• Title/Summary/Keyword: Time-based Competition

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FlappyBird Competition System: A Competition-Based Assessment System for AI Course (FlappyBird Competition System: 인공지능 수업의 경쟁 기반 평가 시스템의 구현)

  • Sohn, Eisung;Kim, Jaekyung
    • Journal of Korea Multimedia Society
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    • v.24 no.4
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    • pp.593-600
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    • 2021
  • In this paper, we present the FlappyBird Competition System (FCS) implementation, a competition-based automated assessment system used in an entry-level artificial intelligence (AI) course at a university. The proposed system provides an evaluation method suitable for AI courses while taking advantage of automated assessment methods. Students are to design a neural network structure, train the weights, and tune hyperparameters using the given reinforcement learning code to improve the overall performance of game AI. Students participate using the resulting trained model during the competition, and the system automatically calculates the final score based on the ranking. The user evaluation conducted after the semester ends shows that our competition-based automated assessment system promotes active participation and inspires students to be interested and motivated to learn AI. Using FCS, the instructor significantly reduces the amount of time required for assessment.

ALMOST PERIODIC SOLUTION FOR A n-SPECIES COMPETITION MODEL WITH FEEDBACK CONTROLS ON TIME SCALES

  • Li, Yongkun;Han, Xiaofang
    • Journal of applied mathematics & informatics
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    • v.31 no.1_2
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    • pp.247-262
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    • 2013
  • In this paper, using the time scale calculus theory, we first discuss the permanence of a $n$-species competition system with feedback control on time scales. Based on the permanence result, by the Lyapunov functional method, we establish sufficient conditions for the existence and uniformly asymptotical stability of almost periodic solutions of the considered model. The results of this paper is completely new. An example is employed to show the feasibility of our main result.

EVALUATION OF COST-TIME RELATIONSHIPS FOR CONTRACTORS PARTICIPATING IN COST-PLUS-TIME BIDDING

  • Saeed Abdollahi Sean Pour;Hyung Seok David Jeong
    • International conference on construction engineering and project management
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    • 2013.01a
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    • pp.479-487
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    • 2013
  • State Highway Agencies (SHAs) have started utilizing cost-plus-time bidding (A+B bidding) since Federal Highway Agency (FHWA) declared it operational on May 4, 1995. Although this technique has successfully accelerated many projects by incorporating construction time in the bidding competition, a framework to illustrate the interactions of incentive/disincentive (I/D) rates on the competitiveness of contractors participating in the bid competition is yet to be developed. In a previous research, authors indicated that for each bid competition there is an efficient cap for I/D rates which are dictated by the capabilities of contractors in project acceleration. However, the results of previous study were based on the assumption that there is a statistically significant relationship between cost and time. In this study, the entire cost-plus-time projects implemented by the Oklahoma Department of Transportation (ODOT) were investigated. Then the significance of relationship between cost and time were analyzed for each contractor utilizing Analysis of Variance (ANOVA) technique, and the price-time function of each contractor was determined by regression analysis. The results of the analysis indicate that there is a significant relationship between cost and time for the majority of contractors. However, a quadratic relationship is not always significant and for some contractors a linear price-time relationship is significant. The results of this project can be used not only by ODOT to optimize the incentive/disincentive rates but also by contractors to determine the most competitive strategies of other bid participants.

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Implementation of a No Pulse Competition CPS-SPWM Technique Based on the Concentrated Control for Cascaded Multilevel DSTATCOMs

  • Wang, Yue;Yang, Kun;Chen, Guozhu
    • Journal of Power Electronics
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    • v.14 no.6
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    • pp.1139-1146
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    • 2014
  • Digital signal processor (DSP) and field programmable gate array (FPGA) based concentrated control systems are designed for implementing CPS-SPWM strategies. The self-defined universal asynchronous receiver/transmitter (UART) protocol is used for communication between a master controller and an individual module controller via high speed links. Aimed at undesired pulse competition, this paper analyzes its generation mechanism and presents a new method for eliminating competition pulses with no time delay. Finally, the proposed concentrated controller is applied to a 10kV/10MVar distribution static synchronous compensator (DSTATCOM) industrial prototype. Experimental results show the accuracy and reliability of the concentrated controller, and verify the superiority of the proposed elimination method for competition pulses.

Forecasting Model of Container Transshipment Traffic Volume in Northeast Asia (동북아시아 환적물동량 예측모델 연구)

  • Lee, Byoung-Chul;Kim, Yun-Bae
    • Journal of Korean Institute of Industrial Engineers
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    • v.37 no.4
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    • pp.297-303
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    • 2011
  • Major ports in Northeastern Asia engage in fierce competition to attract transshipment traffic volume. Existing time series analyses for analyzing port competition relationships examine the types of competition and relations through the signs of coefficients in cointegration equations using the transshipment traffic volume results. However, there are cases for which analyzing competing relationships is not possible based on the results of the transshipment traffic volume data differences and limitations in the forecasting of traffic volume. Accordingly, we used the Lotka-Volterra (L-V) model,also known as the ecosystem competitive relation model, to analyze port competition relations for the long-term forecast of South Korean transshipment traffic volume.

