• Title/Summary/Keyword: Touch Event

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On-box Container-based Switch Configuration Automation Technology to Minimize Network Interruption (네트워크 중단 최소화를 위한 On-Box 컨테이너 기반 스위치 설정 자동화 기술)

  • Gyoung-Hwan Yoo;Taehong Kim
    • IEMEK Journal of Embedded Systems and Applications
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    • v.19 no.3
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    • pp.141-149
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    • 2024
  • This paper proposes a configuration automation technique to minimize service interruption time in the event of a corporate network access layer switch failure. The automation is achieved without the need for a separate external system, as the network setting information is stored in a container inside the switch, enabling rapid recovery without requiring separate storage. This approach ensures the continuity of network services and demonstrates the efficiency of configuration automation. The proposed technique improves corporate network stability by providing a quick response in the event of a failure.

Kinematical Analysis of Men's Pole Vault Event (장대높이뛰기 경기의 운동학적 분석)

  • Lim, Kyu-Chan
    • Korean Journal of Applied Biomechanics
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    • v.13 no.3
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    • pp.15-26
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    • 2003
  • This study was conducted to investigate the performance times, CM position and CM speed, pole chord length and pole chord angle, whole body angular momentum(X axis), and grip width in pole vault event according to the event and phase; touch down, pole plant, take-off, maximum pole bending pole straight, pole release, peak height, and foot contact, pole contact, free flight. The pole vaulting of four male elite vaulters including six trial were filmed using two video digital cameras at 60 Hz at 56th national athletic match, and data were collected through the DLT method of three dimensional cinematography. In general the better jumper is, the longer the performance time is. And the greater CM speed is, and the better his transformation ability of CM horizontal speed into vertical speed is. As he uses a longer pole, his grip is higher, and it is a enough for him to rock back his body, so that he pulls and pushes the pole well keeping his hips close to. An greater maximum angular momentum and early positioning of the hips parallel to the bar makes his body far side of the bar and his bar clearance easier. Specially our national jumper needs to have more powerful braking force during foot contact phase, and take his body on the pole after maximum pole bending, and pull and push the pole strongly keeping his hips close to. Also he needs to have stronger muscular strength in order to control the longer pole and use the pole of proper tension more efficiently.

The Kinematic Analysis on The Stand Long Jump of Visually Impaired Persons (시각장애인의 제자리멀리뛰기 동작에 대한 운동학적 분석)

  • Oh, Cheong-Hwan;Choi, Jung-Kyu;Jeong, Ik-Su;Lee, Dong-Gin;Choi, Su-Nam;Nam, Taek-Gil
    • Korean Journal of Applied Biomechanics
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    • v.16 no.4
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    • pp.39-47
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    • 2006
  • This study long jump action to each situation on a chessboard and section of sight disabled person and normal person through third dimension reflex analysis mechanical special quality because do comparative analysis sight disabled person's exercise ability and technology structure of action that run understand. As can do better without danger of injury map and training of exercise item that action that run is included, do offer of pabulum by purpose. Through this study, conclusion is as following. 1. Sight disabled persons' long jump average recording (121.84cm) showing normal persons' average recording (259.27cm) and much differences, show that motion of body is not big to Touch-down from Ready action. 2. Each phase body center composition(r) average speed displayed result that it is more meaning more than Each phase time required. 3. Began in line carriage without body back stretching in 1 situation on Event one are sight disabled persons. Was expose that do not bend enough knee and ankle than normal person in Event two. Was expose that body is not drooped for surface of land in Event three, and knee and ankle were expose that do not unfold easily than normal person. Was expose that do not bend enough on Touch-down knee by relation that can not grasp position of the floor in Event four. 4. When taking off, the average of horizontal speed of body center are 1.80m/sec for blind people and 3.53m/sec for the normal. In this connection, the study shows that the difference of horizontal speed between the blind and the normal is bigger than difference of vertical speed, which are 1.56m/sec for the blind and 1.98m/sec for the normal. Also, composite speed also shows us big difference between 2.41m/sec of the blind and 4.07m/sec of the normal. The speed body center of take-off was expose that average adjuster are big width of deceleration than average - beginning disabled person's average by 2.23m/sec - 1.71m/sec in the vertical speed. 5. If examine change of high and low for z Sign of right hand, change of high and low showed as is small than normal person is sight obstacle, and all hand movements are small and was expose that do not use enough reaction of body as well as in ready action.

