• Title/Summary/Keyword: Top Scan 3D

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A 3D Foot Scanner Using Mirrors and Single Camera (거울 및 단일 카메라를 이용한 3차원 발 스캐너)

  • Chung, Seong-Youb;Park, Sang-Kun
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.1
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    • pp.11-20
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    • 2011
  • A structured beam laser is often used to scan object and make 3D model. Multiple cameras are inevitable to see occluded areas, which is the main reason of the high price of the scanner. In this paper, a low cost 3D foot scanner is developed using one camera and two mirrors. The camera and two mirrors are located below and above the foot, respectively. Occluded area, which is the top of the foot, is reflected by the mirrors. Then the camera measures 3D point data of the bottom and top of the foot at the same time. Then, the whole foot model is reconstructed after symmetrical transformation of the data reflected by mirrors. The reliability of the scan data depends on the accuracy of the parameters between the camera and the laser. A calibration method is also proposed and verified by experiments. The results of the experiments show that the worst errors of the system are 2 mm along x, y, and z directions.

Verification of the Accuracy of Photogrammetry in 3D Full-Body Scanning -A Case Study for Apparel Applications-

  • Eun Joo Ryu;Lu Zhang;Hwa Kyung Song
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.1
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    • pp.137-151
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    • 2023
  • Stationary 3D whole-body scanners generally require 5 to 20 seconds of scanning time and cannot effectively detect armpit and crotch areas. Therefore, this study aimed to analyze the accuracy of a photogrammetric technique using a multi-camera system. First, dimensional accuracy was analyzed using a mannequin scan, comparing the differences between the scan-derived measurements and the direct measurements, with an allowable tolerance of ISO 20685-1:2018. Only 2 of 59 measurement items (ankle height and upper arm circumference, specifically) exceeded the ISO 20685-1:2018 criteria. When compared with the results of the eight stationary whole-body scanners assessed by the literature, the photogrammetric technique was found to have the advantage of scanning the top of the head, armpit, and crotch areas clearly. Second, this study found the photogrammetric technique is suitable for obtaining the body scans because it can minimize the perform scanning, resulting in a reduction of measurement errors due to breathing and uncontrolled movements. The error rate of the photogrammetry method was much lower than that of stationary 3D whole-body scanners.

A Study on the Tool-Trace of Wooden Storage Facilities in Sabi Baekje through the Reproduction Experiments: Focusing on the Adze, Chisel, and Saw

  • Heesoo SONG;Soochul KIM
    • Journal of the Korean Wood Science and Technology
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    • v.52 no.3
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    • pp.276-288
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    • 2024
  • This study was conducted to reproduce the woodworking process of Baekje wooden storage facilities. Green timber of Quercus spp. was processed using ancient woodworking tools, and the tool-trace formed in this process were compared with the tool-trace of actual excavated artifacts. In the tool-trace analysis, the length and shape of the tool-trace were objectively recorded using a 3D Scan, and that were difficult to confirm with photograph were confirmed through stereoscopic microscope. As a result, there were two types of adze's tool-trace. One of them is minute straight Blade-top trace line when trimming the wood surface and the other is Plucked trace that appear when strongly chop at the wood. When a chisel bat was not used, a long and wide continuous shape blade trace was produced. And when the chisel head was struck with the chisel bat, a straight blade-top trace was regularly observed. Saw-trace was identified in several layers with fine straight stripes. Through this, it was found that the tool-trace of the woodworking tools, which is estimated to have been used in each process, and the tool-trace remaining in the Baekje wooden storage facility coincide.

A Study on the Development of Computer Aided Design System for Fixed Offshore Structures (고정식 해양구조물의 전산기 지원 설계시스템 개발에 관한 연구)

  • Sin, Hyeon-Gyeong;Park, Gyu-Won
    • Journal of Ocean Engineering and Technology
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    • v.9 no.2
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    • pp.83-88
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    • 1995
  • In this paper, the solid modeller suitable for PC was developed for Top-down 3-D representation and analysis of fixed offshore structures. Also solid modelling and hidden line removal were conducted in order to visualize the offshore structures based on the scan line z-buffer algorithm.

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Correlation of the 3D-Surface Topography and Cobb's Angle in Scoliotic Patient's (측만증 환자에서 3차원 체표면 영상분석과 Cobb 각의 상관관계)

  • Choi, Eun-Jung;Kim, Tae-Youl
    • Journal of the Korean Academy of Clinical Electrophysiology
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    • v.3 no.1
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    • pp.61-70
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    • 2005
  • The purpose of study correlation between 3D-surface topography and Cobb angle in scoliotic patients. It would be recognizing possibility of clinical application with 3D-surface topography with scoliosis assessment and correlation analysis of obtained Cobb angle through measured results of surface topography and took X-ray of subjects with scoliosis, which used to 3D-surface topography of laser scan method. A scoliosis subjects 16(males 4, females 12) agreed for study's purport volunteer our study that diagnose the scoliosis through 3D-surface topography and X-ray. The results were as follow: It was shown that the relation of Cobb angle of scoliosis and itemized 3D-surface topography measurement in horizontal view(p<0.01). top difference of cervicothoracic and lumbar in anterior-posterior view(p<0.05), the top difference of thoracic, thoracolumbar(p<0.01). These results suggest that an itemized 3D-surface topography measurement was highly correlated with Cobb angle. It would be a useful diagnosis method and assessment of physical therapy plan.