Analysis of Consumers' Choices and Time-Consumption Behaviors for Various Broadcasting and Telecommunication Convergence Services

  • Koh, Dae-Young;Lee, Jong-Su
    • ETRI Journal
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    • v.32 no.2
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    • pp.302-311
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    • 2010
  • In this study, we analyzed consumers' choices of various broadcasting and telecommunication convergence services and time consumption for chosen services by using survey data. A multivariate probit model was used to model consumers' choices of various broadcasting and telecommunication convergence services, and an ordered probit model was used to model consumers' time consumption for chosen services. Factors affecting consumers' choices and time-consumption behavior were identified, and simulation results of market competition and substitution were obtained. Based on these results, it was found that for the time being, consumers are highly locked into existing broadcasting services and are likely to become more price-sensitive to the new broadcasting and telecommunication convergence services. Also, the ways in which individual characteristics affect choices and time consumption were found to be very diverse service by service.

Modeling and analysis the competition dynamics among container transshipment ports: in case of East-Asian ports

  • Abdulaziz, Ashurov;Park, Nam-Gi;Kim, Jae-Bong
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2016.05a
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    • pp.121-123
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    • 2016
  • This paper studies the competitiveness and complementary among the major container ports in East Asia by analyzing their extensive and intensive dynamics in recent 8 years (2008-2015). Time series data on container throughput dividing into O-D and transshipment for the ports of Hong Kong, Kaohsiung, Shanghai, Busan, Ningbo-Zhoushan, and Shenzhen are calculated based on VAR and VECM model.

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A survey of Factors Influencing College Students Participating in Discipline Competition Based on the questionnaire

  • SU, Shuai;ZHANG, Fan
    • Fourth Industrial Review
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    • v.1 no.2
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    • pp.17-20
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    • 2021
  • Purpose - "Higher education of vocational education focuses on Discipline competition" This is the requirement of the education sector in China for the Application-oriented Undergraduate in the 21st century. As an integral part of Higher education vocational education, Discipline competition is not only an effective way to test the higher education reform of the Application-oriented Undergraduate, but also a measure of the level of Application-oriented Undergraduate. Research design, data, and methodology - The study conducted a survey on SPSS 24.0 Through factor analysis of 192 questionnaires data. After empirically analyzing the data, we found that the factors can be classified into four main factors. Result - This study shows that in terms of gender, boys are more susceptible to external factors and time factors while girls are more vulnerable to internal factors. And girls are more susceptible to internal factors. In terms of professional categories, non-teacher students are more likely to be hindered by external factors such as missing entry information. Conclusion - This paper assumes that there are significant differences in internal promotion and barriers in different disciplines competition.

A Study on the Information Technology and Competition Strategy - Focused on Continuous Competitive Advantage - (정보기술(IT)과 경쟁전략에 관한 연구 -지속적 경쟁우위와의 관련을 중심으로-)

  • Lim, Sang-Hyeok
    • International Commerce and Information Review
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    • v.8 no.1
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    • pp.15-31
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    • 2006
  • There is no overdoing of enforcement of the importance of strategical mind which indicates future direction when management environment around organizations are variously changing. This document describers preceding and comparison research about competition strategy, competitive advantage and IT centered on organizations' common issue "Guarantee of Continuous Competitive Advantage" and researched various factors to determined if Information Technology is functioning properly through the cases of excellent organizations operating continuous competitive advantage Continuous competitive advantage's source is evaluating positively about resource based view which is described by innovation of business process. However, reality of operating continuous competitive advantage with difficult imitation of business process' "Time" "Complexity" is insufficient. Confirm how continuous competitive advantage is operated in reality by accepting easy application of "Simple Concise" business process. Confirm existence of information technology capability creating difficult imitation is functioning as a source of continuous competitive advantage, not Information Technology resource supporting business process.

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A Study on How Social Comparison Between Players on Mobile Puzzle SNG When Competeing on leaderboard, Affect the Competition and Chllenge - Focused on Self-Evaluation maintenance model - (모바일 퍼즐 SNG 순위경쟁상황에서 플레이어의 사회비교가 경쟁심과 도전감에 미치는 영향 - 자기평가유지모형을 중심으로 -)

  • Kim, Jaehyun;Choi, Chris Seoyun;Kim, Hyunsuk
    • Journal of the HCI Society of Korea
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    • v.13 no.3
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    • pp.5-15
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    • 2018
  • The biggest characteristic of Social Network Game(SNG) is that games are played through competition and cooperation with the actual acquaintances based on SNS. Even though such competition and challenge spirit have been dealt importantly as preceding factors having influence on the flow in games in the existing game area, it is rare to find researches deeply considering the characteristics of ranking competition between acquaintances in SNG. Moreover, it was not considered that such acquaintances could be the targets of competition and also challenge at the same time in SNG. Therefore, this study examined the achievements(big differences in ranking, small differences in ranking) of the targets for comparison and closeness(strong ties, weak ties) with the targets for comparison as factors having influence on competition and challenge spirit, and also empirically analyzed the influence of such factors and interactions between factors on players' competition and challenge spirit in the ranking competitive society, by analyzing the characteristics of ranking competition between acquaintances in the mobile puzzle, SNG based on SNS through the analysis on the preceding research on the self-evaluation maintenance model of the social comparison theory. In the results, when preferentially exposing competitors with small difference in ranking and also exposing competitors with stronger ties, players' competition is stimulated, so that it can improve their challenge spirit. Such results of this study can be expected to a lot contribute to the actual design work of SNG ranking table contents.

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