Analytical Approach of Sliding Installation Method with Spar Structure

  • Lee, Jong-Hyun
    • Journal of Navigation and Port Research
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    • v.35 no.7
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    • pp.575-580
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    • 2011
  • It is important to understand the trajectory of structure in launching process because of the short time of launching process may result in unexpected accidents or damage to structures. The high risk of structural failure is not avoidable without the fully comprehension of changing forces in launching procedure. The commercial software can evaluate the motion of launching event in calm water condition but there is the limitation of research application because of the programmed commercial software. The launching process of the spar hull is suggested with stage concept that is divided into 10 stages in time domain. A force equilibrium diagram is derived for each stage where the changes of force vector and motion characteristics take place. In particular, the effects of changes in buoyancy and drag force due to the progressive submergence of the spar hull are taken into account by means of a touch length concept. The results contained in this paper provide the valuable information of the trajectory motion evaluation with suggested methods in spar launching process with sliding barge. Furthermore, the presented stage concept and touch length concept will provide basic knowledge for understanding launching process and help to develop further research area for launching analysis.

Implementation of non-Wearable Air-Finger Mouse by Infrared Diffused Illumination (적외선 확산 투광에 의한 비장착형 공간 손가락 마우스 구현)

  • Lee, Woo-Beom
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.167-173
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    • 2015
  • Extraction of Finger-end points is one of the most process for user multi-commands in the Hand-Gesture interface technology. However, most of previous works use the geometric and morphological method for extracting a finger-end points. Therefore, this paper proposes the method of user finger-end points extraction that is motivated a ultrared diffused illumination, which is used for the user commands in the multi-touch display device. Proposed air-mouse is worked by the quantity state and moving direction of extracted finger-end points. Also, our system includes a basic mouse event, as well as the continuous command function for expending a user multi-gesture. In order to evaluate the performance of the our proposed method, after applying to the web browser application as a command device. As a result, the proposed method showed the average 90% success-rate for the various user-commands.

A Study of Preventing Social Engineering Attack on Smartphone with Using NFC (NFC를 이용한 스마트폰 상의 사회 공학적 공격 방지 기법 연구)

  • Suh, Jangwon;Lee, Eunyoung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.23-35
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    • 2015
  • When people stands near someone's mobile device, it can easily be seen by others. To rephrase this, attackers use human psychology to earn personal information or credit information or other. People are exposed by social engineering attacks. It is certain that we need more than just recommendation for the security to avoid social engineering attacks. This is why I proposed this paper. In this paper, I proposed an authentication technique using NFC and Hash function to stand against social engineering attack. Proposed technique result is showing that it could prevent shoulder surfing, touch event information, spyware attack using screen capture and smudge attack which relies on detecting the oily smudges left behind by user's fingers. Besides smart phone, IPad, Galaxy tab, Galaxy note and more mobile devices has released and releasing. And also, these mobile devices usage rate is increasing widely. We need to attend these matters and study in depth.

PVDF Dynamic Tactile Event Sensor for Ubiquitous Computing

  • Kim, Tae-Hee;Park, Mi-Keung
    • Journal of Korea Multimedia Society
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    • v.7 no.6
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    • pp.767-780
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    • 2004
  • Interaction requires dynamic relationship between objects. In ubiquitous computing environment, interaction between human and the environment is implied. Tactile interaction has so far been less addressed, while tactile sensation should be an important topic in the field of multimedia study. This paper describes development of a novel PVDF (Polyvinylidene Fluoride) dynamic tactile sensor and associated experiments. PVDF dynamic tactile sensors detect touch events applied to the sensor skin by low frequency components of the signal. Rubber skin-covered sensing material was mounted on the bones. Robust performance with low noise was figured out in our robotic experiment. Whereas most conventional sensors are interested in measurement, our dynamic tactile sensor is sensitive to change of state, which could be a key for economic understanding of happenings in the dynamic world. We note that dynamic sensing uses motion as a part of sensing modality We suggest that dynamic sensing be understood in technological terms in the perspective of interactive media and ubiquitous computing.

