• Title/Summary/Keyword: Tour Guidance

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The Development of a Tour Route Guidance System Using a Traveling Salesman Problem Algorithm (TSP 알고리듬을 이용한 관광노선 안내 시스템 개발)

  • 정영아;구자용
    • Spatial Information Research
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    • v.11 no.3
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    • pp.275-289
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    • 2003
  • This study focused on offering a helpful information for the touring. To develop a tour route guidance tool, it is needed to use a GIS function, which can suggest a possible shortest path based on time and distance. A Traveling salesman problem algorithm, which was developed to solve multi destination problem in network analysis, was used to implement a tour guidance system. This system was developed using ArcObjects programming components within ArcGIS 8.3. Jeju city was selected for the case study to apply the tool and to test the effectiveness of it. This study demonstrated that this tool was considerably effective for finding a probable optimum tour path in the following aspects. First, it can help tourists to select several attractions from numerous tour sites in an area given limited time. Second, tourist can manage time efficiently by organizing their tour courses on the basis of the tool. Third, tourists can reduce the uncertainties that may happen under unexpected situations in unfamiliar places by obtaining specific spatial information using the tool. Fourth, the Graphic User Interface of the tool can be easily used to obtain visual information of spatial data.

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A Study on Traveling Schedule Guidance Method for Free Independent Traveler in Busan (개별 여행자를 위한 관광 순회 일정 안내 방법에 관한 연구 - 부산광역시를 사례지역으로 -)

  • Lee, Seong-Kyu;Kim, Young-Seup;Suh, Yong-Cheol
    • Journal of the Korean Association of Geographic Information Studies
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    • v.13 no.2
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    • pp.133-145
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    • 2010
  • Recently, due to advances in information technologies, the trend of tour types has been changing from package tour to independent tour. Independent tour is a tour which a traveler collect airplane ticket, travel destinations, sightseeing time, transport, lodging and plan traveling schedules by oneself. But the traveler has many difficulties for predicting tour schedules, due to lack of adequate information of travel destinations. In this study, traveling schedule prediction method which to minimize the cumulative fatigue of tourist for use of unnecessary transport is proposed using travelling salesman problem algorithm. It is considered moving time between sightseeing, sightseeing time on destination and traveling time for a day.

An Analysis of the Tour and Recreation Values of the Parks (공원녹지의 관광위락가치에 관한 연구)

  • 임완현
    • Journal of the Korean Institute of Landscape Architecture
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    • v.22 no.1
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    • pp.1-16
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    • 1994
  • This paper examines the individual and social values of tour and recreation activities related to the characteristics and attractions of parks in urban area through a questionnaire. The data for this research consists of 2,942 samples based on interviews in sixteen parks in Daegu area. Implications of the findings for urban parks design and tour and recreation policy are discussed. Travel cost method and contingent valuation method are applied essentially. These methods yield a reasonable estimation of the relationship between tour and recreation values of the parks and the visit rate which can be used to estimate demand functions for tour and recreation experiences provided by a site. Semilog-type models can be used to estimate the use of the park. Finally, the tour and recreation value of each park per user-day is estimated by the total experiences of the users. This study is a modest but important step in the investigation of urban parks and recreation site demand and values. Many of the developments in contingent valuation method and travel cost modeling should now be applied to the urban scale parks and recreation sits. Such studies will contribute significantly to the improvement of methodology for tour and recreation values measuring, especially to individual and social benefits for the urban parks, and provide the much needed guidance for the allocation of scarce tour and recreation resources.

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Pedestrian Network Models for Mobile Smart Tour Guide Services

  • Jwa, Jeong-Woo
    • International Journal of Internet, Broadcasting and Communication
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    • v.8 no.1
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    • pp.27-32
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    • 2016
  • The global positioning system (GPS)-enabled mobile phones provide location-based applications such as car and pedestrian navigation services. The pedestrian navigation services provide safe and comfortable route and path guidance for pedestrians and handicapped or elderly people. One of the essential components for a navigation system is a spatial database used to perform navigation and routing functions. In this paper, we develop modeling and categorization of pedestrian path components for smart tour guide services using the mobile pedestrian navigation application. We create pedestrian networks using 2D base map and sky view map in urban area. We also construct pedestrian networks and attributes of node, link, and POI using on-site GPS data and photos for smart pedestrian tour guide in the major walking tourist spots in Jeju.

