input pattern and the representative pattern in the category. In this case, the updated weight vector is greatly influenced from the input pattern where it is on the boundary of the category. Thus, in noisy environments, this method has a problem in increasing unnecessary categories and reducing pattern recognition capacity. In the proposed method, the lower similarity between the representative pattern and input pattern is, the lower input pattern contributes for updating weight vector. As a result, this results in suppressing the unnecessary category proliferation and improving pattern recognition capacity of the Fuzzy ART in noisy environments.

A Shape Based Image Retrieval Method using Phase of ART (ART의 위상 정보를 이용한 형태기반 영상 검색 방법)

  • Lee, Jong-Min;Kim, Whoi-Yul
    • Journal of Broadcast Engineering
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    • v.17 no.1
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    • pp.26-36
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    • 2012
  • Since shape of an object in an image carries important information in contents based image retrieval (CBIR), many shape description methods have been proposed to retrieve images using shape information. Among the existing shape based image retrieval methods, the method which employs invariant Zernike moment desciptor (IZMD) showed better performance compared to other methods which employ traditional Zernike moments descriptor in CBIR. In this paper, we propose a new image retrieval method which applies invariant angular radial transform descriptor (IARTD) to obtain higher performance than the method which employs IZMD in CBIR. IARTD is a rotationally invariant feature which consists of magnitudes and alligned phases of angular radial transform coefficients. To produce rotationally invariant phase coefficients, a phase correction scheme is performed while extracting the IARTD. The distance between two IARTDs is defined by combining the differences of the magnitudes and the aligned phases. Through the experiment using MPEG-7 shape dataset, the average bull's eye performance (BEP) of the proposed method is 0.5806 while the average BEPs of the exsiting methods which employ IZMD and traditional ART are 0.4234 and 0.3574, respectively.

Expression characteristic of pop art in Jean-Charles de Castelbajac's works (Jean-Charles de Castelbajac 작품에 나타난 팝아트의 표현 특성)

  • Kim, Sun Young
    • The Research Journal of the Costume Culture
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    • v.22 no.5
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    • pp.688-701
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    • 2014
  • This study examined the expression characteristics in pop art works of Jean-Charles de Castelbajac. The study here aimed at possibility to find a design development in building up the unique art world of creativity based on popularity, artistry, and originality without confinement to the trend only. For the research method, review of literature and analysis about Castelbajac's works reflecting the pop art feature in the collections from 2000S/S to 2012F/W were performed. The results of research are as follows. The external expression form of Castelbajac's works based on pop art was grouped roughly into use of mass culture image, appropriation of pop art expression technique, and parody of art works. First, his work appeared as application of the mass culture image such as symbolic thing in the modern consumer society, object in an ordinary life, character of well-known animation, national flag and famous star. Second, such appropriated pop art techniques showed as pop color in strong primary color and silk screen, photomontage, collage, assemblage, graffiti, and lettering. Third, a variety of images featured earlier in art works were shown in parody. These works are valuable in that they are expressed aesthetically through regeneration of popular culture's various images in view of fashion, they are described in the non-traditional value with frolic resistance and deviation out of existing fashion norm, and they are given the dynamic creativity integrated with art and fashion.

An Analysis of the Characteristics of Balinese Costume - Focus on the Legong Dance Costume -

  • Langi, Kezia-Clarissa;Park, Shinmi
    • Journal of the Korean Society of Costume
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    • v.67 no.4
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    • pp.38-57
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    • 2017
  • Traditional costume in Indonesia represents identity of a person and it displays the origin and the status of the person. Where culture and religion are fused, the traditional costume serves one of the most functions in rituals in Bali. This research aims to analyze the characteristics of Balinese costumes by focusing on the Legong dance costume. Quantitative research was performed using 332 images of Indonesian costumes and 210 images of Balinese ceremonial costumes. Qualitative research was performed by doing field research in Puri Saba, Gianyar and SMKN 3 SUKAWATI(Traditional Art Middle School). The paper illustrates the influence and structure of Indonesian traditional costume. As the result, focusing on the upper wear costume showed that the ancient era costumes were influenced by animism. They consist of tube(kemben), shawl(syal), corset, dress(terusan), body painting and tattoo, jewelry(perhiasan), and cross. The Modern era, which was shaped by religion, consists of baju kurung(tunic) and kebaya(kaftan). The Balinese costume consists of the costume of participants and the costume of performers. Bali dancing is grouped into Wali dance(sacred), Bebali dance(theatrical), and Balih-balihan dance(entertainment). The Legong dance is included in the Balih-balihan dance, and its costume developed from 1920 until present. The characteristics of Legong dance costumes are 'Theatrical,' 'Angelic,' 'Charming,' and 'Decorative.' In conclusion, the balance of religion, culture, and art gives a unique trait in Bali. The Balinese social system, which is based on Hinduism, has influenced art and its function. This relationship creates a strong structure to the Balinese ceremonial costume, especially the Legong dance costume.