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Mobile Volume Rendering System for Client-Server Environment (클라이언트 서버 기반 모바일 볼륨 가시화 시스템)

  • Lee, Woongkyu;Kye, Heewon
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.3
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    • pp.17-26
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    • 2015
  • In this paper, we explain a volume rendering system for client-server environment. A single GPU-equipped PC works as a server which is based on the ideas that only a few concurrent users use a volume rendering system in a small hospital. As the clients, we used Android mobile devices such as smart phones. User events are transformed to rendering requests by the client application. When the server receives a rendering request, it renders the volume using the GPU. The rendered image is compressed to JPEG or PNG format so that we can save network bandwidth and reduce transfer time. In addition, we perform an event pruning method while a user is dragging the touch to enhance latency. The server compensates the pruning by interpolating the touch positions. As the result, real-time volume rendering is possible for 5 concurrent users on single GPU-equipped commodity hardware.

Implementation of Commercial IWB Interface using Image Processing (영상처리를 이용한 상업용 전자칠판의 인터페이스 구현)

  • Ko, Eunsang;Rhee, Yang Won;Lee, Chang Woo
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.6
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    • pp.19-24
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    • 2012
  • In this paper we introduce a commercial interactive whiteboard (IWB) system named ImSensorTouch by ImSensor Inc. Using this interface system, we can control our computer through the interactive whiteboard screen just by touching it with your finger or a pen. The interface interacts with Windows operating system (OS) and is adaptable to changes of surroundings especially temperature, and illumination condition. The proposed system calculates the difference between a reference image and a current image captured by a camera in the optical receptive field. And the position making the difference is used to generate the position on Windows screen. Then, we send a mouse event on the position to Windows OS. We have implemented the system using a critical section(CS) with two threads for the reference frame update process in which an adaptive thresholding technique is periodically exploited to get reliable result. We expect the system is competitive and promises a bright future in the IWB market.

The Biomechanical Analysis of the Cuervo Salto Forward Straight Vaults with Twists (도마 몸 펴 쿠에르보 비틀기 동작 분석)

  • Lim, Kyu-Chan
    • Korean Journal of Applied Biomechanics
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    • v.15 no.4
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    • pp.143-151
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    • 2005
  • This study was conducted to investigate the technical factors of Cuervo forward straight vaults with single twist, single and half twists, and double twists actually performed by three execellent male gymnasts participated in artistic gymnastics competition of 2003 summer Universiade in Daegu and the 85th National Sports Festival in Cheongju. To accomplish the research goals the Cuervo vaults of three gymnasts were filmed by using three digital camcorders set by 60 Hz, and data were collected through the DLT method of three dimensional cinematography. The kinematic and kinetic variables as each phasic time, CM displacement velocity, release angle inclination angle hip joint angle landing angle, average horse reaction force average moment arm average torque, whoe body's total remote local angular momentum were analyzed, so the following conclusions were reached. Generally to perform the better Cuervo vault, a gymnast should touch down on the board with the great horizontal velocity of the whole body through the fast run-up, and touch down on the horse by decreasing the horizontal displacement of the whole body during the preflight, so raise CM height gradually within a short horse contact time. He should increase the horse reaction force through checking the horizontal velocity of the whole body effectively and the inclination angular displacement of the handstand, if so he can have the large vertical velocity of the whole body. By using the acquired the velocity and the angular momentum of the whole body, he can vault himself higher and twist sufficiently, then he can get better if the body could be tilted by swinging both arms and perform the cat twist with a little flexions at hip joints. According to the above outcomes we can judge that the best athletes is LuBin, the better is YTY, and the next is JSM.