Design and Implementation of Gamified Tourtainment Service Platform (게임화 투어테인먼트 서비스 플랫폼 설계 및 구현)

  • Lee, Deuk-Woo;Cho, Byung-Sang;Hwang, Ho-Sung;Kim, Se-Hyeon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.3
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    • pp.153-158
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    • 2017
  • With the fast increment of fusion ICT(Information and Communication Technology), new creative tourism model is required for the revival of local economy. We come up with new frame that is able to increase tourists and revive local economy through ICT fusion such as spatial informaion, contents, game, smart phone, wearable device and wireless internet. In this paper, we propose 'Gamified Tourtainment Service Platform' that can be provided tourists with user custom tour guidance and gamified tour services for motivation, fun, contest, reward in the environment of outdoor. This platform is a kind of framework for creating and providing gamified creative tour services and a gateway for increasing tourist and reviving commercial local economy. We also propose the real tourtainment service application that is implemented with this platform and smart phone.

A study on motivation for major choice and major adaptation among some dental hygiene students (일부 치위생과 학생의 학과선택 동기 및 적응도)

  • Jang, Gye-Won;Lee, Ji-Young;Jeong, Mi-Kyoung
    • Journal of Korean society of Dental Hygiene
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    • v.13 no.2
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    • pp.335-342
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    • 2013
  • Objectives : The purpose of this study was to examine the satisfaction level of students with a job tour program and their major and their adaptation to their major in an effort to provide some information on student guidance and the improvement of dental hygiene education. Methods : The subjects in this study were 269 freshmen to find out their views of job tour and the relationship of their general characteristics and motivation of major choice to satisfaction level with their major and adaptation to the department, t-test and one-way ANOVA were carried out. And correlation analysis was made to look for connections among major satisfaction, major adaptation and satisfaction with job tour. Results : 1. As for the choice of major, the biggest group of 128 students (47.6%) made a decision on their own. 2. In regard to satisfaction level with their major, the freshmen got $3.55{\pm}0.67$, and the sophomores got $3.36{\pm}0.66$. There was a significant difference according to academic year(p<0.05). 3. Concerning the links between motivation for major choice and major satisfaction, the students who chose their major in consideration of their own aptitude or personality got the highest marks of $3.96{\pm}0.64$(p<0.05). 4. As to satisfaction level with the job tour program, they were most satisfied with field trip($4.03{\pm}0.74$). 5. Regarding the correlation among major satisfaction, major adaptation and satisfaction with the job tour program, there was a significant correlation among all the variables(p<0.01). Conclusions : The students who gave priority to their own aptitude and personality in choosing their major were more satisfied with their major and were better adapted to that. Therefore it's required to consider how to boost the satisfaction level of students with their major and their adaptation to that.

Design and Implement of TIP in tour (TIP(Travel Interesting Plan in tour)의 설계 및 구현)

  • Wee, Chan-hyuk;Choi, Younggil;Cho, Wijae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.605-607
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    • 2016
  • The trend is growing domestic and international travelers. Research before making plans to travel people, Leave the tour you do not know the way, there are people who can not find a better destination. In this paper, to solve this problem and provide a mobile-to efficiency in traveling through a smart-phone application. At the same time to improve the convenience and satisfaction, etc. Select the destination country and traveling through the guidance system and the destination in the shortest path from the current location of the user to select multiple destinations shorten the travel route and save time. Also implemented to provide a convenience to guide the position of the additional facilities.