Study on activation of job creation in Pyeongtaek area through natural dyeing education (천연염색 교육을 통한 평택지역 일자리창출 활성화 연구)

  • Park, HyeSook
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.117-122
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    • 2020
  • In this study, among the new industries that are attracting attention as a new industry to lead the 4th Industrial Revolution era, Korean traditional culture and arts are being promoted in the context of local community efforts and collaboration between industry and academia. It aims to create jobs through local traditional culture, arts, tourism events and design product development, while seeking ways to secure labor force that can save and revitalize high value-added industries in the community. In particular, in the current situation where the era of change and the education of traditional techniques are increasingly ignored and neglected, this study is a traditional cultural art through natural dyeing education and cultural and art events conducted by industry, regional universities, and research institutes in Pyeongtaek for many years. It is expected to be used as a basic data for the transmission and creation of high value-added jobs.

Study of Color Configuration of Dunhuang(敦煌)Grottoes(石窟) Murals(壁画) in Tang Dynasty under Traditional Chinese "Five Colors" View of Color System

  • Chun Wang;Albert Young Choi
    • International Journal of Advanced Culture Technology
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    • v.11 no.3
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    • pp.172-181
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    • 2023
  • Dunhuang murals are one of the most outstanding achievements in the art of traditional grotto painting in China, and are known as a "Wall Museum". As a representative of the heyday of Dunhuang murals, an in-depth exploration of Dunhuang murals from the perspective of color will help researchers understand the laws and connotations of color in Dunhuang murals during the Tang Dynasty and fully grasp the art of Dunhuang murals. The color system of the traditional Chinese "Five colors" concept expresses the cultural attributes and emotions of the Chinese people and has distinctive national characteristics. This thesis provides a theoretical grasp of the traditional Chinese "Five colors" view of color system, the Dunhuang murals of the Tang Dynasty, and the color configuration of the color composition principles, and uses the modern design principles of color composition to conduct an in-depth analysis of the configuration of the Dunhuang murals' use of color. Explore the unique characteristics of Tang Dynasty Dunhuang murals, and help modern designers master richer color application techniques by learning from and studying the harmonious patterns of Dunhuang murals to provide a new path for the dissemination of excellent Chinese traditional culture.

Analysis of Visual Art Elements of Game Characters Illustrated by the Case of Glory of Kings

  • He, Yangyang;Choi, Chulyoung
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.213-219
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    • 2020
  • Visual art elements can most intuitively express the information expressed by a game character and play an important role in shaping a successful game character. We compares and analyzes the role design in the skins of the "Five Tiger-like Generals" series in Glory of Kings in terms of color, line, graphic and other visual elements. Different visual elements form different visual impacts and influences, which brings people different psychological feelings and presents different emotional colors. The reasonable use of visual elements gives people a refined visual experience and a comfortable psychological feeling, adding more influencing factors to the "immersion" of the game. It not only can strongly attract the attention and love of players, but also spreads traditional culture of the nation and the country. Therefore, whether the visual art elements of a game character can be appropriately used is an important part of the success of the game work. The analysis of visual art elements of game characters has important learning and research value.

Art as an Institution and Environment (제도로서의 예술과 환경)

  • 조정송
    • Journal of the Korean Institute of Landscape Architecture
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    • v.13 no.2
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    • pp.91-98
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    • 1985
  • ^x This study is an attempt to present the possibility of environmental aesthetics and its characteristic form in Korea. This paper investigated the concept of art as a traditional theory of aesthetics through R.G. Collingwood and present- day analytic philosophers who had been influenced by the ordinary language philosophers in 1950s. Accordingly, the study focused on the institutional theory of art which was developed in reaction to M. Weitz′s views. The institutional theory of art concentrates attention on the nonexhibited characteristics that works of art have An virtue of being embedded in an institutional matrix which may be called "the artworld"and argues that these characteristics are essential and defining. Taking this position, the paper examined the relation between environment and art as aesthetic object because it would be one of the ways to find tole possibility and foundation of environmental aesthetics. Furthermore, these works will be the basis to create our proper landscape or ′our own environment′as a significant and a mental cultural landscape.

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