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A Virtual Fitting System Using The Top and Bottom Image of Garment (상하의 의류 영상을 이용한 가상 의류 착의 시스템)

  • Choi, Ran;Cho, Chang-Suk
    • Journal of Korea Multimedia Society
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    • v.15 no.7
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    • pp.941-950
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    • 2012
  • A virtual garment fitting system which fits the top and bottom of a garment on 3D body data is introduced. This system uses the laser scanned 3D body data and the digital images photographed the front and back of a garment. The digital images are modeled to reflect tensions among particles in the images and the friction and gravity effects are considered in the fitting process to the body data. When a bottom is fitted, a virtual belt to hold the bottom in the waist is introduced since gravity effects pull down it. Also the process for fitting the top and bottom on layers is proposed here. The system has the strengths that it uses only the front and back image of a garment instead of using complicated patterns of a garment, and provides a realistic fit result as a 3D figure. As on-line retailing shop in present displays front and back images of garments, this system also does. However this system provides a differentiated service to user than present retailing shop as showing a 3D fit image. It will make a new trend in online shop retailing of garment.

Analysis Study on Patent for Scan-to-BIM Related Technology (Scan-to-BIM 관련기술 특허동향 분석연구)

  • Ryu, Jeong-Won;Byun, Na-Hyang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.12
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    • pp.107-114
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    • 2020
  • Technologies related scan-to-BIM for BIM-based reverse engineering techniques are beginning to be actively introduced in the A.E.C. industry, and the scalability of the technology is growing considerably. This study uses patent analysis based on objective data to find the right direction for Korean Scan-to-BIM technology by identifying the trends in Korea, the United States, Europe, and Japan. This was done using the WIPSON patent search system to find previous research on patent analysis related to building technology, theoretical consideration of scan-to-BIM technology, and published patents. We collected information, verified the process, and extracted valid patents. We used the effective patent data to analyze the annual trend of patent applications, national trends, and technological trends through the International Patent Classification (IPC) code, the types of the top 20 major applicants, and family patent trends.

Full mouth rehabilitation using 3D printed crowns and implant assisted removable partial denture for a crossed occlusion: a case report (3D 프린팅 금관과 임플란트 보조 국소의치를 이용한 엇갈린 교합의 전악 수복 증례)

  • Sung-Hoon Lee;Seong-Kyun Kim;Seong-Joo Heo;Jai-Young Koak;Ji-Man Park
    • The Journal of Korean Academy of Prosthodontics
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    • v.61 no.4
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    • pp.367-378
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    • 2023
  • With the recent development of computer-aided design-computer-aided manufacturing technology and 3D printing technology, and the introduction of various digital techniques, the accuracy and efficiency of top-down definitive prosthetic restoration are increasing. In this clinical case, stable occlusion support was obtained through the placement of a total of 9 maxillary and mandibular posterior implants in patient with anterior-posterior crossed occlusion. The edentulous area of the maxillary anterior teeth, which showed a tendency of high resorption of the residual alveolar bone, was restored with a Kennedy Class IV implant assisted removable partial denture to restore soft tissue esthetics. Computed tomography guided surgery was used to place implants in the planned position, double scan technique was used to reflect the stabilized occlusion in the interim restoration stage to the definitive prostheses, and metal 3D printing was used to manufacture the coping and framework. This clinical case reports that efficient and predictable top-down full mouth rehabilitation was achieved using various digital technologies and techniques.

Comparative Assessment of Virtual Garments using Direct and Manual Avatars (가상아바타에 따른 가상의복의 비교평가)

  • Lim, Ho-Sun;Istook, Cynthia L.
    • The Research Journal of the Costume Culture
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    • v.19 no.6
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    • pp.1359-1371
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    • 2011
  • The purpose of this paper is to compare two avatars made using direct and manual methods and to evaluate the fit and appearance of two virtual garments on the direct and manual avatars. In this study, two subjects were measured by $[TC]^2$ body scanner and the avatars and virtual garments were created by OptiTex software. The direct avatar was made by the direct importation of 3D body scan data and the manual avatar was made by manual input from extracted body measurement. Two virtual garments in a tank-top were evaluated by distance, transparency, and stretch maps. In the results of comparing difference of the direct and manual avatars, the bust and back of the manual avatar are protruded slightly more than that of the direct avatar and the manual avatar is slightly larger dimensions at the bust, waist, abdomen, and hip area in the side view in case of subject 1 and 2. In the results of comparing difference of the fit and appearance of two virtual garments on the direct and manual avatars, in case of subject 1 and 2, the back of the virtual garment on the manual avatar are protruded more than that of the direct avatar. Also, the ease in the bust area of the virtual garment on the manual avatar with a projected bust area was smaller than that of the virtual garment on the direct avatar and the stretch of that of the manual avatar was also high in the bust area. The results of this study are expected to be used as basic information in the apparel industry using virtual try-on technology.