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Auto-drive-guidance system (주행 안내 시스템)

  • 김태진;장택준;한민홍
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10a
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    • pp.76-81
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    • 1993
  • This paper presents an Auto-Drive-Guidance System which provides a path to the destination with the shortest driving distance(or time), as well as service information such as the location of gas stations, hospitals, or police stations. This system displays on the monitor screen the best driving path to the destination, points the current car position on the map, informs the driver of current position by voice whenever the car passes well-known places, or displays the map the driver wishes to view. With this system, driving becomes more comfortable, and traffic jams will be greatly reduced. As a result, gasoline consumption will be reduced and so air pollution. The system can also be applied to such areas as communication network, geographic map, and tour information.

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A Study on the Development of 3D Virtual Reality Campus Tour System for the Adaptation of University Life to Freshmen in Non-face-to-face Situation - Autonomous Operation of Campus Surrounding Environment and University Information Guide Screen Design Using Visual Focus Movement - (비대면 상황에서 신입생 대학생활적응을 위한 3차원 가상현실 캠퍼스 투어시스템 개발연구 - 시야초점의 움직임을 활용한 캠퍼스주변 환경의 자유로운 이동과 대학정보안내화면 GUI설계 -)

  • Lim, Jang-Hoon
    • Journal of Information Technology Applications and Management
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    • v.28 no.3
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    • pp.59-75
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    • 2021
  • This study aims to establish a foundation for autonomous driving on campus and communication of abundant university information in the HCI environment in a VR environment where college freshmen can freely travel around campus facilities. The purpose of this study is to develop a three-dimensional VR-style campus tour system to establish a media environment to provide abundant university information guidance services to freshmen in non-face-to-face situations. This study designed a three-dimensional virtual reality campus tour system to solve the problem of discontinuity in which VR360 filming space does not lead to space like reality, and to solve many problems of expertise in VR technology by constructing an integrated production environment of tour system. We aim to solve the problem of inefficiency, which requires a large amount of momentum in virtual space, by constructing a GUI that utilizes the motion of the field of view focus. The campus environment was designed as a three-dimensional virtual reality using a three-dimensional graphic design. In non-face-to-face situations, college freshmen freely transformed the HMD VR device, smartphone, FPS operation mode of the gyroscope sensor. The design elements of the three-dimensional virtual reality campus tour system were classified as ①Visualization of factual experiences, ②Continuity of space movement, ③Operation, automatic operation mode, ④Natural landscape animation, ⑤Animation according to wind direction, ⑥Actual space movement mode, ⑦Informatization of spatial understanding, ⑧GUI by experience environment, ⑨Text GUI by building, ⑩VR360, 3D360 Studio Environment, ⑪Three-dimensional virtual space coupling block module, ⑫3D360-3D Virtual Space Transmedia Zone, ⑬Transformable GUI(VR Device Dual Viewer-Gyro Sensor Full Viewer-FPS Operation Viewer) and an integrated production environment was established with each element. It is launched online (http://vautu.com/u1) by constructing a GUI for free driving mode and college information screens to adapt to college life for freshmen, and designing an environment that can be used simultaneously by current media such as PCs, Android, and iPads. Therefore, it conducted user research, held a development presentation, a forum on excellence in university innovation support projects, and applied it as a system on the website of a particular university. College freshmen will be able to experience university information directly from the web and app to the virtual reality campus environment.

A Study on Travel Guidance Service Algorithm Based on Mobile Augmented Room (모바일 증강현실 기반 여행 가이드 서비스 알고리즘에 관한 연구)

  • Koh, Wan-Ki;Kim, Jeong Hyo;Kim, Je-seok
    • Journal of Korea Game Society
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    • v.18 no.3
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    • pp.5-16
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    • 2018
  • As the augmented reality market has rapidly grown in recent years, various platform interfaces have emerged. In addition, it provides recommended travel information for each user based on a smartphone. Based on the recommended travel information, it provides the information of a tour path. Even though it is implemented in mobile devices and does not have continuous communication with servers, it needs new technologies that can provide additional entertainment services such as cultural and historical sites in corresponding regions while still providing guides depending on user movements